/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_SHADER_VALIDATOR_H_ #define WEBGL_SHADER_VALIDATOR_H_ #include #include "GLDefs.h" #include "GLSLANG/ShaderLang.h" #include "nsString.h" namespace mozilla { namespace webgl { class ShaderValidatorResults final { public: std::string mInfoLog; bool mValid = false; std::string mObjectCode; int mShaderVersion = 0; int mVertexShaderNumViews = 0; std::vector mAttributes; std::vector mInterfaceBlocks; std::vector mOutputVariables; std::vector mUniforms; std::vector mVaryings; int mMaxVaryingVectors = 0; bool CanLinkTo(const ShaderValidatorResults& vert, nsCString* const out_log) const; bool FindUniformByMappedName(const std::string& mappedName, std::string* const out_userName, bool* const out_isArray) const; size_t SizeOfIncludingThis(MallocSizeOf) const; }; class ShaderValidator final { public: const ShHandle mHandle; private: const ShCompileOptions mCompileOptions; const int mMaxVaryingVectors; public: static std::unique_ptr Create( GLenum shaderType, ShShaderSpec spec, ShShaderOutput outputLanguage, const ShBuiltInResources& resources, ShCompileOptions compileOptions); private: ShaderValidator(ShHandle handle, ShCompileOptions compileOptions, int maxVaryingVectors) : mHandle(handle), mCompileOptions(compileOptions), mMaxVaryingVectors(maxVaryingVectors) {} public: ~ShaderValidator(); std::unique_ptr ValidateAndTranslate( const char*) const; }; } // namespace webgl } // namespace mozilla #endif // WEBGL_SHADER_VALIDATOR_H_