/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef AudioSink_h__ #define AudioSink_h__ #include "AudioStream.h" #include "AudibilityMonitor.h" #include "MediaEventSource.h" #include "MediaInfo.h" #include "MediaQueue.h" #include "MediaSink.h" #include "mozilla/Atomics.h" #include "mozilla/Maybe.h" #include "mozilla/Monitor.h" #include "mozilla/MozPromise.h" #include "mozilla/RefPtr.h" #include "mozilla/Result.h" #include "nsISupportsImpl.h" namespace mozilla { class AudioConverter; class AudioSink : private AudioStream::DataSource { public: struct PlaybackParams { PlaybackParams(double aVolume, double aPlaybackRate, bool aPreservesPitch) : mVolume(aVolume), mPlaybackRate(aPlaybackRate), mPreservesPitch(aPreservesPitch) {} double mVolume; double mPlaybackRate; bool mPreservesPitch; }; AudioSink(AbstractThread* aThread, MediaQueue& aAudioQueue, const media::TimeUnit& aStartTime, const AudioInfo& aInfo, AudioDeviceInfo* aAudioDevice); ~AudioSink(); // Start audio playback and return a promise which will be resolved when the // playback finishes, or return an error result if any error occurs. Result, nsresult> Start( const PlaybackParams& aParams); /* * All public functions are not thread-safe. * Called on the task queue of MDSM only. */ media::TimeUnit GetPosition(); media::TimeUnit GetEndTime() const; // Check whether we've pushed more frames to the audio hardware than it has // played. bool HasUnplayedFrames(); // Shut down the AudioSink's resources. void Shutdown(); void SetVolume(double aVolume); void SetStreamName(const nsAString& aStreamName); void SetPlaybackRate(double aPlaybackRate); void SetPreservesPitch(bool aPreservesPitch); void SetPlaying(bool aPlaying); MediaEventSource& AudibleEvent() { return mAudibleEvent; } void GetDebugInfo(dom::MediaSinkDebugInfo& aInfo); const RefPtr& AudioDevice() { return mAudioDevice; } private: // Allocate and initialize mAudioStream. Returns NS_OK on success. nsresult InitializeAudioStream(const PlaybackParams& aParams); // Interface of AudioStream::DataSource. // Called on the callback thread of cubeb. UniquePtr PopFrames(uint32_t aFrames) override; bool Ended() const override; void CheckIsAudible(const AudioData* aData); // The audio stream resource. Used on the task queue of MDSM only. RefPtr mAudioStream; // The presentation time of the first audio frame that was played. // We can add this to the audio stream position to determine // the current audio time. const media::TimeUnit mStartTime; // Keep the last good position returned from the audio stream. Used to ensure // position returned by GetPosition() is mono-increasing in spite of audio // stream error. Used on the task queue of MDSM only. media::TimeUnit mLastGoodPosition; const AudioInfo mInfo; // The output device this AudioSink is playing data to. The system's default // device is used if this is null. const RefPtr mAudioDevice; // Used on the task queue of MDSM only. bool mPlaying; /* * Members to implement AudioStream::DataSource. * Used on the callback thread of cubeb. */ // The AudioData at which AudioStream::DataSource is reading. RefPtr mCurrentData; // Monitor protecting access to mCursor and mWritten. // mCursor is created/destroyed on the cubeb thread, while we must also // ensure that mWritten and mCursor::Available() get modified simultaneously. // (written on cubeb thread, and read on MDSM task queue). mutable Monitor mMonitor; // Keep track of the read position of mCurrentData. UniquePtr mCursor; // PCM frames written to the stream so far. int64_t mWritten; // True if there is any error in processing audio data like overflow. Atomic mErrored; const RefPtr mOwnerThread; // Audio Processing objects and methods void OnAudioPopped(const RefPtr& aSample); void OnAudioPushed(const RefPtr& aSample); void NotifyAudioNeeded(); // Drain the converter and add the output to the processed audio queue. // A maximum of aMaxFrames will be added. uint32_t DrainConverter(uint32_t aMaxFrames = UINT32_MAX); already_AddRefed CreateAudioFromBuffer( AlignedAudioBuffer&& aBuffer, AudioData* aReference); // Add data to the processsed queue, update mProcessedQueueLength and // return the number of frames added. uint32_t PushProcessedAudio(AudioData* aData); UniquePtr mConverter; MediaQueue mProcessedQueue; // Length in microseconds of the ProcessedQueue Atomic mProcessedQueueLength; MediaEventListener mAudioQueueListener; MediaEventListener mAudioQueueFinishListener; MediaEventListener mProcessedQueueListener; // Number of frames processed from mAudioQueue. Used to determine gaps in // the input stream. It indicates the time in frames since playback started // at the current input framerate. int64_t mFramesParsed; Maybe> mLastProcessedPacket; media::TimeUnit mLastEndTime; // Never modifed after construction. uint32_t mOutputRate; uint32_t mOutputChannels; AudibilityMonitor mAudibilityMonitor; bool mIsAudioDataAudible; MediaEventProducer mAudibleEvent; MediaQueue& mAudioQueue; }; } // namespace mozilla #endif // AudioSink_h__