/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. * * The origin of this IDL file is * https://www.khronos.org/registry/webgl/specs/latest/webgl.idl * * Copyright © 2012 Khronos Group */ // AUTOGENERATED FILE -- DO NOT EDIT -- SEE Makefile // // WebGL IDL definitions scraped from the Khronos specification: // https://www.khronos.org/registry/webgl/specs/latest/ // // This IDL depends on the typed array specification defined at: // https://www.khronos.org/registry/typedarray/specs/latest/typedarrays.idl // XXXbz all sorts of forward declarations for things that are not new // bindings yet. interface Event; interface HTMLCanvasElement; interface HTMLImageElement; interface HTMLVideoElement; interface ImageData; interface WebGLContextAttributes; /*dictionary WebGLContextAttributes { boolean alpha = true; boolean depth = true; boolean stencil = false; boolean antialias = true; boolean premultipliedAlpha = true; boolean preserveDrawingBuffer = false; };*/ interface WebGLExtension; interface WebGLBuffer; interface WebGLFramebuffer; interface WebGLProgram; interface WebGLRenderbuffer; interface WebGLShader; interface WebGLTexture; interface WebGLUniformLocation { }; interface WebGLActiveInfo; interface WebGLShaderPrecisionFormat; interface WebGLRenderingContext { /* ClearBufferMask */ const unsigned long DEPTH_BUFFER_BIT = 0x00000100; const unsigned long STENCIL_BUFFER_BIT = 0x00000400; const unsigned long COLOR_BUFFER_BIT = 0x00004000; /* BeginMode */ const unsigned long POINTS = 0x0000; const unsigned long LINES = 0x0001; const unsigned long LINE_LOOP = 0x0002; const unsigned long LINE_STRIP = 0x0003; const unsigned long TRIANGLES = 0x0004; const unsigned long TRIANGLE_STRIP = 0x0005; const unsigned long TRIANGLE_FAN = 0x0006; /* AlphaFunction (not supported in ES20) */ /* NEVER */ /* LESS */ /* EQUAL */ /* LEQUAL */ /* GREATER */ /* NOTEQUAL */ /* GEQUAL */ /* ALWAYS */ /* BlendingFactorDest */ const unsigned long ZERO = 0; const unsigned long ONE = 1; const unsigned long SRC_COLOR = 0x0300; const unsigned long ONE_MINUS_SRC_COLOR = 0x0301; const unsigned long SRC_ALPHA = 0x0302; const unsigned long ONE_MINUS_SRC_ALPHA = 0x0303; const unsigned long DST_ALPHA = 0x0304; const unsigned long ONE_MINUS_DST_ALPHA = 0x0305; /* BlendingFactorSrc */ /* ZERO */ /* ONE */ const unsigned long DST_COLOR = 0x0306; const unsigned long ONE_MINUS_DST_COLOR = 0x0307; const unsigned long SRC_ALPHA_SATURATE = 0x0308; /* SRC_ALPHA */ /* ONE_MINUS_SRC_ALPHA */ /* DST_ALPHA */ /* ONE_MINUS_DST_ALPHA */ /* BlendEquationSeparate */ const unsigned long FUNC_ADD = 0x8006; const unsigned long BLEND_EQUATION = 0x8009; const unsigned long BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ const unsigned long BLEND_EQUATION_ALPHA = 0x883D; /* BlendSubtract */ const unsigned long FUNC_SUBTRACT = 0x800A; const unsigned long FUNC_REVERSE_SUBTRACT = 0x800B; /* Separate Blend Functions */ const unsigned long BLEND_DST_RGB = 0x80C8; const unsigned long BLEND_SRC_RGB = 0x80C9; const unsigned long BLEND_DST_ALPHA = 0x80CA; const unsigned long BLEND_SRC_ALPHA = 0x80CB; const unsigned long CONSTANT_COLOR = 0x8001; const unsigned long ONE_MINUS_CONSTANT_COLOR = 0x8002; const unsigned long CONSTANT_ALPHA = 0x8003; const unsigned long ONE_MINUS_CONSTANT_ALPHA = 0x8004; const unsigned long BLEND_COLOR = 0x8005; /* Buffer Objects */ const unsigned long ARRAY_BUFFER = 0x8892; const unsigned long ELEMENT_ARRAY_BUFFER = 0x8893; const unsigned long ARRAY_BUFFER_BINDING = 0x8894; const unsigned long ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; const unsigned long STREAM_DRAW = 0x88E0; const unsigned long STATIC_DRAW = 0x88E4; const unsigned long DYNAMIC_DRAW = 0x88E8; const unsigned long BUFFER_SIZE = 0x8764; const unsigned long BUFFER_USAGE = 0x8765; const