/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_TEXTUREHOST_H #define MOZILLA_GFX_TEXTUREHOST_H #include // for size_t #include // for uint64_t, uint32_t, uint8_t #include "gfxASurface.h" // for gfxASurface, etc #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc #include "mozilla/Attributes.h" // for MOZ_OVERRIDE #include "mozilla/RefPtr.h" // for RefPtr, TemporaryRef, etc #include "mozilla/gfx/2D.h" // for DataSourceSurface #include "mozilla/gfx/Point.h" // for IntSize, IntPoint #include "mozilla/gfx/Types.h" // for SurfaceFormat, etc #include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc #include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc #include "mozilla/mozalloc.h" // for operator delete #include "nsCOMPtr.h" // for already_AddRefed #include "nsDebug.h" // for NS_RUNTIMEABORT #include "nsRegion.h" // for nsIntRegion #include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc #include "nscore.h" // for nsACString class gfxImageSurface; class gfxReusableSurfaceWrapper; struct nsIntPoint; struct nsIntSize; struct nsIntRect; namespace mozilla { namespace ipc { class Shmem; } namespace layers { class Compositor; class CompositableHost; class CompositableQuirks; class SurfaceDescriptor; class ISurfaceAllocator; class TextureSourceOGL; class TextureSourceD3D9; class TextureSourceD3D11; class TextureSourceBasic; class TextureParent; class DataTextureSource; /** * A view on a TextureHost where the texture is internally represented as tiles * (contrast with a tiled buffer, where each texture is a tile). For iteration by * the texture's buffer host. * This is only useful when the underlying surface is too big to fit in one * device texture, which forces us to split it in smaller parts. * Tiled Compositable is a different thing. */ class TileIterator { public: virtual void BeginTileIteration() = 0; virtual void EndTileIteration() {}; virtual nsIntRect GetTileRect() = 0; virtual size_t GetTileCount() = 0; virtual bool NextTile() = 0; }; /** * TextureSource is the interface for texture objects that can be composited * by a given compositor backend. Since the drawing APIs are different * between backends, the TextureSource interface is split into different * interfaces (TextureSourceOGL, etc.), and TextureSource mostly provide * access to these interfaces. * * This class is used on the compositor side. */ class TextureSource : public RefCounted { public: TextureSource(); virtual ~TextureSource(); /** * Return the size of the texture in texels. * If this is a tile iterator, GetSize must return the size of the current tile. */ virtual gfx::IntSize GetSize() const = 0; /** * Return the pixel format of this texture */ virtual gfx::SurfaceFormat GetFormat() const { return gfx::FORMAT_UNKNOWN; } /** * Cast to a TextureSource for for each backend.. */ virtual TextureSourceOGL* AsSourceOGL() { return nullptr; } virtual TextureSourceD3D9* AsSourceD3D9() { return nullptr; } virtual TextureSourceD3D11* AsSourceD3D11() { return nullptr; } virtual TextureSourceBasic* AsSourceBasic() { return nullptr; } /** * Cast to a DataTextureSurce. */ virtual DataTextureSource* AsDataTextureSource() { return nullptr; } /** * In some rare cases we currently need to consider a group of textures as one * TextureSource, that can be split in sub-TextureSources. */ virtual TextureSource* GetSubSource(int index) { return nullptr; } /** * Overload this if the TextureSource supports big textures that don't fit in * one device texture and must be tiled internally. */ virtual TileIterator* AsTileIterator() { return nullptr; } virtual void SetCompositableQuirks(CompositableQuirks* aQuirks); #ifdef MOZ_LAYERS_HAVE_LOG virtual void PrintInfo(nsACString& aTo, const char* aPrefix); #endif protected: RefPtr mQuirks; }; /** * XXX - merge this class with TextureSource when deprecated texture classes * are completely removed. */ class NewTextureSource : public TextureSource { public: NewTextureSource() { MOZ_COUNT_CTOR(NewTextureSource); } virtual ~NewTextureSource() { MOZ_COUNT_DTOR(NewTextureSource); } /** * Should