/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "EffectCompositor.h" #include "mozilla/dom/Animation.h" #include "mozilla/dom/Element.h" #include "mozilla/dom/KeyframeEffectReadOnly.h" #include "mozilla/AnimationComparator.h" #include "mozilla/AnimationPerformanceWarning.h" #include "mozilla/AnimationTarget.h" #include "mozilla/AnimationUtils.h" #include "mozilla/AutoRestore.h" #include "mozilla/EffectSet.h" #include "mozilla/GeckoStyleContext.h" #include "mozilla/LayerAnimationInfo.h" #include "mozilla/RestyleManager.h" #include "mozilla/RestyleManagerInlines.h" #include "mozilla/ServoBindings.h" // Servo_GetProperties_Overriding_Animation #include "mozilla/ServoStyleSet.h" #include "mozilla/StyleAnimationValue.h" #include "mozilla/TypeTraits.h" // For Forward<> #include "nsComputedDOMStyle.h" // nsComputedDOMStyle::GetPresShellForContent #include "nsContentUtils.h" #include "nsCSSPseudoElements.h" #include "nsCSSPropertyIDSet.h" #include "nsCSSProps.h" #include "nsIAtom.h" #include "nsIPresShell.h" #include "nsIPresShellInlines.h" #include "nsLayoutUtils.h" #include "nsRuleNode.h" // For nsRuleNode::ComputePropertiesOverridingAnimation #include "nsRuleProcessorData.h" // For ElementRuleProcessorData etc. #include "nsStyleContextInlines.h" #include "nsTArray.h" #include #include using mozilla::dom::Animation; using mozilla::dom::Element; using mozilla::dom::KeyframeEffectReadOnly; namespace mozilla { NS_IMPL_CYCLE_COLLECTION_CLASS(EffectCompositor) NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(EffectCompositor) for (auto& elementSet : tmp->mElementsToRestyle) { elementSet.Clear(); } NS_IMPL_CYCLE_COLLECTION_UNLINK_END NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(EffectCompositor) for (auto& elementSet : tmp->mElementsToRestyle) { for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) { CycleCollectionNoteChild(cb, iter.Key().mElement, "EffectCompositor::mElementsToRestyle[]", cb.Flags()); } } NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(EffectCompositor, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(EffectCompositor, Release) namespace { enum class MatchForCompositor { // This animation matches and should run on the compositor if possible. Yes, // This (not currently playing) animation matches and can be run on the // compositor if there are other animations for this property that return // 'Yes'. IfNeeded, // This animation does not match or can't be run on the compositor. No, // This animation does not match or can't be run on the compositor and, // furthermore, its presence means we should not run any animations for this // property on the compositor. NoAndBlockThisProperty }; } static MatchForCompositor IsMatchForCompositor(const KeyframeEffectReadOnly& aEffect, nsCSSPropertyID aProperty, const nsIFrame* aFrame) { const Animation* animation = aEffect.GetAnimation(); MOZ_ASSERT(animation); if (!animation->IsRelevant()) { return MatchForCompositor::No; } AnimationPerformanceWarning::Type warningType; if (animation->ShouldBeSynchronizedWithMainThread(aProperty, aFrame, warningType)) { EffectCompositor::SetPerformanceWarning( aFrame, aProperty, AnimationPerformanceWarning(warningType)); // For a given |aFrame|, we don't want some animations of |aProperty| to // run on the compositor and others to run on the main thread, so if any // need to be synchronized with the main thread, run them all there. return MatchForCompositor::NoAndBlockThisProperty; } if (!aEffect.HasEffectiveAnimationOfProperty(aProperty)) { return MatchForCompositor::No; } return animation->IsPlaying() ? MatchForCompositor::Yes : MatchForCompositor::IfNeeded; } // Helper function to factor out the common logic from // GetAnimationsForCompositor and HasAnimationsForCompositor. // // Takes an optional array to fill with eligible animations. // // Returns true if there are eligible animations, false otherwise. bool FindAnimationsForCompositor(const nsIFrame* aFrame, nsCSSPropertyID aProperty, nsTArray>* aMatches /*out*/) { MOZ_ASSERT(!aMatches || aMatches->IsEmpty(), "Matches array, if provided, should be empty"); EffectSet* effects = EffectSet::GetEffectSet(aFrame); if (!effects || effects->IsEmpty()) { return false; } // First check for newly-started transform animations that should be // synchronized with geometric animations. We need to do this before any // other early returns (the one above is ok) since we can only check this // state when the animation is newly-started. if (aProperty == eCSSProperty_transform) { PendingAnimationTracker* tracker = aFrame->PresContext()->Document()->GetPendingAnimationTracker(); if (tracker) { tracker->MarkAnimationsThatMightNeedSynchronization(); } } // If the property will be added to the animations level of the cascade but // there is an !important rule for that property in the cascade then the // animation will not be applied since the !important rule overrides it. if (effects->PropertiesWithImportantRules().HasProperty(aProperty) && effects->PropertiesForAnimationsLevel().HasProperty(aProperty)) { return false; } if (aFrame->RefusedAsyncAnimation()) { return false; } // The animation cascade will almost always be up-to-date by this point // but there are some cases such as when we are restoring the refresh driver // from test control after seeking where it might not be the case. // // Those cases are probably not important but just to be safe, let's make // sure the cascade is up to date since if it *is* up to date, this is // basically a no-op. Maybe pseudoElement = EffectCompositor::GetAnimationElementAndPseudoForFrame(aFrame); if (pseudoElement) { StyleBackendType backend = aFrame->StyleContext()->IsServo() ? StyleBackendType::Servo : StyleBackendType::Gecko; EffectCompositor::MaybeUpdateCascadeResults(backend, pseudoElement->mElement, pseudoElement->mPseudoType, aFrame->StyleContext()); } if (!nsLayoutUtils::AreAsyncAnimationsEnabled()) { if (nsLayoutUtils::IsAnimationLoggingEnabled()) { nsCString message; message.AppendLiteral("Performance warning: Async animations are " "disabled"); AnimationUtils::LogAsyncAnimationFailure(message); } return false; } // Disable async animations if we have a rendering observer that // depends on our content (svg masking, -moz-element etc) so that // it gets updated correctly. nsIContent* content = aFrame->GetContent(); while (content) { if (content->HasRenderingObservers()) { EffectCompositor::SetPerformanceWarning( aFrame, aProperty, AnimationPerformanceWarning( AnimationPerformanceWarning::Type::HasRenderingObserver)); return false; } content = content->GetParent(); } bool foundRunningAnimations = false; for (KeyframeEffectReadOnly* effect : *effects) { MatchForCompositor matchResult = IsMatchForCompositor(*effect, aProperty, aFrame); if (matchResult == MatchForCompositor::NoAndBlockThisProperty) { // For a given |aFrame|, we don't want some animations of |aProperty| to // run on the compositor and others to run on the main thread, so if any // need to be synchronized with the main thread, run them all there. if (aMatches) { aMatches->Clear(); } return false; } if (matchResult == MatchForCompositor::No) { continue; } if (aMatches) { aMatches->AppendElement(effect->GetAnimation()); } if (matchResult == MatchForCompositor::Yes) { foundRunningAnimations = true; } } // If all animations we added were not currently playing animations, don't // send them to the compositor. if (aMatches && !foundRunningAnimations) { aMatches->Clear(); } MOZ_ASSERT(!foundRunningAnimations || !aMatches || !aMatches->IsEmpty(), "If return value is true, matches array should be non-empty"); if (aMatches && foundRunningAnimations) { aMatches->Sort(AnimationPtrComparator>()); } return foundRunningAnimations; } void EffectCompositor::RequestRestyle(dom::Element* aElement, CSSPseudoElementType aPseudoType, RestyleType aRestyleType, CascadeLevel aCascadeLevel) { if (!mPresContext) { // Pres context will be null after the effect compositor is disconnected. return; } // Ignore animations on orphaned elements. if (!aElement->IsInComposedDoc()) { return; } auto& elementsToRestyle = mElementsToRestyle[aCascadeLevel]; PseudoElementHashEntry::KeyType key = { aElement, aPseudoType }; if (aRestyleType == RestyleType::Throttled) { elementsToRestyle.LookupForAdd(key).OrInsert([]() { return false; }); mPresContext->PresShell()->SetNeedThrottledAnimationFlush(); } else { // Get() returns 0 if the element is not found. It will also return // false if the element is found but does not have a pending restyle. bool hasPendingRestyle = elementsToRestyle.Get(key); if (!hasPendingRestyle) { PostRestyleForAnimation(aElement, aPseudoType, aCascadeLevel); } elementsToRestyle.Put(key, true); } if (aRestyleType == RestyleType::Layer) { mPresContext->RestyleManager()->IncrementAnimationGeneration(); EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType); if (effectSet) { effectSet->UpdateAnimationGeneration(mPresContext); } } } void