unsigned long CURRENT_VERTEX_ATTRIB = 0x8626; /* CullFaceMode */ const unsigned long FRONT = 0x0404; const unsigned long BACK = 0x0405; const unsigned long FRONT_AND_BACK = 0x0408; /* DepthFunction */ /* NEVER */ /* LESS */ /* EQUAL */ /* LEQUAL */ /* GREATER */ /* NOTEQUAL */ /* GEQUAL */ /* ALWAYS */ /* EnableCap */ /* TEXTURE_2D */ const unsigned long CULL_FACE = 0x0B44; const unsigned long BLEND = 0x0BE2; const unsigned long DITHER = 0x0BD0; const unsigned long STENCIL_TEST = 0x0B90; const unsigned long DEPTH_TEST = 0x0B71; const unsigned long SCISSOR_TEST = 0x0C11; const unsigned long POLYGON_OFFSET_FILL = 0x8037; const unsigned long SAMPLE_ALPHA_TO_COVERAGE = 0x809E; const unsigned long SAMPLE_COVERAGE = 0x80A0; /* ErrorCode */ const unsigned long NO_ERROR = 0; const unsigned long INVALID_ENUM = 0x0500; const unsigned long INVALID_VALUE = 0x0501; const unsigned long INVALID_OPERATION = 0x0502; const unsigned long OUT_OF_MEMORY = 0x0505; /* FrontFaceDirection */ const unsigned long CW = 0x0900; const unsigned long CCW = 0x0901; /* GetPName */ const unsigned long LINE_WIDTH = 0x0B21; const unsigned long ALIASED_POINT_SIZE_RANGE = 0x846D; const unsigned long ALIASED_LINE_WIDTH_RANGE = 0x846E; const unsigned long CULL_FACE_MODE = 0x0B45; const unsigned long FRONT_FACE = 0x0B46; const unsigned long DEPTH_RANGE = 0x0B70; const unsigned long DEPTH_WRITEMASK = 0x0B72; const unsigned long DEPTH_CLEAR_VALUE = 0x0B73; const unsigned long DEPTH_FUNC = 0x0B74; const unsigned long STENCIL_CLEAR_VALUE = 0x0B91; const unsigned long STENCIL_FUNC = 0x0B92; const unsigned long STENCIL_FAIL = 0x0B94; const unsigned long STENCIL_PASS_DEPTH_FAIL = 0x0B95; const unsigned long STENCIL_PASS_DEPTH_PASS = 0x0B96; const unsigned long STENCIL_REF = 0x0B97; const unsigned long STENCIL_VALUE_MASK = 0x0B93; const unsigned long STENCIL_WRITEMASK = 0x0B98; const unsigned long STENCIL_BACK_FUNC = 0x8800; const unsigned long STENCIL_BACK_FAIL = 0x8801; const unsigned long STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; const unsigned long STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; const unsigned long STENCIL_BACK_REF = 0x8CA3; const unsigned long STENCIL_BACK_VALUE_MASK = 0x8CA4; const unsigned long STENCIL_BACK_WRITEMASK = 0x8CA5; const unsigned long VIEWPORT = 0x0BA2; const unsigned long SCISSOR_BOX = 0x0C10; /* SCISSOR_TEST */ const unsigned long COLOR_CLEAR_VALUE = 0x0C22; const unsigned long COLOR_WRITEMASK = 0x0C23; const unsigned long UNPACK_ALIGNMENT = 0x0CF5; const unsigned long PACK_ALIGNMENT = 0x0D05; const unsigned long MAX_TEXTURE_SIZE = 0x0D33; const unsigned long MAX_VIEWPORT_DIMS = 0x0D3A; const unsigned long SUBPIXEL_BITS = 0x0D50; const unsigned long RED_BITS = 0x0D52; const unsigned long GREEN_BITS = 0x0D53; const unsigned long BLUE_BITS = 0x0D54; const unsigned long ALPHA_BITS = 0x0D55; const unsigned long DEPTH_BITS = 0x0D56; const unsigned long STENCIL_BITS = 0x0D57; const unsigned long POLYGON_OFFSET_UNITS = 0x2A00; /* POLYGON_OFFSET_FILL */ const unsigned long POLYGON_OFFSET_FACTOR = 0x8038; const unsigned long TEXTURE_BINDING_2D = 0x8069; const unsigned long SAMPLE_BUFFERS = 0x80A8; const unsigned long SAMPLES = 0x80A9; const unsigned long SAMPLE_COVERAGE_VALUE = 0x80AA; const unsigned long SAMPLE_COVERAGE_INVERT = 0x80AB; /* GetTextureParameter */ /* TEXTURE_MAG_FILTER */ /* TEXTURE_MIN_FILTER */ /* TEXTURE_WRAP_S */ /* TEXTURE_WRAP_T */ const unsigned long COMPRESSED_TEXTURE_FORMATS = 0x86A3; /* HintMode */ const unsigned long DONT_CARE = 0x1100; const unsigned long FASTEST = 0x1101; const unsigned long NICEST = 0x1102; /* HintTarget */ const unsigned long GENERATE_MIPMAP_HINT = 0x8192; /* DataType */ const unsigned long BYTE = 0x1400; const unsigned long UNSIGNED_BYTE = 0x1401; const unsigned long SHORT = 