be overridden in order to deallocate the data that is associated * with the rendering backend, such as GL textures. */ virtual void DeallocateDeviceData() = 0; void SetNextSibling(NewTextureSource* aTexture) { mNextSibling = aTexture; } NewTextureSource* GetNextSibling() const { return mNextSibling; } // temporary adapter to use the same SubSource API as the old TextureSource virtual TextureSource* GetSubSource(int index) MOZ_OVERRIDE { switch (index) { case 0: return this; case 1: return GetNextSibling(); case 2: return GetNextSibling() ? GetNextSibling()->GetNextSibling() : nullptr; } return nullptr; } protected: RefPtr mNextSibling; }; /** * Interface for TextureSources that can be updated from a DataSourceSurface. * * All backend should implement at least one DataTextureSource. */ class DataTextureSource : public NewTextureSource { public: DataTextureSource() : mUpdateSerial(0) {} virtual DataTextureSource* AsDataTextureSource() MOZ_OVERRIDE { return this; } /** * Upload a (portion of) surface to the TextureSource. * * The DataTextureSource doesn't own aSurface, although it owns and manage * the device texture it uploads to internally. */ virtual bool Update(gfx::DataSourceSurface* aSurface, TextureFlags aFlags, nsIntRegion* aDestRegion = nullptr, gfx::IntPoint* aSrcOffset = nullptr) = 0; /** * A facility to avoid reuploading when it is not necessary. * The caller of Update can use GetUpdateSerial to see if the number has changed * since last update, and call SetUpdateSerial after each successful update. * The caller is responsible for managing the update serial except when the * texture data is deallocated in which case the TextureSource should always * reset the update serial to zero. */ uint32_t GetUpdateSerial() const { return mUpdateSerial; } void SetUpdateSerial(uint32_t aValue) { mUpdateSerial = aValue; } // By default at least set the update serial to zero. // overloaded versions should do that too. virtual void DeallocateDeviceData() MOZ_OVERRIDE { SetUpdateSerial(0); } #ifdef DEBUG /** * Provide read access to the data as a DataSourceSurface. * * This is expected to be very slow and should be used for mostly debugging. * XXX - implement everywhere and make it pure virtual. */ virtual TemporaryRef ReadBack() { return nullptr; }; #endif private: uint32_t mUpdateSerial; }; /** * TextureHost is a thin abstraction over texture data that need to be shared * between the content process and the compositor process. It is the * compositor-side half of a TextureClient/TextureHost pair. A corresponding * TextureClient lives on the content-side. * * TextureHost only knows how to deserialize or synchronize generic image data * (SurfaceDescriptor) and provide access to one or more TextureSource objects * (these provide the necessary APIs for compositor backends to composite the * image). * * A TextureHost implementation corresponds to one SurfaceDescriptor type, as * opposed to TextureSource that corresponds to device textures. * This means that for YCbCr planes, even though they are represented as * 3 textures internally (3 TextureSources), we use 1 TextureHost and not 3, * because the 3 planes are stored in the same buffer of shared memory, before * they are uploaded separately. * * There is always one and only one TextureHost per TextureClient, and the * TextureClient/Host pair only owns one buffer of image data through its * lifetime. This means that the lifetime of the underlying shared data * matches the lifetime of the TextureClient/Host pair. It also means * TextureClient/Host do not implement double buffering, which is the * reponsibility of the compositable (which would use two Texture pairs). * * The Lock/Unlock mecanism here mirrors Lock/Unlock in TextureClient. * */ class TextureHost : public RefCounted { public: TextureHost(uint64_t aID, TextureFlags aFlags); virtual ~TextureHost(); /** * Factory method. */ static TemporaryRef Create(uint64_t aID, const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, TextureFlags