/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_SYNC_H_ #define WEBGL_SYNC_H_ #include "mozilla/LinkedList.h" #include "nsWrapperCache.h" #include "WebGLObjectModel.h" namespace mozilla { namespace webgl { class AvailabilityRunnable; } // namespace webgl class WebGLSync final : public nsWrapperCache, public WebGLRefCountedObject, public LinkedListElement { friend class WebGL2Context; friend class webgl::AvailabilityRunnable; const GLsync mGLName; const uint64_t mFenceId; bool mCanBeAvailable = false; public: WebGLSync(WebGLContext* webgl, GLenum condition, GLbitfield flags); void Delete(); WebGLContext* GetParentObject() const; virtual JSObject* WrapObject(JSContext* cx, JS::Handle givenProto) override; NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSync) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLSync) void MarkSignaled() const; private: ~WebGLSync(); }; } // namespace mozilla #endif // WEBGL_SYNC_H_