0x1402; const unsigned long UNSIGNED_SHORT = 0x1403; const unsigned long INT = 0x1404; const unsigned long UNSIGNED_INT = 0x1405; const unsigned long FLOAT = 0x1406; /* PixelFormat */ const unsigned long DEPTH_COMPONENT = 0x1902; const unsigned long ALPHA = 0x1906; const unsigned long RGB = 0x1907; const unsigned long RGBA = 0x1908; const unsigned long LUMINANCE = 0x1909; const unsigned long LUMINANCE_ALPHA = 0x190A; /* PixelType */ /* UNSIGNED_BYTE */ const unsigned long UNSIGNED_SHORT_4_4_4_4 = 0x8033; const unsigned long UNSIGNED_SHORT_5_5_5_1 = 0x8034; const unsigned long UNSIGNED_SHORT_5_6_5 = 0x8363; /* Shaders */ const unsigned long FRAGMENT_SHADER = 0x8B30; const unsigned long VERTEX_SHADER = 0x8B31; const unsigned long MAX_VERTEX_ATTRIBS = 0x8869; const unsigned long MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; const unsigned long MAX_VARYING_VECTORS = 0x8DFC; const unsigned long MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; const unsigned long MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; const unsigned long MAX_TEXTURE_IMAGE_UNITS = 0x8872; const unsigned long MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; const unsigned long SHADER_TYPE = 0x8B4F; const unsigned long DELETE_STATUS = 0x8B80; const unsigned long LINK_STATUS = 0x8B82; const unsigned long VALIDATE_STATUS = 0x8B83; const unsigned long ATTACHED_SHADERS = 0x8B85; const unsigned long ACTIVE_UNIFORMS = 0x8B86; const unsigned long ACTIVE_ATTRIBUTES = 0x8B89; const unsigned long SHADING_LANGUAGE_VERSION = 0x8B8C; const unsigned long CURRENT_PROGRAM = 0x8B8D; /* StencilFunction */ const unsigned long NEVER = 0x0200; const unsigned long LESS = 0x0201; const unsigned long EQUAL = 0x0202; const unsigned long LEQUAL = 0x0203; const unsigned long GREATER = 0x0204; const unsigned long NOTEQUAL = 0x0205; const unsigned long GEQUAL = 0x0206; const unsigned long ALWAYS = 0x0207; /* StencilOp */ /* ZERO */ const unsigned long KEEP = 0x1E00; const unsigned long REPLACE = 0x1E01; const unsigned long INCR = 0x1E02; const unsigned long DECR = 0x1E03; const unsigned long INVERT = 0x150A; const unsigned long INCR_WRAP = 0x8507; const unsigned long DECR_WRAP = 0x8508; /* StringName */ const unsigned long VENDOR = 0x1F00; const unsigned long RENDERER = 0x1F01; const unsigned long VERSION = 0x1F02; /* TextureMagFilter */ const unsigned long NEAREST = 0x2600; const unsigned long LINEAR = 0x2601; /* TextureMinFilter */ /* NEAREST */ /* LINEAR */ const unsigned long NEAREST_MIPMAP_NEAREST = 0x2700; const unsigned long LINEAR_MIPMAP_NEAREST = 0x2701; const unsigned long NEAREST_MIPMAP_LINEAR = 0x2702; const unsigned long LINEAR_MIPMAP_LINEAR = 0x2703; /* TextureParameterName */ const unsigned long TEXTURE_MAG_FILTER = 0x2800; const unsigned long TEXTURE_MIN_FILTER = 0x2801; const unsigned long TEXTURE_WRAP_S = 0x2802; const unsigned long TEXTURE_WRAP_T = 0x2803; /* TextureTarget */ const unsigned long TEXTURE_2D = 0x0DE1; const unsigned long TEXTURE = 0x1702; const unsigned long TEXTURE_CUBE_MAP = 0x8513; const unsigned long TEXTURE_BINDING_CUBE_MAP = 0x8514; const unsigned long TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; const unsigned long TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; const unsigned long TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; const unsigned long TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; const unsigned long TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; const unsigned long TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; const unsigned long MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; /* TextureUnit */ const unsigned long TEXTURE0 = 0x84C0; const unsigned long TEXTURE1 = 0x84C1; const unsigned long TEXTURE2 = 0x84C2; const unsigned long TEXTURE3 = 