/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_IMAGETYPES_H #define GFX_IMAGETYPES_H namespace mozilla { enum ImageFormat { /** * The PLANAR_YCBCR format creates a PlanarYCbCrImage. All backends should * support this format, because the Ogg video decoder depends on it. * The maximum image width and height is 16384. */ PLANAR_YCBCR, /** * The GRALLOC_PLANAR_YCBCR format creates a GrallocPlanarYCbCrImage, a * subtype of PlanarYCbCrImage. It takes a PlanarYCbCrImage data and can be * used as a texture by Gonk backend directly. */ GRALLOC_PLANAR_YCBCR, /** * The SHARED_RGB format creates a SharedRGBImage, which stores RGB data in * shared memory. Some Android hardware video decoders require this format. * Currently only used on Android. */ SHARED_RGB, /** * The CAIRO_SURFACE format creates a CairoImage. All backends should * support this format, because video rendering sometimes requires it. * * This format is useful even though a ThebesLayer could be used. * It makes it easy to render a cairo surface when another Image format * could be used. It can also avoid copying the surface data in some * cases. * * Images in CAIRO_SURFACE format should only be created and * manipulated on the main thread, since the underlying cairo surface * is main-thread-only. */ CAIRO_SURFACE, /** * The GONK_IO_SURFACE format creates a GonkIOSurfaceImage. * * It wraps an GraphicBuffer object and binds it directly to a GL texture. */ GONK_IO_SURFACE, /** * An bitmap image that can be shared with a remote process. */ REMOTE_IMAGE_BITMAP, /** * A OpenGL texture that can be shared across threads or processes */ SHARED_TEXTURE, /** * An DXGI shared surface handle that can be shared with a remote process. */ REMOTE_IMAGE_DXGI_TEXTURE, /** * The D3D9_RGB32_TEXTURE format creates a D3D9SurfaceImage, and wraps a * IDirect3DTexture9 in RGB32 layout. */ D3D9_RGB32_TEXTURE }; enum StereoMode { STEREO_MODE_MONO, STEREO_MODE_LEFT_RIGHT, STEREO_MODE_RIGHT_LEFT, STEREO_MODE_BOTTOM_TOP, STEREO_MODE_TOP_BOTTOM }; } // namespace #endif