/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_QUERY_H_ #define WEBGL_QUERY_H_ #include "mozilla/LinkedList.h" #include "nsWrapperCache.h" #include "WebGLObjectModel.h" #include "nsThreadUtils.h" namespace mozilla { class WebGLQuery final : public nsWrapperCache , public WebGLRefCountedObject , public LinkedListElement , public WebGLContextBoundObject { public: explicit WebGLQuery(WebGLContext* webgl); class AvailableRunnable final : public nsRunnable { public: explicit AvailableRunnable(WebGLQuery* query) : mQuery(query) { } NS_IMETHOD Run() override { mQuery->mCanBeAvailable = true; return NS_OK; } private: const RefPtr mQuery; }; bool IsActive() const; bool HasEverBeenActive() const { return mType != 0; } // WebGLRefCountedObject void Delete(); // nsWrapperCache WebGLContext* GetParentObject() const { return mContext; } // NS virtual JSObject* WrapObject(JSContext* cx, JS::Handle givenProto) override; NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLQuery) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLQuery) // Track whether the event loop has spun bool mCanBeAvailable; private: ~WebGLQuery() { DeleteOnce(); }; GLuint mGLName; GLenum mType; friend class WebGL2Context; }; } // namespace mozilla #endif // WEBGL_QUERY_H_