/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ // Written by John R. McMullen #pragma once #include #include "Netscape_Constants.h" // for EClickState class LCommander; struct SMouseDownEvent; class LMenu; //====================================== class CContextMenuAttachment : public LAttachment // By adding this to a pane in constructor, and defining a corresponding menu, you get // a context menu in that pane. // // Your menu should have all the possible commands. This attachment class will use the // FindCommandStatus call for your pane, and remove any items that are not currently available // before calling PopupMenuSelect. // // If necessary, your pane's FindCommandStatus can distinguish context menu calls from other // calls by using ::StillDown(), because the normal menu enabling in PowerPlant does NOT // happen while the mouse is pressed. // // This listens to mouse clicks, waits for timeout, handles popup menu etc. It will also // handle changing the cursor if called from within AdjustCursorSelf(), etc. // // Must be attached via constructor, just like CPaneEnabler. [This is _so_ not true (pinkerton)] //====================================== { public: enum { class_ID = 'CxMn', msg_ContextMenu = 'CxMn', msg_ContextMenuCursor = 'CxMC'}; CContextMenuAttachment(ResIDT inMenuID, ResIDT inTextTraitsID); CContextMenuAttachment(LStream* inStream); virtual ~CContextMenuAttachment(); struct SExecuteParams { const SMouseDownEvent* inMouseDown; EClickState outResult; }; enum { kDefaultDelay = -1}; // Public utility method static EClickState WaitMouseAction( const Point& inInitialPoint, Int32 inWhen, Int32 inDelay = kDefaultDelay); protected: enum { kContextualCursorID = 6610 }; virtual Boolean Execute( MessageT inMessage, void *ioParam ); virtual void ExecuteSelf( MessageT inMessage, void* ioParam); void DoPopup( const SMouseDownEvent& inMouseDown, EClickState& outResult); virtual UInt16 PruneMenu(LMenu* inMenu); // override to do something other than read in a menu from the resource fork virtual LMenu* BuildMenu( ) ; virtual void ChangeCursor( const EventRecord* inEvent ); //---- // Data //---- private: ResIDT mMenuID; ResIDT mTextTraitsID; LPane* mHostView; LCommander* mHostCommander; // same as view, precast for convenience }; // class CContextMenuAttachment