/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "OrientedImage.h" #include #include "gfx2DGlue.h" #include "gfxDrawable.h" #include "gfxPlatform.h" #include "gfxUtils.h" #include "ImageRegion.h" #include "SVGImageContext.h" using std::swap; namespace mozilla { using namespace gfx; using layers::LayerManager; using layers::ImageContainer; namespace image { NS_IMPL_ISUPPORTS_INHERITED0(OrientedImage, ImageWrapper) NS_IMETHODIMP OrientedImage::GetWidth(int32_t* aWidth) { if (mOrientation.SwapsWidthAndHeight()) { return InnerImage()->GetHeight(aWidth); } else { return InnerImage()->GetWidth(aWidth); } } NS_IMETHODIMP OrientedImage::GetHeight(int32_t* aHeight) { if (mOrientation.SwapsWidthAndHeight()) { return InnerImage()->GetWidth(aHeight); } else { return InnerImage()->GetHeight(aHeight); } } nsresult OrientedImage::GetNativeSizes(nsTArray& aNativeSizes) const { nsresult rv = InnerImage()->GetNativeSizes(aNativeSizes); if (mOrientation.SwapsWidthAndHeight()) { auto i = aNativeSizes.Length(); while (i > 0) { --i; swap(aNativeSizes[i].width, aNativeSizes[i].height); } } return rv; } NS_IMETHODIMP OrientedImage::GetIntrinsicSize(nsSize* aSize) { nsresult rv = InnerImage()->GetIntrinsicSize(aSize); if (mOrientation.SwapsWidthAndHeight()) { swap(aSize->width, aSize->height); } return rv; } NS_IMETHODIMP OrientedImage::GetIntrinsicRatio(nsSize* aRatio) { nsresult rv = InnerImage()->GetIntrinsicRatio(aRatio); if (mOrientation.SwapsWidthAndHeight()) { swap(aRatio->width, aRatio->height); } return rv; } NS_IMETHODIMP_(already_AddRefed) OrientedImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) { nsresult rv; if (mOrientation.IsIdentity()) { return InnerImage()->GetFrame(aWhichFrame, aFlags); } // Get the underlying dimensions. IntSize size; rv = InnerImage()->GetWidth(&size.width); NS_ENSURE_SUCCESS(rv, nullptr); rv = InnerImage()->GetHeight(&size.height); NS_ENSURE_SUCCESS(rv, nullptr); // Determine an appropriate format for the surface. gfx::SurfaceFormat surfaceFormat; if (InnerImage()->WillDrawOpaqueNow()) { surfaceFormat = gfx::SurfaceFormat::B8G8R8X8; } else { surfaceFormat = gfx::SurfaceFormat::B8G8R8A8; } // Create a surface to draw into. RefPtr target = gfxPlatform::GetPlatform()-> CreateOffscreenContentDrawTarget(size, surfaceFormat); if (!target || !target->IsValid()) { NS_ERROR("Could not create a DrawTarget"); return nullptr; } // Create our drawable. RefPtr innerSurface = InnerImage()->GetFrame(aWhichFrame, aFlags); NS_ENSURE_TRUE(innerSurface, nullptr); RefPtr drawable = new gfxSurfaceDrawable(innerSurface, size); // Draw. RefPtr ctx = gfxContext::CreateOrNull(target); MOZ_ASSERT(ctx); // already checked the draw target above ctx->Multiply(OrientationMatrix(size)); gfxUtils::DrawPixelSnapped(ctx, drawable, SizeDouble(size), ImageRegion::Create(size), surfaceFormat, SamplingFilter::LINEAR); return target->Snapshot(); } NS_IMETHODIMP_(already_AddRefed) OrientedImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame, uint32_t aFlags) { // XXX(seth): It'd be nice to support downscale-during-decode for this case, // but right now we just fall back to the intrinsic size. return GetFrame(aWhichFrame, aFlags); } NS_IMETHODIMP_(bool) OrientedImage::IsImageContainerAvailable(LayerManager* aManager, uint32_t aFlags) { if (mOrientation.IsIdentity()) { return InnerImage()->IsImageContainerAvailable(aManager, aFlags); } return