/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef _include_mozilla_gfx_ipc_GPUProcessManager_h_ #define _include_mozilla_gfx_ipc_GPUProcessManager_h_ #include "base/basictypes.h" #include "base/process.h" #include "Units.h" #include "mozilla/UniquePtr.h" #include "mozilla/dom/ipc/IdType.h" #include "mozilla/gfx/GPUProcessHost.h" #include "mozilla/gfx/Point.h" #include "mozilla/ipc/ProtocolUtils.h" #include "mozilla/ipc/TaskFactory.h" #include "mozilla/ipc/Transport.h" #include "mozilla/layers/LayersTypes.h" #include "mozilla/webrender/WebRenderTypes.h" #include "nsIObserverService.h" #include "nsThreadUtils.h" class nsBaseWidget; namespace mozilla { class MemoryReportingProcess; namespace layers { class IAPZCTreeManager; class CompositorOptions; class CompositorSession; class CompositorUpdateObserver; class PCompositorBridgeChild; class PCompositorManagerChild; class PImageBridgeChild; class RemoteCompositorSession; class InProcessCompositorSession; class UiCompositorControllerChild; } // namespace layers namespace widget { class CompositorWidget; } // namespace widget namespace dom { class ContentParent; class TabParent; class PVideoDecoderManagerChild; } // namespace dom namespace ipc { class GeckoChildProcessHost; } // namespace ipc namespace gfx { class GPUChild; class GPUProcessListener; class PVRManagerChild; class VsyncBridgeChild; class VsyncIOThreadHolder; // The GPUProcessManager is a singleton responsible for creating GPU-bound // objects that may live in another process. Currently, it provides access // to the compositor via CompositorBridgeParent. class GPUProcessManager final : public GPUProcessHost::Listener { friend class layers::RemoteCompositorSession; friend class layers::InProcessCompositorSession; typedef layers::CompositorOptions CompositorOptions; typedef layers::CompositorSession CompositorSession; typedef layers::CompositorUpdateObserver CompositorUpdateObserver; typedef layers::IAPZCTreeManager IAPZCTreeManager; typedef layers::LayerManager LayerManager; typedef layers::LayersId LayersId; typedef layers::PCompositorBridgeChild PCompositorBridgeChild; typedef layers::PCompositorManagerChild PCompositorManagerChild; typedef layers::PImageBridgeChild PImageBridgeChild; typedef layers::RemoteCompositorSession RemoteCompositorSession; typedef layers::InProcessCompositorSession InProcessCompositorSession; typedef layers::UiCompositorControllerChild UiCompositorControllerChild; public: static void Initialize(); static void Shutdown(); static GPUProcessManager* Get(); ~GPUProcessManager(); // If not using a GPU process, launch a new GPU process asynchronously. void LaunchGPUProcess(); // Ensure that GPU-bound methods can be used. If no GPU process is being // used, or one is launched and ready, this function returns immediately. // Otherwise it blocks until the GPU process has finished launching. bool EnsureGPUReady(); already_AddRefed CreateTopLevelCompositor( nsBaseWidget* aWidget, LayerManager* aLayerManager, CSSToLayoutDeviceScale aScale, const CompositorOptions& aOptions, bool aUseExternalSurfaceSize, const gfx::IntSize& aSurfaceSize, bool* aRetry); bool CreateContentBridges( base::ProcessId aOtherProcess, mozilla::ipc::Endpoint* aOutCompositor, mozilla::ipc::Endpoint* aOutImageBridge, mozilla::ipc::Endpoint* aOutVRBridge, mozilla::ipc::Endpoint* aOutVideoManager, nsTArray* aNamespaces); // Maps the layer tree and process together so that aOwningPID is allowed // to access aLayersId across process. void MapLayerTreeId(LayersId aLayersId, base::ProcessId aOwningId); // Release compositor-thread resources referred to by |aID|. // // Must run on the content main thread. void UnmapLayerTreeId(LayersId aLayersId, base::ProcessId aOwningId); // Checks to see if aLayersId and aRequestingPID have been mapped by MapLayerTreeId bool IsLayerTreeIdMapped(LayersId aLayersId, base::ProcessId aRequestingId); // Allocate an ID that can be used to refer to a layer tree and // associated resources that live only on the compositor thread. // // Must run on the browser main thread. LayersId AllocateLayerTreeId(); // Allocate an ID that can be used as Namespace and // Must run on the browser main thread. uint32_t AllocateNamespace(); // Allocate a layers ID and connect it to a compositor. If the compositor is null, // the connect operation will not be performed, but an ID will still be allocated. // This must be called from the browser main thread. // // Note that a layer tree id is always allocated, even