# WebVR Reftests # Please confirm there is no other VR display connected. Otherwise, VRPuppetDisplay can't be attached. defaults pref(dom.vr.puppet.enabled,true) pref(dom.vr.test.enabled,true) pref(dom.vr.require-gesture,false) pref(dom.vr.puppet.submitframe,1) pref(dom.vr.display.rafMaxDuration,200) pref(dom.vr.display.enumerate.interval,0) pref(dom.vr.controller.enumerate.interval,0) # WebVR Tests have been disabled as refactoring of gfxVRPuppet is landing. Dependencies for re-enabling these are tracked by meta bug 1555185. # VR SubmitFrame is only implemented for D3D11.1 and MacOSX now. # Our Windows 7 test machines don't support D3D11.1, so we run these tests on Windows 8+ only. # skip-if((!winWidget&&release_or_beta)||Android||gtkWidget||!layersGPUAccelerated||/^Windows\x20NT\x206\.1/.test(http.oscpu)) == draw_rect.html wrapper.html?draw_rect.png # On MacOSX platform, getting different color interpolation result. # For lower resolution Mac hardware, we need to adjust it to fuzzy-if(cocoaWidget,0-1,0-1200). # fuzzy-if(/^Windows\x20NT\x2010\.0/.test(http.oscpu)||cocoaWidget,0-1,0-600) skip-if((!winWidget&&release_or_beta)||Android||gtkWidget||!layersGPUAccelerated||/^Windows\x20NT\x206\.1/.test(http.oscpu)) == change_size.html wrapper.html?change_size.png