/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "EffectCompositor.h" #include #include #include "mozilla/dom/Animation.h" #include "mozilla/dom/Element.h" #include "mozilla/dom/KeyframeEffect.h" #include "mozilla/AnimationComparator.h" #include "mozilla/AnimationPerformanceWarning.h" #include "mozilla/AnimationTarget.h" #include "mozilla/AnimationUtils.h" #include "mozilla/AutoRestore.h" #include "mozilla/ComputedStyleInlines.h" #include "mozilla/EffectSet.h" #include "mozilla/LayerAnimationInfo.h" #include "mozilla/RestyleManager.h" #include "mozilla/ServoBindings.h" // Servo_GetProperties_Overriding_Animation #include "mozilla/ServoStyleSet.h" #include "mozilla/StyleAnimationValue.h" #include "mozilla/TypeTraits.h" // For Forward<> #include "nsContentUtils.h" #include "nsCSSPseudoElements.h" #include "nsCSSPropertyIDSet.h" #include "nsCSSProps.h" #include "nsAtom.h" #include "nsIPresShell.h" #include "nsIPresShellInlines.h" #include "nsLayoutUtils.h" #include "nsTArray.h" #include "PendingAnimationTracker.h" using mozilla::dom::Animation; using mozilla::dom::Element; using mozilla::dom::KeyframeEffect; namespace mozilla { NS_IMPL_CYCLE_COLLECTION_CLASS(EffectCompositor) NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(EffectCompositor) for (auto& elementSet : tmp->mElementsToRestyle) { elementSet.Clear(); } NS_IMPL_CYCLE_COLLECTION_UNLINK_END NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(EffectCompositor) for (auto& elementSet : tmp->mElementsToRestyle) { for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) { CycleCollectionNoteChild(cb, iter.Key().mElement, "EffectCompositor::mElementsToRestyle[]", cb.Flags()); } } NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(EffectCompositor, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(EffectCompositor, Release) namespace { enum class MatchForCompositor { // This animation matches and should run on the compositor if possible. Yes, // This (not currently playing) animation matches and can be run on the // compositor if there are other animations for this property that return // 'Yes'. IfNeeded, // This animation does not match or can't be run on the compositor. No, // This animation does not match or can't be run on the compositor and, // furthermore, its presence means we should not run any animations for this // property on the compositor. NoAndBlockThisProperty }; } static MatchForCompositor IsMatchForCompositor(const KeyframeEffect& aEffect, nsCSSPropertyID aProperty, const nsIFrame* aFrame) { const Animation* animation = aEffect.GetAnimation(); MOZ_ASSERT(animation); if (!animation->IsRelevant()) { return MatchForCompositor::No; } AnimationPerformanceWarning::Type warningType; if (animation->ShouldBeSynchronizedWithMainThread(aProperty, aFrame, warningType)) { EffectCompositor::SetPerformanceWarning( aFrame, aProperty, AnimationPerformanceWarning(warningType)); // For a given |aFrame|, we don't want some animations of |aProperty| to // run on the compositor and others to run on the main thread, so if any // need to be synchronized with the main thread, run them all there. return MatchForCompositor::NoAndBlockThisProperty; } if (!aEffect.HasEffectiveAnimationOfProperty(aProperty)) { return MatchForCompositor::No; } return animation->IsPlaying() ? MatchForCompositor::Yes : MatchForCompositor::IfNeeded; } // Helper function to factor out the common logic from // GetAnimationsForCompositor and HasAnimationsForCompositor. // // Takes an optional array to fill with eligible animations. // // Returns true if there are eligible animations, false otherwise. bool FindAnimationsForCompositor(const nsIFrame* aFrame, nsCSSPropertyID aProperty, nsTArray>* aMatches /*out*/) { MOZ_ASSERT(!aMatches || aMatches->IsEmpty(), "Matches array, if provided, should be empty"); EffectSet* effects = EffectSet::GetEffectSet(aFrame); if (!effects || effects->IsEmpty()) { return false; } // First check for newly-started transform animations that should be // synchronized with geometric animations. We need to do this before any // other early returns (the one above is ok) since we can only check this // state when the animation is