/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DrawTargetD2D1.h" #include "DrawTargetD2D.h" #include "FilterNodeSoftware.h" #include "GradientStopsD2D.h" #include "SourceSurfaceD2D1.h" #include "SourceSurfaceD2D.h" #include "RadialGradientEffectD2D1.h" #include "HelpersD2D.h" #include "FilterNodeD2D1.h" #include "Tools.h" using namespace std; namespace mozilla { namespace gfx { uint64_t DrawTargetD2D1::mVRAMUsageDT; uint64_t DrawTargetD2D1::mVRAMUsageSS; ID2D1Factory1* DrawTargetD2D1::mFactory = nullptr; ID2D1Factory1 *D2DFactory1() { return DrawTargetD2D1::factory(); } DrawTargetD2D1::DrawTargetD2D1() : mClipsArePushed(false) { } DrawTargetD2D1::~DrawTargetD2D1() { PopAllClips(); mDC->EndDraw(); } TemporaryRef DrawTargetD2D1::Snapshot() { if (mSnapshot) { return mSnapshot; } PopAllClips(); mDC->Flush(); mSnapshot = new SourceSurfaceD2D1(mBitmap, mDC, mFormat, mSize, this); return mSnapshot; } void DrawTargetD2D1::Flush() { mDC->Flush(); } void DrawTargetD2D1::DrawSurface(SourceSurface *aSurface, const Rect &aDest, const Rect &aSource, const DrawSurfaceOptions &aSurfOptions, const DrawOptions &aOptions) { RefPtr image = GetImageForSurface(aSurface, EXTEND_CLAMP); if (!image) { gfxWarning() << *this << ": Unable to get D2D image for surface."; return; } PrepareForDrawing(aOptions.mCompositionOp, ColorPattern(Color())); D2D1_RECT_F samplingBounds; if (aSurfOptions.mSamplingBounds == SAMPLING_BOUNDED) { samplingBounds = D2DRect(aSource); } else { samplingBounds = D2D1::RectF(0, 0, Float(aSurface->GetSize().width), Float(aSurface->GetSize().height)); } Float xScale = aDest.width / aSource.width; Float yScale = aDest.height / aSource.height; RefPtr brush; // Here we scale the source pattern up to the size and position where we want // it to be. Matrix transform; transform.Translate(aDest.x, aDest.y); transform.Scale(xScale, yScale); mDC->CreateImageBrush(image, D2D1::ImageBrushProperties(samplingBounds), D2D1::BrushProperties(aOptions.mAlpha, D2DMatrix(transform)), byRef(brush)); mDC->FillRectangle(D2DRect(aDest), brush); FinalizeDrawing(aOptions.mCompositionOp, ColorPattern(Color())); } void DrawTargetD2D1::DrawFilter(FilterNode *aNode, const Rect &aSourceRect, const Point &aDestPoint, const DrawOptions &aOptions) { if (aNode->GetBackendType() != FILTER_BACKEND_DIRECT2D1_1) { gfxWarning() << *this << ": Incompatible filter passed to DrawFilter."; return; } PrepareForDrawing(aOptions.mCompositionOp, ColorPattern(Color())); mDC->DrawImage(static_cast(aNode)->OutputEffect(), D2DPoint(aDestPoint), D2DRect(aSourceRect)); } void DrawTargetD2D1::DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest, const Color &aColor, const Point &aOffset, Float aSigma, CompositionOp aOperator) { MarkChanged(); mDC->SetTransform(D2D1::IdentityMatrix()); mTransformDirty = true; Matrix mat; RefPtr image = GetImageForSurface(aSurface, mat, EXTEND_CLAMP); if (!mat.IsIdentity()) { gfxDebug() << *this << ": At this point complex partial uploads are not supported for Shadow surfaces."; return; } // Step 1, create the shadow effect. RefPtr shadowEffect; mDC->CreateEffect(CLSID_D2D1Shadow, byRef(shadowEffect)); shadowEffect->SetInput(0, image); shadowEffect->SetValue(D2D1_SHADOW_PROP_BLUR_STANDARD_DEVIATION, aSigma); D2D1_VECTOR_4F color = { aColor.r, aColor.g, aColor.b, aColor.a }; shadowEffect->SetValue(D2D1_SHADOW_PROP_COLOR, color); // Step 2, move the shadow effect into place. RefPtr affineTransformEffect; mDC->CreateEffect(CLSID_D2D12DAffineTransform, byRef(affineTransformEffect)); affineTransformEffect->SetInputEffect(0, shadowEffect); D2D1_MATRIX_3X2_F matrix = D2D1::Matrix3x2F::Translation(aOffset.x, aOffset.y); affineTransformEffect->SetValue(D2D1_2DAFFINETRANSFORM_PROP_TRANSFORM_MATRIX, matrix); // Step 