/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/GamepadMonitoring.h" #include "mozilla/dom/GamepadFunctions.h" #include "mozilla/dom/PContentParent.h" namespace mozilla { namespace dom { using namespace GamepadFunctions; void MaybeStopGamepadMonitoring() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(XRE_GetProcessType() == GeckoProcessType_Default); nsTArray t; ContentParent::GetAll(t); for(uint32_t i = 0; i < t.Length(); ++i) { if (t[i]->HasGamepadListener()) { return; } } StopGamepadMonitoring(); ResetGamepadIndexes(); } } // namespace dom } // namespace mozilla