newly-started. if (aProperty == eCSSProperty_transform) { PendingAnimationTracker* tracker = aFrame->PresContext()->Document()->GetPendingAnimationTracker(); if (tracker) { tracker->MarkAnimationsThatMightNeedSynchronization(); } } // If the property will be added to the animations level of the cascade but // there is an !important rule for that property in the cascade then the // animation will not be applied since the !important rule overrides it. if (effects->PropertiesWithImportantRules().HasProperty(aProperty) && effects->PropertiesForAnimationsLevel().HasProperty(aProperty)) { return false; } if (aFrame->RefusedAsyncAnimation()) { return false; } // The animation cascade will almost always be up-to-date by this point // but there are some cases such as when we are restoring the refresh driver // from test control after seeking where it might not be the case. // // Those cases are probably not important but just to be safe, let's make // sure the cascade is up to date since if it *is* up to date, this is // basically a no-op. Maybe pseudoElement = EffectCompositor::GetAnimationElementAndPseudoForFrame(aFrame); MOZ_ASSERT(pseudoElement, "We have a valid element for the frame, if we don't we should " "have bailed out at above the call to EffectSet::GetEffectSet"); EffectCompositor::MaybeUpdateCascadeResults(pseudoElement->mElement, pseudoElement->mPseudoType); if (!nsLayoutUtils::AreAsyncAnimationsEnabled()) { if (nsLayoutUtils::IsAnimationLoggingEnabled()) { nsCString message; message.AppendLiteral("Performance warning: Async animations are " "disabled"); AnimationUtils::LogAsyncAnimationFailure(message); } return false; } // Disable async animations if we have a rendering observer that // depends on our content (svg masking, -moz-element etc) so that // it gets updated correctly. nsIContent* content = aFrame->GetContent(); while (content) { if (content->HasRenderingObservers()) { EffectCompositor::SetPerformanceWarning( aFrame, aProperty, AnimationPerformanceWarning( AnimationPerformanceWarning::Type::HasRenderingObserver)); return false; } content = content->GetParent(); } bool foundRunningAnimations = false; for (KeyframeEffect* effect : *effects) { MatchForCompositor matchResult = IsMatchForCompositor(*effect, aProperty, aFrame); if (matchResult == MatchForCompositor::NoAndBlockThisProperty) { // For a given |aFrame|, we don't want some animations of |aProperty| to // run on the compositor and others to run on the main thread, so if any // need to be synchronized with the main thread, run them all there. if (aMatches) { aMatches->Clear(); } return false; } if (matchResult == MatchForCompositor::No) { continue; } if (aMatches) { aMatches->AppendElement(effect->GetAnimation()); } if (matchResult == MatchForCompositor::Yes) { foundRunningAnimations = true; } } // If all animations we added were not currently playing animations, don't // send them to the compositor. if (aMatches && !foundRunningAnimations) { aMatches->Clear(); } MOZ_ASSERT(!foundRunningAnimations || !aMatches || !aMatches->IsEmpty(), "If return value is true, matches array should be non-empty"); if (aMatches && foundRunningAnimations) { aMatches->Sort(AnimationPtrComparator>()); } return foundRunningAnimations; } void EffectCompositor::RequestRestyle(dom::Element* aElement, CSSPseudoElementType aPseudoType, RestyleType aRestyleType, CascadeLevel aCascadeLevel) { if (!mPresContext) { // Pres context will be null after the effect compositor is disconnected. return; } // Ignore animations on orphaned elements and elements in documents without // a pres shell (e.g. XMLHttpRequest responseXML documents). if (!nsContentUtils::GetPresShellForContent(aElement)) { return; } auto& elementsToRestyle = mElementsToRestyle[aCascadeLevel]; PseudoElementHashEntry::KeyType key = { aElement, aPseudoType }; if (aRestyleType == RestyleType::Throttled) { elementsToRestyle.LookupForAdd(key).OrInsert([]() { return false; }); mPresContext->PresShell()->SetNeedThrottledAnimationFlush(); } else { bool skipRestyle; // Update hashtable first in case PostRestyleForAnimation mutates it. // (It shouldn't, but just to be sure.) if (auto p = elementsToRestyle.LookupForAdd(key)) { skipRestyle = p.Data(); p.Data() = true; } else { skipRestyle = false; p.OrInsert([]() { return true; }); } if (!skipRestyle) { PostRestyleForAnimation(aElement, aPseudoType, aCascadeLevel); } } if (aRestyleType == RestyleType::Layer) { mPresContext->RestyleManager()->IncrementAnimationGeneration(); EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType); if (effectSet) { effectSet->UpdateAnimationGeneration(mPresContext); } } } void EffectCompositor::PostRestyleForAnimation(dom::Element* aElement, CSSPseudoElementType aPseudoType, CascadeLevel aCascadeLevel) { if (!mPresContext) { return; } dom::Element* element = GetElementToRestyle(aElement, aPseudoType); if (!element) { return; } nsRestyleHint hint = aCascadeLevel == CascadeLevel::Transitions ? eRestyle_CSSTransitions : eRestyle_CSSAnimations; MOZ_ASSERT(NS_IsMainThread(), "Restyle request during restyling should be requested only on " "the main-thread. e.g. after the parallel traversal"); if (ServoStyleSet::IsInServoTraversal() || mIsInPreTraverse) { MOZ_ASSERT(hint == eRestyle_CSSAnimations || hint == eRestyle_CSSTransitions); // We can't call Servo_NoteExplicitHints here since AtomicRefCell does not // allow us mutate ElementData of the |aElement| in SequentialTask. // Instead we call Servo_NoteExplicitHints for the element in PreTraverse() // which will be called right before the second traversal that we do for // updating CSS animations. // In that case PreTraverse() will return true so that we know to do the // second traversal so we don't need to post any restyle requests to the // PresShell. return; } MOZ_ASSERT(!mPresContext->RestyleManager()->IsInStyleRefresh()); mPresContext->PresShell()->RestyleForAnimation(element, hint); } void EffectCompositor::PostRestyleForThrottledAnimations() { for (size_t i = 0; i < kCascadeLevelCount; i++) { CascadeLevel cascadeLevel = CascadeLevel(i); auto& elementSet = mElementsToRestyle[cascadeLevel]; for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) { bool& postedRestyle = iter.Data(); if (postedRestyle) { continue; } PostRestyleForAnimation(iter.Key().mElement, iter.Key().mPseudoType, cascadeLevel); postedRestyle = true; } } } void EffectCompositor::ClearRestyleRequestsFor(Element* aElement) { MOZ_ASSERT(aElement); auto& elementsToRestyle = mElementsToRestyle[CascadeLevel::Animations]; CSSPseudoElementType pseudoType = aElement->GetPseudoElementType(); if (pseudoType == CSSPseudoElementType::NotPseudo) { PseudoElementHashEntry::KeyType notPseudoKey = { aElement, CSSPseudoElementType::NotPseudo }; PseudoElementHashEntry::KeyType beforePseudoKey = { aElement, CSSPseudoElementType::before }; PseudoElementHashEntry::KeyType afterPseudoKey = { aElement, CSSPseudoElementType::after }; elementsToRestyle.Remove(notPseudoKey); elementsToRestyle.Remove(beforePseudoKey); elementsToRestyle.Remove(afterPseudoKey); } else if (pseudoType == CSSPseudoElementType::before || pseudoType == CSSPseudoElementType::after) { Element* parentElement = aElement->GetParentElement(); MOZ_ASSERT(parentElement); PseudoElementHashEntry::KeyType key = { parentElement, pseudoType }; elementsToRestyle.Remove(key); } } void EffectCompositor::UpdateEffectProperties(const ComputedStyle* aStyle, Element* aElement, CSSPseudoElementType aPseudoType) { EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType); if (!effectSet) { return; } // Style context (Gecko) or computed values (Stylo) change might cause CSS // cascade level, e.g removing !important, so we should update the cascading // result. effectSet->MarkCascadeNeedsUpdate(); for (KeyframeEffect* effect : *effectSet) { effect->UpdateProperties(aStyle); } } namespace { class EffectCompositeOrderComparator { public: bool Equals(const KeyframeEffect* a, const KeyframeEffect* b) const { return a == b; } bool LessThan(const KeyframeEffect* a, const KeyframeEffect* b) const { MOZ_ASSERT(a->GetAnimation() && b->GetAnimation()); MOZ_ASSERT( Equals(a, b) || a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation()) != b->GetAnimation()->HasLowerCompositeOrderThan(*a->GetAnimation())); return a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation()); } }; } bool