/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_LAYERSTYPES_H #define GFX_LAYERSTYPES_H #include // for uint32_t #include "Units.h" #include "mozilla/DefineEnum.h" // for MOZ_DEFINE_ENUM #include "mozilla/gfx/Point.h" // for IntPoint #include "mozilla/Maybe.h" #include "mozilla/TimeStamp.h" // for TimeStamp #include "mozilla/TypedEnumBits.h" #include "nsRegion.h" #include "nsStyleConsts.h" #include // FILE #include "mozilla/Logging.h" // for PR_LOG #ifndef MOZ_LAYERS_HAVE_LOG # define MOZ_LAYERS_HAVE_LOG #endif #define MOZ_LAYERS_LOG(_args) \ MOZ_LOG(LayerManager::GetLog(), LogLevel::Debug, _args) #define MOZ_LAYERS_LOG_IF_SHADOWABLE(layer, _args) \ do { \ if (layer->AsShadowableLayer()) { \ MOZ_LOG(LayerManager::GetLog(), LogLevel::Debug, _args); \ } \ } while (0) #define INVALID_OVERLAY -1 //#define ENABLE_FRAME_LATENCY_LOG namespace IPC { template struct ParamTraits; } // namespace IPC namespace android { class MOZ_EXPORT GraphicBuffer; } // namespace android namespace mozilla { namespace layers { class TextureHost; #undef NONE #undef OPAQUE struct LayersId { uint64_t mId; bool IsValid() const { return mId != 0; } // Allow explicit cast to a uint64_t for now explicit operator uint64_t() const { return mId; } // Implement some operators so this class can be used as a key in // stdlib classes. bool operator<(const LayersId& aOther) const { return mId < aOther.mId; } bool operator==(const LayersId& aOther) const { return mId == aOther.mId; } bool operator!=(const LayersId& aOther) const { return !(*this == aOther); } // Helper struct that allow this class to be used as a key in // std::unordered_map like so: // std::unordered_map myMap; struct HashFn { std::size_t operator()(const LayersId& aKey) const { return std::hash{}(aKey.mId); } }; }; template struct BaseTransactionId { uint64_t mId = 0; bool IsValid() const { return mId != 0; } MOZ_MUST_USE BaseTransactionId Next() const { return BaseTransactionId{mId + 1}; } MOZ_MUST_USE BaseTransactionId Prev() const { return BaseTransactionId{mId - 1}; } int64_t operator-(const BaseTransactionId& aOther) const { return mId - aOther.mId; } // Allow explicit cast to a uint64_t for now explicit operator uint64_t() const { return mId; } bool operator<(const BaseTransactionId& aOther) const { return mId < aOther.mId; } bool operator<=(const BaseTransactionId& aOther) const { return mId <= aOther.mId; } bool operator>(const BaseTransactionId& aOther) const { return mId > aOther.mId; } bool operator>=(const BaseTransactionId& aOther) const { return mId >= aOther.mId; } bool operator==(const BaseTransactionId& aOther) const { return mId == aOther.mId; } }; class TransactionIdType {}; typedef BaseTransactionId TransactionId; struct LayersObserverEpoch { uint64_t mId; MOZ_MUST_USE LayersObserverEpoch Next() const { return LayersObserverEpoch{mId + 1}; } bool operator<=(const LayersObserverEpoch& aOther) const { return mId <= aOther.mId; } bool operator>=(const LayersObserverEpoch& aOther) const { return mId >= aOther.mId; } bool operator==(const LayersObserverEpoch& aOther) const { return mId == aOther.mId; } bool operator!=(const LayersObserverEpoch& aOther) const { return mId != aOther.mId; } }; enum class LayersBackend : int8_t { LAYERS_NONE = 0, LAYERS_BASIC, LAYERS_OPENGL, LAYERS_D3D11, LAYERS_CLIENT, LAYERS_WR, LAYERS_LAST }; enum class BufferMode : int8_t { BUFFER_NONE, BUFFERED }; enum class DrawRegionClip : int8_t { DRAW, NONE }; enum class SurfaceMode : int8_t { SURFACE_NONE = 0, SURFACE_OPAQUE, SURFACE_SINGLE_CHANNEL_ALPHA, SURFACE_COMPONENT_ALPHA }; // clang-format off MOZ_DEFINE_ENUM_CLASS_WITH_BASE( ScaleMode, int8_t, ( SCALE_NONE, STRETCH // Unimplemented - PRESERVE_ASPECT_RATIO_CONTAIN )); // clang-format on struct EventRegions { // The hit region for a layer contains all areas on the layer that are // sensitive to events. This region is an over-approximation and may // contain regions that are not actually sensitive, but any such regions // will be included in the mDispatchToContentHitRegion. nsIntRegion mHitRegion; // The mDispatchToContentHitRegion for a layer contains all areas for // which the main-thread must be consulted before responding to events. // This region will be a subregion of mHitRegion. nsIntRegion