EffectCompositor::PostRestyleForAnimation(dom::Element* aElement, CSSPseudoElementType aPseudoType, CascadeLevel aCascadeLevel) { if (!mPresContext) { return; } dom::Element* element = GetElementToRestyle(aElement, aPseudoType); if (!element) { return; } nsRestyleHint hint = aCascadeLevel == CascadeLevel::Transitions ? eRestyle_CSSTransitions : eRestyle_CSSAnimations; if (mPresContext->StyleSet()->IsServo()) { MOZ_ASSERT(NS_IsMainThread(), "Restyle request during restyling should be requested only on " "the main-thread. e.g. after the parallel traversal"); if (ServoStyleSet::IsInServoTraversal() || mIsInPreTraverse) { MOZ_ASSERT(hint == eRestyle_CSSAnimations || hint == eRestyle_CSSTransitions); // We can't call Servo_NoteExplicitHints here since AtomicRefCell does not // allow us mutate ElementData of the |aElement| in SequentialTask. // Instead we call Servo_NoteExplicitHints for the element in PreTraverse() // which will be called right before the second traversal that we do for // updating CSS animations. // In that case PreTraverse() will return true so that we know to do the // second traversal so we don't need to post any restyle requests to the // PresShell. return; } else { MOZ_ASSERT(!mPresContext->RestyleManager()->IsInStyleRefresh()); } } mPresContext->PresShell()->RestyleForAnimation(element, hint); } void EffectCompositor::PostRestyleForThrottledAnimations() { for (size_t i = 0; i < kCascadeLevelCount; i++) { CascadeLevel cascadeLevel = CascadeLevel(i); auto& elementSet = mElementsToRestyle[cascadeLevel]; for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) { bool& postedRestyle = iter.Data(); if (postedRestyle) { continue; } PostRestyleForAnimation(iter.Key().mElement, iter.Key().mPseudoType, cascadeLevel); postedRestyle = true; } } } template void EffectCompositor::UpdateEffectProperties(StyleType* aStyleType, Element* aElement, CSSPseudoElementType aPseudoType) { EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType); if (!effectSet) { return; } // Style context (Gecko) or computed values (Stylo) change might cause CSS // cascade level, e.g removing !important, so we should update the cascading // result. effectSet->MarkCascadeNeedsUpdate(); for (KeyframeEffectReadOnly* effect : *effectSet) { effect->UpdateProperties(aStyleType); } } void EffectCompositor::MaybeUpdateAnimationRule(dom::Element* aElement, CSSPseudoElementType aPseudoType, CascadeLevel aCascadeLevel, nsStyleContext* aStyleContext) { // First update cascade results since that may cause some elements to // be marked as needing a restyle. MaybeUpdateCascadeResults(StyleBackendType::Gecko, aElement, aPseudoType, aStyleContext); auto& elementsToRestyle = mElementsToRestyle[aCascadeLevel]; PseudoElementHashEntry::KeyType key = { aElement, aPseudoType }; if (!elementsToRestyle.Contains(key)) { return; } ComposeAnimationRule(aElement, aPseudoType, aCascadeLevel); elementsToRestyle.Remove(key); } nsIStyleRule* EffectCompositor::GetAnimationRule(dom::Element* aElement, CSSPseudoElementType aPseudoType, CascadeLevel aCascadeLevel, nsStyleContext* aStyleContext) { // NOTE: We need to be careful about early returns in this method where // we *don't* update mElementsToRestyle. When we get a call to // RequestRestyle that results in a call to PostRestyleForAnimation, we // will set a bool flag in mElementsToRestyle indicating that we've // called PostRestyleForAnimation so we don't need to call it again // until that restyle happens. During that restyle, if we arrive here // and *don't* update mElementsToRestyle we'll continue to skip calling // PostRestyleForAnimation from RequestRestyle. if (!mPresContext || !mPresContext->IsDynamic()) { // For print or print preview, ignore animations. return nullptr; } MOZ_ASSERT(mPresContext->RestyleManager()->IsGecko(), "stylo: Servo-backed style system should not be using " "EffectCompositor"); if (mPresContext->RestyleManager()->AsGecko()->SkipAnimationRules()) { // We don't need to worry about updating mElementsToRestyle in this case // since this is not the animation restyle we requested when we called // PostRestyleForAnimation (see comment at start of this method). return nullptr; } MaybeUpdateAnimationRule(aElement, aPseudoType, aCascadeLevel, aStyleContext); #ifdef DEBUG { auto& elementsToRestyle = mElementsToRestyle[aCascadeLevel]; PseudoElementHashEntry::KeyType key = { aElement, aPseudoType }; MOZ_ASSERT(!elementsToRestyle.Contains(key), "Element should no longer require