EffectCompositor::GetServoAnimationRule( const dom::Element* aElement, CSSPseudoElementType aPseudoType, CascadeLevel aCascadeLevel, RawServoAnimationValueMapBorrowedMut aAnimationValues) { MOZ_ASSERT(aAnimationValues); MOZ_ASSERT(mPresContext && mPresContext->IsDynamic(), "Should not be in print preview"); // Gecko_GetAnimationRule should have already checked this MOZ_ASSERT(nsContentUtils::GetPresShellForContent(aElement), "Should not be trying to run animations on elements in documents" " without a pres shell (e.g. XMLHttpRequest documents)"); EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType); if (!effectSet) { return false; } // Get a list of effects sorted by composite order. nsTArray sortedEffectList(effectSet->Count()); for (KeyframeEffect* effect : *effectSet) { sortedEffectList.AppendElement(effect); } sortedEffectList.Sort(EffectCompositeOrderComparator()); // If multiple animations affect the same property, animations with higher // composite order (priority) override or add or animations with lower // priority. const nsCSSPropertyIDSet propertiesToSkip = aCascadeLevel == CascadeLevel::Animations ? effectSet->PropertiesForAnimationsLevel().Inverse() : effectSet->PropertiesForAnimationsLevel(); for (KeyframeEffect* effect : sortedEffectList) { effect->GetAnimation()->ComposeStyle(*aAnimationValues, propertiesToSkip); } MOZ_ASSERT(effectSet == EffectSet::GetEffectSet(aElement, aPseudoType), "EffectSet should not change while composing style"); return true; } /* static */ dom::Element* EffectCompositor::GetElementToRestyle(dom::Element* aElement, CSSPseudoElementType aPseudoType) { if (aPseudoType == CSSPseudoElementType::NotPseudo) { return aElement; } if (aPseudoType == CSSPseudoElementType::before) { return nsLayoutUtils::GetBeforePseudo(aElement); } if (aPseudoType == CSSPseudoElementType::after) { return nsLayoutUtils::GetAfterPseudo(aElement); } NS_NOTREACHED("Should not try to get the element to restyle for a pseudo " "other that :before or :after"); return nullptr; } bool EffectCompositor::HasPendingStyleUpdates() const { for (auto& elementSet : mElementsToRestyle) { if (elementSet.Count()) { return true; } } return false; } /* static */ bool EffectCompositor::HasAnimationsForCompositor(const nsIFrame* aFrame, nsCSSPropertyID aProperty) { return FindAnimationsForCompositor(aFrame, aProperty, nullptr); } /* static */ nsTArray> EffectCompositor::GetAnimationsForCompositor(const nsIFrame* aFrame, nsCSSPropertyID aProperty) { nsTArray> result; #ifdef DEBUG bool foundSome = #endif FindAnimationsForCompositor(aFrame, aProperty, &result); MOZ_ASSERT(!foundSome || !result.IsEmpty(), "If return value is true, matches array should be non-empty"); return result; } /* static */ void EffectCompositor::ClearIsRunningOnCompositor(const nsIFrame *aFrame, nsCSSPropertyID aProperty) { EffectSet* effects = EffectSet::GetEffectSet(aFrame); if (!effects) { return; } for (KeyframeEffect* effect : *effects) { effect->SetIsRunningOnCompositor(aProperty, false); } } /* static */ void EffectCompositor::MaybeUpdateCascadeResults(Element* aElement, CSSPseudoElementType aPseudoType) { EffectSet* effects = EffectSet::GetEffectSet(aElement, aPseudoType); if (!effects || !effects->CascadeNeedsUpdate()) { return; } UpdateCascadeResults(*effects, aElement, aPseudoType); MOZ_ASSERT(!effects->CascadeNeedsUpdate(), "Failed to update cascade state"); } /* static */ Maybe EffectCompositor::GetAnimationElementAndPseudoForFrame(const nsIFrame* aFrame) { // Always return the same object to benefit from return-value optimization. Maybe result; CSSPseudoElementType pseudoType = aFrame->Style()->GetPseudoType(); if (pseudoType != CSSPseudoElementType::NotPseudo && pseudoType != CSSPseudoElementType::before && pseudoType != CSSPseudoElementType::after) { return result; } nsIContent* content = aFrame->GetContent(); if (!content) { return result; } if (pseudoType == CSSPseudoElementType::before || pseudoType == CSSPseudoElementType::after) { content = content->GetParent(); if (!content) { return result; } } if (!content->IsElement()) { return result; } result.emplace(content->AsElement(), pseudoType); return