false; } NS_IMETHODIMP_(already_AddRefed) OrientedImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags) { // XXX(seth): We currently don't have a way of orienting the result of // GetImageContainer. We work around this by always returning null, but if it // ever turns out that OrientedImage is widely used on codepaths that can // actually benefit from GetImageContainer, it would be a good idea to fix // that method for performance reasons. if (mOrientation.IsIdentity()) { return InnerImage()->GetImageContainer(aManager, aFlags); } return nullptr; } NS_IMETHODIMP_(bool) OrientedImage::IsImageContainerAvailableAtSize(LayerManager* aManager, const IntSize& aSize, uint32_t aFlags) { if (mOrientation.IsIdentity()) { return InnerImage()->IsImageContainerAvailableAtSize(aManager, aSize, aFlags); } return false; } NS_IMETHODIMP_(already_AddRefed) OrientedImage::GetImageContainerAtSize(LayerManager* aManager, const IntSize& aSize, const Maybe& aSVGContext, uint32_t aFlags) { // XXX(seth): We currently don't have a way of orienting the result of // GetImageContainer. We work around this by always returning null, but if it // ever turns out that OrientedImage is widely used on codepaths that can // actually benefit from GetImageContainer, it would be a good idea to fix // that method for performance reasons. if (mOrientation.IsIdentity()) { return InnerImage()->GetImageContainerAtSize(aManager, aSize, aSVGContext, aFlags); } return nullptr; } struct MatrixBuilder { explicit MatrixBuilder(bool aInvert) : mInvert(aInvert) { } gfxMatrix Build() { return mMatrix; } void Scale(gfxFloat aX, gfxFloat aY) { if (mInvert) { mMatrix *= gfxMatrix::Scaling(1.0 / aX, 1.0 / aY); } else { mMatrix.PreScale(aX, aY); } } void Rotate(gfxFloat aPhi) { if (mInvert) { mMatrix *= gfxMatrix::Rotation(-aPhi); } else { mMatrix.PreRotate(aPhi); } } void Translate(gfxPoint aDelta) { if (mInvert) { mMatrix *= gfxMatrix::Translation(-aDelta); } else { mMatrix.PreTranslate(aDelta); } } private: gfxMatrix mMatrix; bool mInvert; }; /* * OrientationMatrix() computes a matrix that applies the rotation and * reflection specified by mOrientation, or that matrix's inverse if aInvert is * true. * * @param aSize The scaled size of the inner image. (When outside code specifies * the scaled size, as with imgIContainer::Draw and its aSize * parameter, it's necessary to swap the width and height if * mOrientation.SwapsWidthAndHeight() is true.) * @param aInvert If true, compute the inverse of the orientation matrix. Prefer * this approach to OrientationMatrix(..).Invert(), because it's * more numerically accurate. */ gfxMatrix OrientedImage::OrientationMatrix(const nsIntSize& aSize, bool aInvert /* = false */) { MatrixBuilder builder(aInvert); // Apply reflection, if present. (This logically happens second, but we // apply it first because these transformations are all premultiplied.) A // translation is necessary to place the image back in the first quadrant. switch (mOrientation.flip) { case Flip::Unflipped: break; case Flip::Horizontal: if (mOrientation.SwapsWidthAndHeight()) { builder.Translate(gfxPoint(aSize.height, 0)); } else { builder.Translate(gfxPoint(aSize.width, 0)); } builder.Scale(-1.0, 1.0); break; default: MOZ_ASSERT(false, "Invalid flip value"); } // Apply rotation, if present. Again, a translation is used to place the // image back in the first quadrant. switch (mOrientation.rotation) { case Angle::D0: break; case Angle::D90: builder.Translate(gfxPoint(aSize.height, 