a restyle after its " "animation rule has been updated"); } #endif EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType); if (!effectSet) { return nullptr; } return effectSet->AnimationRule(aCascadeLevel); } namespace { class EffectCompositeOrderComparator { public: bool Equals(const KeyframeEffectReadOnly* a, const KeyframeEffectReadOnly* b) const { return a == b; } bool LessThan(const KeyframeEffectReadOnly* a, const KeyframeEffectReadOnly* b) const { MOZ_ASSERT(a->GetAnimation() && b->GetAnimation()); MOZ_ASSERT( Equals(a, b) || a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation()) != b->GetAnimation()->HasLowerCompositeOrderThan(*a->GetAnimation())); return a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation()); } }; } bool EffectCompositor::GetServoAnimationRule( const dom::Element* aElement, CSSPseudoElementType aPseudoType, CascadeLevel aCascadeLevel, RawServoAnimationValueMapBorrowedMut aAnimationValues) { MOZ_ASSERT(aAnimationValues); MOZ_ASSERT(mPresContext && mPresContext->IsDynamic(), "Should not be in print preview"); EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType); if (!effectSet) { return false; } // Get a list of effects sorted by composite order. nsTArray sortedEffectList(effectSet->Count()); for (KeyframeEffectReadOnly* effect : *effectSet) { sortedEffectList.AppendElement(effect); } sortedEffectList.Sort(EffectCompositeOrderComparator()); // If multiple animations affect the same property, animations with higher // composite order (priority) override or add or animations with lower // priority. const nsCSSPropertyIDSet propertiesToSkip = aCascadeLevel == CascadeLevel::Animations ? effectSet->PropertiesForAnimationsLevel().Inverse() : effectSet->PropertiesForAnimationsLevel(); for (KeyframeEffectReadOnly* effect : sortedEffectList) { effect->GetAnimation()->ComposeStyle(*aAnimationValues, propertiesToSkip); } MOZ_ASSERT(effectSet == EffectSet::GetEffectSet(aElement, aPseudoType), "EffectSet should not change while composing style"); return true; } /* static */ dom::Element* EffectCompositor::GetElementToRestyle(dom::Element* aElement, CSSPseudoElementType aPseudoType) { if (aPseudoType == CSSPseudoElementType::NotPseudo) { return aElement; } if (aPseudoType == CSSPseudoElementType::before) { return nsLayoutUtils::GetBeforePseudo(aElement); } if (aPseudoType == CSSPseudoElementType::after) { return nsLayoutUtils::GetAfterPseudo(aElement); } NS_NOTREACHED("Should not try to get the element to restyle for a pseudo " "other that :before or :after"); return nullptr; } bool EffectCompositor::HasPendingStyleUpdates() const { for (auto& elementSet : mElementsToRestyle) { if (elementSet.Count()) { return true; } } return false; } bool EffectCompositor::HasThrottledStyleUpdates() const { for (auto& elementSet : mElementsToRestyle) { for (auto iter = elementSet.ConstIter(); !iter.Done(); iter.Next()) { if (!iter.Data()) { return true; } } } return false; } void EffectCompositor::AddStyleUpdatesTo(RestyleTracker& aTracker) { if (!mPresContext) { return; } for (size_t i = 0; i < kCascadeLevelCount; i++) { CascadeLevel cascadeLevel = CascadeLevel(i); auto& elementSet = mElementsToRestyle[cascadeLevel]; // Copy the list of elements to restyle to a separate array that we can // iterate over. This is because we need to call MaybeUpdateCascadeResults // on each element, but doing that can mutate elementSet. In this case // it will only mutate the bool value associated with each element in the // set but even doing that will cause assertions in PLDHashTable to fail // if we are iterating over the hashtable at the same time. nsTArray elementsToRestyle( elementSet.Count()); for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) { // Skip animations on elements that have been orphaned since they // requested a restyle. if (iter.Key().mElement->IsInComposedDoc()) { elementsToRestyle.AppendElement(iter.Key()); } } for (auto& pseudoElem : elementsToRestyle) { MaybeUpdateCascadeResults(StyleBackendType::Gecko, pseudoElem.mElement, pseudoElem.mPseudoType, nullptr); ComposeAnimationRule(pseudoElem.mElement, pseudoElem.mPseudoType, cascadeLevel); dom::Element* elementToRestyle = GetElementToRestyle(pseudoElem.mElement, pseudoElem.mPseudoType); if (elementToRestyle) { nsRestyleHint rshint = cascadeLevel == CascadeLevel::Transitions ? eRestyle_CSSTransitions : eRestyle_CSSAnimations; aTracker.AddPendingRestyle(elementToRestyle, rshint, nsChangeHint(0)); } } elementSet.Clear(); // Note: mElement pointers in elementsToRestyle might now dangle } } /* static */ bool EffectCompositor::HasAnimationsForCompositor(const nsIFrame* aFrame, nsCSSPropertyID aProperty) { return FindAnimationsForCompositor(aFrame, aProperty, nullptr); } /* static */ nsTArray> EffectCompositor::GetAnimationsForCompositor(const nsIFrame* aFrame, nsCSSPropertyID aProperty) { nsTArray> result; #ifdef DEBUG bool foundSome = #endif FindAnimationsForCompositor(aFrame, aProperty, &result); MOZ_ASSERT(!foundSome || !result.IsEmpty(), "If return value is true, matches array should be non-empty"); return result; } /* static */ void EffectCompositor::ClearIsRunningOnCompositor(const nsIFrame *aFrame, nsCSSPropertyID aProperty) { EffectSet* effects = EffectSet::GetEffectSet(aFrame); if (!effects) { return; } for (KeyframeEffectReadOnly* effect : *effects) { effect->SetIsRunningOnCompositor(aProperty, false); } } /* static */ void EffectCompositor::MaybeUpdateCascadeResults(StyleBackendType aBackendType, Element* aElement, CSSPseudoElementType aPseudoType, nsStyleContext* aStyleContext) { EffectSet* effects = EffectSet::GetEffectSet(aElement, aPseudoType); if (!effects || !effects->CascadeNeedsUpdate()) { return; } UpdateCascadeResults(aBackendType, *effects, aElement, aPseudoType, aStyleContext); MOZ_ASSERT(!effects->CascadeNeedsUpdate(), "Failed to update cascade state"); } /* static */ Maybe EffectCompositor::GetAnimationElementAndPseudoForFrame(const nsIFrame* aFrame) { // Always return the same object to benefit from return-value optimization. Maybe result; CSSPseudoElementType pseudoType = aFrame->StyleContext()->GetPseudoType(); if (pseudoType != CSSPseudoElementType::NotPseudo && pseudoType != CSSPseudoElementType::before && pseudoType != CSSPseudoElementType::after) { return result; } nsIContent* content = aFrame->GetContent(); if (!content) { return result; } if (pseudoType == CSSPseudoElementType::before || pseudoType == CSSPseudoElementType::after) { content = content->GetParent(); if (!content) { return result; } } if (!content->IsElement()) { return result; } result.emplace(content->AsElement(), pseudoType); return result; } /* static */ void EffectCompositor::ComposeAnimationRule(dom::Element* aElement, CSSPseudoElementType aPseudoType, CascadeLevel aCascadeLevel) { EffectSet* effects = EffectSet::GetEffectSet(aElement, aPseudoType); if (!effects) { return; } // The caller is responsible for calling MaybeUpdateCascadeResults first. MOZ_ASSERT(!effects->CascadeNeedsUpdate(), "Animation cascade out of date when composing animation rule"); // Get a list of effects sorted by composite order. nsTArray sortedEffectList(effects->Count()); for (KeyframeEffectReadOnly* effect : *effects) { sortedEffectList.AppendElement(effect); } sortedEffectList.Sort(EffectCompositeOrderComparator()); RefPtr& animRule = effects->AnimationRule(aCascadeLevel); animRule = nullptr; // If multiple animations affect the same property, animations with higher // composite order (priority) override or add or animations with lower // priority except properties in propertiesToSkip. const nsCSSPropertyIDSet& propertiesToSkip = aCascadeLevel == CascadeLevel::Animations ? effects->PropertiesForAnimationsLevel().Inverse() : effects->PropertiesForAnimationsLevel(); for (KeyframeEffectReadOnly* effect : sortedEffectList) { effect->GetAnimation()->WillComposeStyle(); effect->GetAnimation()->ComposeStyle(animRule, propertiesToSkip); } MOZ_ASSERT(effects == EffectSet::GetEffectSet(aElement, aPseudoType), "EffectSet should not change while composing style"); } /* static */ nsCSSPropertyIDSet EffectCompositor::GetOverriddenProperties(StyleBackendType aBackendType, EffectSet& aEffectSet, Element* aElement, CSSPseudoElementType aPseudoType, nsStyleContext* aStyleContext) { MOZ_ASSERT(aBackendType != StyleBackendType::Servo || aElement, "Should have an element to get style data from if we are using" " the Servo backend"); nsCSSPropertyIDSet result; Element* elementToRestyle = GetElementToRestyle(aElement, aPseudoType); if (aBackendType == StyleBackendType::Gecko && !aStyleContext) { if (elementToRestyle) { nsIFrame* frame = elementToRestyle->GetPrimaryFrame(); if (frame) { aStyleContext = frame->StyleContext(); } } if (!aStyleContext) { return result; } } else if (aBackendType == StyleBackendType::Servo && !elementToRestyle) { return result; } AutoTArray propertiesToTrack; { nsCSSPropertyIDSet propertiesToTrackAsSet; for (KeyframeEffectReadOnly* effect : aEffectSet) { for (const AnimationProperty& property : effect->Properties()) { if (nsCSSProps::PropHasFlags(property.mProperty, CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR) && !propertiesToTrackAsSet.HasProperty(property.mProperty)) { propertiesToTrackAsSet.AddProperty(property.mProperty); propertiesToTrack.AppendElement(property.mProperty); } } // Skip iterating over the rest of the effects if we've already // found all the compositor-animatable properties. if (propertiesToTrack.Length() == LayerAnimationInfo::kRecords) { break; } } } if (propertiesToTrack.IsEmpty()) { return result; } switch (aBackendType) { case StyleBackendType::Servo: Servo_GetProperties_Overriding_Animation(elementToRestyle, &propertiesToTrack, &result); break; case StyleBackendType::Gecko: nsRuleNode::ComputePropertiesOverridingAnimation(propertiesToTrack, aStyleContext->AsGecko(), result); break; default: MOZ_ASSERT_UNREACHABLE("Unsupported style backend"); } return result; } /* static */ void EffectCompositor::UpdateCascadeResults(StyleBackendType aBackendType, EffectSet& aEffectSet, Element* aElement, CSSPseudoElementType aPseudoType, nsStyleContext* aStyleContext) { MOZ_ASSERT(EffectSet::GetEffectSet(aElement, aPseudoType) == &aEffectSet, "Effect set should correspond to the specified (pseudo-)element"); if (aEffectSet.IsEmpty()) { aEffectSet.MarkCascadeUpdated(); return; } // Get a list of effects sorted by composite order. nsTArray sortedEffectList(aEffectSet.Count()); for (KeyframeEffectReadOnly* effect : aEffectSet) { sortedEffectList.AppendElement(effect); } sortedEffectList.Sort(EffectCompositeOrderComparator()); // Get properties that override the *animations* level of the cascade. // // We only do this for properties that we can animate on the compositor // since we will apply other properties on the main thread where the usual // cascade applies. nsCSSPropertyIDSet overriddenProperties = GetOverriddenProperties(aBackendType, aEffectSet, aElement, aPseudoType, aStyleContext); // Returns a bitset the represents which properties from // LayerAnimationInfo::sRecords are present in |aPropertySet|. auto compositorPropertiesInSet = [](nsCSSPropertyIDSet& aPropertySet) -> std::bitset { std::bitset result; for (size_t i = 0; i < LayerAnimationInfo::kRecords; i++) { if (aPropertySet.HasProperty( LayerAnimationInfo::sRecords[i].mProperty)) { result.set(i); } } return result; }; nsCSSPropertyIDSet& propertiesWithImportantRules = aEffectSet.PropertiesWithImportantRules(); nsCSSPropertyIDSet& propertiesForAnimationsLevel = aEffectSet.PropertiesForAnimationsLevel(); // Record which compositor-animatable properties were originally set so we can // compare for changes later. std::bitset prevCompositorPropertiesWithImportantRules = compositorPropertiesInSet(propertiesWithImportantRules); std::bitset prevCompositorPropertiesForAnimationsLevel = compositorPropertiesInSet(propertiesForAnimationsLevel); propertiesWithImportantRules.Empty(); propertiesForAnimationsLevel.Empty(); bool hasCompositorPropertiesForTransition = false; for (const KeyframeEffectReadOnly* effect : sortedEffectList) { MOZ_ASSERT(effect->GetAnimation(), "Effects on a target element should have an Animation"); CascadeLevel cascadeLevel = effect->GetAnimation()->CascadeLevel(); for (const AnimationProperty& prop : effect->Properties()) { if (overriddenProperties.HasProperty(prop.mProperty)) { propertiesWithImportantRules.AddProperty(prop.mProperty); } if (cascadeLevel == EffectCompositor::CascadeLevel::Animations) { propertiesForAnimationsLevel.AddProperty(prop.mProperty); } if (nsCSSProps::PropHasFlags(prop.mProperty, CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR) && cascadeLevel == EffectCompositor::CascadeLevel::Transitions) { hasCompositorPropertiesForTransition = true; } } } aEffectSet.MarkCascadeUpdated(); nsPresContext* presContext = nsContentUtils::GetContextForContent(aElement); if (!presContext) { return; } // If properties for compositor are newly overridden by !important rules, or // released from being overridden by !important rules, we need to update // layers for animations level because it's a trigger to send animations to // the compositor or pull animations back from the compositor. if (prevCompositorPropertiesWithImportantRules != compositorPropertiesInSet(propertiesWithImportantRules)) { presContext->EffectCompositor()-> RequestRestyle(aElement, aPseudoType, EffectCompositor::RestyleType::Layer, EffectCompositor::CascadeLevel::Animations); } // If