/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* vim: set ts=8 sts=4 et sw=4 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GLCONTEXTCGL_H_ #define GLCONTEXTCGL_H_ #include "GLContext.h" #include "OpenGL/OpenGL.h" #ifdef __OBJC__ #include #else typedef void NSOpenGLContext; #endif namespace mozilla { namespace gl { class GLContextCGL : public GLContext { friend class GLContextProviderCGL; NSOpenGLContext *mContext; public: GLContextCGL(const SurfaceCaps& caps, GLContext *shareContext, NSOpenGLContext *context, bool isOffscreen = false); ~GLContextCGL(); GLContextType GetContextType(); bool Init(); void *GetNativeData(NativeDataType aType); NSOpenGLContext* GetNSOpenGLContext() const { return mContext; } CGLContextObj GetCGLContext() const; bool MakeCurrentImpl(bool aForce = false); virtual bool IsCurrent(); virtual GLenum GetPreferredARGB32Format() MOZ_OVERRIDE; bool SetupLookupFunction(); bool IsDoubleBuffered(); bool SupportsRobustness(); bool SwapBuffers(); bool ResizeOffscreen(const gfx::IntSize& aNewSize); }; } } #endif // GLCONTEXTCGL_H_