mDispatchToContentHitRegion; // The following regions represent the touch-action areas of this layer. // All of these regions are approximations to the true region, but any // variance between the approximation and the true region is guaranteed // to be included in the mDispatchToContentHitRegion. nsIntRegion mNoActionRegion; nsIntRegion mHorizontalPanRegion; nsIntRegion mVerticalPanRegion; // Set to true if events targeting the dispatch-to-content region // require target confirmation. // See CompositorHitTestFlags::eRequiresTargetConfirmation. // We don't bother tracking a separate region for this (which would // be a sub-region of the dispatch-to-content region), because the added // overhead of region computations is not worth it, and because // EventRegions are going to be deprecated anyways. bool mDTCRequiresTargetConfirmation; EventRegions() : mDTCRequiresTargetConfirmation(false) {} explicit EventRegions(nsIntRegion aHitRegion) : mHitRegion(aHitRegion), mDTCRequiresTargetConfirmation(false) {} // This constructor takes the maybe-hit region and uses it to update the // hit region and dispatch-to-content region. It is useful from converting // from the display item representation to the layer representation. EventRegions(const nsIntRegion& aHitRegion, const nsIntRegion& aMaybeHitRegion, const nsIntRegion& aDispatchToContentRegion, const nsIntRegion& aNoActionRegion, const nsIntRegion& aHorizontalPanRegion, const nsIntRegion& aVerticalPanRegion, bool aDTCRequiresTargetConfirmation); bool operator==(const EventRegions& aRegions) const { return mHitRegion == aRegions.mHitRegion && mDispatchToContentHitRegion == aRegions.mDispatchToContentHitRegion && mNoActionRegion == aRegions.mNoActionRegion && mHorizontalPanRegion == aRegions.mHorizontalPanRegion && mVerticalPanRegion == aRegions.mVerticalPanRegion && mDTCRequiresTargetConfirmation == aRegions.mDTCRequiresTargetConfirmation; } bool operator!=(const EventRegions& aRegions) const { return !(*this == aRegions); } void ApplyTranslationAndScale(float aXTrans, float aYTrans, float aXScale, float aYScale) { mHitRegion.ScaleRoundOut(aXScale, aYScale); mDispatchToContentHitRegion.ScaleRoundOut(aXScale, aYScale); mNoActionRegion.ScaleRoundOut(aXScale, aYScale); mHorizontalPanRegion.ScaleRoundOut(aXScale, aYScale); mVerticalPanRegion.ScaleRoundOut(aXScale, aYScale); mHitRegion.MoveBy(aXTrans, aYTrans); mDispatchToContentHitRegion.MoveBy(aXTrans, aYTrans); mNoActionRegion.MoveBy(aXTrans, aYTrans); mHorizontalPanRegion.MoveBy(aXTrans, aYTrans); mVerticalPanRegion.MoveBy(aXTrans, aYTrans); } void Transform(const gfx::Matrix4x4& aTransform) { mHitRegion.Transform(aTransform); mDispatchToContentHitRegion.Transform(aTransform); mNoActionRegion.Transform(aTransform); mHorizontalPanRegion.Transform(aTransform); mVerticalPanRegion.Transform(aTransform); } void OrWith(const EventRegions& aOther) { mHitRegion.OrWith(aOther.mHitRegion); mDispatchToContentHitRegion.OrWith(aOther.mDispatchToContentHitRegion); // See the comment in nsDisplayList::AddFrame, where the touch action // regions are handled. The same thing applies here. bool alreadyHadRegions = !mNoActionRegion.IsEmpty() || !mHorizontalPanRegion.IsEmpty() || !mVerticalPanRegion.IsEmpty(); mNoActionRegion.OrWith(aOther.mNoActionRegion); mHorizontalPanRegion.OrWith(aOther.mHorizontalPanRegion); mVerticalPanRegion.OrWith(aOther.mVerticalPanRegion); if (alreadyHadRegions) { nsIntRegion combinedActionRegions; combinedActionRegions.Or(mHorizontalPanRegion, mVerticalPanRegion); combinedActionRegions.OrWith(mNoActionRegion); mDispatchToContentHitRegion.OrWith(combinedActionRegions); } mDTCRequiresTargetConfirmation |= aOther.mDTCRequiresTargetConfirmation; } bool IsEmpty() const { return mHitRegion.IsEmpty() && mDispatchToContentHitRegion.IsEmpty() && mNoActionRegion.IsEmpty() && mHorizontalPanRegion.IsEmpty() && mVerticalPanRegion.IsEmpty(); } void SetEmpty() { mHitRegion.SetEmpty(); mDispatchToContentHitRegion.SetEmpty(); mNoActionRegion.SetEmpty(); mHorizontalPanRegion.SetEmpty(); mVerticalPanRegion.SetEmpty(); } nsCString ToString() const { nsCString result = mHitRegion.ToString(); result.AppendLiteral(";dispatchToContent="); result.Append(mDispatchToContentHitRegion.ToString()); return result; } }; // Bit