/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Gonk. * * The Initial Developer of the Original Code is * the Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Michael Wu * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include #include #include "android/log.h" #include "ui/FramebufferNativeWindow.h" #include "mozilla/Hal.h" #include "Framebuffer.h" #include "gfxContext.h" #include "gfxUtils.h" #include "GLContextProvider.h" #include "LayerManagerOGL.h" #include "nsAutoPtr.h" #include "nsAppShell.h" #include "nsIdleService.h" #include "nsScreenManagerGonk.h" #include "nsTArray.h" #include "nsWindow.h" #define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gonk" , ## args) #define IS_TOPLEVEL() (mWindowType == eWindowType_toplevel || mWindowType == eWindowType_dialog) using namespace mozilla; using namespace mozilla::gl; using namespace mozilla::layers; using namespace mozilla::widget; nsIntRect gScreenBounds; static nsRefPtr sGLContext; static nsTArray sTopWindows; static nsWindow *gWindowToRedraw = nsnull; static nsWindow *gFocusedWindow = nsnull; static android::FramebufferNativeWindow *gNativeWindow = nsnull; static bool sFramebufferOpen; nsWindow::nsWindow() { if (!sGLContext && !sFramebufferOpen) { // We (apparently) don't have a way to tell if allocating the // fbs succeeded or failed. gNativeWindow = new android::FramebufferNativeWindow(); sGLContext = GLContextProvider::CreateForWindow(this); // CreateForWindow sets up gScreenBounds if (!sGLContext) { LOG("Failed to create GL context for fb, trying /dev/graphics/fb0"); // We can't delete gNativeWindow. nsIntSize screenSize; sFramebufferOpen = Framebuffer::Open(&screenSize); gScreenBounds = nsIntRect(nsIntPoint(0, 0), screenSize); if (!sFramebufferOpen) { LOG("Failed to mmap fb(?!?), aborting ..."); NS_RUNTIMEABORT("Can't open GL context and can't fall back on /dev/graphics/fb0 ..."); } } } } nsWindow::~nsWindow() { } void nsWindow::DoDraw(void) { if (!hal::GetScreenEnabled()) { gDrawRequest = true; return; } if (!gWindowToRedraw) { LOG(" no window to draw, bailing"); return; } nsPaintEvent event(true, NS_PAINT, gWindowToRedraw); event.region = gWindowToRedraw->mDirtyRegion; gWindowToRedraw->mDirtyRegion.SetEmpty(); LayerManager* lm = gWindowToRedraw->GetLayerManager(); if (LayerManager::LAYERS_OPENGL == lm->GetBackendType()) { static_cast(lm)->SetClippingRegion(event.region); gWindowToRedraw->mEventCallback(&event); } else if (LayerManager::LAYERS_BASIC == lm->GetBackendType()) { MOZ_ASSERT(sFramebufferOpen); nsRefPtr backBuffer = Framebuffer::BackBuffer(); { nsRefPtr ctx = new gfxContext(backBuffer); gfxUtils::PathFromRegion(ctx, event.region); ctx->Clip(); // No double-buffering needed. AutoLayerManagerSetup setupLayerManager( gWindowToRedraw, ctx, BasicLayerManager::BUFFER_NONE); gWindowToRedraw->mEventCallback(&event); } backBuffer->Flush(); Framebuffer::Present(event.region); } else { NS_RUNTIMEABORT("Unexpected layer manager type"); } } nsEventStatus nsWindow::DispatchInputEvent(nsGUIEvent &aEvent) { if (!gFocusedWindow) return nsEventStatus_eIgnore; gFocusedWindow->UserActivity(); aEvent.widget = gFocusedWindow; return gFocusedWindow->mEventCallback(&aEvent); } NS_IMETHODIMP nsWindow::Create(nsIWidget *aParent, void *aNativeParent, const nsIntRect &aRect, EVENT_CALLBACK aHandleEventFunction, nsDeviceContext *aContext, nsWidgetInitData *aInitData) { BaseCreate(aParent, IS_TOPLEVEL() ? gScreenBounds : aRect, aHandleEventFunction, aContext, aInitData); mBounds = aRect; nsWindow *parent = (nsWindow *)aNativeParent; mParent = parent; if (!aNativeParent) { mBounds = gScreenBounds; } if (!IS_TOPLEVEL()) return NS_OK; sTopWindows.AppendElement(this); Resize(0, 0, gScreenBounds.width, gScreenBounds.height, false); return NS_OK; } NS_IMETHODIMP nsWindow::Destroy(void) { sTopWindows.RemoveElement(this); if (this == gWindowToRedraw) gWindowToRedraw = nsnull; if (this == gFocusedWindow) gFocusedWindow = nsnull; return NS_OK; } NS_IMETHODIMP nsWindow::Show(bool aState) { if (mWindowType == eWindowType_invisible) return NS_OK; if (mVisible == aState) return NS_OK; mVisible = aState; if (!IS_TOPLEVEL()) return mParent ? mParent->Show(aState) : NS_OK; if (aState) { BringToTop(); } else { for (unsigned int i = 0; i < sTopWindows.Length(); i++) { nsWindow *win = sTopWindows[i]; if (!win->mVisible) continue; win->BringToTop(); break; } } return NS_OK; } NS_IMETHODIMP nsWindow::IsVisible(bool & aState) { aState = mVisible; return NS_OK; } NS_IMETHODIMP nsWindow::ConstrainPosition(bool aAllowSlop, PRInt32 *aX, PRInt32 *aY) { return NS_OK; } NS_IMETHODIMP nsWindow::Move(PRInt32 aX, PRInt32 aY) { return NS_OK; } NS_IMETHODIMP nsWindow::Resize(PRInt32 aWidth, PRInt32 aHeight, bool aRepaint) { return Resize(0, 0, aWidth, aHeight, aRepaint); } NS_IMETHODIMP nsWindow::Resize(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight, bool aRepaint) { nsSizeEvent event(true, NS_SIZE, this); event.time = PR_Now() / 1000; nsIntRect rect(aX, aY, aWidth, aHeight); event.windowSize = ▭ event.mWinWidth = gScreenBounds.width; event.mWinHeight = gScreenBounds.height; (*mEventCallback)(&event); return NS_OK; } NS_IMETHODIMP nsWindow::Enable(bool aState) { return NS_OK; } NS_IMETHODIMP nsWindow::IsEnabled(bool *aState) { *aState = true; return NS_OK; } NS_IMETHODIMP nsWindow::SetFocus(bool aRaise) { if (aRaise) BringToTop(); gFocusedWindow = this; return NS_OK; } NS_IMETHODIMP nsWindow::ConfigureChildren(const nsTArray&) { return NS_OK; } NS_IMETHODIMP nsWindow::Invalidate(const nsIntRect &aRect) { nsWindow *parent = mParent; while (parent && parent != sTopWindows[0]) parent = parent->mParent; if (parent != sTopWindows[0]) return NS_OK; mDirtyRegion.Or(mDirtyRegion, aRect); gWindowToRedraw = this; gDrawRequest = true; mozilla::NotifyEvent(); return NS_OK; } nsIntPoint nsWindow::WidgetToScreenOffset() { nsIntPoint p(0, 0); nsWindow *w = this; while (w && w->mParent) { p.x += w->mBounds.x; p.y += w->mBounds.y; w = w->mParent; } return p; } void* nsWindow::GetNativeData(PRUint32 aDataType) { switch (aDataType) { case NS_NATIVE_WINDOW: return gNativeWindow; case NS_NATIVE_WIDGET: return this; } return nsnull; } NS_IMETHODIMP nsWindow::DispatchEvent(nsGUIEvent *aEvent, nsEventStatus &aStatus) { aStatus = (*mEventCallback)(aEvent); return NS_OK; } NS_IMETHODIMP_(void) nsWindow::SetInputContext(const InputContext& aContext, const InputContextAction& aAction) { mInputContext = aContext; } NS_IMETHODIMP_(InputContext) nsWindow::GetInputContext() { return mInputContext; } NS_IMETHODIMP nsWindow::ReparentNativeWidget(nsIWidget* aNewParent) { return NS_OK; } float nsWindow::GetDPI() { return gNativeWindow->xdpi; } LayerManager * nsWindow::GetLayerManager(PLayersChild* aShadowManager, LayersBackend aBackendHint, LayerManagerPersistence aPersistence, bool* aAllowRetaining) { if (aAllowRetaining) *aAllowRetaining = true; if (mLayerManager) return mLayerManager; nsWindow *topWindow = sTopWindows[0]; if (!topWindow) { LOG(" -- no topwindow\n"); return nsnull; } if (sGLContext) { nsRefPtr layerManager = new LayerManagerOGL(this); if (layerManager->Initialize(sGLContext)) mLayerManager = layerManager; else LOG("Could not create OGL LayerManager"); } else { MOZ_ASSERT(sFramebufferOpen); mLayerManager = new BasicShadowLayerManager(this); } return mLayerManager; } gfxASurface * nsWindow::GetThebesSurface() { /* This is really a dummy surface; this is only used when doing reflow, because * we need a RenderingContext to measure text against. */ // XXX this really wants to return already_AddRefed, but this only really gets used // on direct assignment to a gfxASurface return new gfxImageSurface(gfxIntSize(5,5), gfxImageSurface::ImageFormatRGB24); } void nsWindow::BringToTop() { if (!sTopWindows.IsEmpty()) { nsGUIEvent event(true, NS_DEACTIVATE, sTopWindows[0]); (*mEventCallback)(&event); } sTopWindows.RemoveElement(this); sTopWindows.InsertElementAt(0, this); nsGUIEvent event(true, NS_ACTIVATE, this); (*mEventCallback)(&event); Invalidate(gScreenBounds); } void nsWindow::UserActivity() { if (!mIdleService) { mIdleService = do_GetService("@mozilla.org/widget/idleservice;1"); } if (mIdleService) { mIdleService->ResetIdleTimeOut(); } } PRUint32 nsWindow::GetGLFrameBufferFormat() { if (mLayerManager && mLayerManager->GetBackendType() == LayerManager::LAYERS_OPENGL) { // We directly map the hardware fb on Gonk. The hardware fb // has RGB format. return LOCAL_GL_RGB; } return LOCAL_GL_NONE; } // nsScreenGonk.cpp nsScreenGonk::nsScreenGonk(void *nativeScreen) { } nsScreenGonk::~nsScreenGonk() { } NS_IMETHODIMP nsScreenGonk::GetRect(PRInt32 *outLeft, PRInt32 *outTop, PRInt32 *outWidth, PRInt32 *outHeight) { *outLeft = gScreenBounds.x; *outTop = gScreenBounds.y; *outWidth = gScreenBounds.width; *outHeight = gScreenBounds.height; return NS_OK; } NS_IMETHODIMP nsScreenGonk::GetAvailRect(PRInt32 *outLeft, PRInt32 *outTop, PRInt32 *outWidth, PRInt32 *outHeight) { return GetRect(outLeft, outTop, outWidth, outHeight); } NS_IMETHODIMP nsScreenGonk::GetPixelDepth(PRInt32 *aPixelDepth) { // XXX do we need to lie here about 16bpp? Or // should we actually check and return the right thing? *aPixelDepth = 24; return NS_OK; } NS_IMETHODIMP nsScreenGonk::GetColorDepth(PRInt32 *aColorDepth) { return GetPixelDepth(aColorDepth); } NS_IMPL_ISUPPORTS1(nsScreenManagerGonk, nsIScreenManager) nsScreenManagerGonk::nsScreenManagerGonk() { mOneScreen = new nsScreenGonk(nsnull); } nsScreenManagerGonk::~nsScreenManagerGonk() { } NS_IMETHODIMP nsScreenManagerGonk::GetPrimaryScreen(nsIScreen **outScreen) { NS_IF_ADDREF(*outScreen = mOneScreen.get()); return NS_OK; } NS_IMETHODIMP nsScreenManagerGonk::ScreenForRect(PRInt32 inLeft, PRInt32 inTop, PRInt32 inWidth, PRInt32 inHeight, nsIScreen **outScreen) { return GetPrimaryScreen(outScreen); } NS_IMETHODIMP nsScreenManagerGonk::ScreenForNativeWidget(void *aWidget, nsIScreen **outScreen) { return GetPrimaryScreen(outScreen); } NS_IMETHODIMP nsScreenManagerGonk::GetNumberOfScreens(PRUint32 *aNumberOfScreens) { *aNumberOfScreens = 1; return NS_OK; }