we have transition properties for compositor and if the same propery // for animations level is newly added or removed, we need to update layers // for transitions level because composite order has been changed now. if (hasCompositorPropertiesForTransition && prevCompositorPropertiesForAnimationsLevel != compositorPropertiesInSet(propertiesForAnimationsLevel)) { presContext->EffectCompositor()-> RequestRestyle(aElement, aPseudoType, EffectCompositor::RestyleType::Layer, EffectCompositor::CascadeLevel::Transitions); } } /* static */ void EffectCompositor::SetPerformanceWarning( const nsIFrame *aFrame, nsCSSPropertyID aProperty, const AnimationPerformanceWarning& aWarning) { EffectSet* effects = EffectSet::GetEffectSet(aFrame); if (!effects) { return; } for (KeyframeEffectReadOnly* effect : *effects) { effect->SetPerformanceWarning(aProperty, aWarning); } } bool EffectCompositor::PreTraverse(AnimationRestyleType aRestyleType) { return PreTraverseInSubtree(nullptr, aRestyleType); } bool EffectCompositor::PreTraverseInSubtree(Element* aRoot, AnimationRestyleType aRestyleType) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(mPresContext->RestyleManager()->IsServo()); AutoRestore guard(mIsInPreTraverse); mIsInPreTraverse = true; // We need to force flush all throttled animations if we also have // non-animation restyles (since we'll want the up-to-date animation style // when we go to process them so we can trigger transitions correctly), and // if we are currently flushing all throttled animation restyles. bool flushThrottledRestyles = (aRoot && aRoot->HasDirtyDescendantsForServo()) || aRestyleType == AnimationRestyleType::Full; using ElementsToRestyleIterType = nsDataHashtable::Iterator; auto getNeededRestyleTarget = [&](const ElementsToRestyleIterType& aIter) -> NonOwningAnimationTarget { NonOwningAnimationTarget returnTarget; // If aIter.Data() is false, the element only requested a throttled // (skippable) restyle, so we can skip it if flushThrottledRestyles is not // true. if (!flushThrottledRestyles && !aIter.Data()) { return returnTarget; } const NonOwningAnimationTarget& target = aIter.Key(); // Ignore restyles that aren't in the flattened tree subtree rooted at // aRoot. if (aRoot && !nsContentUtils::ContentIsFlattenedTreeDescendantOf(target.mElement, aRoot)) { return returnTarget; } returnTarget = target; return returnTarget; }; bool foundElementsNeedingRestyle = false; nsTArray elementsWithCascadeUpdates; for (size_t i = 0; i < kCascadeLevelCount; ++i) { CascadeLevel cascadeLevel = CascadeLevel(i); auto& elementSet = mElementsToRestyle[cascadeLevel]; for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) { const NonOwningAnimationTarget& target = getNeededRestyleTarget(iter); if (!target.mElement) { continue; } EffectSet* effects = EffectSet::GetEffectSet(target.mElement, target.mPseudoType); if (!effects || !effects->CascadeNeedsUpdate()) { continue; } elementsWithCascadeUpdates.AppendElement(target); } } for (const NonOwningAnimationTarget& target: elementsWithCascadeUpdates) { MaybeUpdateCascadeResults(StyleBackendType::Servo, target.mElement, target.mPseudoType, nullptr); } elementsWithCascadeUpdates.Clear(); for (size_t i = 0; i < kCascadeLevelCount; ++i) { CascadeLevel cascadeLevel = CascadeLevel(i); auto& elementSet = mElementsToRestyle[cascadeLevel]; for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) { const NonOwningAnimationTarget& target = getNeededRestyleTarget(iter); if (!target.mElement) { continue; } // We need to post restyle hints even if the target is not in EffectSet to // ensure the final restyling for removed animations. // We can't call PostRestyleEvent directly here since we are still in the // middle of the servo traversal. mPresContext->RestyleManager()->AsServo()-> PostRestyleEventForAnimations(target.mElement, target.mPseudoType, cascadeLevel == CascadeLevel::Transitions ? eRestyle_CSSTransitions : eRestyle_CSSAnimations); foundElementsNeedingRestyle = true; EffectSet* effects = EffectSet::GetEffectSet(target.mElement, target.mPseudoType); if (!effects) { // Drop EffectSets that have been destroyed. iter.Remove(); continue; } for (KeyframeEffectReadOnly* effect : *effects) { effect->GetAnimation()->WillComposeStyle(); } // Remove the element from the list of elements to restyle since we are // about to restyle it. iter.Remove(); } } return foundElementsNeedingRestyle; } bool