/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if defined(MOZ_WIDGET_GTK) # define GET_NATIVE_WINDOW_FROM_REAL_WIDGET(aWidget) \ ((EGLNativeWindowType)aWidget->GetNativeData(NS_NATIVE_EGL_WINDOW)) # define GET_NATIVE_WINDOW_FROM_COMPOSITOR_WIDGET(aWidget) \ ((EGLNativeWindowType)aWidget->RealWidget()->GetNativeData( \ NS_NATIVE_EGL_WINDOW)) #elif defined(MOZ_WIDGET_ANDROID) # define GET_NATIVE_WINDOW_FROM_REAL_WIDGET(aWidget) \ ((EGLNativeWindowType)aWidget->GetNativeData(NS_JAVA_SURFACE)) # define GET_NATIVE_WINDOW_FROM_COMPOSITOR_WIDGET(aWidget) \ (aWidget->AsAndroid()->GetEGLNativeWindow()) #elif defined(XP_WIN) # define GET_NATIVE_WINDOW_FROM_REAL_WIDGET(aWidget) \ ((EGLNativeWindowType)aWidget->GetNativeData(NS_NATIVE_WINDOW)) # define GET_NATIVE_WINDOW_FROM_COMPOSITOR_WIDGET(aWidget) \ ((EGLNativeWindowType)aWidget->AsWindows()->GetHwnd()) #else # define GET_NATIVE_WINDOW_FROM_REAL_WIDGET(aWidget) \ ((EGLNativeWindowType)aWidget->GetNativeData(NS_NATIVE_WINDOW)) # define GET_NATIVE_WINDOW_FROM_COMPOSITOR_WIDGET(aWidget) \ ((EGLNativeWindowType)aWidget->RealWidget()->GetNativeData( \ NS_NATIVE_WINDOW)) #endif #if defined(XP_UNIX) # ifdef MOZ_WIDGET_ANDROID # include # include # include "mozilla/widget/AndroidCompositorWidget.h" # endif # define GLES2_LIB "libGLESv2.so" # define GLES2_LIB2 "libGLESv2.so.2" #elif defined(XP_WIN) # include "mozilla/widget/WinCompositorWidget.h" # include "nsIFile.h" # define GLES2_LIB "libGLESv2.dll" # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN 1 # endif # include #else # error "Platform not recognized" #endif #include "gfxASurface.h" #include "gfxCrashReporterUtils.h" #include "gfxFailure.h" #include "gfxPlatform.h" #include "gfxUtils.h" #include "GLBlitHelper.h" #include "GLContextEGL.h" #include "GLContextProvider.h" #include "GLLibraryEGL.h" #include "LayersLogging.h" #include "mozilla/ArrayUtils.h" #include "mozilla/Preferences.h" #include "mozilla/gfx/gfxVars.h" #include "mozilla/layers/CompositorOptions.h" #include "mozilla/widget/CompositorWidget.h" #include "nsDebug.h" #include "nsIWidget.h" #include "nsThreadUtils.h" #include "ScopedGLHelpers.h" #include "TextureImageEGL.h" #if defined(MOZ_WAYLAND) # include "nsAutoPtr.h" # include "nsDataHashtable.h" # include # include # include # include # include #endif using namespace mozilla::gfx; namespace mozilla { namespace gl { using namespace mozilla::widget; #if defined(MOZ_WAYLAND) class WaylandGLSurface { public: WaylandGLSurface(struct wl_surface* aWaylandSurface, struct wl_egl_window* aEGLWindow); ~WaylandGLSurface(); private: struct wl_surface* mWaylandSurface; struct wl_egl_window* mEGLWindow; }; static nsDataHashtable, WaylandGLSurface*> sWaylandGLSurface; void DeleteWaylandGLSurface(EGLSurface surface) { // We're running on Wayland which means our EGLSurface may // have attached Wayland backend data which must be released. if (!GDK_IS_X11_DISPLAY(gdk_display_get_default())) { auto entry = sWaylandGLSurface.Lookup(surface); if (entry) { delete entry.Data(); entry.Remove(); } } } #endif #define ADD_ATTR_2(_array, _k, _v) \ do { \ (_array).AppendElement(_k); \ (_array).AppendElement(_v); \ } while (0) #define ADD_ATTR_1(_array, _k) \ do { \ (_array).AppendElement(_k); \ } while (0) static bool CreateConfig(EGLConfig* aConfig, bool aEnableDepthBuffer); // append three zeros at the end of attribs list to work around // EGL implementation bugs that iterate until they find 0, instead of // EGL_NONE. See bug 948406. #define EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS \ LOCAL_EGL_NONE, 0, 0, 0 static EGLint kTerminationAttribs[] = { EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS}; static int next_power_of_two(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } static bool is_power_of_two(int v) { NS_ASSERTION(v >= 0, "bad value"); if (v == 0) return true; return (v & (v - 1)) == 0; } static void DestroySurface(EGLSurface oldSurface) { auto* egl = gl::GLLibraryEGL::Get(); if (oldSurface != EGL_NO_SURFACE) { // TODO: This breaks TLS MakeCurrent