/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsIScrollFrame_h___ #define nsIScrollFrame_h___ #include "nsISupports.h" #include "nsCoord.h" #include "nsIViewManager.h" #include "nsIScrollableViewProvider.h" #include "nsPresContext.h" class nsIFrame; class nsBoxLayoutState; // IID for the nsIScrollableFrame interface #define NS_ISCROLLABLE_FRAME_IID \ { 0xf285c180, 0x8492, 0x48d5, \ { 0xb1, 0xb5, 0x03, 0x28, 0x21, 0xc9, 0x72, 0x02 } } class nsIScrollableFrame : public nsIScrollableViewProvider { public: NS_DEFINE_STATIC_IID_ACCESSOR(NS_ISCROLLABLE_FRAME_IID) /** * Get the frame that we are scrolling within the scrollable frame. * @result child frame */ virtual nsIFrame* GetScrolledFrame() const = 0; typedef nsPresContext::ScrollbarStyles ScrollbarStyles; virtual ScrollbarStyles GetScrollbarStyles() const = 0; /** * Return the actual sizes of all possible scrollbars. Returns 0 for scrollbar * positions that don't have a scrollbar or where the scrollbar is not visible. */ virtual nsMargin GetActualScrollbarSizes() const = 0; /** * Return the sizes of all scrollbars assuming that any scrollbars that could * be visible due to overflowing content, are. */ virtual nsMargin GetDesiredScrollbarSizes(nsBoxLayoutState* aState) = 0; /** * Get the position of the scrolled view. */ virtual nsPoint GetScrollPosition() const = 0; /** * Scroll the view to the given x,y, update's the scrollbar's thumb * positions and the view's offset. Clamps the values to be * legal. Updates the display based on aUpdateFlags. * @param aX left edge to scroll to * @param aY top edge to scroll to * @param aUpdateFlags passed onto nsIViewManager->UpdateView() * @return error status */ virtual void ScrollTo(nsPoint aScrollPosition, PRUint32 aFlags = NS_VMREFRESH_NO_SYNC)=0; virtual nsIScrollableView* GetScrollableView() = 0; /** * Set information about whether the vertical and horizontal scrollbars * are currently visible */ virtual void SetScrollbarVisibility(PRBool aVerticalVisible, PRBool aHorizontalVisible) = 0; virtual nsIBox* GetScrollbarBox(PRBool aVertical) = 0; virtual void CurPosAttributeChanged(nsIContent* aChild, PRInt32 aModType) = 0; /** * This tells the scroll frame to try scrolling to the scroll * position that was restored from the history. This must be called * at least once after state has been restored. It is called by the * scrolled frame itself during reflow, but sometimes state can be * restored after reflows are done... */ virtual void ScrollToRestoredPosition() = 0; }; #endif