/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_SynchronizedEventQueue_h #define mozilla_SynchronizedEventQueue_h #include "mozilla/AlreadyAddRefed.h" #include "mozilla/AbstractEventQueue.h" #include "mozilla/MemoryReporting.h" #include "mozilla/Mutex.h" #include "nsTObserverArray.h" class nsIEventTarget; class nsISerialEventTarget; class nsIThreadObserver; namespace mozilla { // A SynchronizedEventQueue is an abstract class for event queues that can be // used across threads. A SynchronizedEventQueue implementation will typically // use locks and condition variables to guarantee consistency. The methods of // SynchronizedEventQueue are split between ThreadTargetSink (which contains // methods for posting events) and SynchronizedEventQueue (which contains // methods for getting events). This split allows event targets (specifically // ThreadEventTarget) to use a narrow interface, since they only need to post // events. // // ThreadEventQueue is the canonical implementation of // SynchronizedEventQueue. When Quantum DOM is implemented, we will use a // different synchronized queue on the main thread, SchedulerEventQueue, which // will handle the cooperative threading model. class ThreadTargetSink { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ThreadTargetSink) virtual bool PutEvent(already_AddRefed&& aEvent, EventQueuePriority aPriority) = 0; // After this method is called, no more events can be posted. virtual void Disconnect(const MutexAutoLock& aProofOfLock) = 0; size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const { return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); } virtual size_t SizeOfExcludingThis( mozilla::MallocSizeOf aMallocSizeOf) const = 0; protected: virtual ~ThreadTargetSink() {} }; class SynchronizedEventQueue : public ThreadTargetSink { public: virtual already_AddRefed GetEvent( bool aMayWait, EventQueuePriority* aPriority) = 0; virtual bool HasPendingEvent() = 0; virtual bool HasPendingHighPriorityEvents() = 0; // This method atomically checks if there are pending events and, if there are // none, forbids future events from being posted. It returns true if there // were no pending events. virtual bool ShutdownIfNoPendingEvents() = 0; // These methods provide access to an nsIThreadObserver, whose methods are // called when posting and processing events. SetObserver should only be // called on the thread that processes events. GetObserver can be called from // any thread. GetObserverOnThread must be used from the thread that processes // events; it does not acquire a lock. virtual already_AddRefed GetObserver() = 0; virtual already_AddRefed GetObserverOnThread() = 0; virtual void SetObserver(nsIThreadObserver* aObserver) = 0; void AddObserver(nsIThreadObserver* aObserver); void RemoveObserver(nsIThreadObserver* aObserver); const nsTObserverArray>& EventObservers(); virtual void EnableInputEventPrioritization() = 0; virtual void FlushInputEventPrioritization() = 0; virtual void SuspendInputEventPrioritization() = 0; virtual void ResumeInputEventPrioritization() = 0; size_t SizeOfExcludingThis( mozilla::MallocSizeOf aMallocSizeOf) const override { return mEventObservers.ShallowSizeOfExcludingThis(aMallocSizeOf); } /** * This method causes any events currently enqueued on the thread to be * suppressed until PopEventQueue is called, and any event dispatched to this * thread's nsIEventTarget will queue as well. Calls to PushEventQueue may be * nested and must each be paired with a call to PopEventQueue in order to * restore the original state of the thread. The returned nsIEventTarget may * be used to push events onto the nested queue. Dispatching will be disabled * once the event queue is popped. The thread will only ever process pending * events for the innermost event queue. Must only be called on the target * thread. */ virtual already_AddRefed PushEventQueue() = 0; /** * Revert a call to PushEventQueue. When an event queue is popped, any events * remaining in the queue are appended to the elder queue. This also causes * the nsIEventTarget returned from PushEventQueue to stop dispatching events. * Must only be called on the target thread, and with the innermost event * queue. */ virtual void PopEventQueue(nsIEventTarget* aTarget) = 0; protected: virtual ~SynchronizedEventQueue() {} private: nsTObserverArray> mEventObservers; }; } // namespace mozilla #endif // mozilla_SynchronizedEventQueue_h