0x84C3; const unsigned long TEXTURE4 = 0x84C4; const unsigned long TEXTURE5 = 0x84C5; const unsigned long TEXTURE6 = 0x84C6; const unsigned long TEXTURE7 = 0x84C7; const unsigned long TEXTURE8 = 0x84C8; const unsigned long TEXTURE9 = 0x84C9; const unsigned long TEXTURE10 = 0x84CA; const unsigned long TEXTURE11 = 0x84CB; const unsigned long TEXTURE12 = 0x84CC; const unsigned long TEXTURE13 = 0x84CD; const unsigned long TEXTURE14 = 0x84CE; const unsigned long TEXTURE15 = 0x84CF; const unsigned long TEXTURE16 = 0x84D0; const unsigned long TEXTURE17 = 0x84D1; const unsigned long TEXTURE18 = 0x84D2; const unsigned long TEXTURE19 = 0x84D3; const unsigned long TEXTURE20 = 0x84D4; const unsigned long TEXTURE21 = 0x84D5; const unsigned long TEXTURE22 = 0x84D6; const unsigned long TEXTURE23 = 0x84D7; const unsigned long TEXTURE24 = 0x84D8; const unsigned long TEXTURE25 = 0x84D9; const unsigned long TEXTURE26 = 0x84DA; const unsigned long TEXTURE27 = 0x84DB; const unsigned long TEXTURE28 = 0x84DC; const unsigned long TEXTURE29 = 0x84DD; const unsigned long TEXTURE30 = 0x84DE; const unsigned long TEXTURE31 = 0x84DF; const unsigned long ACTIVE_TEXTURE = 0x84E0; /* TextureWrapMode */ const unsigned long REPEAT = 0x2901; const unsigned long CLAMP_TO_EDGE = 0x812F; const unsigned long MIRRORED_REPEAT = 0x8370; /* Uniform Types */ const unsigned long FLOAT_VEC2 = 0x8B50; const unsigned long FLOAT_VEC3 = 0x8B51; const unsigned long FLOAT_VEC4 = 0x8B52; const unsigned long INT_VEC2 = 0x8B53; const unsigned long INT_VEC3 = 0x8B54; const unsigned long INT_VEC4 = 0x8B55; const unsigned long BOOL = 0x8B56; const unsigned long BOOL_VEC2 = 0x8B57; const unsigned long BOOL_VEC3 = 0x8B58; const unsigned long BOOL_VEC4 = 0x8B59; const unsigned long FLOAT_MAT2 = 0x8B5A; const unsigned long FLOAT_MAT3 = 0x8B5B; const unsigned long FLOAT_MAT4 = 0x8B5C; const unsigned long SAMPLER_2D = 0x8B5E; const unsigned long SAMPLER_CUBE = 0x8B60; /* Vertex Arrays */ const unsigned long VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; const unsigned long VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; const unsigned long VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; const unsigned long VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; const unsigned long VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; const unsigned long VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; const unsigned long VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; /* Shader Source */ const unsigned long COMPILE_STATUS = 0x8B81; /* Shader Precision-Specified Types */ const unsigned long LOW_FLOAT = 0x8DF0; const unsigned long MEDIUM_FLOAT = 0x8DF1; const unsigned long HIGH_FLOAT = 0x8DF2; const unsigned long LOW_INT = 0x8DF3; const unsigned long MEDIUM_INT = 0x8DF4; const unsigned long HIGH_INT = 0x8DF5; /* Framebuffer Object. */ const unsigned long FRAMEBUFFER = 0x8D40; const unsigned long RENDERBUFFER = 0x8D41; const unsigned long RGBA4 = 0x8056; const unsigned long RGB5_A1 = 0x8057; const unsigned long RGB565 = 0x8D62; const unsigned long DEPTH_COMPONENT16 = 0x81A5; const unsigned long STENCIL_INDEX = 0x1901; const unsigned long STENCIL_INDEX8 = 0x8D48; const unsigned long DEPTH_STENCIL = 0x84F9; const unsigned long RENDERBUFFER_WIDTH = 0x8D42; const unsigned long RENDERBUFFER_HEIGHT = 0x8D43; const unsigned long RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; const unsigned long RENDERBUFFER_RED_SIZE = 0x8D50; const unsigned long RENDERBUFFER_GREEN_SIZE = 0x8D51; const unsigned long RENDERBUFFER_BLUE_SIZE = 0x8D52; const unsigned long RENDERBUFFER_ALPHA_SIZE = 0x8D53; const unsigned long RENDERBUFFER_DEPTH_SIZE = 0x8D54; const unsigned long RENDERBUFFER_STENCIL_SIZE = 0x8D55; const unsigned long FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; const