result; } /* static */ nsCSSPropertyIDSet EffectCompositor::GetOverriddenProperties(EffectSet& aEffectSet, Element* aElement, CSSPseudoElementType aPseudoType) { MOZ_ASSERT(aElement, "Should have an element to get style data from"); nsCSSPropertyIDSet result; Element* elementToRestyle = GetElementToRestyle(aElement, aPseudoType); if (!elementToRestyle) { return result; } AutoTArray propertiesToTrack; { nsCSSPropertyIDSet propertiesToTrackAsSet; for (KeyframeEffect* effect : aEffectSet) { for (const AnimationProperty& property : effect->Properties()) { if (nsCSSProps::PropHasFlags(property.mProperty, CSSPropFlags::CanAnimateOnCompositor) && !propertiesToTrackAsSet.HasProperty(property.mProperty)) { propertiesToTrackAsSet.AddProperty(property.mProperty); propertiesToTrack.AppendElement(property.mProperty); } } // Skip iterating over the rest of the effects if we've already // found all the compositor-animatable properties. if (propertiesToTrack.Length() == LayerAnimationInfo::kRecords) { break; } } } if (propertiesToTrack.IsEmpty()) { return result; } Servo_GetProperties_Overriding_Animation(elementToRestyle, &propertiesToTrack, &result); return result; } /* static */ void EffectCompositor::UpdateCascadeResults(EffectSet& aEffectSet, Element* aElement, CSSPseudoElementType aPseudoType) { MOZ_ASSERT(EffectSet::GetEffectSet(aElement, aPseudoType) == &aEffectSet, "Effect set should correspond to the specified (pseudo-)element"); if (aEffectSet.IsEmpty()) { aEffectSet.MarkCascadeUpdated(); return; } // Get a list of effects sorted by composite order. nsTArray sortedEffectList(aEffectSet.Count()); for (KeyframeEffect* effect : aEffectSet) { sortedEffectList.AppendElement(effect); } sortedEffectList.Sort(EffectCompositeOrderComparator()); // Get properties that override the *animations* level of the cascade. // // We only do this for properties that we can animate on the compositor // since we will apply other properties on the main thread where the usual // cascade applies. nsCSSPropertyIDSet overriddenProperties = GetOverriddenProperties(aEffectSet, aElement, aPseudoType); // Returns a bitset the represents which properties from // LayerAnimationInfo::sRecords are present in |aPropertySet|. auto compositorPropertiesInSet = [](nsCSSPropertyIDSet& aPropertySet) -> std::bitset { std::bitset result; for (size_t i = 0; i < LayerAnimationInfo::kRecords; i++) { if (aPropertySet.HasProperty( LayerAnimationInfo::sRecords[i].mProperty)) { result.set(i); } } return result; }; nsCSSPropertyIDSet& propertiesWithImportantRules = aEffectSet.PropertiesWithImportantRules(); nsCSSPropertyIDSet& propertiesForAnimationsLevel = aEffectSet.PropertiesForAnimationsLevel(); // Record which compositor-animatable properties were originally set so we can // compare for changes later. std::bitset prevCompositorPropertiesWithImportantRules = compositorPropertiesInSet(propertiesWithImportantRules); nsCSSPropertyIDSet prevPropertiesForAnimationsLevel = propertiesForAnimationsLevel; propertiesWithImportantRules.Empty(); propertiesForAnimationsLevel.Empty(); nsCSSPropertyIDSet propertiesForTransitionsLevel; for (const KeyframeEffect* effect : sortedEffectList) { MOZ_ASSERT(effect->GetAnimation(), "Effects on a target element should have an Animation"); CascadeLevel cascadeLevel = effect->GetAnimation()->CascadeLevel(); for (const AnimationProperty& prop : effect->Properties()) { if (overriddenProperties.HasProperty(prop.mProperty)) { propertiesWithImportantRules.AddProperty(prop.mProperty); } switch (cascadeLevel) { case EffectCompositor::CascadeLevel::Animations: propertiesForAnimationsLevel.AddProperty(prop.mProperty); break; case EffectCompositor::CascadeLevel::Transitions: propertiesForTransitionsLevel.AddProperty(prop.mProperty); break; } } } aEffectSet.MarkCascadeUpdated(); nsPresContext* presContext = nsContentUtils::GetContextForContent(aElement); if (!presContext) { return; } // If properties for compositor are newly overridden by !important rules, or // released from being overridden by !important rules, we need to update // layers for animations level because it's a trigger to send animations to // the