/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is [Open Source Virtual Machine.]. * * The Initial Developer of the Original Code is * Adobe System Incorporated. * Portions created by the Initial Developer are Copyright (C) 2004-2006 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Adobe AS3 Team * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef __GCSpinLock__ #define __GCSpinLock__ #include #define USE_X86_SPINLOCK namespace MMgc { /** * GCSpinLock is a simple spin lock class used by GCHeap to * ensure mutually exclusive access. The GCHeap may be accessed * by multiple threads, so this is necessary to ensure that * the threads do not step on each other. */ class GCSpinLock { public: #ifdef USE_X86_SPINLOCK GCSpinLock() { lock = 0; __asm__ volatile("" : : : "memory"); } ~GCSpinLock() { lock = 0; __asm__ volatile("" : : : "memory"); } inline void Acquire() { while ( X86_TestAndSet(&lock, 1) != 0 ) { X86_Pause(); } __asm__ volatile("" : : : "memory"); } inline void Release() { __asm__ volatile("" : : : "memory"); lock = 0; } private: inline int X86_TestAndSet(volatile int *ptr, int val) { __asm__ volatile("xchgl %0, (%2)" :"=r"(val) : "0"(val), "r"(ptr)); return val; } inline void X86_Pause(void) { __asm__ volatile("pause"); } volatile int lock; #else // USE_X86_SPINLOCK GCSpinLock() { pthread_spin_init( &m1, 0 ); } ~GCSpinLock() { pthread_spin_destroy( &m1 ); } inline void Acquire() { pthread_spin_lock( &m1 ); } inline void Release() { pthread_spin_unlock( &m1 ); } private: pthread_spinlock_t m1; #endif // USE_X86_SPINLOCK }; /** * GCAcquireSpinlock is a convenience class which acquires * the specified spinlock at construct time, then releases * the spinlock at desruct time. The single statement * * GCAcquireSpinlock acquire(spinlock); * * ... will acquire the spinlock at the top of the function * and release it at the end. This makes for less error-prone * code than explicit acquire/release. */ class GCAcquireSpinlock { public: GCAcquireSpinlock(GCSpinLock& spinlock) : m_spinlock(spinlock) { m_spinlock.Acquire(); } ~GCAcquireSpinlock() { m_spinlock.Release(); } private: GCSpinLock& m_spinlock; }; } #endif /* __GCSpinLock__ */