aFlags); /** * Lock the texture host for compositing. */ virtual bool Lock() { return true; } /** * Unlock the texture host after compositing. */ virtual void Unlock() {} /** * Note that the texture host format can be different from its corresponding * texture source's. For example a ShmemTextureHost can have the ycbcr * format and produce 3 "alpha" textures sources. */ virtual gfx::SurfaceFormat GetFormat() const = 0; /** * Return a list of TextureSources for use with a Compositor. * * This can trigger texture uploads, so do not call it inside transactions * so as to not upload textures while the main thread is blocked. * Must not be called while this TextureHost is not sucessfully Locked. */ virtual NewTextureSource* GetTextureSources() = 0; /** * Is called before compositing if the shared data has changed since last * composition. * This method should be overload in cases like when we need to do a texture * upload for example. * * @param aRegion The region that has been changed, if nil, it means that the * entire surface should be updated. */ virtual void Updated(const nsIntRegion* aRegion) {} /** * Sets this TextureHost's compositor. * A TextureHost can change compositor on certain occasions, in particular if * it belongs to an async Compositable. * aCompositor can be null, in which case the TextureHost must cleanup all * of it's device textures. */ virtual void SetCompositor(Compositor* aCompositor) {} /** * Should be overridden in order to deallocate the data that is associated * with the rendering backend, such as GL textures. */ virtual void DeallocateDeviceData() {} /** * Should be overridden in order to deallocate the data that is shared with * the content side, such as shared memory. */ virtual void DeallocateSharedData() {} /** * An ID to differentiate TextureHosts of a given CompositableHost. * * A TextureHost and its corresponding TextureClient always have the same ID. * TextureHosts of a given CompositableHost always have different IDs. * TextureHosts of different CompositableHosts, may have the same ID. * Zero is always an invalid ID. */ uint64_t GetID() const { return mID; } virtual gfx::IntSize GetSize() const = 0; /** * TextureHosts are kept as a linked list in their compositable * XXX - This is just a poor man's PTexture. The purpose of this list is * to keep TextureHost alive which should be independent from compositables. * It will be removed when we add the PTetxure protocol (which will more * gracefully handle the lifetime of textures). See bug 897452 */ TextureHost* GetNextSibling() const { return mNextTexture; } void SetNextSibling(TextureHost* aNext) { mNextTexture = aNext; } /** * Debug facility. * XXX - cool kids use Moz2D. See bug 882113. */ virtual already_AddRefed GetAsSurface() = 0; /** * XXX - Flags should only be set at creation time, this will be removed. */ void SetFlags(TextureFlags aFlags) { mFlags = aFlags; } /** * XXX - Flags should only be set at creation time, this will be removed. */ void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; } TextureFlags GetFlags() { return mFlags; } /** * Specific to B2G's Composer2D * XXX - more doc here */ virtual LayerRenderState GetRenderState() { // By default we return an empty render state, this should be overridden // by the TextureHost implementations that are used on B2G with Composer2D return LayerRenderState(); } virtual void SetCompositableQuirks(CompositableQuirks* aQuirks); #ifdef MOZ_LAYERS_HAVE_LOG virtual void PrintInfo(nsACString& aTo, const char* aPrefix) { RefPtr source = GetTextureSources(); if (source) { source->PrintInfo(aTo, aPrefix); } } #endif protected: uint64_t mID; RefPtr mNextTexture; TextureFlags mFlags; RefPtr mQuirks; }; /** * TextureHost that wraps a random access buffer such as a Shmem or some raw * memory. * * This TextureHost is backend-independent and the backend-specific bits are * in the TextureSource. * This class must be inherited to implement GetBuffer and DeallocSharedData * (see ShmemTextureHost and MemoryTextureHost) * * Uploads happen when Lock is