caching. egl->fMakeCurrent(EGL_DISPLAY(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); egl->fDestroySurface(EGL_DISPLAY(), oldSurface); #if defined(MOZ_WAYLAND) DeleteWaylandGLSurface(oldSurface); #endif } } static EGLSurface CreateFallbackSurface(const EGLConfig& config) { nsCString discardFailureId; if (!GLLibraryEGL::EnsureInitialized(false, &discardFailureId)) { gfxCriticalNote << "Failed to load EGL library 3!"; return EGL_NO_SURFACE; } auto* egl = gl::GLLibraryEGL::Get(); if (egl->IsExtensionSupported(GLLibraryEGL::KHR_surfaceless_context)) { // We don't need a PBuffer surface in this case return EGL_NO_SURFACE; } std::vector pbattrs; pbattrs.push_back(LOCAL_EGL_WIDTH); pbattrs.push_back(1); pbattrs.push_back(LOCAL_EGL_HEIGHT); pbattrs.push_back(1); for (const auto& cur : kTerminationAttribs) { pbattrs.push_back(cur); } EGLSurface surface = egl->fCreatePbufferSurface(EGL_DISPLAY(), config, pbattrs.data()); if (!surface) { MOZ_CRASH("Failed to create fallback EGLSurface"); } return surface; } static EGLSurface CreateSurfaceFromNativeWindow(EGLNativeWindowType window, const EGLConfig& config) { MOZ_ASSERT(window); auto* egl = gl::GLLibraryEGL::Get(); EGLSurface newSurface = EGL_NO_SURFACE; #ifdef MOZ_WIDGET_ANDROID JNIEnv* const env = jni::GetEnvForThread(); ANativeWindow* const nativeWindow = ANativeWindow_fromSurface(env, reinterpret_cast(window)); newSurface = egl->fCreateWindowSurface(egl->fGetDisplay(EGL_DEFAULT_DISPLAY), config, nativeWindow, 0); ANativeWindow_release(nativeWindow); #else newSurface = egl->fCreateWindowSurface(EGL_DISPLAY(), config, window, 0); #endif return newSurface; } /* GLContextEGLFactory class was added as a friend of GLContextEGL * so that it could access GLContextEGL::CreateGLContext. This was * done so that a new function would not need to be added to the shared * GLContextProvider interface. */ class GLContextEGLFactory { public: static already_AddRefed Create(EGLNativeWindowType aWindow, bool aWebRender); private: GLContextEGLFactory() {} ~GLContextEGLFactory() {} }; already_AddRefed GLContextEGLFactory::Create( EGLNativeWindowType aWindow, bool aWebRender) { nsCString discardFailureId; if (!GLLibraryEGL::EnsureInitialized(false, &discardFailureId)) { gfxCriticalNote << "Failed to load EGL library 3!"; return nullptr; } auto* egl = gl::GLLibraryEGL::Get(); bool doubleBuffered = true; EGLConfig config; if (aWebRender && egl->IsANGLE()) { // Force enable alpha channel to make sure ANGLE use correct framebuffer // formart const int bpp = 32; const bool withDepth = true; if (!CreateConfig(&config, bpp, withDepth)) { gfxCriticalNote << "Failed to create EGLConfig for WebRender ANGLE!"; return nullptr; } } else { if (!CreateConfig(&config, aWebRender)) { gfxCriticalNote << "Failed to create EGLConfig!"; return nullptr; } } EGLSurface surface = EGL_NO_SURFACE; if (aWindow) { surface = mozilla::gl::CreateSurfaceFromNativeWindow(aWindow, config); } CreateContextFlags flags = CreateContextFlags::NONE; if (aWebRender) { flags |= CreateContextFlags::PREFER_ES3; } SurfaceCaps caps = SurfaceCaps::Any(); RefPtr gl = GLContextEGL::CreateGLContext( flags, caps, false, config, surface, &discardFailureId); if (!gl) { gfxCriticalNote << "Failed to create EGLContext!"; mozilla::gl::DestroySurface(surface); return nullptr; } gl->MakeCurrent(); gl->SetIsDoubleBuffered(doubleBuffered); if (aWebRender && egl->IsANGLE()) { MOZ_ASSERT(doubleBuffered); egl->fSwapInterval(EGL_DISPLAY(), 0); } return gl.forget(); } #if defined(MOZ_WAYLAND) /* static */ EGLSurface GLContextEGL::CreateEGLSurfaceForCompositorWidget( widget::CompositorWidget* aCompositorWidget, bool aForceAccelerated) { nsCString discardFailureId; if (!GLLibraryEGL::EnsureInitialized(false, &discardFailureId)) { gfxCriticalNote << "Failed to load EGL library 6!"; return EGL_NO_SURFACE; } MOZ_ASSERT(aCompositorWidget); EGLNativeWindowType window = GET_NATIVE_WINDOW_FROM_COMPOSITOR_WIDGET(aCompositorWidget); if (!window) { gfxCriticalNote << "window is null"; return EGL_NO_SURFACE; } const bool useWebRender = aCompositorWidget->GetCompositorOptions().UseWebRender(); EGLConfig config; if (!CreateConfig(&config, useWebRender)) { gfxCriticalNote << "Failed to create EGLConfig!"; return EGL_NO_SURFACE; } return mozilla::gl::CreateSurfaceFromNativeWindow(window, config); } #endif GLContextEGL::GLContextEGL(CreateContextFlags flags, const SurfaceCaps& caps, bool isOffscreen, EGLConfig config, EGLSurface surface, EGLContext context) : GLContext(flags, caps, nullptr, isOffscreen, false), mConfig(config), mEgl(gl::GLLibraryEGL::Get()), mSurface(surface), mFallbackSurface(CreateFallbackSurface(config)), mContext(context) { #ifdef DEBUG printf_stderr("Initializing context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY()); #endif } void GLContextEGL::OnMarkDestroyed() { if (mSurfaceOverride != EGL_NO_SURFACE) { SetEGLSurfaceOverride(EGL_NO_SURFACE); } } GLContextEGL::~GLContextEGL() { MarkDestroyed(); // Wrapped context should not destroy eglContext/Surface if (!mOwnsContext) { return; } #ifdef DEBUG printf_stderr("Destroying context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY()); #endif mEgl->fDestroyContext(EGL_DISPLAY(), mContext); mozilla::gl::DestroySurface(mSurface); mozilla::gl::DestroySurface(mFallbackSurface); } bool GLContextEGL::Init() { if (!GLContext::Init()) return false; bool current = MakeCurrent(); if (!current) { gfx::LogFailure( NS_LITERAL_CSTRING("Couldn't get device attachments for device.")); return false; } mShareWithEGLImage = mEgl->HasKHRImageBase() && mEgl->HasKHRImageTexture2D() && IsExtensionSupported(OES_EGL_image); return true; } bool GLContextEGL::BindTexImage() { if (!mSurface) return false; if (mBound && !ReleaseTexImage()) return false; EGLBoolean success = mEgl->fBindTexImage(EGL_DISPLAY(), (EGLSurface)mSurface, LOCAL_EGL_BACK_BUFFER); if (success == LOCAL_EGL_FALSE) return false; mBound = true; return true; } bool GLContextEGL::ReleaseTexImage() { if (!mBound) return true; if (!mSurface) return false; EGLBoolean success; success = mEgl->fReleaseTexImage(EGL_DISPLAY(), (EGLSurface)mSurface, LOCAL_EGL_BACK_BUFFER); if (success == LOCAL_EGL_FALSE) return false; mBound = false; return true; } void GLContextEGL::SetEGLSurfaceOverride(EGLSurface surf) { if (Screen()) { /* Blit `draw` to `read` if we need to, before we potentially juggle * `read` around. If we don't, we might attach a different `read`, * and *then* hit AssureBlitted, which will blit a dirty `draw` onto * the wrong `read`! */ Screen()->AssureBlitted(); } mSurfaceOverride = surf; DebugOnly ok = MakeCurrent(true); MOZ_ASSERT(ok); } bool GLContextEGL::MakeCurrentImpl() const { EGLSurface surface = (mSurfaceOverride != EGL_NO_SURFACE) ? mSurfaceOverride : mSurface; if (!surface) { surface = mFallbackSurface; } const bool succeeded = mEgl->fMakeCurrent(EGL_DISPLAY(), surface, surface, mContext); if (!succeeded) { const auto eglError = mEgl->fGetError(); if (eglError == LOCAL_EGL_CONTEXT_LOST) { OnContextLostError(); } else { NS_WARNING("Failed to make GL context current!"); #ifdef DEBUG printf_stderr("EGL Error: 0x%04x\n", eglError); #endif } } return succeeded; } bool GLContextEGL::IsCurrentImpl() const { return mEgl->fGetCurrentContext() == mContext; } bool GLContextEGL::RenewSurface(CompositorWidget* aWidget) { if (!mOwnsContext) { return false; } // unconditionally release the surface and create a new one. Don't try to // optimize this away. If we get here, then by definition we know that we want // to get a new surface. ReleaseSurface(); MOZ_ASSERT(aWidget); EGLNativeWindowType nativeWindow = GET_NATIVE_WINDOW_FROM_COMPOSITOR_WIDGET(aWidget); if (nativeWindow) { mSurface = mozilla::gl::CreateSurfaceFromNativeWindow(nativeWindow, mConfig); if (!mSurface) { NS_WARNING("Failed to create EGLSurface from native window"); return false; } } return MakeCurrent(true); } void GLContextEGL::ReleaseSurface() { if (mOwnsContext) { mozilla::gl::DestroySurface(mSurface); } if (mSurface == mSurfaceOverride) { mSurfaceOverride = EGL_NO_SURFACE; } mSurface = EGL_NO_SURFACE; } Maybe GLContextEGL::GetSymbolLoader() const { return mEgl->GetSymbolLoader(); } bool GLContextEGL::SwapBuffers() { EGLSurface surface = mSurfaceOverride != EGL_NO_SURFACE ? mSurfaceOverride : mSurface; if (surface) { return mEgl->fSwapBuffers(EGL_DISPLAY(), surface); } else { return false; } } void GLContextEGL::GetWSIInfo(nsCString* const out) const { out->AppendLiteral("EGL_VENDOR: "); out->Append((const char*)mEgl->fQueryString(EGL_DISPLAY(), LOCAL_EGL_VENDOR)); out->AppendLiteral("\nEGL_VERSION: "); out->Append( (const char*)mEgl->fQueryString(EGL_DISPLAY(), LOCAL_EGL_VERSION)); out->AppendLiteral("\nEGL_EXTENSIONS: "); out->Append( (const char*)mEgl->fQueryString(EGL_DISPLAY(), LOCAL_EGL_EXTENSIONS)); #ifndef ANDROID // This query will crash some old android. out->AppendLiteral("\nEGL_EXTENSIONS(nullptr): "); out->Append((const char*)mEgl->fQueryString(nullptr, LOCAL_EGL_EXTENSIONS)); #endif } // hold a reference to the given surface // for the lifetime of this context. void GLContextEGL::HoldSurface(gfxASurface* aSurf) { mThebesSurface = aSurf; } #define LOCAL_EGL_CONTEXT_PROVOKING_VERTEX_DONT_CARE_MOZ 0x6000 already_AddRefed GLContextEGL::CreateGLContext( CreateContextFlags flags, const SurfaceCaps& caps, bool isOffscreen, EGLConfig config, EGLSurface surface, nsACString* const out_failureId) { auto* egl = gl::GLLibraryEGL::Get(); if (egl->fBindAPI(LOCAL_EGL_OPENGL_ES_API) == LOCAL_EGL_FALSE) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_ES"); NS_WARNING("Failed to bind API to GLES!"); return nullptr; } std::vector required_attribs; required_attribs.push_back(LOCAL_EGL_CONTEXT_CLIENT_VERSION); if (flags & CreateContextFlags::PREFER_ES3) { required_attribs.push_back(3); } else { required_attribs.push_back(2); } const auto debugFlags = GLContext::ChooseDebugFlags(flags); if (!debugFlags && flags & CreateContextFlags::NO_VALIDATION && egl->IsExtensionSupported(GLLibraryEGL::KHR_create_context_no_error)) { required_attribs.push_back(LOCAL_EGL_CONTEXT_OPENGL_NO_ERROR_KHR); required_attribs.push_back(LOCAL_EGL_TRUE); } if (flags & CreateContextFlags::PROVOKING_VERTEX_DONT_CARE && egl->IsExtensionSupported( GLLibraryEGL::MOZ_create_context_provoking_vertex_dont_care)) { required_attribs.push_back( LOCAL_EGL_CONTEXT_PROVOKING_VERTEX_DONT_CARE_MOZ); required_attribs.push_back(LOCAL_EGL_TRUE); } std::vector robustness_attribs; std::vector rbab_attribs; // RBAB: Robust Buffer Access Behavior if (flags & CreateContextFlags::PREFER_ROBUSTNESS) { if (egl->IsExtensionSupported( GLLibraryEGL::EXT_create_context_robustness)) { robustness_attribs = required_attribs; robustness_attribs.push_back( LOCAL_EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT); robustness_attribs.push_back(LOCAL_EGL_LOSE_CONTEXT_ON_RESET_EXT); // Don't enable robust buffer access on Adreno 630 devices. // It causes the linking of some shaders to fail. See bug 1485441. nsCOMPtr gfxInfo = services::GetGfxInfo(); nsAutoString renderer; gfxInfo->GetAdapterDeviceID(renderer); if (renderer.Find("Adreno (TM) 630") == -1) { rbab_attribs = robustness_attribs; rbab_attribs.push_back(LOCAL_EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT); rbab_attribs.push_back(LOCAL_EGL_TRUE); } } else if (egl->IsExtensionSupported(GLLibraryEGL::KHR_create_context)) { robustness_attribs = required_attribs; robustness_attribs.push_back( LOCAL_EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR); robustness_attribs.push_back(LOCAL_EGL_LOSE_CONTEXT_ON_RESET_KHR); rbab_attribs = robustness_attribs; rbab_attribs.push_back(LOCAL_EGL_CONTEXT_FLAGS_KHR); rbab_attribs.push_back(LOCAL_EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR); } } const auto fnCreate = [&](const std::vector& attribs) { auto terminated_attribs = attribs; for (const auto& cur : kTerminationAttribs) { terminated_attribs.push_back(cur); } return egl->fCreateContext(EGL_DISPLAY(), config, EGL_NO_CONTEXT, terminated_attribs.data()); }; EGLContext context; do { if (!rbab_attribs.empty()) { context = fnCreate(rbab_attribs); if (context) break; NS_WARNING("Failed to create EGLContext with