unsigned long FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; const unsigned long FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; const unsigned long FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; const unsigned long COLOR_ATTACHMENT0 = 0x8CE0; const unsigned long DEPTH_ATTACHMENT = 0x8D00; const unsigned long STENCIL_ATTACHMENT = 0x8D20; const unsigned long DEPTH_STENCIL_ATTACHMENT = 0x821A; const unsigned long NONE = 0; const unsigned long FRAMEBUFFER_COMPLETE = 0x8CD5; const unsigned long FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; const unsigned long FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; const unsigned long FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; const unsigned long FRAMEBUFFER_UNSUPPORTED = 0x8CDD; const unsigned long FRAMEBUFFER_BINDING = 0x8CA6; const unsigned long RENDERBUFFER_BINDING = 0x8CA7; const unsigned long MAX_RENDERBUFFER_SIZE = 0x84E8; const unsigned long INVALID_FRAMEBUFFER_OPERATION = 0x0506; /* WebGL-specific enums */ const unsigned long UNPACK_FLIP_Y_WEBGL = 0x9240; const unsigned long UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; const unsigned long CONTEXT_LOST_WEBGL = 0x9242; const unsigned long UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; const unsigned long BROWSER_DEFAULT_WEBGL = 0x9244; [Infallible] readonly attribute HTMLCanvasElement canvas; [Infallible] readonly attribute long drawingBufferWidth; [Infallible] readonly attribute long drawingBufferHeight; [WebGLHandlesContextLoss] WebGLContextAttributes getContextAttributes(); [WebGLHandlesContextLoss, Infallible] boolean isContextLost(); [Infallible] sequence? getSupportedExtensions(); // XXXbz In the spec, this is "object?"; I'm making it // WebGLExtension? just for ease of implementation. [Infallible] WebGLExtension? getExtension(DOMString name); [Infallible] void activeTexture(unsigned long texture); [Infallible] void attachShader(WebGLProgram? program, WebGLShader? shader); [Infallible] void bindAttribLocation(WebGLProgram? program, unsigned long index, DOMString name); [Infallible] void bindBuffer(unsigned long target, WebGLBuffer? buffer); [Infallible] void bindFramebuffer(unsigned long target, WebGLFramebuffer? framebuffer); [Infallible] void bindRenderbuffer(unsigned long target, WebGLRenderbuffer? renderbuffer); [Infallible] void bindTexture(unsigned long target, WebGLTexture? texture); [Infallible] void blendColor(float red, float green, float blue, float alpha); [Infallible] void blendEquation(unsigned long mode); [Infallible] void blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha); [Infallible] void blendFunc(unsigned long sfactor, unsigned long dfactor); [Infallible] void blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha); [Infallible] void bufferData(unsigned long target, long long size, unsigned long usage); [Infallible] void bufferData(unsigned long target, ArrayBufferView data, unsigned long usage); [Infallible] void bufferData(unsigned long target, ArrayBuffer? data, unsigned long usage); [Infallible] void bufferSubData(unsigned long target, long long offset, ArrayBufferView data); [Infallible] void bufferSubData(unsigned long target, long long offset, ArrayBuffer? data); [WebGLHandlesContextLoss, Infallible] unsigned long checkFramebufferStatus(unsigned long target); [Infallible] void clear(unsigned long mask); [Infallible] void clearColor(float red, float green, float blue, float alpha); [Infallible] void clearDepth(float depth); [Infallible] void clearStencil(long s); [Infallible] void colorMask(boolean red, boolean green, boolean blue, boolean alpha); [Infallible] void compileShader(WebGLShader? shader); [Infallible] void compressedTexImage2D(unsigned long target, long level, unsigned long