0)); builder.Rotate(-1.5 * M_PI); break; case Angle::D180: builder.Translate(gfxPoint(aSize.width, aSize.height)); builder.Rotate(-1.0 * M_PI); break; case Angle::D270: builder.Translate(gfxPoint(0, aSize.width)); builder.Rotate(-0.5 * M_PI); break; default: MOZ_ASSERT(false, "Invalid rotation value"); } return builder.Build(); } NS_IMETHODIMP_(ImgDrawResult) OrientedImage::Draw(gfxContext* aContext, const nsIntSize& aSize, const ImageRegion& aRegion, uint32_t aWhichFrame, SamplingFilter aSamplingFilter, const Maybe& aSVGContext, uint32_t aFlags, float aOpacity) { if (mOrientation.IsIdentity()) { return InnerImage()->Draw(aContext, aSize, aRegion, aWhichFrame, aSamplingFilter, aSVGContext, aFlags, aOpacity); } // Update the image size to match the image's coordinate system. (This could // be done using TransformBounds but since it's only a size a swap is enough.) nsIntSize size(aSize); if (mOrientation.SwapsWidthAndHeight()) { swap(size.width, size.height); } // Update the matrix so that we transform the image into the orientation // expected by the caller before drawing. gfxMatrix matrix(OrientationMatrix(size)); gfxContextMatrixAutoSaveRestore saveMatrix(aContext); aContext->Multiply(matrix); // The region is already in the orientation expected by the caller, but we // need it to be in the image's coordinate system, so we transform it using // the inverse of the orientation matrix. gfxMatrix inverseMatrix(OrientationMatrix(size, /* aInvert = */ true)); ImageRegion region(aRegion); region.TransformBoundsBy(inverseMatrix); auto orientViewport = [&](const SVGImageContext& aOldContext) { SVGImageContext context(aOldContext); auto oldViewport = aOldContext.GetViewportSize(); if (oldViewport && mOrientation.SwapsWidthAndHeight()) { // Swap width and height: CSSIntSize newViewport(oldViewport->height, oldViewport->width); context.SetViewportSize(Some(newViewport)); } return context; }; return InnerImage()->Draw(aContext, size, region, aWhichFrame, aSamplingFilter, aSVGContext.map(orientViewport), aFlags, aOpacity); } nsIntSize OrientedImage::OptimalImageSizeForDest(const gfxSize& aDest, uint32_t aWhichFrame, SamplingFilter aSamplingFilter, uint32_t aFlags) { if (!mOrientation.SwapsWidthAndHeight()) { return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame, aSamplingFilter, aFlags); } // Swap the size for the calculation, then swap it back for the caller. gfxSize destSize(aDest.height, aDest.width); nsIntSize innerImageSize(InnerImage()->OptimalImageSizeForDest(destSize, aWhichFrame, aSamplingFilter, aFlags)); return nsIntSize(innerImageSize.height, innerImageSize.width); } NS_IMETHODIMP_(nsIntRect) OrientedImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect) { nsIntRect rect(InnerImage()->GetImageSpaceInvalidationRect(aRect)); if (mOrientation.IsIdentity()) { return rect; } nsIntSize innerSize; nsresult rv = InnerImage()->GetWidth(&innerSize.width); rv = NS_FAILED(rv) ? rv : InnerImage()->GetHeight(&innerSize.height); if (NS_FAILED(rv)) { // Fall back to identity if the width and height aren't available. return rect; } // Transform the invalidation rect into the correct orientation. gfxMatrix matrix(OrientationMatrix(innerSize)); gfxRect invalidRect(matrix.TransformBounds(gfxRect(rect.X(), rect.Y(), rect.Width(), rect.Height()))); return IntRect::RoundOut(invalidRect.X(), invalidRect.Y(), invalidRect.Width(), invalidRect.Height()); } } // namespace image } // namespace mozilla