rbab_attribs"); } if (!robustness_attribs.empty()) { context = fnCreate(robustness_attribs); if (context) break; NS_WARNING("Failed to create EGLContext with robustness_attribs"); } context = fnCreate(required_attribs); if (context) break; NS_WARNING("Failed to create EGLContext with required_attribs"); *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_CREATE"); return nullptr; } while (false); MOZ_ASSERT(context); RefPtr glContext = new GLContextEGL(flags, caps, isOffscreen, config, surface, context); if (!glContext->Init()) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_INIT"); return nullptr; } return glContext.forget(); } EGLSurface GLContextEGL::CreatePBufferSurfaceTryingPowerOfTwo( EGLConfig config, EGLenum bindToTextureFormat, mozilla::gfx::IntSize& pbsize) { nsTArray pbattrs(16); EGLSurface surface = nullptr; TRY_AGAIN_POWER_OF_TWO: pbattrs.Clear(); pbattrs.AppendElement(LOCAL_EGL_WIDTH); pbattrs.AppendElement(pbsize.width); pbattrs.AppendElement(LOCAL_EGL_HEIGHT); pbattrs.AppendElement(pbsize.height); if (bindToTextureFormat != LOCAL_EGL_NONE) { pbattrs.AppendElement(LOCAL_EGL_TEXTURE_TARGET); pbattrs.AppendElement(LOCAL_EGL_TEXTURE_2D); pbattrs.AppendElement(LOCAL_EGL_TEXTURE_FORMAT); pbattrs.AppendElement(bindToTextureFormat); } for (const auto& cur : kTerminationAttribs) { pbattrs.AppendElement(cur); } auto* egl = gl::GLLibraryEGL::Get(); surface = egl->fCreatePbufferSurface(EGL_DISPLAY(), config, &pbattrs[0]); if (!surface) { if (!is_power_of_two(pbsize.width) || !is_power_of_two(pbsize.height)) { if (!is_power_of_two(pbsize.width)) pbsize.width = next_power_of_two(pbsize.width); if (!is_power_of_two(pbsize.height)) pbsize.height = next_power_of_two(pbsize.height); NS_WARNING("Failed to create pbuffer, trying power of two dims"); goto TRY_AGAIN_POWER_OF_TWO; } NS_WARNING("Failed to create pbuffer surface"); return nullptr; } return surface; } #if defined(MOZ_WAYLAND) WaylandGLSurface::WaylandGLSurface(struct wl_surface* aWaylandSurface, struct wl_egl_window* aEGLWindow) : mWaylandSurface(aWaylandSurface), mEGLWindow(aEGLWindow) {} WaylandGLSurface::~WaylandGLSurface() { wl_egl_window_destroy(mEGLWindow); wl_surface_destroy(mWaylandSurface); } EGLSurface GLContextEGL::CreateWaylandBufferSurface( EGLConfig config, mozilla::gfx::IntSize& pbsize) { // Available as of GTK 3.8+ static auto sGdkWaylandDisplayGetWlCompositor = (wl_compositor * (*)(GdkDisplay*)) dlsym(RTLD_DEFAULT, "gdk_wayland_display_get_wl_compositor"); if (!sGdkWaylandDisplayGetWlCompositor) return nullptr; struct wl_compositor* compositor = sGdkWaylandDisplayGetWlCompositor(gdk_display_get_default()); struct wl_surface* wlsurface = wl_compositor_create_surface(compositor); struct wl_egl_window* eglwindow = wl_egl_window_create(wlsurface, pbsize.width, pbsize.height); auto* egl = gl::GLLibraryEGL::Get(); EGLSurface surface = egl->fCreateWindowSurface(EGL_DISPLAY(), config, eglwindow, 0); if (surface) { WaylandGLSurface* waylandData = new WaylandGLSurface(wlsurface, eglwindow); auto entry = sWaylandGLSurface.LookupForAdd(surface); entry.OrInsert([&waylandData]() { return waylandData; }); } return surface; } #endif static const EGLint kEGLConfigAttribsOffscreenPBuffer[] = { LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_PBUFFER_BIT, LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT, // Old versions of llvmpipe seem to need this to properly create the pbuffer // (bug 981856) LOCAL_EGL_RED_SIZE, 8, LOCAL_EGL_GREEN_SIZE, 8, LOCAL_EGL_BLUE_SIZE, 8, LOCAL_EGL_ALPHA_SIZE, 0, EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS}; static const EGLint kEGLConfigAttribsRGB16[] = { LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT, LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT, LOCAL_EGL_RED_SIZE, 5, LOCAL_EGL_GREEN_SIZE, 6, LOCAL_EGL_BLUE_SIZE, 5, LOCAL_EGL_ALPHA_SIZE, 0, EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS}; static const EGLint kEGLConfigAttribsRGB24[] = { LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT, LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT, LOCAL_EGL_RED_SIZE, 