/* Any copyright is dedicated to the Public Domain. * http://creativecommons.org/publicdomain/zero/1.0/ */ /** * Use this variable if you specify duration or some other properties * for script animation. * E.g., div.animate({ opacity: [0, 1] }, 100 * MS_PER_SEC); * * NOTE: Creating animations with short duration may cause intermittent * failures in asynchronous test. For example, the short duration animation * might be finished when animation.ready has been fulfilled because of slow * platforms or busyness of the main thread. * Setting short duration to cancel its animation does not matter but * if you don't want to cancel the animation, consider using longer duration. */ const MS_PER_SEC = 1000; /* The recommended minimum precision to use for time values[1]. * * [1] https://drafts.csswg.org/web-animations/#precision-of-time-values */ var TIME_PRECISION = 0.0005; // ms /* * Allow implementations to substitute an alternative method for comparing * times based on their precision requirements. */ function assert_times_equal(actual, expected, description) { assert_approx_equals(actual, expected, TIME_PRECISION * 2, description); } /* * Compare a time value based on its precision requirements with a fixed value. */ function assert_time_equals_literal(actual, expected, description) { assert_approx_equals(actual, expected, TIME_PRECISION, description); } /* * Compare matrix string like 'matrix(1, 0, 0, 1, 100, 0)'. * This function allows error, 0.01, because on Android when we are scaling down * the document, it results in some errors. */ function assert_matrix_equals(actual, expected, description) { var matrixRegExp = /^matrix\((.+),(.+),(.+),(.+),(.+),(.+)\)/; assert_regexp_match(actual, matrixRegExp, 'Actual value should be a matrix') assert_regexp_match(expected, matrixRegExp, 'Expected value should be a matrix'); var actualMatrixArray = actual.match(matrixRegExp).slice(1).map(Number); var expectedMatrixArray = expected.match(matrixRegExp).slice(1).map(Number); assert_equals(actualMatrixArray.length, expectedMatrixArray.length, 'Array lengths should be equal (got \'' + expected + '\' and \'' + actual + '\'): ' + description); for (var i = 0; i < actualMatrixArray.length; i++) { assert_approx_equals(actualMatrixArray[i], expectedMatrixArray[i], 0.01, 'Matrix array should be equal (got \'' + expected + '\' and \'' + actual + '\'): ' + description); } } /** * Compare given values which are same format of * KeyframeEffectReadonly::GetProperties. */ function assert_properties_equal(actual, expected) { assert_equals(actual.length, expected.length); const compareProperties = (a, b) => a.property == b.property ? 0 : (a.property < b.property ? -1 : 1); const sortedActual = actual.sort(compareProperties); const sortedExpected = expected.sort(compareProperties); const serializeValues = values => values.map(value => '{ ' + [ 'offset', 'value', 'easing', 'composite' ].map( member => `${member}: ${value[member]}` ).join(', ') + ' }') .join(', '); for (let i = 0; i < sortedActual.length; i++) { assert_equals(sortedActual[i].property, sortedExpected[i].property, 'CSS property name should match'); assert_equals(serializeValues(sortedActual[i].values), serializeValues(sortedExpected[i].values), `Values arrays do not match for ` + `${sortedActual[i].property} property`); } } /** * Construct a object which is same to a value of * KeyframeEffectReadonly::GetProperties(). * The method returns undefined as a value in case of missing keyframe. * Therefor, we can use undefined for |value| and |easing| parameter. * @param offset - keyframe offset. e.g. 0.1 * @param value - any keyframe value. e.g. undefined '1px', 'center', 0.5 * @param composite - 'replace', 'add', 'accumulate' * @param easing - e.g. undefined, 'linear', 'ease' and so on * @return Object - * e.g. { offset: 0.1, value: '1px', composite: 'replace', easing: 'ease'} */ function valueFormat(offset, value, composite, easing) { return { offset: offset, value: value, easing: easing, composite: composite }; } /** * Appends a div to the document body and creates an animation on the div. * NOTE: This function asserts when trying to create animations with durations * shorter than 100s because the shorter duration may