/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "AudioBlock.h" #include "AlignmentUtils.h" namespace mozilla { /** * Heap-allocated buffer of channels of 128-sample float arrays, with * threadsafe refcounting. Typically you would allocate one of these, fill it * in, and then treat it as immutable while it's shared. * * Downstream references are accounted specially so that the creator of the * buffer can reuse and modify its contents next iteration if other references * are all downstream temporary references held by AudioBlock. * * We guarantee 16 byte alignment of the channel data. */ class AudioBlockBuffer final : public ThreadSharedObject { public: virtual AudioBlockBuffer* AsAudioBlockBuffer() override { return this; }; uint32_t ChannelsAllocated() const { return mChannelsAllocated; } float* ChannelData(uint32_t aChannel) const { float* base = reinterpret_cast(((uintptr_t)(this + 1) + 15) & ~0x0F); ASSERT_ALIGNED16(base); return base + aChannel * WEBAUDIO_BLOCK_SIZE; } static already_AddRefed Create(uint32_t aChannelCount) { CheckedInt size = WEBAUDIO_BLOCK_SIZE; size *= aChannelCount; size *= sizeof(float); size += sizeof(AudioBlockBuffer); size += 15; //padding for alignment if (!size.isValid()) { MOZ_CRASH(); } void* m = operator new(size.value()); RefPtr p = new (m) AudioBlockBuffer(aChannelCount); NS_ASSERTION((reinterpret_cast(p.get() + 1) - reinterpret_cast(p.get())) % 4 == 0, "AudioBlockBuffers should be at least 4-byte aligned"); return p.forget(); } // Graph thread only. void DownstreamRefAdded() { ++mDownstreamRefCount; } void DownstreamRefRemoved() { MOZ_ASSERT(mDownstreamRefCount > 0); --mDownstreamRefCount; } // Whether this is shared by any owners that are not downstream. // Called only from owners with a reference that is not a downstream // reference. Graph thread only. bool HasLastingShares() const { // mRefCnt is atomic and so reading its value is defined even when // modifications may happen on other threads. mDownstreamRefCount is // not modified on any other thread. // // If all other references are downstream references (managed on this, the // graph thread), then other threads are not using this buffer and cannot // add further references. This method can safely return false. The // buffer contents can be modified. // // If there are other references that are not downstream references, then // this method will return true. The buffer will be assumed to be still // in use and so will not be reused. nsrefcnt count = mRefCnt; // This test is strictly less than because the caller has a reference // that is not a downstream reference. MOZ_ASSERT(mDownstreamRefCount < count); return count != mDownstreamRefCount + 1; } virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override { return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); } private: explicit AudioBlockBuffer(uint32_t aChannelsAllocated) : mChannelsAllocated(aChannelsAllocated) {} ~AudioBlockBuffer() override { MOZ_ASSERT(mDownstreamRefCount == 0); } nsAutoRefCnt mDownstreamRefCount; const uint32_t mChannelsAllocated; }; AudioBlock::~AudioBlock() { ClearDownstreamMark(); } void AudioBlock::SetBuffer(ThreadSharedObject* aNewBuffer) { if (aNewBuffer == mBuffer) { return; } ClearDownstreamMark(); mBuffer = aNewBuffer; if (!aNewBuffer) { return; } AudioBlockBuffer* buffer = aNewBuffer->AsAudioBlockBuffer(); if (buffer) { buffer->DownstreamRefAdded(); mBufferIsDownstreamRef = true; } } void AudioBlock::ClearDownstreamMark() { if (mBufferIsDownstreamRef) { mBuffer->AsAudioBlockBuffer()->DownstreamRefRemoved(); mBufferIsDownstreamRef = false; } } bool AudioBlock::CanWrite() { // If mBufferIsDownstreamRef is set then the buffer is not ours to use. // It may be in use by another node which is not downstream. return !mBufferIsDownstreamRef && !mBuffer->AsAudioBlockBuffer()->HasLastingShares(); } void AudioBlock::AllocateChannels(uint32_t aChannelCount) { MOZ_ASSERT(mDuration == WEBAUDIO_BLOCK_SIZE); if (mBufferIsDownstreamRef) { // This is not our buffer to re-use. ClearDownstreamMark(); } else if (mBuffer) { AudioBlockBuffer* buffer = mBuffer->AsAudioBlockBuffer(); if (buffer && !buffer->HasLastingShares() && buffer->ChannelsAllocated() >= aChannelCount) { MOZ_ASSERT(mBufferFormat == AUDIO_FORMAT_FLOAT32); // No need to allocate again. uint32_t previousChannelCount = ChannelCount(); mChannelData.SetLength(aChannelCount); for (uint32_t i = previousChannelCount; i < aChannelCount; ++i) { mChannelData[i] = buffer->ChannelData(i); } mVolume = 1.0f; return; } } RefPtr buffer = AudioBlockBuffer::Create(aChannelCount); mChannelData.SetLength(aChannelCount); for (uint32_t i = 0; i < aChannelCount; ++i) { mChannelData[i] = buffer->ChannelData(i); } mBuffer = buffer.forget(); mVolume = 1.0f; mBufferFormat = AUDIO_FORMAT_FLOAT32; } } // namespace mozilla