8, LOCAL_EGL_GREEN_SIZE, 8, LOCAL_EGL_BLUE_SIZE, 8, LOCAL_EGL_ALPHA_SIZE, 0, EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS}; static const EGLint kEGLConfigAttribsRGBA32[] = { LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_WINDOW_BIT, LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT, LOCAL_EGL_RED_SIZE, 8, LOCAL_EGL_GREEN_SIZE, 8, LOCAL_EGL_BLUE_SIZE, 8, LOCAL_EGL_ALPHA_SIZE, 8, EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS}; bool CreateConfig(EGLConfig* aConfig, int32_t depth, bool aEnableDepthBuffer) { EGLConfig configs[64]; const EGLint* attribs; EGLint ncfg = ArrayLength(configs); switch (depth) { case 16: attribs = kEGLConfigAttribsRGB16; break; case 24: attribs = kEGLConfigAttribsRGB24; break; case 32: attribs = kEGLConfigAttribsRGBA32; break; default: NS_ERROR("Unknown pixel depth"); return false; } auto* egl = gl::GLLibraryEGL::Get(); if (!egl->fChooseConfig(EGL_DISPLAY(), attribs, configs, ncfg, &ncfg) || ncfg < 1) { return false; } for (int j = 0; j < ncfg; ++j) { EGLConfig config = configs[j]; EGLint r, g, b, a; if (egl->fGetConfigAttrib(EGL_DISPLAY(), config, LOCAL_EGL_RED_SIZE, &r) && egl->fGetConfigAttrib(EGL_DISPLAY(), config, LOCAL_EGL_GREEN_SIZE, &g) && egl->fGetConfigAttrib(EGL_DISPLAY(), config, LOCAL_EGL_BLUE_SIZE, &b) && egl->fGetConfigAttrib(EGL_DISPLAY(), config, LOCAL_EGL_ALPHA_SIZE, &a) && ((depth == 16 && r == 5 && g == 6 && b == 5) || (depth == 24 && r == 8 && g == 8 && b == 8) || (depth == 32 && r == 8 && g == 8 && b == 8 && a == 8))) { EGLint z; if (aEnableDepthBuffer) { if (!egl->fGetConfigAttrib(EGL_DISPLAY(), config, LOCAL_EGL_DEPTH_SIZE, &z) || z != 24) { continue; } } *aConfig = config; return true; } } return false; } // Return true if a suitable EGLConfig was found and pass it out // through aConfig. Return false otherwise. // // NB: It's entirely legal for the returned EGLConfig to be valid yet // have the value null. static bool CreateConfig(EGLConfig* aConfig, bool aEnableDepthBuffer) { int32_t depth = gfxVars::ScreenDepth(); if (!CreateConfig(aConfig, depth, aEnableDepthBuffer)) { #ifdef MOZ_WIDGET_ANDROID // Bug 736005 // Android doesn't always support 16 bit so also try 24 bit if (depth == 16) { return CreateConfig(aConfig, 24, aEnableDepthBuffer); } // Bug 970096 // Some devices that have 24 bit screens only support 16 bit OpenGL? if (depth == 24) { return CreateConfig(aConfig, 16, aEnableDepthBuffer); } #endif return false; } else { return true; } } already_AddRefed GLContextProviderEGL::CreateWrappingExisting( void* aContext, void* aSurface) { nsCString discardFailureId; if (!GLLibraryEGL::EnsureInitialized(false, &discardFailureId)) { MOZ_CRASH("GFX: Failed to load EGL library 2!"); return nullptr; } if (!aContext || !aSurface) return nullptr; SurfaceCaps caps = SurfaceCaps::Any(); EGLConfig config = EGL_NO_CONFIG; RefPtr gl = new GLContextEGL(CreateContextFlags::NONE, caps, false, config, (EGLSurface)aSurface, (EGLContext)aContext); gl->SetIsDoubleBuffered(true); gl->mOwnsContext = false; return gl.forget(); } already_AddRefed GLContextProviderEGL::CreateForCompositorWidget( CompositorWidget* aCompositorWidget, bool aForceAccelerated) { MOZ_ASSERT(aCompositorWidget); return GLContextEGLFactory::Create( GET_NATIVE_WINDOW_FROM_COMPOSITOR_WIDGET(aCompositorWidget), aCompositorWidget->GetCompositorOptions().UseWebRender()); } already_AddRefed GLContextProviderEGL::CreateForWindow( nsIWidget* aWidget, bool aWebRender, bool aForceAccelerated) { MOZ_ASSERT(aWidget); return GLContextEGLFactory::Create( GET_NATIVE_WINDOW_FROM_REAL_WIDGET(aWidget), aWebRender); } #if defined(MOZ_WIDGET_ANDROID) EGLSurface GLContextEGL::CreateCompatibleSurface(void* aWindow) { if (mConfig == EGL_NO_CONFIG) { MOZ_CRASH("GFX: Failed with invalid EGLConfig 2!"); } return GLContextProviderEGL::CreateEGLSurface(aWindow, mConfig); } /* static */ EGLSurface GLContextProviderEGL::CreateEGLSurface(void* aWindow, EGLConfig aConfig) { // NOTE: aWindow is an ANativeWindow nsCString discardFailureId; if (!GLLibraryEGL::EnsureInitialized(false, &discardFailureId)) { MOZ_CRASH("GFX: Failed to load EGL library 4!"); } auto* egl = gl::GLLibraryEGL::Get(); EGLConfig config = aConfig; if (!config && !CreateConfig(&config, /* aEnableDepthBuffer */ false)) { MOZ_CRASH("GFX: Failed to create EGLConfig 2!"); } MOZ_ASSERT(aWindow); EGLSurface surface = egl->fCreateWindowSurface(EGL_DISPLAY(), config, aWindow, 0); if (surface == EGL_NO_SURFACE) { MOZ_CRASH("GFX: Failed to create EGLSurface 2!"); } return surface; } /* static */ void GLContextProviderEGL::DestroyEGLSurface(EGLSurface surface) { nsCString discardFailureId; if (!GLLibraryEGL::EnsureInitialized(false, &discardFailureId)) { MOZ_CRASH("GFX: Failed to load EGL library 5!"); } auto* egl = gl::GLLibraryEGL::Get(); egl->fDestroySurface(EGL_DISPLAY(), surface); } #endif // defined(ANDROID) static void FillContextAttribs(bool alpha, bool depth, bool stencil, bool bpp16, bool es3, nsTArray* out) { out->AppendElement(LOCAL_EGL_SURFACE_TYPE); #if defined(MOZ_WAYLAND) if (!GDK_IS_X11_DISPLAY(gdk_display_get_default())) { // Wayland on desktop does not support PBuffer or FBO. // We create a dummy wl_egl_window instead. out->AppendElement(LOCAL_EGL_WINDOW_BIT); } else { out->AppendElement(LOCAL_EGL_PBUFFER_BIT); } #else out->AppendElement(LOCAL_EGL_PBUFFER_BIT); #endif out->AppendElement(LOCAL_EGL_RENDERABLE_TYPE); if (es3) { out->AppendElement(LOCAL_EGL_OPENGL_ES3_BIT_KHR); } else { out->AppendElement(LOCAL_EGL_OPENGL_ES2_BIT); } out->AppendElement(LOCAL_EGL_RED_SIZE); if (bpp16) { out->AppendElement(alpha ? 4 : 5); } else { out->AppendElement(8); } out->AppendElement(LOCAL_EGL_GREEN_SIZE); if (bpp16) { out->AppendElement(alpha ? 4 : 6); } else { out->AppendElement(8); } out->AppendElement(LOCAL_EGL_BLUE_SIZE); if (bpp16) { out->AppendElement(alpha ? 4 : 5); } else { out->AppendElement(8); } out->AppendElement(LOCAL_EGL_ALPHA_SIZE); if (alpha) { out->AppendElement(bpp16 ? 4 : 8); } else { out->AppendElement(0); } out->AppendElement(LOCAL_EGL_DEPTH_SIZE); out->AppendElement(depth ? 16 : 0); out->AppendElement(LOCAL_EGL_STENCIL_SIZE); out->AppendElement(stencil ? 8 : 0); // EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS out->AppendElement(LOCAL_EGL_NONE); out->AppendElement(0); out->AppendElement(0); out->AppendElement(0); } static GLint GetAttrib(GLLibraryEGL* egl, EGLConfig config, EGLint attrib) { EGLint bits = 0; egl->fGetConfigAttrib(egl->Display(), config, attrib, &bits); MOZ_ASSERT(egl->fGetError() == LOCAL_EGL_SUCCESS); return bits; } static EGLConfig ChooseConfig(GLLibraryEGL* egl, CreateContextFlags flags, const SurfaceCaps& minCaps, SurfaceCaps* const out_configCaps) { nsTArray configAttribList; FillContextAttribs( minCaps.alpha, minCaps.depth, minCaps.stencil, minCaps.bpp16, bool(flags & CreateContextFlags::PREFER_ES3), &configAttribList); const EGLint* configAttribs = configAttribList.Elements(); // We're guaranteed to get at least minCaps, and the sorting dictated by the // spec for eglChooseConfig reasonably assures that a reasonable 'best' config // is on top. const EGLint kMaxConfigs = 1; EGLConfig configs[kMaxConfigs]; EGLint foundConfigs = 0; if (!egl->fChooseConfig(egl->Display(), configAttribs, configs, kMaxConfigs, &foundConfigs) || foundConfigs == 0) { return EGL_NO_CONFIG; } EGLConfig config = configs[0]; *out_configCaps = minCaps; // Pick up any preserve, etc. out_configCaps->color = true; out_configCaps->alpha = bool(GetAttrib(egl, config, LOCAL_EGL_ALPHA_SIZE)); out_configCaps->depth = bool(GetAttrib(egl, config, LOCAL_EGL_DEPTH_SIZE)); out_configCaps->stencil = bool(GetAttrib(egl, config, LOCAL_EGL_STENCIL_SIZE)); out_configCaps->bpp16 = (GetAttrib(egl, config, LOCAL_EGL_RED_SIZE) < 8); return config; } /*static*/ already_AddRefed GLContextEGL::CreateEGLPBufferOffscreenContext( CreateContextFlags flags, const mozilla::gfx::IntSize& size, const SurfaceCaps& minCaps, nsACString* const out_failureId) { bool forceEnableHardware = bool(flags & CreateContextFlags::FORCE_ENABLE_HARDWARE); if (!GLLibraryEGL::EnsureInitialized(forceEnableHardware, out_failureId)) { return nullptr; } auto* egl = gl::GLLibraryEGL::Get(); SurfaceCaps configCaps; EGLConfig config = ChooseConfig(egl, flags, minCaps, &configCaps); if (config == EGL_NO_CONFIG) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_NO_CONFIG"); NS_WARNING("Failed to find a compatible config."); return nullptr; } if (GLContext::ShouldSpew()) { egl->DumpEGLConfig(config); } mozilla::gfx::IntSize pbSize(size); EGLSurface surface = nullptr; #if defined(MOZ_WAYLAND) if (!GDK_IS_X11_DISPLAY(gdk_display_get_default())) { surface = GLContextEGL::CreateWaylandBufferSurface(config, pbSize); } else #endif { surface = GLContextEGL::CreatePBufferSurfaceTryingPowerOfTwo( config, LOCAL_EGL_NONE, pbSize); } if (!surface) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_POT"); NS_WARNING("Failed to create PBuffer for context!"); return nullptr; } RefPtr gl = GLContextEGL::CreateGLContext( flags, configCaps, true, config, surface, out_failureId); if (!gl) { NS_WARNING("Failed to create GLContext from PBuffer"); egl->fDestroySurface(egl->Display(), surface); #if defined(MOZ_WAYLAND) DeleteWaylandGLSurface(surface); #endif return nullptr; } return gl.forget(); } /*static*/ already_AddRefed GLContextProviderEGL::CreateHeadless( CreateContextFlags flags, nsACString* const out_failureId) { mozilla::gfx::IntSize dummySize = mozilla::gfx::IntSize(16, 16); SurfaceCaps dummyCaps = SurfaceCaps::Any(); return GLContextEGL::CreateEGLPBufferOffscreenContext( flags, dummySize, dummyCaps, out_failureId); } // Under EGL, on Android, pbuffers are supported fine, though // often without the ability to texture from them directly. /*static*/ already_AddRefed GLContextProviderEGL::CreateOffscreen( const mozilla::gfx::IntSize& size, const SurfaceCaps& minCaps, CreateContextFlags flags, nsACString* const out_failureId) { bool forceEnableHardware = bool(flags & CreateContextFlags::FORCE_ENABLE_HARDWARE); if (!GLLibraryEGL::EnsureInitialized( forceEnableHardware, out_failureId)) { // Needed for IsANGLE(). return nullptr; } auto* egl = gl::GLLibraryEGL::Get(); bool canOffscreenUseHeadless = true; if (egl->IsANGLE()) { // ANGLE needs to use PBuffers. canOffscreenUseHeadless = false; } #if defined(MOZ_WIDGET_ANDROID) // Using a headless context loses the SurfaceCaps // which can cause a loss of depth and/or stencil canOffscreenUseHeadless = false; #endif // defined(MOZ_WIDGET_ANDROID) RefPtr gl; SurfaceCaps minOffscreenCaps = minCaps; if (canOffscreenUseHeadless) { gl = CreateHeadless(flags, out_failureId); if (!gl) { return nullptr; } } else { SurfaceCaps minBackbufferCaps = minOffscreenCaps; if (minOffscreenCaps.antialias) { minBackbufferCaps.antialias = false; minBackbufferCaps.depth = false; minBackbufferCaps.stencil = false; } gl = GLContextEGL::CreateEGLPBufferOffscreenContext( flags, size, minBackbufferCaps, out_failureId); if (!gl) return nullptr; // Pull the actual resulting caps to ensure that our offscreen matches our // backbuffer. minOffscreenCaps.alpha = gl->Caps().alpha; if (!minOffscreenCaps.antialias) { // Only update these if we don't have AA. If we do have AA, we ignore // backbuffer depth/stencil. minOffscreenCaps.depth = gl->Caps().depth; minOffscreenCaps.stencil = gl->Caps().stencil; } } // Init the offscreen with the updated offscreen caps. if (!gl->InitOffscreen(size, minOffscreenCaps)) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_OFFSCREEN"); return nullptr; } return gl.forget(); } // Don't want a global context on Android as 1) share groups across 2 threads // fail on many Tegra drivers (bug 759225) and 2) some mobile devices have a // very strict limit on global number of GL contexts (bug 754257) and 3) each // EGL context eats 750k on B2G (bug 813783) /*static*/ GLContext* GLContextProviderEGL::GetGlobalContext() { return nullptr; } /*static*/ void GLContextProviderEGL::Shutdown() { const RefPtr egl = GLLibraryEGL::Get(); if (egl) { egl->Shutdown(); } } } /* namespace gl */ } /* namespace mozilla */ #undef EGL_ATTRIBS_LIST_SAFE_TERMINATION_WORKING_AROUND_BUGS