/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See * the License for the specific language governing rights and limitations * under the License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is Netscape Communications * Corporation. Portions created by Netscape are Copyright (C) 1998 * Netscape Communications Corporation. All Rights Reserved. */ #include "nsBlockBandData.h" #include "nsIFrame.h" #include "nsIFrameReflow.h" #include "nsIStyleContext.h" #include "nsVoidArray.h" nsBlockBandData::nsBlockBandData() : mSpaceManager(nsnull), mSpaceManagerX(0), mSpaceManagerY(0), mSpace(0, 0) { size = 12; trapezoids = mData; } nsBlockBandData::~nsBlockBandData() { NS_IF_RELEASE(mSpaceManager); } nsresult nsBlockBandData::Init(nsISpaceManager* aSpaceManager, const nsSize& aSpace) { NS_PRECONDITION(nsnull != aSpaceManager, "null pointer"); if (nsnull == aSpaceManager) { return NS_ERROR_NULL_POINTER; } NS_IF_RELEASE(mSpaceManager); mSpaceManager = aSpaceManager; NS_ADDREF(aSpaceManager); aSpaceManager->GetTranslation(mSpaceManagerX, mSpaceManagerY); mSpace = aSpace; mFloaters = 0; return NS_OK; } // Get the available reflow space for the current y coordinate. The // available space is relative to our coordinate system (0,0) is our // upper left corner. void nsBlockBandData::GetAvailableSpace(nscoord aY, nsRect& aResult) { // Get the raw band data for the given Y coordinate mSpaceManager->GetBandData(aY, mSpace, *this); // Compute the bounding rect of the available space, i.e. space // between any left and right floaters. ComputeAvailSpaceRect(); aResult = mAvailSpace; } /** * Computes the bounding rect of the available space, i.e. space * between any left and right floaters. Uses the current trapezoid * data, see nsISpaceManager::GetBandData(). Also updates member * data "availSpace". */ void nsBlockBandData::ComputeAvailSpaceRect() { if (0 == count) { mAvailSpace.x = 0; mAvailSpace.y = 0; mAvailSpace.width = 0; mAvailSpace.height = 0; return; } nsBandTrapezoid* trapezoid = mData; nsBandTrapezoid* rightTrapezoid = nsnull; PRInt32 floaters = 0; if (count > 1) { // If there's more than one trapezoid that means there are floaters PRInt32 i; // Examine each trapezoid in the band, counting up the number of // left and right floaters. Use the right-most floater to // determine where the right edge of the available space is. for (i = 0; i < count; i++) { trapezoid = &mData[i]; if (trapezoid->state != nsBandTrapezoid::Available) { const nsStyleDisplay* display; if (nsBandTrapezoid::OccupiedMultiple == trapezoid->state) { PRInt32 j, numFrames = trapezoid->frames->Count(); NS_ASSERTION(numFrames > 0, "bad trapezoid frame list"); for (j = 0; j < numFrames; j++) { nsIFrame* f = (nsIFrame*) trapezoid->frames->ElementAt(j); f->GetStyleData(eStyleStruct_Display, (const nsStyleStruct*&)display); if (NS_STYLE_FLOAT_LEFT == display->mFloats) { floaters++; } else if (NS_STYLE_FLOAT_RIGHT == display->mFloats) { floaters++; if ((nsnull == rightTrapezoid) && (i > 0)) { rightTrapezoid = &mData[i - 1]; } } } } else { trapezoid->frame->GetStyleData(eStyleStruct_Display, (const nsStyleStruct*&)display); if (NS_STYLE_FLOAT_LEFT == display->mFloats) { floaters++; } else if (NS_STYLE_FLOAT_RIGHT == display->mFloats) { floaters++; if ((nsnull == rightTrapezoid) && (i > 0)) { rightTrapezoid = &mData[i - 1]; } } } } } } else if (mData[0].state != nsBandTrapezoid::Available) { // We have a floater using up all the available space floaters = 1; } mFloaters = floaters; if (nsnull != rightTrapezoid) { trapezoid = rightTrapezoid; } trapezoid->GetRect(mAvailSpace); // When there is no available space, we still need a proper X // coordinate to place objects that end up here anyway. if (nsBandTrapezoid::Available != trapezoid->state) { const nsStyleDisplay* display; if (nsBandTrapezoid::OccupiedMultiple == trapezoid->state) { // It's not clear what coordinate to use when there is no // available space and the space is multiply occupied...So: If // any of the floaters that are a part of the trapezoid are left // floaters then we move over to the right edge of the // unavaliable space. PRInt32 j, numFrames = trapezoid->frames->Count(); NS_ASSERTION(numFrames > 0, "bad trapezoid frame list"); for (j = 0; j < numFrames; j++) { nsIFrame* f = (nsIFrame*) trapezoid->frames->ElementAt(j); f->GetStyleData(eStyleStruct_Display, (const nsStyleStruct*&)display); if (NS_STYLE_FLOAT_LEFT == display->mFloats) { mAvailSpace.x = mAvailSpace.XMost(); break; } } } else { trapezoid->frame->GetStyleData(eStyleStruct_Display, (const nsStyleStruct*&)display); if (NS_STYLE_FLOAT_LEFT == display->mFloats) { mAvailSpace.x = mAvailSpace.XMost(); } } mAvailSpace.width = 0; } // Fixup width if (NS_UNCONSTRAINEDSIZE == mSpace.width) { mAvailSpace.width = NS_UNCONSTRAINEDSIZE; } } /** * See if the given frame should be cleared */ PRBool nsBlockBandData::ShouldClearFrame(nsIFrame* aFrame, PRUint8 aBreakType) { PRBool result = PR_FALSE; const nsStyleDisplay* display; nsresult rv = aFrame->GetStyleData(eStyleStruct_Display, (const nsStyleStruct*&)display); if (NS_SUCCEEDED(rv) && (nsnull != display)) { if (NS_STYLE_CLEAR_LEFT_AND_RIGHT == aBreakType) { result = PR_TRUE; } else if (NS_STYLE_FLOAT_LEFT == display->mFloats) { if (NS_STYLE_CLEAR_LEFT == aBreakType) { result = PR_TRUE; } } else if (NS_STYLE_FLOAT_RIGHT == display->mFloats) { if (NS_STYLE_CLEAR_RIGHT == aBreakType) { result = PR_TRUE; } } } return result; } // XXX doesn't work because of margins around floaters and because of // % margins we can't really re-compute them here (nor would we want // too...) #if 0 /** * Get the frames YMost, in the space managers "root" coordinate * system. Because the floating frame may have been placed in a * parent/child frame, we map the coordinates into the space-managers * untranslated coordinate system. */ nscoord nsBlockBandData::GetFrameYMost(nsIFrame* aFrame) { nsIFrame* spaceFrame; mSpaceManager->GetFrame(spaceFrame); nsRect r; nsPoint p; aFrame->GetRect(r); nscoord y = r.y; nsIFrame* parent; aFrame->GetParent(&parent); PRBool done = PR_FALSE; while (!done && (parent != spaceFrame)) { // If parent has a prev-in-flow, check there for equality first // before looking upward. nsIFrame* parentPrevInFlow; parent->GetPrevInFlow(&parentPrevInFlow); while (nsnull != parentPrevInFlow) { if (parentPrevInFlow == spaceFrame) { done = PR_TRUE; break; } parentPrevInFlow->GetPrevInFlow(&parentPrevInFlow); } if (!done) { parent->GetOrigin(p); y += p.y; parent->GetParent(&parent); } } return y + r.height; } #endif // XXX optimization? use mFloaters to avoid doing anything nscoord nsBlockBandData::ClearFloaters(nscoord aY, PRUint8 aBreakType) { for (;;) { // Update band information based on target Y before clearing. mSpaceManager->GetBandData(aY, mSpace, *this); ComputeAvailSpaceRect(); // Compute aYS as aY in space-manager "root" coordinates. nscoord aYS = aY + mSpaceManagerY; // Find the largest frame YMost for the appropriate floaters in // this band. nscoord yMost = aYS; PRInt32 i; for (i = 0; i < count; i++) { nsBandTrapezoid* trapezoid = &mData[i]; if (nsBandTrapezoid::Available != trapezoid->state) { if (nsBandTrapezoid::OccupiedMultiple == trapezoid->state) { PRInt32 fn, numFrames = trapezoid->frames->Count(); NS_ASSERTION(numFrames > 0, "bad trapezoid frame list"); for (fn = 0; fn < numFrames; fn++) { nsIFrame* frame = (nsIFrame*) trapezoid->frames->ElementAt(fn); if (ShouldClearFrame(frame, aBreakType)) { nscoord ym = trapezoid->yBottom + mSpaceManagerY; if (ym > yMost) yMost = ym; } } } else if (ShouldClearFrame(trapezoid->frame, aBreakType)) { nscoord ym = trapezoid->yBottom + mSpaceManagerY; if (ym > yMost) yMost = ym; } } } // If yMost is unchanged (aYS) then there were no appropriate // floaters in the band. Time to stop clearing. if (yMost == aYS) { break; } aY = aY + (yMost - aYS); } return aY; } void nsBlockBandData::GetMaxElementSize(nscoord* aWidthResult, nscoord* aHeightResult) const { nsRect r; nscoord maxWidth = 0; nscoord maxHeight = 0; for (PRInt32 i = 0; i < count; i++) { const nsBandTrapezoid* trap = &mData[i]; if (trap->state != nsBandTrapezoid::Available) { // Get the width of the impacted area and update the maxWidth trap->GetRect(r); if (r.width > maxWidth) maxWidth = r.width; // Get the total height of the frame to compute the maxHeight, // not just the height that is part of this band. // XXX vertical margins! if (nsBandTrapezoid::OccupiedMultiple == trap->state) { PRInt32 j, numFrames = trap->frames->Count(); NS_ASSERTION(numFrames > 0, "bad trapezoid frame list"); for (j = 0; j < numFrames; j++) { nsIFrame* f = (nsIFrame*) trap->frames->ElementAt(j); f->GetRect(r); if (r.height > maxHeight) maxHeight = r.height; } } else { trap->frame->GetRect(r); if (r.height > maxHeight) maxHeight = r.height; } } } *aWidthResult = maxWidth; *aHeightResult = maxHeight; }