flags that go on a RefLayer and override the // event regions in the entire subtree below. This is needed for propagating // various flags across processes since the child-process layout code doesn't // know about parent-process listeners or CSS rules. enum EventRegionsOverride { // The default, no flags set NoOverride = 0, // Treat all hit regions in the subtree as dispatch-to-content ForceDispatchToContent = (1 << 0), // Treat all hit regions in the subtree as empty ForceEmptyHitRegion = (1 << 1), // OR union of all valid bit flags, for use in BitFlagsEnumSerializer ALL_BITS = (1 << 2) - 1 }; MOZ_ALWAYS_INLINE EventRegionsOverride operator|(EventRegionsOverride a, EventRegionsOverride b) { return (EventRegionsOverride)((int)a | (int)b); } MOZ_ALWAYS_INLINE EventRegionsOverride& operator|=(EventRegionsOverride& a, EventRegionsOverride b) { a = a | b; return a; } // Flags used as an argument to functions that dump textures. enum TextureDumpMode { Compress, // dump texture with LZ4 compression DoNotCompress // dump texture uncompressed }; typedef uint32_t TouchBehaviorFlags; // Some specialized typedefs of Matrix4x4Typed. typedef gfx::Matrix4x4Typed CSSTransformMatrix; // Several different async transforms can contribute to a layer's transform // (specifically, an async animation can contribute a transform, and each APZC // that scrolls a layer can contribute async scroll/zoom and overscroll // transforms). // To try to model this with typed units, we represent individual async // transforms as ParentLayer -> ParentLayer transforms (aliased as // AsyncTransformComponentMatrix), and we represent the product of all of them // as a CSSTransformLayer -> ParentLayer transform (aliased as // AsyncTransformMatrix). To create an AsyncTransformMatrix from component // matrices, a ViewAs operation is needed. A MultipleAsyncTransforms // PixelCastJustification is provided for this purpose. typedef gfx::Matrix4x4Typed AsyncTransformComponentMatrix; typedef gfx::Matrix4x4Typed AsyncTransformMatrix; typedef Array BorderColors; typedef Array BorderCorners; typedef Array BorderWidths; typedef Array BorderStyles; typedef Maybe MaybeLayerRect; // This is used to communicate Layers across IPC channels. The Handle is valid // for layers in the same PLayerTransaction. Handles are created by // ClientLayerManager, and are cached in LayerTransactionParent on first use. class LayerHandle { friend struct IPC::ParamTraits; public: LayerHandle() : mHandle(0) {} LayerHandle(const LayerHandle& aOther) : mHandle(aOther.mHandle) {} explicit LayerHandle(uint64_t aHandle) : mHandle(aHandle) {} bool IsValid() const { return mHandle != 0; } explicit operator bool() const { return IsValid(); } bool operator==(const LayerHandle& aOther) const { return mHandle == aOther.mHandle; } uint64_t Value() const { return mHandle; } private: uint64_t mHandle; }; // This is used to communicate Compositables across IPC channels. The Handle is // valid for layers in the same PLayerTransaction or PImageBridge. Handles are // created by ClientLayerManager or ImageBridgeChild, and are cached in the // parent side on first use. class CompositableHandle { friend struct IPC::ParamTraits; public: CompositableHandle() : mHandle(0) {} CompositableHandle(const CompositableHandle& aOther) : mHandle(aOther.mHandle) {} explicit CompositableHandle(uint64_t aHandle) : mHandle(aHandle) {} bool IsValid() const { return mHandle != 0; } explicit operator bool() const { return IsValid(); } bool operator==(const CompositableHandle& aOther) const { return mHandle == aOther.mHandle; } uint64_t Value() const { return mHandle; } private: uint64_t mHandle; }; // clang-format off MOZ_DEFINE_ENUM_CLASS_WITH_BASE(ScrollDirection, uint32_t, ( eVertical, eHorizontal )); MOZ_DEFINE_ENUM_CLASS_WITH_BASE(CompositionPayloadType, uint8_t, ( eKeyPress, eAPZScroll, eAPZPinchZoom )); // clang-format on struct CompositionPayload { bool operator==(const CompositionPayload& aOther) const { return mType == aOther.mType && mTimeStamp == aOther.mTimeStamp; } /* The type of payload that is in this composition */ CompositionPayloadType mType; /* When this payload was generated */ TimeStamp mTimeStamp; }; } // namespace layers } // namespace mozilla #endif /* GFX_LAYERSTYPES_H */