/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(MP4Decoder_h_) #define MP4Decoder_h_ #include "MediaDecoder.h" namespace mozilla { // Decoder that uses a bundled MP4 demuxer and platform decoders to play MP4. class MP4Decoder : public MediaDecoder { public: virtual MediaDecoder* Clone() { if (!IsEnabled()) { return nullptr; } return new MP4Decoder(); } virtual MediaDecoderStateMachine* CreateStateMachine(); #ifdef MOZ_EME virtual nsresult SetCDMProxy(CDMProxy* aProxy) MOZ_OVERRIDE; #endif // Returns true if aMIMEType is a type that we think we can render with the // a MP4 platform decoder backend. If aCodecs is non emtpy, it is filled // with a comma-delimited list of codecs to check support for. Notes in // out params wether the codecs string contains AAC or H.264. static bool CanHandleMediaType(const nsACString& aMIMEType, const nsAString& aCodecs, bool& aOutContainsAAC, bool& aOutContainsH264, bool& aOutContainsMP3); // Returns true if the MP4 backend is preffed on, and we're running on a // platform that is likely to have decoders for the contained formats. static bool IsEnabled(); }; } // namespace mozilla #endif