called. * * BufferTextureHost supports YCbCr and flavours of RGBA images (RGBX, A, etc.). */ class BufferTextureHost : public TextureHost { public: BufferTextureHost(uint64_t aID, gfx::SurfaceFormat aFormat, TextureFlags aFlags); ~BufferTextureHost(); virtual uint8_t* GetBuffer() = 0; virtual void Updated(const nsIntRegion* aRegion) MOZ_OVERRIDE; virtual bool Lock() MOZ_OVERRIDE; virtual void Unlock() MOZ_OVERRIDE; virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE; virtual void DeallocateDeviceData() MOZ_OVERRIDE; virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; /** * Return the format that is exposed to the compositor when calling * GetTextureSources. * * If the shared format is YCbCr and the compositor does not support it, * GetFormat will be RGB32 (even though mFormat is FORMAT_YUV). */ virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE; virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; } virtual already_AddRefed GetAsSurface() MOZ_OVERRIDE; protected: bool Upload(nsIntRegion *aRegion = nullptr); bool MaybeUpload(nsIntRegion *aRegion = nullptr); Compositor* mCompositor; RefPtr mFirstSource; nsIntRegion mMaybeUpdatedRegion; gfx::IntSize mSize; // format of the data that is shared with the content process. gfx::SurfaceFormat mFormat; uint32_t mUpdateSerial; bool mLocked; bool mPartialUpdate; }; /** * TextureHost that wraps shared memory. * the corresponding texture on the client side is ShmemTextureClient. * This TextureHost is backend-independent. */ class ShmemTextureHost : public BufferTextureHost { public: ShmemTextureHost(uint64_t aID, const ipc::Shmem& aShmem, gfx::SurfaceFormat aFormat, ISurfaceAllocator* aDeallocator, TextureFlags aFlags); ~ShmemTextureHost(); virtual void DeallocateSharedData() MOZ_OVERRIDE; virtual uint8_t* GetBuffer() MOZ_OVERRIDE; protected: ipc::Shmem* mShmem; ISurfaceAllocator* mDeallocator; }; /** * TextureHost that wraps raw memory. * The corresponding texture on the client side is MemoryTextureClient. * Can obviously not be used in a cross process setup. * This TextureHost is backend-independent. */ class MemoryTextureHost : public BufferTextureHost { public: MemoryTextureHost(uint64_t aID, uint8_t* aBuffer, gfx::SurfaceFormat aFormat, TextureFlags aFlags); ~MemoryTextureHost(); virtual void DeallocateSharedData() MOZ_OVERRIDE; virtual uint8_t* GetBuffer() MOZ_OVERRIDE; protected: uint8_t* mBuffer; }; /** * XXX - This class is deprectaed, will be removed soon. * * DeprecatedTextureHost is a thin abstraction over texture data that need to be shared * or transfered from the content process to the compositor process. It is the * compositor-side half of a DeprecatedTextureClient/DeprecatedTextureHost pair. A corresponding * DeprecatedTextureClient lives on the client-side. * * DeprecatedTextureHost only knows how to deserialize or synchronize generic image data * (SurfaceDescriptor) and provide access to one or more TextureSource objects * (these provide the necessary APIs for compositor backends to composite the * image). * * A DeprecatedTextureHost should mostly correspond to one or several SurfaceDescriptor * types. This means that for YCbCr planes, even though they are represented as * 3 textures internally, use 1 DeprecatedTextureHost and not 3, because the 3 planes * arrive in the same IPC message. * * The Lock/Unlock mechanism here mirrors Lock/Unlock in DeprecatedTextureClient. These two * methods don't always have to use blocking locks, unless a resource is shared * between the two sides (like shared texture handles). For instance, in some * cases the data received in Update(...) is a copy in shared memory of the data * owned by the content process, in which case no blocking lock is required. * * DeprecatedTextureHosts can be changed at any time, for example if we receive a * SurfaceDescriptor type that was not expected. This should be an incentive * to keep the ownership model simple (especially on the OpenGL case, where * we have additionnal constraints). * * There are two fundamental operations