if this returns false. bool AllocateAndConnectLayerTreeId( PCompositorBridgeChild* aCompositorBridge, base::ProcessId aOtherPid, LayersId* aOutLayersId, CompositorOptions* aOutCompositorOptions); // Destroy and recreate all of the compositors void ResetCompositors(); void OnProcessLaunchComplete(GPUProcessHost* aHost) override; void OnProcessUnexpectedShutdown(GPUProcessHost* aHost) override; void SimulateDeviceReset(); void DisableWebRender(wr::WebRenderError aError); void NotifyWebRenderError(wr::WebRenderError aError); void OnInProcessDeviceReset(); void OnRemoteProcessDeviceReset(GPUProcessHost* aHost) override; void NotifyListenersOnCompositeDeviceReset(); // Notify the GPUProcessManager that a top-level PGPU protocol has been // terminated. This may be called from any thread. void NotifyRemoteActorDestroyed(const uint64_t& aProcessToken); void AddListener(GPUProcessListener* aListener); void RemoveListener(GPUProcessListener* aListener); // Send a message to the GPU process observer service to broadcast. Returns // true if the message was sent, false if not. bool NotifyGpuObservers(const char* aTopic); // Used for tests and diagnostics void KillProcess(); // Returns -1 if there is no GPU process, or the platform pid for it. base::ProcessId GPUProcessPid(); // If a GPU process is present, create a MemoryReportingProcess object. // Otherwise, return null. RefPtr GetProcessMemoryReporter(); // Returns access to the PGPU protocol if a GPU process is present. GPUChild* GetGPUChild() { return mGPUChild; } // Returns whether or not a GPU process was ever launched. bool AttemptedGPUProcess() const { return mNumProcessAttempts > 0; } private: // Called from our xpcom-shutdown observer. void OnXPCOMShutdown(); bool CreateContentCompositorManager(base::ProcessId aOtherProcess, mozilla::ipc::Endpoint* aOutEndpoint); bool CreateContentImageBridge(base::ProcessId aOtherProcess, mozilla::ipc::Endpoint* aOutEndpoint); bool CreateContentVRManager(base::ProcessId aOtherProcess, mozilla::ipc::Endpoint* aOutEndpoint); void CreateContentVideoDecoderManager(base::ProcessId aOtherProcess, mozilla::ipc::Endpoint* aOutEndPoint); // Called from RemoteCompositorSession. We track remote sessions so we can // notify their owning widgets that the session must be restarted. void RegisterRemoteProcessSession(RemoteCompositorSession* aSession); void UnregisterRemoteProcessSession(RemoteCompositorSession* aSession); // Called from InProcessCompositorSession. We track in process sessino so we can // notify their owning widgets that the session must be restarted void RegisterInProcessSession(InProcessCompositorSession* aSession); void UnregisterInProcessSession(InProcessCompositorSession* aSession); void RebuildRemoteSessions(); void RebuildInProcessSessions(); private: GPUProcessManager(); // Permanently disable the GPU process and record a message why. void DisableGPUProcess(const char* aMessage); // Shutdown the GPU process. void CleanShutdown(); void DestroyProcess(); void HandleProcessLost(); void EnsureVsyncIOThread(); void ShutdownVsyncIOThread(); void EnsureProtocolsReady(); void EnsureCompositorManagerChild(); void EnsureImageBridgeChild(); void EnsureVRManager(); #if defined(MOZ_WIDGET_ANDROID) already_AddRefed CreateUiCompositorController(nsBaseWidget* aWidget, const LayersId aId); #endif // defined(MOZ_WIDGET_ANDROID) RefPtr CreateRemoteSession( nsBaseWidget* aWidget, LayerManager* aLayerManager, const LayersId& aRootLayerTreeId, CSSToLayoutDeviceScale aScale, const CompositorOptions& aOptions, bool aUseExternalSurfaceSize, const gfx::IntSize& aSurfaceSize); DISALLOW_COPY_AND_ASSIGN(GPUProcessManager); class Observer final : public nsIObserver { public: NS_DECL_ISUPPORTS NS_DECL_NSIOBSERVER explicit Observer(GPUProcessManager* aManager); protected: ~Observer() {} GPUProcessManager* mManager; }; friend class Observer; private: bool mDecodeVideoOnGpuProcess = true; RefPtr mObserver; mozilla::ipc::TaskFactory mTaskFactory; RefPtr mVsyncIOThread; uint32_t mNextNamespace; uint32_t mIdNamespace; uint32_t mResourceId; uint32_t mNumProcessAttempts; nsTArray> mRemoteSessions; nsTArray> mInProcessSessions; nsTArray mListeners; uint32_t mDeviceResetCount; TimeStamp mDeviceResetLastTime; // Fields that are associated with the current GPU process. GPUProcessHost* mProcess; uint64_t mProcessToken; GPUChild* mGPUChild; RefPtr mVsyncBridge; }; } // namespace gfx } // namespace mozilla #endif // _include_mozilla_gfx_ipc_GPUProcessManager_h_