EffectCompositor::PreTraverse(dom::Element* aElement, CSSPseudoElementType aPseudoType) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(mPresContext->RestyleManager()->IsServo()); bool found = false; if (aPseudoType != CSSPseudoElementType::NotPseudo && aPseudoType != CSSPseudoElementType::before && aPseudoType != CSSPseudoElementType::after) { return found; } AutoRestore guard(mIsInPreTraverse); mIsInPreTraverse = true; PseudoElementHashEntry::KeyType key = { aElement, aPseudoType }; // We need to flush all throttled animation restyles too if we also have // non-animation restyles (since we'll want the up-to-date animation style // when we go to process them so we can trigger transitions correctly). Element* elementToRestyle = GetElementToRestyle(aElement, aPseudoType); bool flushThrottledRestyles = elementToRestyle && elementToRestyle->HasDirtyDescendantsForServo(); for (size_t i = 0; i < kCascadeLevelCount; ++i) { CascadeLevel cascadeLevel = CascadeLevel(i); auto& elementSet = mElementsToRestyle[cascadeLevel]; // Skip if we don't have a restyle, or if we only have a throttled // (skippable) restyle and we're not required to flush throttled restyles. bool hasUnthrottledRestyle = false; if (!elementSet.Get(key, &hasUnthrottledRestyle) || (!flushThrottledRestyles && !hasUnthrottledRestyle)) { continue; } mPresContext->RestyleManager()->AsServo()-> PostRestyleEventForAnimations(aElement, aPseudoType, cascadeLevel == CascadeLevel::Transitions ? eRestyle_CSSTransitions : eRestyle_CSSAnimations); EffectSet* effects = EffectSet::GetEffectSet(aElement, aPseudoType); if (effects) { MaybeUpdateCascadeResults(StyleBackendType::Servo, aElement, aPseudoType, nullptr); for (KeyframeEffectReadOnly* effect : *effects) { effect->GetAnimation()->WillComposeStyle(); } } elementSet.Remove(key); found = true; } return found; } // --------------------------------------------------------- // // Nested class: AnimationStyleRuleProcessor // // --------------------------------------------------------- NS_IMPL_ISUPPORTS(EffectCompositor::AnimationStyleRuleProcessor, nsIStyleRuleProcessor) nsRestyleHint EffectCompositor::AnimationStyleRuleProcessor::HasStateDependentStyle( StateRuleProcessorData* aData) { return nsRestyleHint(0); } nsRestyleHint EffectCompositor::AnimationStyleRuleProcessor::HasStateDependentStyle( PseudoElementStateRuleProcessorData* aData) { return nsRestyleHint(0); } bool EffectCompositor::AnimationStyleRuleProcessor::HasDocumentStateDependentStyle( StateRuleProcessorData* aData) { return false; } nsRestyleHint EffectCompositor::AnimationStyleRuleProcessor::HasAttributeDependentStyle( AttributeRuleProcessorData* aData, RestyleHintData& aRestyleHintDataResult) { return nsRestyleHint(0); } bool EffectCompositor::AnimationStyleRuleProcessor::MediumFeaturesChanged( nsPresContext* aPresContext) { return false; } void EffectCompositor::AnimationStyleRuleProcessor::RulesMatching( ElementRuleProcessorData* aData) { nsIStyleRule *rule = mCompositor->GetAnimationRule(aData->mElement, CSSPseudoElementType::NotPseudo, mCascadeLevel, nullptr); if (rule) { aData->mRuleWalker->Forward(rule); aData->mRuleWalker->CurrentNode()->SetIsAnimationRule(); } } void EffectCompositor::AnimationStyleRuleProcessor::RulesMatching( PseudoElementRuleProcessorData* aData) { if (aData->mPseudoType != CSSPseudoElementType::before && aData->mPseudoType != CSSPseudoElementType::after) { return; } nsIStyleRule *rule = mCompositor->GetAnimationRule(aData->mElement, aData->mPseudoType, mCascadeLevel, nullptr); if (rule) { aData->mRuleWalker->Forward(rule); aData->mRuleWalker->CurrentNode()->SetIsAnimationRule(); } } void EffectCompositor::AnimationStyleRuleProcessor::RulesMatching( AnonBoxRuleProcessorData* aData) { } #ifdef MOZ_XUL void EffectCompositor::AnimationStyleRuleProcessor::RulesMatching( XULTreeRuleProcessorData* aData) { } #endif size_t EffectCompositor::AnimationStyleRuleProcessor::SizeOfExcludingThis( MallocSizeOf aMallocSizeOf) const { return 0; } size_t EffectCompositor::AnimationStyleRuleProcessor::SizeOfIncludingThis( MallocSizeOf aMallocSizeOf) const { return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); } template void EffectCompositor::UpdateEffectProperties( nsStyleContext* aStyleContext, Element* aElement, CSSPseudoElementType aPseudoType); template void EffectCompositor::UpdateEffectProperties( const ServoComputedValues* aServoValues, Element* aElement, CSSPseudoElementType aPseudoType); } // namespace mozilla