internalformat, long width, long height, long border, ArrayBufferView data); [Infallible] void compressedTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long width, long height, unsigned long format, ArrayBufferView data); [Infallible] void copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, long width, long height, long border); [Infallible] void copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, long width, long height); [Infallible] WebGLBuffer? createBuffer(); [Infallible] WebGLFramebuffer? createFramebuffer(); [Infallible] WebGLProgram? createProgram(); [Infallible] WebGLRenderbuffer? createRenderbuffer(); [Infallible] WebGLShader? createShader(unsigned long type); [Infallible] WebGLTexture? createTexture(); [Infallible] void cullFace(unsigned long mode); [Infallible] void deleteBuffer(WebGLBuffer? buffer); [Infallible] void deleteFramebuffer(WebGLFramebuffer? framebuffer); [Infallible] void deleteProgram(WebGLProgram? program); [Infallible] void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer); [Infallible] void deleteShader(WebGLShader? shader); [Infallible] void deleteTexture(WebGLTexture? texture); [Infallible] void depthFunc(unsigned long func); [Infallible] void depthMask(boolean flag); [Infallible] void depthRange(float zNear, float zFar); [Infallible] void detachShader(WebGLProgram? program, WebGLShader? shader); [Infallible] void disable(unsigned long cap); [Infallible] void disableVertexAttribArray(unsigned long index); [Infallible] void drawArrays(unsigned long mode, long first, long count); [Infallible] void drawElements(unsigned long mode, long count, unsigned long type, long long offset); [Infallible] void enable(unsigned long cap); [Infallible] void enableVertexAttribArray(unsigned long index); [Infallible] void finish(); [Infallible] void flush(); [Infallible] void framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, WebGLRenderbuffer? renderbuffer); [Infallible] void framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, WebGLTexture? texture, long level); [Infallible] void frontFace(unsigned long mode); [Infallible] void generateMipmap(unsigned long target); [Infallible] WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, unsigned long index); [Infallible] WebGLActiveInfo? getActiveUniform(WebGLProgram? program, unsigned long index); [Infallible] sequence? getAttachedShaders(WebGLProgram? program); [WebGLHandlesContextLoss, Infallible] long getAttribLocation(WebGLProgram? program, DOMString name); [Infallible] any getBufferParameter(unsigned long target, unsigned long pname); any getParameter(unsigned long pname); [WebGLHandlesContextLoss, Infallible] unsigned long getError(); any getFramebufferAttachmentParameter(unsigned long target, unsigned long attachment, unsigned long pname); [Infallible] any getProgramParameter(WebGLProgram? program, unsigned long pname); [Infallible] DOMString? getProgramInfoLog(WebGLProgram? program); [Infallible] any getRenderbufferParameter(unsigned long target, unsigned long pname); [Infallible] any getShaderParameter(WebGLShader? shader, unsigned long pname); [Infallible] WebGLShaderPrecisionFormat? getShaderPrecisionFormat(unsigned long shadertype, unsigned long precisiontype); [Infallible] DOMString? getShaderInfoLog(WebGLShader? shader); [Infallible] DOMString? getShaderSource(WebGLShader? shader); [Infallible] any getTexParameter(unsigned long target, unsigned long pname); any getUniform(WebGLProgram? program, WebGLUniformLocation? location); [Creator, Infallible] WebGLUniformLocation? getUniformLocation(WebGLProgram? program, DOMString name); any getVertexAttrib(unsigned long index, unsigned long pname); [WebGLHandlesContextLoss, Infallible] long long getVertexAttribOffset(unsigned long index, unsigned long pname); [Infallible] void