/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_css_AnimationCommon_h #define mozilla_css_AnimationCommon_h #include "mozilla/AnimationCollection.h" #include "mozilla/LinkedList.h" #include "mozilla/dom/Animation.h" #include "mozilla/Attributes.h" // For MOZ_NON_OWNING_REF #include "mozilla/Assertions.h" #include "mozilla/TimingParams.h" #include "nsContentUtils.h" class nsIFrame; class nsPresContext; namespace mozilla { enum class CSSPseudoElementType : uint8_t; namespace dom { class Element; } template class CommonAnimationManager { public: explicit CommonAnimationManager(nsPresContext *aPresContext) : mPresContext(aPresContext) { } // NOTE: This can return null after Disconnect(). nsPresContext* PresContext() const { return mPresContext; } /** * Notify the manager that the pres context is going away. */ void Disconnect() { // Content nodes might outlive the transition or animation manager. RemoveAllElementCollections(); mPresContext = nullptr; } /** * Stop animations on the element. This method takes the real element * rather than the element for the generated content for animations on * ::before and ::after. */ void StopAnimationsForElement(dom::Element* aElement, CSSPseudoElementType aPseudoType) { MOZ_ASSERT(aElement); AnimationCollection* collection = AnimationCollection::GetAnimationCollection(aElement, aPseudoType); if (!collection) { return; } nsAutoAnimationMutationBatch mb(aElement->OwnerDoc()); collection->Destroy(); } protected: virtual ~CommonAnimationManager() { MOZ_ASSERT(!mPresContext, "Disconnect should have been called"); } void AddElementCollection(AnimationCollection* aCollection) { mElementCollections.insertBack(aCollection); } void RemoveAllElementCollections() { while (AnimationCollection* head = mElementCollections.getFirst()) { head->Destroy(); // Note: this removes 'head' from mElementCollections. } } LinkedList> mElementCollections; nsPresContext *mPresContext; // weak (non-null from ctor to Disconnect) }; /** * Utility class for referencing the element that created a CSS animation or * transition. It is non-owning (i.e. it uses a raw pointer) since it is only * expected to be set by the owned animation while it actually being managed * by the owning element. * * This class also abstracts the comparison of an element/pseudo-class pair * for the sake of composite ordering since this logic is common to both CSS * animations and transitions. * * (We call this OwningElementRef instead of just OwningElement so that we can * call the getter on CSSAnimation/CSSTransition OwningElement() without * clashing with this object's contructor.) */ class OwningElementRef final { public: OwningElementRef() = default; explicit OwningElementRef(const NonOwningAnimationTarget& aTarget) : mTarget(aTarget) { } OwningElementRef(dom::Element& aElement, CSSPseudoElementType aPseudoType) : mTarget(&aElement, aPseudoType) { } bool Equals(const OwningElementRef& aOther) const { return mTarget == aOther.mTarget; } bool LessThan(const OwningElementRef& aOther) const { MOZ_ASSERT(mTarget.mElement && aOther.mTarget.mElement, "Elements to compare should not be null"); if (mTarget.mElement != aOther.mTarget.mElement) { return nsContentUtils::PositionIsBefore(mTarget.mElement, aOther.mTarget.mElement); } return mTarget.mPseudoType == CSSPseudoElementType::NotPseudo || (mTarget.mPseudoType == CSSPseudoElementType::before && aOther.mTarget.mPseudoType == CSSPseudoElementType::after); } bool IsSet() const { return !!mTarget.mElement; } void GetElement(dom::Element*& aElement, CSSPseudoElementType& aPseudoType) const { aElement = mTarget.mElement; aPseudoType = mTarget.mPseudoType; } const NonOwningAnimationTarget& Target() const { return mTarget; } nsPresContext* GetPresContext() const { return nsContentUtils::GetContextForContent(mTarget.mElement); } private: NonOwningAnimationTarget mTarget; }; // Return the TransitionPhase or AnimationPhase to use when the animation // doesn't have a target effect. template PhaseType GetAnimationPhaseWithoutEffect(const dom::Animation& aAnimation) { MOZ_ASSERT(!aAnimation.GetEffect(), "Should only be called when we do not have an effect"); // GetCurrentTime is defined in winbase.h as zero argument macro forwarding to // GetTickCount(). #ifdef GetCurrentTime #undef GetCurrentTime #endif Nullable currentTime = aAnimation.GetCurrentTime(); if (currentTime.IsNull()) { return PhaseType::Idle; } // If we don't have a target effect, the duration will be zero so the phase is // 'before' if the current time is less than zero. return currentTime.Value() < TimeDuration() ? PhaseType::Before : PhaseType::After; }; inline TimingParams TimingParamsFromCSSParams(float aDuration, float aDelay, float aIterationCount, dom::PlaybackDirection aDirection, dom::FillMode aFillMode) { MOZ_ASSERT(aIterationCount >= 0.0 && !IsNaN(aIterationCount), "aIterations should be nonnegative & finite, as ensured by " "CSSParser"); return TimingParams { aDuration, aDelay, aIterationCount, aDirection, aFillMode }; } } // namespace mozilla #endif /* !defined(mozilla_css_AnimationCommon_h) */