carried out on texture hosts - update * from the content thread and composition. Texture upload can occur in either * phase. Update happens in response to an IPDL message from content and * composition when the compositor 'ticks'. We may composite many times before * update. * * Update ends up at DeprecatedTextureHost::UpdateImpl. It always occurs in a layers * transacton. (TextureParent should call EnsureTexture before updating to * ensure the DeprecatedTextureHost exists and is of the correct type). * * CompositableHost::Composite does compositing. It should check the texture * host exists (and give up otherwise), then lock the texture host * (DeprecatedTextureHost::Lock). Then it passes the texture host to the Compositor in an * effect as a texture source, which does the actual composition. Finally the * compositable calls Unlock on the DeprecatedTextureHost. * * The class TextureImageDeprecatedTextureHostOGL is a good example of a DeprecatedTextureHost * implementation. * * This class is used only on the compositor side. */ class DeprecatedTextureHost : public TextureSource { public: /** * Create a new texture host to handle surfaces of aDescriptorType * * @param aDescriptorType The SurfaceDescriptor type being passed * @param aDeprecatedTextureHostFlags Modifier flags that specify changes in * the usage of a aDescriptorType, see DeprecatedTextureHostFlags * @param aTextureFlags Flags to pass to the new DeprecatedTextureHost */ static TemporaryRef CreateDeprecatedTextureHost(SurfaceDescriptorType aDescriptorType, uint32_t aDeprecatedTextureHostFlags, uint32_t aTextureFlags, CompositableHost* aCompositableHost); DeprecatedTextureHost(); virtual ~DeprecatedTextureHost(); virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; } virtual bool IsValid() const { return true; } /** * Update the texture host using the data from aSurfaceDescriptor. * * @param aImage Source image to update with. * @param aRegion Region of the texture host to update. * @param aOffset Offset in the source to update from */ void Update(const SurfaceDescriptor& aImage, nsIntRegion *aRegion = nullptr, nsIntPoint* aOffset = nullptr); /** * Change the current surface of the texture host to aImage. aResult will return * the previous surface. */ void SwapTextures(const SurfaceDescriptor& aImage, SurfaceDescriptor* aResult = nullptr, nsIntRegion *aRegion = nullptr); /** * Update for tiled texture hosts could probably have a better signature, but we * will replace it with PTexture stuff anyway, so nm. */ virtual void Update(gfxReusableSurfaceWrapper* aReusableSurface, TextureFlags aFlags, const gfx::IntSize& aSize) {} /** * Lock the texture host for compositing, returns true if the DeprecatedTextureHost is * valid for composition. */ virtual bool Lock() { return IsValid(); } /** * Unlock the texture host after compositing. * Should handle the case where Lock failed without crashing. */ virtual void Unlock() {} void SetFlags(TextureFlags aFlags) { mFlags = aFlags; } void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; } TextureFlags GetFlags() { return mFlags; } /** * Sets ths DeprecatedTextureHost's compositor. * A DeprecatedTextureHost can change compositor on certain occasions, in particular if * it belongs to an async Compositable. * aCompositor can be null, in which case the DeprecatedTextureHost must cleanup all * of it's device textures. */ virtual void SetCompositor(Compositor* aCompositor) {} ISurfaceAllocator* GetDeAllocator() { return mDeAllocator; } bool operator== (const DeprecatedTextureHost& o) const { return GetIdentifier() == o.GetIdentifier(); } bool operator!