/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/ipc/MessageChannel.h" #include "mozilla/ipc/WindowsMessageLoop.h" #include "nsAppShell.h" #include "nsToolkit.h" #include "nsThreadUtils.h" #include "WinUtils.h" #include "WinTaskbar.h" #include "WinMouseScrollHandler.h" #include "nsWindowDefs.h" #include "nsString.h" #include "WinIMEHandler.h" #include "mozilla/widget/AudioSession.h" #include "mozilla/BackgroundHangMonitor.h" #include "mozilla/Hal.h" #include "nsIDOMWakeLockListener.h" #include "nsIPowerManagerService.h" #include "mozilla/StaticPtr.h" #include "nsTHashtable.h" #include "nsHashKeys.h" #include "GeckoProfiler.h" #include "nsComponentManagerUtils.h" #include "ScreenHelperWin.h" #include "HeadlessScreenHelper.h" #include "mozilla/widget/ScreenManager.h" #include "mozilla/Atomics.h" #if defined(ACCESSIBILITY) # include "mozilla/a11y/Compatibility.h" # include "mozilla/a11y/Platform.h" #endif // defined(ACCESSIBILITY) // These are two messages that the code in winspool.drv on Windows 7 explicitly // waits for while it is pumping other Windows messages, during display of the // Printer Properties dialog. #define MOZ_WM_PRINTER_PROPERTIES_COMPLETION 0x5b7a #define MOZ_WM_PRINTER_PROPERTIES_FAILURE 0x5b7f using namespace mozilla; using namespace mozilla::widget; #define WAKE_LOCK_LOG(...) \ MOZ_LOG(gWinWakeLockLog, mozilla::LogLevel::Debug, (__VA_ARGS__)) static mozilla::LazyLogModule gWinWakeLockLog("WinWakeLock"); // A wake lock listener that disables screen saver when requested by // Gecko. For example when we're playing video in a foreground tab we // don't want the screen saver to turn on. class WinWakeLockListener final : public nsIDOMMozWakeLockListener { public: NS_DECL_ISUPPORTS private: ~WinWakeLockListener() {} NS_IMETHOD Callback(const nsAString& aTopic, const nsAString& aState) override { if (!aTopic.EqualsASCII("screen") && !aTopic.EqualsASCII("audio-playing") && !aTopic.EqualsASCII("video-playing")) { return NS_OK; } // we should still hold the lock for background audio. if (aTopic.EqualsASCII("audio-playing") && aState.EqualsASCII("locked-background")) { return NS_OK; } if (aTopic.EqualsASCII("screen") || aTopic.EqualsASCII("video-playing")) { mRequireForDisplay = aState.EqualsASCII("locked-foreground"); } // Note the wake lock code ensures that we're not sent duplicate // "locked-foreground" notifications when multiple wake locks are held. if (aState.EqualsASCII("locked-foreground")) { WAKE_LOCK_LOG("WinWakeLock: Blocking screen saver"); if (mRequireForDisplay) { // Prevent the display turning off and block the screen saver. SetThreadExecutionState(ES_DISPLAY_REQUIRED | ES_CONTINUOUS); } else { SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_CONTINUOUS); } } else { WAKE_LOCK_LOG("WinWakeLock: Unblocking screen saver"); // Unblock display/screen saver turning off. SetThreadExecutionState(ES_CONTINUOUS); } return NS_OK; } bool mRequireForDisplay = false; }; NS_IMPL_ISUPPORTS(WinWakeLockListener, nsIDOMMozWakeLockListener) StaticRefPtr sWakeLockListener; static void AddScreenWakeLockListener() { nsCOMPtr sPowerManagerService = do_GetService(POWERMANAGERSERVICE_CONTRACTID); if (sPowerManagerService) { sWakeLockListener = new WinWakeLockListener(); sPowerManagerService->AddWakeLockListener(sWakeLockListener); } else { NS_WARNING( "Failed to retrieve PowerManagerService, wakelocks will be broken!"); } } static void RemoveScreenWakeLockListener() { nsCOMPtr sPowerManagerService = do_GetService(POWERMANAGERSERVICE_CONTRACTID); if (sPowerManagerService) { sPowerManagerService->RemoveWakeLockListener(sWakeLockListener); sPowerManagerService = nullptr; sWakeLockListener = nullptr; } } class SingleNativeEventPump final : public nsIThreadObserver { public: NS_DECL_THREADSAFE_ISUPPORTS NS_DECL_NSITHREADOBSERVER SingleNativeEventPump() { MOZ_ASSERT(!XRE_UseNativeEventProcessing(), "Should only be used when not properly processing events."); } private: ~SingleNativeEventPump() {} }; NS_IMPL_ISUPPORTS(SingleNativeEventPump, nsIThreadObserver) NS_IMETHODIMP SingleNativeEventPump::OnDispatchedEvent() { return NS_OK; } NS_IMETHODIMP SingleNativeEventPump::OnProcessNextEvent(nsIThreadInternal* aThread, bool aMayWait) { MSG msg; bool gotMessage = WinUtils::PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE); if (gotMessage) { ::TranslateMessage(&msg); ::DispatchMessageW(&msg); } return NS_OK; } NS_IMETHODIMP SingleNativeEventPump::AfterProcessNextEvent(nsIThreadInternal* aThread, bool aMayWait) { return NS_OK; } namespace mozilla { namespace widget { // Native event callback message. UINT sAppShellGeckoMsgId = RegisterWindowMessageW(L"nsAppShell:EventID"); } // namespace widget } // namespace mozilla const wchar_t* kTaskbarButtonEventId = L"TaskbarButtonCreated"; UINT sTaskbarButtonCreatedMsg; /* static */ UINT nsAppShell::GetTaskbarButtonCreatedMessage() { return sTaskbarButtonCreatedMsg; } namespace mozilla { namespace crashreporter { void LSPAnnotate(); } // namespace crashreporter } // namespace mozilla using mozilla::crashreporter::LSPAnnotate; //------------------------------------------------------------------------- // Note that since we're on x86-ish processors here, ReleaseAcquire is the // semantics that normal loads and stores would use anyway. static Atomic sOutstandingNativeEventCallbacks; /*static*/ LRESULT CALLBACK nsAppShell::EventWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (uMsg == sAppShellGeckoMsgId) { // The app shell might have been destroyed between this message being // posted and being executed, so be extra careful. if (!sOutstandingNativeEventCallbacks) { return TRUE; } nsAppShell* as = reinterpret_cast(lParam); as->NativeEventCallback(); --sOutstandingNativeEventCallbacks; return TRUE; } return DefWindowProc(hwnd, uMsg, wParam, lParam); } nsAppShell::~nsAppShell() { hal::Shutdown(); if (mEventWnd) { // DestroyWindow doesn't do anything when called from a non UI thread. // Since mEventWnd was created on the UI thread, it must be destroyed on // the UI thread. SendMessage(mEventWnd, WM_CLOSE, 0, 0); } // Cancel any outstanding native event callbacks. sOutstandingNativeEventCallbacks = 0; } #if defined(ACCESSIBILITY) static ULONG gUiaMsg; static HHOOK gUiaHook; static uint32_t gUiaAttempts; static const uint32_t kMaxUiaAttempts = 5; static void InitUIADetection(); static LRESULT CALLBACK UiaHookProc(int aCode, WPARAM aWParam, LPARAM aLParam) { if (aCode < 0) { return ::CallNextHookEx(nullptr, aCode, aWParam, aLParam); } auto cwp = reinterpret_cast(aLParam); if (gUiaMsg && cwp->message == gUiaMsg) { if (gUiaAttempts < kMaxUiaAttempts) { ++gUiaAttempts; Maybe shouldCallNextHook = a11y::Compatibility::OnUIAMessage(cwp->wParam, cwp->lParam); if (shouldCallNextHook.isSome()) { // We've got an instantiator. if (!shouldCallNextHook.value()) { // We're blocking this instantiation. We need to keep this hook set // so that we can catch any future instantiation attempts. return 0; } // We're allowing the instantiator to proceed, so this hook is no longer // needed. if (::UnhookWindowsHookEx(gUiaHook)) { gUiaHook = nullptr; } } else { // Our hook might be firing after UIA; let's try reinstalling ourselves. InitUIADetection(); } } else { // We've maxed out our attempts. Let's unhook. if (::UnhookWindowsHookEx(gUiaHook)) { gUiaHook = nullptr; } } } return ::CallNextHookEx(nullptr, aCode, aWParam, aLParam); } static void InitUIADetection() { if (gUiaHook) { // In this case we want to re-hook so that the hook is always called ahead // of UIA's hook. if (::UnhookWindowsHookEx(gUiaHook)) { gUiaHook = nullptr; } } if (!gUiaMsg) { // This is the message that UIA sends to trigger a command. UIA's // CallWndProc looks for this message and then handles the request. // Our hook gets in front of UIA's hook and examines the message first. gUiaMsg = ::RegisterWindowMessageW(L"HOOKUTIL_MSG"); } if (!gUiaHook) { gUiaHook = ::SetWindowsHookEx(WH_CALLWNDPROC, &UiaHookProc, nullptr, ::GetCurrentThreadId()); } } NS_IMETHODIMP nsAppShell::Observe(nsISupports* aSubject, const char* aTopic, const char16_t* aData) { if (XRE_IsParentProcess() && !strcmp(aTopic, "dll-loaded-main-thread")) { if (a11y::PlatformDisabledState() != a11y::ePlatformIsDisabled && !gUiaHook) { nsDependentString dllName(aData); if (StringEndsWith(dllName, NS_LITERAL_STRING("uiautomationcore.dll"), nsCaseInsensitiveStringComparator())) { InitUIADetection(); // Now that we've handled the observer notification, we can remove it nsCOMPtr obsServ( mozilla::services::GetObserverService()); obsServ->RemoveObserver(this, "dll-loaded-main-thread"); } } return NS_OK; } return nsBaseAppShell::Observe(aSubject, aTopic, aData); } #endif // defined(ACCESSIBILITY) nsresult nsAppShell::Init() { LSPAnnotate(); hal::Init(); mozilla::ipc::windows::InitUIThread(); if (XRE_Win32kCallsAllowed()) { sTaskbarButtonCreatedMsg = ::RegisterWindowMessageW(kTaskbarButtonEventId); NS_ASSERTION(sTaskbarButtonCreatedMsg, "Could not register taskbar button creation message"); } // The hidden message window is used for interrupting the processing of native // events, so that we can process gecko events. Therefore, we only need it if // we are processing native events. if (XRE_UseNativeEventProcessing()) { mLastNativeEventScheduled = TimeStamp::NowLoRes(); WNDCLASSW wc; HINSTANCE module = GetModuleHandle(nullptr); const wchar_t* const kWindowClass = L"nsAppShell:EventWindowClass"; if (!GetClassInfoW(module, kWindowClass, &wc)) { wc.style = 0; wc.lpfnWndProc = EventWindowProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = module; wc.hIcon = nullptr; wc.hCursor = nullptr; wc.hbrBackground = (HBRUSH) nullptr; wc.lpszMenuName = (LPCWSTR) nullptr; wc.lpszClassName = kWindowClass; RegisterClassW(&wc); } mEventWnd = CreateWindowW(kWindowClass, L"nsAppShell:EventWindow", 0, 0, 0, 10, 10, HWND_MESSAGE, nullptr, module, nullptr); NS_ENSURE_STATE(mEventWnd); } else if (XRE_IsContentProcess()) { // We're not generally processing native events, but still using GDI and we // still have some internal windows, e.g. from calling CoInitializeEx. // So we use a class that will do a single event pump where previously we // might have processed multiple events to make sure any occasional messages // to these windows are processed. This also allows any internal Windows // messages to be processed to ensure the GDI data remains fresh. nsCOMPtr threadInt = do_QueryInterface(NS_GetCurrentThread()); if (threadInt) { threadInt->SetObserver(new SingleNativeEventPump()); } } if (XRE_IsParentProcess()) { ScreenManager& screenManager = ScreenManager::GetSingleton(); if (gfxPlatform::IsHeadless()) { screenManager.SetHelper(mozilla::MakeUnique()); } else { screenManager.SetHelper(mozilla::MakeUnique()); ScreenHelperWin::RefreshScreens(); } #if defined(ACCESSIBILITY) if (::GetModuleHandleW(L"uiautomationcore.dll")) { InitUIADetection(); } else { nsCOMPtr obsServ( mozilla::services::GetObserverService()); obsServ->AddObserver(this, "dll-loaded-main-thread", false); } #endif // defined(ACCESSIBILITY) } return nsBaseAppShell::Init(); } NS_IMETHODIMP nsAppShell::Run(void) { // Content processes initialize audio later through PContent using audio // tray id information pulled from the browser process AudioSession. This // way the two share a single volume control. // Note StopAudioSession() is called from nsAppRunner.cpp after xpcom is torn // down to insure the browser shuts down after child processes. if (XRE_IsParentProcess()) { mozilla::widget::StartAudioSession(); } // Add an observer that disables the screen saver when requested by Gecko. // For example when we're playing video in the foreground tab. AddScreenWakeLockListener(); nsresult rv = nsBaseAppShell::Run(); RemoveScreenWakeLockListener(); return rv; } NS_IMETHODIMP nsAppShell::Exit(void) { #if defined(ACCESSIBILITY) if (XRE_IsParentProcess()) { nsCOMPtr obsServ( mozilla::services::GetObserverService()); obsServ->RemoveObserver(this, "dll-loaded-main-thread"); if (gUiaHook && ::UnhookWindowsHookEx(gUiaHook)) { gUiaHook = nullptr; } } #endif // defined(ACCESSIBILITY) return nsBaseAppShell::Exit(); } void nsAppShell::DoProcessMoreGeckoEvents() { // Called by nsBaseAppShell's NativeEventCallback() after it has finished // processing pending gecko events and there are still gecko events pending // for the thread. (This can happen if NS_ProcessPendingEvents reached it's // starvation timeout limit.) The default behavior in nsBaseAppShell is to // call ScheduleNativeEventCallback to post a follow up native event callback // message. This triggers an additional call to NativeEventCallback for more // gecko event processing. // There's a deadlock risk here with certain internal Windows modal loops. In // our dispatch code, we prioritize messages so that input is handled first. // However Windows modal dispatch loops often prioritize posted messages. If // we find ourselves in a tight gecko timer loop where NS_ProcessPendingEvents // takes longer than the timer duration, NS_HasPendingEvents(thread) will // always be true. ScheduleNativeEventCallback will be called on every // NativeEventCallback callback, and in a Windows modal dispatch loop, the // callback message will be processed first -> input gets starved, dead lock. // To avoid, don't post native callback messages from NativeEventCallback // when we're in a modal loop. This gets us back into the Windows modal // dispatch loop dispatching input messages. Once we drop out of the modal // loop, we use mNativeCallbackPending to fire off a final NativeEventCallback // if we need it, which insures NS_ProcessPendingEvents gets called and all // gecko events get processed. if (mEventloopNestingLevel < 2) { OnDispatchedEvent(); mNativeCallbackPending = false; } else { mNativeCallbackPending = true; } } void nsAppShell::ScheduleNativeEventCallback() { MOZ_ASSERT(mEventWnd, "We should have created mEventWnd in Init, if this is called."); // Post a message to the hidden message window ++sOutstandingNativeEventCallbacks; { MutexAutoLock lock(mLastNativeEventScheduledMutex); // Time stamp this event so we can detect cases where the event gets // dropping in sub classes / modal loops we do not control. mLastNativeEventScheduled = TimeStamp::NowLoRes(); } ::PostMessage(mEventWnd, sAppShellGeckoMsgId, 0, reinterpret_cast(this)); } bool nsAppShell::ProcessNextNativeEvent(bool mayWait) { // Notify ipc we are spinning a (possibly nested) gecko event loop. mozilla::ipc::MessageChannel::NotifyGeckoEventDispatch(); bool gotMessage = false; do { MSG msg; bool uiMessage = false; // For avoiding deadlock between our process and plugin process by // mouse wheel messages, we're handling actually when we receive one of // following internal messages which is posted by native mouse wheel // message handler. Any other events, especially native modifier key // events, should not be handled between native message and posted // internal message because it may make different modifier key state or // mouse cursor position between them. if (mozilla::widget::MouseScrollHandler::IsWaitingInternalMessage()) { gotMessage = WinUtils::PeekMessage(&msg, nullptr, MOZ_WM_MOUSEWHEEL_FIRST, MOZ_WM_MOUSEWHEEL_LAST, PM_REMOVE); NS_ASSERTION(gotMessage, "waiting internal wheel message, but it has not come"); uiMessage = gotMessage; } if (!gotMessage) { gotMessage = WinUtils::PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE); uiMessage = (msg.message >= WM_KEYFIRST && msg.message <= WM_IME_KEYLAST) || (msg.message >= NS_WM_IMEFIRST && msg.message <= NS_WM_IMELAST) || (msg.message >= WM_MOUSEFIRST && msg.message <= WM_MOUSELAST); } if (gotMessage) { if (msg.message == WM_QUIT) { ::PostQuitMessage(msg.wParam); Exit(); } else { // If we had UI activity we would be processing it now so we know we // have either kUIActivity or kActivityNoUIAVail. mozilla::BackgroundHangMonitor().NotifyActivity(); if (msg.message >= WM_KEYFIRST && msg.message <= WM_KEYLAST && IMEHandler::ProcessRawKeyMessage(msg)) { continue; // the message is consumed. } // Store Printer Properties messages for reposting, because they are not // processed by a window procedure, but are explicitly waited for in the // winspool.drv code that will be further up the stack. if (msg.message == MOZ_WM_PRINTER_PROPERTIES_COMPLETION || msg.message == MOZ_WM_PRINTER_PROPERTIES_FAILURE) { mMsgsToRepost.push_back(msg); continue; } ::TranslateMessage(&msg); ::DispatchMessageW(&msg); } } else if (mayWait) { // Block and wait for any posted application message mozilla::BackgroundHangMonitor().NotifyWait(); { AUTO_PROFILER_LABEL("nsAppShell::ProcessNextNativeEvent::Wait", IDLE); AUTO_PROFILER_THREAD_SLEEP; WinUtils::WaitForMessage(); } } } while (!gotMessage && mayWait); // See DoProcessNextNativeEvent, mEventloopNestingLevel will be // one when a modal loop unwinds. if (mNativeCallbackPending && mEventloopNestingLevel == 1) DoProcessMoreGeckoEvents(); // Check for starved native callbacks. If we haven't processed one // of these events in NATIVE_EVENT_STARVATION_LIMIT, fire one off. static const mozilla::TimeDuration nativeEventStarvationLimit = mozilla::TimeDuration::FromSeconds(NATIVE_EVENT_STARVATION_LIMIT); TimeDuration timeSinceLastNativeEventScheduled; { MutexAutoLock lock(mLastNativeEventScheduledMutex); timeSinceLastNativeEventScheduled = TimeStamp::NowLoRes() - mLastNativeEventScheduled; } if (timeSinceLastNativeEventScheduled > nativeEventStarvationLimit) { ScheduleNativeEventCallback(); } return gotMessage; } nsresult nsAppShell::AfterProcessNextEvent(nsIThreadInternal* /* unused */, bool /* unused */) { if (!mMsgsToRepost.empty()) { for (MSG msg : mMsgsToRepost) { ::PostMessageW(msg.hwnd, msg.message, msg.wParam, msg.lParam); } mMsgsToRepost.clear(); } return NS_OK; }