compositor or pull animations back from the compositor. if (prevCompositorPropertiesWithImportantRules != compositorPropertiesInSet(propertiesWithImportantRules)) { presContext->EffectCompositor()-> RequestRestyle(aElement, aPseudoType, EffectCompositor::RestyleType::Layer, EffectCompositor::CascadeLevel::Animations); } // If we have transition properties and if the same propery for animations // level is newly added or removed, we need to update the transition level // rule since the it will be added/removed from the rule tree. nsCSSPropertyIDSet changedPropertiesForAnimationLevel = prevPropertiesForAnimationsLevel.Xor(propertiesForAnimationsLevel); nsCSSPropertyIDSet commonProperties = propertiesForTransitionsLevel.Intersect( changedPropertiesForAnimationLevel); if (!commonProperties.IsEmpty()) { EffectCompositor::RestyleType restyleType = compositorPropertiesInSet(changedPropertiesForAnimationLevel).none() ? EffectCompositor::RestyleType::Standard : EffectCompositor::RestyleType::Layer; presContext->EffectCompositor()-> RequestRestyle(aElement, aPseudoType, restyleType, EffectCompositor::CascadeLevel::Transitions); } } /* static */ void EffectCompositor::SetPerformanceWarning( const nsIFrame *aFrame, nsCSSPropertyID aProperty, const AnimationPerformanceWarning& aWarning) { EffectSet* effects = EffectSet::GetEffectSet(aFrame); if (!effects) { return; } for (KeyframeEffect* effect : *effects) { effect->SetPerformanceWarning(aProperty, aWarning); } } bool EffectCompositor::PreTraverse(ServoTraversalFlags aFlags) { return PreTraverseInSubtree(aFlags, nullptr); } bool EffectCompositor::PreTraverseInSubtree(ServoTraversalFlags aFlags, Element* aRoot) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!aRoot || nsContentUtils::GetPresShellForContent(aRoot), "Traversal root, if provided, should be bound to a display " "document"); // Convert the root element to the parent element if the root element is // pseudo since we check each element in mElementsToRestyle is in the subtree // of the root element later in this function, but for pseudo elements the // element in mElementsToRestyle is the parent of the pseudo. if (aRoot && (aRoot->IsGeneratedContentContainerForBefore() || aRoot->IsGeneratedContentContainerForAfter())) { aRoot = aRoot->GetParentElement(); } AutoRestore guard(mIsInPreTraverse); mIsInPreTraverse = true; // We need to force flush all throttled animations if we also have // non-animation restyles (since we'll want the up-to-date animation style // when we go to process them so we can trigger transitions correctly), and // if we are currently flushing all throttled animation restyles. bool flushThrottledRestyles = (aRoot && aRoot->HasDirtyDescendantsForServo()) || (aFlags & ServoTraversalFlags::FlushThrottledAnimations); using ElementsToRestyleIterType = nsDataHashtable::Iterator; auto getNeededRestyleTarget = [&](const ElementsToRestyleIterType& aIter) -> NonOwningAnimationTarget { NonOwningAnimationTarget returnTarget; // If aIter.Data() is false, the element only requested a throttled // (skippable) restyle, so we can skip it if flushThrottledRestyles is not // true. if (!flushThrottledRestyles && !aIter.Data()) { return returnTarget; } const NonOwningAnimationTarget& target = aIter.Key(); // Skip elements in documents without a pres shell. Normally we filter out // such elements in RequestRestyle but it can happen that, after adding // them to mElementsToRestyle, they are transferred to a different document. // // We will drop them from mElementsToRestyle at the end of the next full // document restyle (at the end of this function) but for consistency with // how we treat such elements in RequestRestyle, we just ignore them here. if (!nsContentUtils::GetPresShellForContent(target.mElement)) { return returnTarget; } // Ignore restyles that aren't in the flattened tree subtree rooted at // aRoot. if (aRoot && !nsContentUtils::ContentIsFlattenedTreeDescendantOfForStyle( target.mElement, aRoot)) { return returnTarget; } returnTarget = target; return returnTarget; }; bool foundElementsNeedingRestyle = false; nsTArray elementsWithCascadeUpdates; for (size_t i = 0; i < kCascadeLevelCount; ++i) { CascadeLevel cascadeLevel = CascadeLevel(i); auto& elementSet = mElementsToRestyle[cascadeLevel]; for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) { const NonOwningAnimationTarget& target = getNeededRestyleTarget(iter); if (!target.mElement) { continue; } EffectSet* effects = EffectSet::GetEffectSet(target.mElement, target.mPseudoType); if (!effects || !effects->CascadeNeedsUpdate()) { continue; } elementsWithCascadeUpdates.AppendElement(target); } } for (const NonOwningAnimationTarget& target: elementsWithCascadeUpdates) { MaybeUpdateCascadeResults(target.mElement, target.mPseudoType); } elementsWithCascadeUpdates.Clear(); for (size_t i = 0; i < kCascadeLevelCount; ++i) { CascadeLevel cascadeLevel = CascadeLevel(i); auto& elementSet = mElementsToRestyle[cascadeLevel]; for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) { const NonOwningAnimationTarget& target = getNeededRestyleTarget(iter); if (!target.mElement) { continue; } // We need to post restyle hints even if the target is not in EffectSet to // ensure the final restyling for removed animations. // We can't call PostRestyleEvent directly here since we are still in the // middle of the servo traversal. mPresContext->RestyleManager()-> PostRestyleEventForAnimations(target.mElement, target.mPseudoType, cascadeLevel == CascadeLevel::Transitions ? eRestyle_CSSTransitions : eRestyle_CSSAnimations); foundElementsNeedingRestyle = true; EffectSet* effects = EffectSet::GetEffectSet(target.mElement, target.mPseudoType); if (!effects) { // Drop EffectSets that have been destroyed. iter.Remove(); continue; } for (KeyframeEffect* effect : *effects) { effect->GetAnimation()->WillComposeStyle(); } // Remove the element from the list of elements to restyle since we are // about to restyle it. iter.Remove(); } // If this is a full document restyle, then unconditionally clear // elementSet in case there are any elements that didn't match above // because they were moved to a document without a pres shell after // posting an animation restyle. if (!aRoot && flushThrottledRestyles) { elementSet.Clear(); } } return foundElementsNeedingRestyle; } bool EffectCompositor::PreTraverse(dom::Element* aElement, CSSPseudoElementType aPseudoType) { MOZ_ASSERT(NS_IsMainThread()); // If |aElement|'s document does not have a pres shell, e.g. it is document // without a browsing context such as we might get from an XMLHttpRequest, we // should not run animations on it. if (!nsContentUtils::GetPresShellForContent(aElement)) { return false; } bool found = false; if (aPseudoType != CSSPseudoElementType::NotPseudo && aPseudoType != CSSPseudoElementType::before && aPseudoType != CSSPseudoElementType::after) { return found; } AutoRestore guard(mIsInPreTraverse); mIsInPreTraverse = true; PseudoElementHashEntry::KeyType key = { aElement, aPseudoType }; // We need to flush all throttled animation restyles too if we also have // non-animation restyles (since we'll want the up-to-date animation style // when we go to process them so we can trigger transitions correctly). Element* elementToRestyle = GetElementToRestyle(aElement, aPseudoType); bool flushThrottledRestyles = elementToRestyle && elementToRestyle->HasDirtyDescendantsForServo(); for (size_t i = 0; i < kCascadeLevelCount; ++i) { CascadeLevel cascadeLevel = CascadeLevel(i); auto& elementSet = mElementsToRestyle[cascadeLevel]; // Skip if we don't have a restyle, or if we only have a throttled // (skippable) restyle and we're not required to flush throttled restyles. bool hasUnthrottledRestyle = false; if (!elementSet.Get(key, &hasUnthrottledRestyle) || (!flushThrottledRestyles && !hasUnthrottledRestyle)) { continue; } mPresContext->RestyleManager()-> PostRestyleEventForAnimations(aElement, aPseudoType, cascadeLevel == CascadeLevel::Transitions ? eRestyle_CSSTransitions : eRestyle_CSSAnimations); EffectSet* effects = EffectSet::GetEffectSet(aElement, aPseudoType); if (effects) { MaybeUpdateCascadeResults(aElement, aPseudoType); for (KeyframeEffect* effect : *effects) { effect->GetAnimation()->WillComposeStyle(); } } elementSet.Remove(key); found = true; } return found; } } // namespace mozilla