= (const DeprecatedTextureHost& o) const { return GetIdentifier() != o.GetIdentifier(); } virtual LayerRenderState GetRenderState() { return LayerRenderState(); } virtual already_AddRefed GetAsSurface() = 0; #ifdef MOZ_LAYERS_HAVE_LOG virtual const char *Name() = 0; virtual void PrintInfo(nsACString& aTo, const char* aPrefix); #endif /** * TEMPORARY. * * Ensure that a buffer of the given size/type has been allocated so that * we can update it using Update and/or CopyTo. */ virtual void EnsureBuffer(const nsIntSize& aSize, gfxASurface::gfxContentType aType) { NS_RUNTIMEABORT("DeprecatedTextureHost doesn't support EnsureBuffer"); } /** * Copy the contents of this DeprecatedTextureHost to aDest. aDest must already * have a suitable buffer allocated using EnsureBuffer. * * @param aSourceRect Area of this texture host to copy. * @param aDest Destination texture host. * @param aDestRect Destination rect. */ virtual void CopyTo(const nsIntRect& aSourceRect, DeprecatedTextureHost *aDest, const nsIntRect& aDestRect) { NS_RUNTIMEABORT("DeprecatedTextureHost doesn't support CopyTo"); } SurfaceDescriptor* GetBuffer() const { return mBuffer; } /** * Set a SurfaceDescriptor for this texture host. By setting a buffer and * allocator/de-allocator for the DeprecatedTextureHost, you cause the DeprecatedTextureHost to * retain a SurfaceDescriptor. * Ownership of the SurfaceDescriptor passes to this. */ // only made virtual to allow overriding in GrallocDeprecatedTextureHostOGL, for hacky fix in gecko 23 for bug 862324. // see bug 865908 about fixing this. virtual void SetBuffer(SurfaceDescriptor* aBuffer, ISurfaceAllocator* aAllocator) { MOZ_ASSERT(!mBuffer || mBuffer == aBuffer, "Will leak the old mBuffer"); mBuffer = aBuffer; mDeAllocator = aAllocator; } // used only for hacky fix in gecko 23 for bug 862324 // see bug 865908 about fixing this. virtual void ForgetBuffer() {} protected: /** * Should be implemented by the backend-specific DeprecatedTextureHost classes * * It should not take a reference to aImage, unless it knows the data * to be thread-safe. */ virtual void UpdateImpl(const SurfaceDescriptor& aImage, nsIntRegion *aRegion, nsIntPoint *aOffset = nullptr) { NS_RUNTIMEABORT("Should not be reached"); } /** * Should be implemented by the backend-specific DeprecatedTextureHost classes. * * Doesn't need to do the actual surface descriptor swap, just * any preparation work required to use the new descriptor. * * If the implementation doesn't define anything in particular * for handling swaps, then we can just do an update instead. */ virtual void SwapTexturesImpl(const SurfaceDescriptor& aImage, nsIntRegion *aRegion) { UpdateImpl(aImage, aRegion, nullptr); } // An internal identifier for this texture host. Two texture hosts // should be considered equal iff their identifiers match. Should // not be exposed publicly. virtual uint64_t GetIdentifier() const { return reinterpret_cast(this); } // Texture info TextureFlags mFlags; SurfaceDescriptor* mBuffer; // FIXME [bjacob] it's terrible to have a SurfaceDescriptor here, // because SurfaceDescriptor's may have raw pointers to IPDL actors, // which can go away under our feet at any time. This is the cause // of bug 862324 among others. Our current understanding is that // this will be gone in Gecko 24. See bug 858914. ISurfaceAllocator* mDeAllocator; gfx::SurfaceFormat mFormat; }; class AutoLockDeprecatedTextureHost { public: AutoLockDeprecatedTextureHost(DeprecatedTextureHost* aHost) : mDeprecatedTextureHost(aHost) , mIsValid(true) { if (mDeprecatedTextureHost) { mIsValid = mDeprecatedTextureHost->Lock(); } } ~AutoLockDeprecatedTextureHost() { if (mDeprecatedTextureHost && mIsValid) { mDeprecatedTextureHost->Unlock(); } } bool IsValid() { return mIsValid; } private: DeprecatedTextureHost *mDeprecatedTextureHost; bool mIsValid; }; /** * This can be used as an offscreen rendering target by the compositor, and * subsequently can be used as a source by the compositor. */ class CompositingRenderTarget : public TextureSource { public: virtual ~CompositingRenderTarget() {} #ifdef MOZ_DUMP_PAINTING virtual already_AddRefed Dump(Compositor* aCompositor) { return nullptr; } #endif }; /** * Creates a TextureHost that can be used with any of the existing backends * Not all SurfaceDescriptor types are supported */ TemporaryRef CreateBackendIndependentTextureHost(uint64_t aID, const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, TextureFlags aFlags); } } #endif