hint(unsigned long target, unsigned long mode); [WebGLHandlesContextLoss, Infallible] boolean isBuffer(WebGLBuffer? buffer); [WebGLHandlesContextLoss, Infallible] boolean isEnabled(unsigned long cap); [WebGLHandlesContextLoss, Infallible] boolean isFramebuffer(WebGLFramebuffer? framebuffer); [WebGLHandlesContextLoss, Infallible] boolean isProgram(WebGLProgram? program); [WebGLHandlesContextLoss, Infallible] boolean isRenderbuffer(WebGLRenderbuffer? renderbuffer); [WebGLHandlesContextLoss, Infallible] boolean isShader(WebGLShader? shader); [WebGLHandlesContextLoss, Infallible] boolean isTexture(WebGLTexture? texture); [Infallible] void lineWidth(float width); [Infallible] void linkProgram(WebGLProgram? program); [Infallible] void pixelStorei(unsigned long pname, long param); [Infallible] void polygonOffset(float factor, float units); void readPixels(long x, long y, long width, long height, unsigned long format, unsigned long type, ArrayBufferView? pixels); [Infallible] void renderbufferStorage(unsigned long target, unsigned long internalformat, long width, long height); [Infallible] void sampleCoverage(float value, boolean invert); [Infallible] void scissor(long x, long y, long width, long height); [Infallible] void shaderSource(WebGLShader? shader, DOMString source); [Infallible] void stencilFunc(unsigned long func, long ref, unsigned long mask); [Infallible] void stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask); [Infallible] void stencilMask(unsigned long mask); [Infallible] void stencilMaskSeparate(unsigned long face, unsigned long mask); [Infallible] void stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass); [Infallible] void stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass); void texImage2D(unsigned long target, long level, unsigned long internalformat, long width, long height, long border, unsigned long format, unsigned long type, ArrayBufferView? pixels); void texImage2D(unsigned long target, long level, unsigned long internalformat, unsigned long format, unsigned long type, ImageData? pixels); void texImage2D(unsigned long target, long level, unsigned long internalformat, unsigned long format, unsigned long type, HTMLImageElement image); // May throw DOMException void texImage2D(unsigned long target, long level, unsigned long internalformat, unsigned long format, unsigned long type, HTMLCanvasElement canvas); // May throw DOMException void texImage2D(unsigned long target, long level, unsigned long internalformat, unsigned long format, unsigned long type, HTMLVideoElement video); // May throw DOMException [Infallible] void texParameterf(unsigned long target, unsigned long pname, float param); [Infallible] void texParameteri(unsigned long target, unsigned long pname, long param); void texSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long width, long height, unsigned long format, unsigned long type, ArrayBufferView? pixels); void texSubImage2D(unsigned long target, long level, long xoffset, long yoffset, unsigned long format, unsigned long type, ImageData? pixels); void texSubImage2D(unsigned long target, long level, long xoffset, long yoffset, unsigned long format, unsigned long type, HTMLImageElement image); // May throw DOMException void texSubImage2D(unsigned long target, long level, long xoffset, long yoffset, unsigned long format, unsigned long type, HTMLCanvasElement canvas); // May throw DOMException void texSubImage2D(unsigned long target, long level, long xoffset, long yoffset, unsigned long format, unsigned long type, HTMLVideoElement video); // May throw DOMException [Infallible] void uniform1f(WebGLUniformLocation? location, float x); [Infallible] void uniform1fv(WebGLUniformLocation? location, Float32Array v); [Infallible] void uniform1fv(WebGLUniformLocation? location, sequence