cause intermittent * failures. If you are not sure how long it is suitable, use 100s; it's * long enough but shorter than our test framework timeout (330s). * If you really need to use shorter durations, use animate() function directly. * * @param t The testharness.js Test object. If provided, this will be used * to register a cleanup callback to remove the div when the test * finishes. * @param attrs A dictionary object with attribute names and values to set on * the div. * @param frames The keyframes passed to Element.animate(). * @param options The options passed to Element.animate(). */ function addDivAndAnimate(t, attrs, frames, options) { let animDur = (typeof options === 'object') ? options.duration : options; assert_greater_than_equal(animDur, 100 * MS_PER_SEC, 'Clients of this addDivAndAnimate API must request a duration ' + 'of at least 100s, to avoid intermittent failures from e.g.' + 'the main thread being busy for an extended period'); return addDiv(t, attrs).animate(frames, options); } /** * Appends a div to the document body. * * @param t The testharness.js Test object. If provided, this will be used * to register a cleanup callback to remove the div when the test * finishes. * * @param attrs A dictionary object with attribute names and values to set on * the div. */ function addDiv(t, attrs) { var div = document.createElement('div'); if (attrs) { for (var attrName in attrs) { div.setAttribute(attrName, attrs[attrName]); } } document.body.appendChild(div); if (t && typeof t.add_cleanup === 'function') { t.add_cleanup(function() { if (div.parentNode) { div.remove(); } }); } return div; } /** * Appends a style div to the document head. * * @param t The testharness.js Test object. If provided, this will be used * to register a cleanup callback to remove the style element * when the test finishes. * * @param rules A dictionary object with selector names and rules to set on * the style sheet. */ function addStyle(t, rules) { var extraStyle = document.createElement('style'); document.head.appendChild(extraStyle); if (rules) { var sheet = extraStyle.sheet; for (var selector in rules) { sheet.insertRule(selector + '{' + rules[selector] + '}', sheet.cssRules.length); } } if (t && typeof t.add_cleanup === 'function') { t.add_cleanup(function() { extraStyle.remove(); }); } } /** * Takes a CSS property (e.g. margin-left) and returns the equivalent IDL * name (e.g. marginLeft). */ function propertyToIDL(property) { var prefixMatch = property.match(/^-(\w+)-/); if (prefixMatch) { var prefix = prefixMatch[1] === 'moz' ? 'Moz' : prefixMatch[1]; property = prefix + property.substring(prefixMatch[0].length - 1); } // https://drafts.csswg.org/cssom/#css-property-to-idl-attribute return property.replace(/-([a-z])/gi, function(str, group) { return group.toUpperCase(); }); } /** * Promise wrapper for requestAnimationFrame. */ function waitForFrame() { return new Promise(function(resolve, reject) { window.requestAnimationFrame(resolve); }); } /** * Waits for a requestAnimationFrame callback in the next refresh driver tick. * Note that 'dom.animations-api.core.enabled' pref should be true to use this * function. */ function waitForNextFrame() { const timeAtStart = document.timeline.currentTime; return new Promise(resolve => { window.requestAnimationFrame(() => { if (timeAtStart === document.timeline.currentTime) { window.requestAnimationFrame(resolve); } else { resolve(); } }); }); } /** * Returns a Promise that is resolved after the given number of consecutive * animation frames have occured (using requestAnimationFrame callbacks). * * @param frameCount The number of animation frames. * @param onFrame An optional function to be processed in each animation frame. */ function waitForAnimationFrames(frameCount, onFrame) { const timeAtStart = document.timeline.currentTime; return new Promise(function(resolve, reject) { function handleFrame() { if (onFrame && typeof onFrame === 'function') { onFrame(); } if (timeAtStart != document.timeline.currentTime && --frameCount <= 0) { resolve(); } else { window.requestAnimationFrame(handleFrame); // wait another frame } } window.requestAnimationFrame(handleFrame); }); } /** * Promise wrapper for requestIdleCallback. */ function waitForIdle() { return new Promise(resolve => { requestIdleCallback(resolve); }); } /** * Wrapper that takes a sequence of N animations and returns: * * Promise.all([animations[0].ready, animations[1].ready, ... animations[N-1].ready]); */ function waitForAllAnimations(animations) { return Promise.all(animations.map(function(animation) { return animation.ready; })); } /** * Flush the computed style for the given element. This is useful, for example, * when we are testing a transition and need the initial value of a property * to be computed so that when we synchronouslyet set it to a different value * we actually get a transition instead of that being the initial value. */ function flushComputedStyle(elem) { var cs = getComputedStyle(elem); cs.marginLeft; } if (opener) { for (var funcName of ["async_test", "assert_not_equals", "assert_equals", "assert_approx_equals", "assert_less_than", "assert_less_than_equal", "assert_greater_than", "assert_between_inclusive", "assert_true", "assert_false", "assert_class_string", "assert_throws", "assert_unreached", "assert_regexp_match", "promise_test", "test"]) { if (opener[funcName]) { window[funcName] = opener[funcName].bind(opener); } } window.EventWatcher = opener.EventWatcher; function done() { opener.add_completion_callback(function() { self.close(); }); opener.done(); } } /* * Returns a promise that is resolved when the document has finished loading. */ function waitForDocumentLoad() { return new Promise(function(resolve, reject) { if (document.readyState === "complete") { resolve(); } else { window.addEventListener("load", resolve); } }); } /* * Enters test refresh mode, and restores the mode when |t| finishes. */ function useTestRefreshMode(t) { function ensureNoSuppressedPaints() { return new Promise(resolve => { function checkSuppressedPaints() { if (!SpecialPowers.DOMWindowUtils.paintingSuppressed) { resolve(); } else { window.requestAnimationFrame(checkSuppressedPaints); } } checkSuppressedPaints(); }); } return ensureNoSuppressedPaints().then(() => { SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0); t.add_cleanup(() => { SpecialPowers.DOMWindowUtils.restoreNormalRefresh(); }); }); } /** * Returns true if off-main-thread animations. */ function isOMTAEnabled() { const OMTAPrefKey = 'layers.offmainthreadcomposition.async-animations'; return SpecialPowers.DOMWindowUtils.layerManagerRemote && SpecialPowers.getBoolPref(OMTAPrefKey); } /** * Append an SVG element to the target element. * * @param target The element which want to append. * @param attrs A array object with attribute name and values to set on * the SVG element. * @return An SVG outer element. */ function addSVGElement(target, tag, attrs) { if (!target) { return null; } var element = document.createElementNS('http://www.w3.org/2000/svg', tag); if (attrs) { for (var attrName in attrs) { element.setAttributeNS(null, attrName, attrs[attrName]); } } target.appendChild(element); return element; } /* * Get Animation distance between two specified values for a specific property. * * @param target The target element. * @param prop The CSS property. * @param v1 The first property value. * @param v2 The Second property value. * * @return The distance between |v1| and |v2| for |prop| on |target|. */ function getDistance(target, prop, v1, v2) { if (!target) { return 0.0; } return SpecialPowers.DOMWindowUtils .computeAnimationDistance(target, prop, v1, v2); } /* * A promise wrapper for waiting MozAfterPaint. */ function waitForPaints() { // FIXME: Bug 1415065. Instead waiting for two requestAnimationFrames, we // should wait for MozAfterPaint once after MozAfterPaint is fired properly // (bug 1341294). return waitForAnimationFrames(2); } // Returns true if |aAnimation| begins at the current timeline time. We // sometimes need to detect this case because if we started an animation // asynchronously (e.g. using play()) and then ended up running the next frame // at precisely the time the animation started (due to aligning with vsync // refresh rate) then we won't end up restyling in that frame. function animationStartsRightNow(aAnimation) { return aAnimation.startTime === aAnimation.timeline.currentTime && aAnimation.currentTime === 0; }