v); [Infallible] void uniform1i(WebGLUniformLocation? location, long x); [Infallible] void uniform1iv(WebGLUniformLocation? location, Int32Array v); [Infallible] void uniform1iv(WebGLUniformLocation? location, sequence v); [Infallible] void uniform2f(WebGLUniformLocation? location, float x, float y); [Infallible] void uniform2fv(WebGLUniformLocation? location, Float32Array v); [Infallible] void uniform2fv(WebGLUniformLocation? location, sequence v); [Infallible] void uniform2i(WebGLUniformLocation? location, long x, long y); [Infallible] void uniform2iv(WebGLUniformLocation? location, Int32Array v); [Infallible] void uniform2iv(WebGLUniformLocation? location, sequence v); [Infallible] void uniform3f(WebGLUniformLocation? location, float x, float y, float z); [Infallible] void uniform3fv(WebGLUniformLocation? location, Float32Array v); [Infallible] void uniform3fv(WebGLUniformLocation? location, sequence v); [Infallible] void uniform3i(WebGLUniformLocation? location, long x, long y, long z); [Infallible] void uniform3iv(WebGLUniformLocation? location, Int32Array v); [Infallible] void uniform3iv(WebGLUniformLocation? location, sequence v); [Infallible] void uniform4f(WebGLUniformLocation? location, float x, float y, float z, float w); [Infallible] void uniform4fv(WebGLUniformLocation? location, Float32Array v); [Infallible] void uniform4fv(WebGLUniformLocation? location, sequence v); [Infallible] void uniform4i(WebGLUniformLocation? location, long x, long y, long z, long w); [Infallible] void uniform4iv(WebGLUniformLocation? location, Int32Array v); [Infallible] void uniform4iv(WebGLUniformLocation? location, sequence v); [Infallible] void uniformMatrix2fv(WebGLUniformLocation? location, boolean transpose, Float32Array value); [Infallible] void uniformMatrix2fv(WebGLUniformLocation? location, boolean transpose, sequence value); [Infallible] void uniformMatrix3fv(WebGLUniformLocation? location, boolean transpose, Float32Array value); [Infallible] void uniformMatrix3fv(WebGLUniformLocation? location, boolean transpose, sequence value); [Infallible] void uniformMatrix4fv(WebGLUniformLocation? location, boolean transpose, Float32Array value); [Infallible] void uniformMatrix4fv(WebGLUniformLocation? location, boolean transpose, sequence value); [Infallible] void useProgram(WebGLProgram? program); [Infallible] void validateProgram(WebGLProgram? program); [Infallible] void vertexAttrib1f(unsigned long indx, float x); [Infallible] void vertexAttrib1fv(unsigned long indx, Float32Array values); [Infallible] void vertexAttrib1fv(unsigned long indx, sequence values); [Infallible] void vertexAttrib2f(unsigned long indx, float x, float y); [Infallible] void vertexAttrib2fv(unsigned long indx, Float32Array values); [Infallible] void vertexAttrib2fv(unsigned long indx, sequence values); [Infallible] void vertexAttrib3f(unsigned long indx, float x, float y, float z); [Infallible] void vertexAttrib3fv(unsigned long indx, Float32Array values); [Infallible] void vertexAttrib3fv(unsigned long indx, sequence values); [Infallible] void vertexAttrib4f(unsigned long indx, float x, float y, float z, float w); [Infallible] void vertexAttrib4fv(unsigned long indx, Float32Array values); [Infallible] void vertexAttrib4fv(unsigned long indx, sequence values); [Infallible] void vertexAttribPointer(unsigned long indx, long size, unsigned long type, boolean normalized, long stride, long long offset); [Infallible] void viewport(long x, long y, long width, long height); }; /*[Constructor(DOMString type, optional WebGLContextEventInit eventInit)] interface WebGLContextEvent : Event { readonly attribute DOMString statusMessage; };*/ // EventInit is defined in the DOM4 specification. /*dictionary WebGLContextEventInit : EventInit { DOMString statusMessage; };*/