3, create an effect that combines shadow and bitmap in one image. RefPtr compositeEffect; mDC->CreateEffect(CLSID_D2D1Composite, byRef(compositeEffect)); compositeEffect->SetInputEffect(0, affineTransformEffect); compositeEffect->SetInput(1, image); compositeEffect->SetValue(D2D1_COMPOSITE_PROP_MODE, D2DCompositionMode(aOperator)); D2D1_POINT_2F surfPoint = D2DPoint(aDest); mDC->DrawImage(compositeEffect, &surfPoint, nullptr, D2D1_INTERPOLATION_MODE_LINEAR, D2DCompositionMode(aOperator)); } void DrawTargetD2D1::ClearRect(const Rect &aRect) { MarkChanged(); mDC->PushAxisAlignedClip(D2DRect(aRect), D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); mDC->Clear(); mDC->PopAxisAlignedClip(); } void DrawTargetD2D1::MaskSurface(const Pattern &aSource, SourceSurface *aMask, Point aOffset, const DrawOptions &aOptions) { RefPtr bitmap; RefPtr image = GetImageForSurface(aMask, EXTEND_CLAMP); PrepareForDrawing(aOptions.mCompositionOp, aSource); // FillOpacityMask only works if the antialias mode is MODE_ALIASED mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED); IntSize size = aMask->GetSize(); Rect maskRect = Rect(0.f, 0.f, Float(size.width), Float(size.height)); image->QueryInterface((ID2D1Bitmap**)&bitmap); if (!bitmap) { gfxWarning() << "FillOpacityMask only works with Bitmap source surfaces."; return; } Rect dest = Rect(aOffset.x, aOffset.y, Float(size.width), Float(size.height)); RefPtr brush = CreateBrushForPattern(aSource, aOptions.mAlpha); mDC->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS, D2DRect(dest), D2DRect(maskRect)); mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); FinalizeDrawing(aOptions.mCompositionOp, aSource); } void DrawTargetD2D1::CopySurface(SourceSurface *aSurface, const IntRect &aSourceRect, const IntPoint &aDestination) { MarkChanged(); mDC->SetTransform(D2D1::IdentityMatrix()); mTransformDirty = true; Matrix mat; RefPtr image = GetImageForSurface(aSurface, mat, EXTEND_CLAMP); if (!mat.IsIdentity()) { gfxDebug() << *this << ": At this point complex partial uploads are not supported for CopySurface."; return; } mDC->DrawImage(image, D2D1::Point2F(Float(aDestination.x), Float(aDestination.y)), D2D1::RectF(Float(aSourceRect.x), Float(aSourceRect.y), Float(aSourceRect.XMost()), Float(aSourceRect.YMost())), D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY); } void DrawTargetD2D1::FillRect(const Rect &aRect, const Pattern &aPattern, const DrawOptions &aOptions) { PrepareForDrawing(aOptions.mCompositionOp, aPattern); RefPtr brush = CreateBrushForPattern(aPattern, aOptions.mAlpha); mDC->FillRectangle(D2DRect(aRect), brush); FinalizeDrawing(aOptions.mCompositionOp, aPattern); } void DrawTargetD2D1::StrokeRect(const Rect &aRect, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions) { PrepareForDrawing(aOptions.mCompositionOp, aPattern); RefPtr brush = CreateBrushForPattern(aPattern, aOptions.mAlpha); RefPtr strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions); mDC->DrawRectangle(D2DRect(aRect), brush, aStrokeOptions.mLineWidth, strokeStyle); FinalizeDrawing(aOptions.mCompositionOp, aPattern); } void DrawTargetD2D1::StrokeLine(const Point &aStart, const Point &aEnd, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions) { PrepareForDrawing(aOptions.mCompositionOp, aPattern); RefPtr brush = CreateBrushForPattern(aPattern, aOptions.mAlpha); RefPtr strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions); mDC->DrawLine(D2DPoint(aStart), D2DPoint(aEnd), brush, aStrokeOptions.mLineWidth, strokeStyle); FinalizeDrawing(aOptions.mCompositionOp, aPattern); } void DrawTargetD2D1::Stroke(const Path *aPath, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions) { if (aPath->GetBackendType() != BACKEND_DIRECT2D) { gfxDebug() << *this << ": Ignoring drawing call for incompatible path."; return; } const PathD2D *d2dPath = static_cast(aPath); PrepareForDrawing(aOptions.mCompositionOp, aPattern); RefPtr brush = CreateBrushForPattern(aPattern, aOptions.mAlpha); RefPtr strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions); mDC->DrawGeometry(d2dPath->mGeometry, brush, aStrokeOptions.mLineWidth, strokeStyle); FinalizeDrawing(aOptions.mCompositionOp, aPattern); } void DrawTargetD2D1::Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aOptions) { if (aPath->GetBackendType() != BACKEND_DIRECT2D) { gfxDebug() << *this << ": Ignoring drawing call for incompatible path."; return; } const PathD2D *d2dPath = static_cast(aPath); PrepareForDrawing(aOptions.mCompositionOp, aPattern); RefPtr brush = CreateBrushForPattern(aPattern, aOptions.mAlpha); mDC->FillGeometry(d2dPath->mGeometry, brush); FinalizeDrawing(aOptions.mCompositionOp, aPattern); } void DrawTargetD2D1::FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern, const DrawOptions &aOptions, const GlyphRenderingOptions *aRenderingOptions) { if (aFont->GetType() != FONT_DWRITE) { gfxDebug() << *this << ": Ignoring drawing call for incompatible font."; return; } ScaledFontDWrite *font = static_cast(aFont); IDWriteRenderingParams *params = nullptr; if (aRenderingOptions) { if (aRenderingOptions->GetType() != FONT_DWRITE) { gfxDebug() << *this << ": Ignoring incompatible GlyphRenderingOptions."; // This should never happen. MOZ_ASSERT(false); } else { params = static_cast(aRenderingOptions)->mParams; } } AntialiasMode aaMode = font->GetDefaultAAMode(); if (aOptions.mAntialiasMode != AA_DEFAULT) { aaMode = aOptions.mAntialiasMode; } PrepareForDrawing(aOptions.mCompositionOp, aPattern); bool forceClearType = false; if (mFormat == FORMAT_B8G8R8A8 && mPermitSubpixelAA && aOptions.mCompositionOp == OP_OVER && aaMode == AA_SUBPIXEL) { forceClearType = true; } D2D1_TEXT_ANTIALIAS_MODE d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT; switch (aaMode) { case AA_NONE: d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED; break; case AA_GRAY: d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE; break; case AA_SUBPIXEL: d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE; break; default: d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT; } if (d2dAAMode == D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE && mFormat != FORMAT_B8G8R8X8 && !forceClearType) { d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE; } mDC->SetTextAntialiasMode(d2dAAMode); if (params != mTextRenderingParams) { mDC->SetTextRenderingParams(params); mTextRenderingParams = params; } RefPtr brush = CreateBrushForPattern(aPattern, aOptions.mAlpha); AutoDWriteGlyphRun autoRun; DWriteGlyphRunFromGlyphs(aBuffer, font, &autoRun); if (brush) { mDC->DrawGlyphRun(D2D1::Point2F(), &autoRun, brush); } FinalizeDrawing(aOptions.mCompositionOp, aPattern); } void DrawTargetD2D1::Mask(const Pattern &aSource, const Pattern &aMask, const DrawOptions &aOptions) { PrepareForDrawing(aOptions.mCompositionOp, aSource); RefPtr source = CreateBrushForPattern(aSource, aOptions.mAlpha); RefPtr mask = CreateBrushForPattern(aMask, 1.0f); mDC->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), nullptr, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, D2D1::IdentityMatrix(), 1.0f, mask), nullptr); Rect rect(0, 0, (Float)mSize.width, (Float)mSize.height); Matrix mat = mTransform; mat.Invert(); mDC->FillRectangle(D2DRect(mat.TransformBounds(rect)), source); mDC->PopLayer(); FinalizeDrawing(aOptions.mCompositionOp, aSource); } void DrawTargetD2D1::PushClip(const Path *aPath) { if (aPath->GetBackendType() != BACKEND_DIRECT2D) { gfxDebug() << *this << ": Ignoring clipping call for incompatible path."; return; } RefPtr pathD2D = static_cast(const_cast(aPath)); PushedClip clip; clip.mTransform = D2DMatrix(mTransform); clip.mPath = pathD2D; pathD2D->mGeometry->GetBounds(clip.mTransform, &clip.mBounds); mPushedClips.push_back(clip); // The transform of clips is relative to the world matrix, since we use the total // transform for the clips, make the world matrix identity. mDC->SetTransform(D2D1::IdentityMatrix()); mTransformDirty = true; if (mClipsArePushed) { PushD2DLayer(mDC, pathD2D->mGeometry, clip.mTransform); } } void DrawTargetD2D1::PushClipRect(const Rect &aRect) { if (!mTransform.IsRectilinear()) { // Whoops, this isn't a rectangle in device space, Direct2D will not deal // with this transform the way we want it to. // See remarks: http://msdn.microsoft.com/en-us/library/dd316860%28VS.85%29.aspx RefPtr pathBuilder = CreatePathBuilder(); pathBuilder->MoveTo(aRect.TopLeft()); pathBuilder->LineTo(aRect.TopRight()); pathBuilder->LineTo(aRect.BottomRight()); pathBuilder->LineTo(aRect.BottomLeft()); pathBuilder->Close(); RefPtr path = pathBuilder->Finish(); return PushClip(path); } PushedClip clip; Rect rect = mTransform.TransformBounds(aRect); IntRect intRect; clip.mIsPixelAligned = rect.ToIntRect(&intRect); // Do not store the transform, just store the device space rectangle directly. clip.mBounds = D2DRect(rect); mPushedClips.push_back(clip); mDC->SetTransform(D2D1::IdentityMatrix()); mTransformDirty = true; if (mClipsArePushed) { mDC->PushAxisAlignedClip(clip.mBounds, clip.mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); } } void DrawTargetD2D1::PopClip() { if (mClipsArePushed) { if (mPushedClips.back().mPath) { mDC->PopLayer(); } else { mDC->PopAxisAlignedClip(); } } mPushedClips.pop_back(); } TemporaryRef DrawTargetD2D1::CreateSourceSurfaceFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) const { RefPtr bitmap; HRESULT hr = mDC->CreateBitmap(D2DIntSize(aSize), aData, aStride, D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_NONE, D2DPixelFormat(aFormat)), byRef(bitmap)); if (!bitmap) { return nullptr; } return new SourceSurfaceD2D1(bitmap.get(), mDC, aFormat, aSize); } TemporaryRef DrawTargetD2D1::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const { RefPtr dt = new DrawTargetD2D1(); if (!dt->Init(aSize, aFormat)) { return nullptr; } return dt; } TemporaryRef DrawTargetD2D1::CreatePathBuilder(FillRule aFillRule) const { RefPtr path; HRESULT hr = factory()->CreatePathGeometry(byRef(path)); if (FAILED(hr)) { gfxWarning() << *this << ": Failed to create Direct2D Path Geometry. Code: " << hr; return nullptr; } RefPtr sink; hr = path->Open(byRef(sink)); if (FAILED(hr)) { gfxWarning() << *this << ": Failed to access Direct2D Path Geometry. Code: " << hr; return nullptr; } if (aFillRule == FILL_WINDING) { sink->SetFillMode(D2D1_FILL_MODE_WINDING); } return new PathBuilderD2D(sink, path, aFillRule); } TemporaryRef DrawTargetD2D1::CreateGradientStops(GradientStop *rawStops, uint32_t aNumStops, ExtendMode aExtendMode) const { D2D1_GRADIENT_STOP *stops = new D2D1_GRADIENT_STOP[aNumStops]; for (uint32_t i = 0; i < aNumStops; i++) { stops[i].position = rawStops[i].offset; stops[i].color = D2DColor(rawStops[i].color); } RefPtr stopCollection; HRESULT hr = mDC->CreateGradientStopCollection(stops, aNumStops, D2D1_GAMMA_2_2, D2DExtend(aExtendMode), byRef(stopCollection)); delete [] stops; if (FAILED(hr)) { gfxWarning() << *this << ": Failed to create GradientStopCollection. Code: " << hr; return nullptr; } return new GradientStopsD2D(stopCollection); } TemporaryRef DrawTargetD2D1::CreateFilter(FilterType aType) { return FilterNodeD2D1::Create(this, mDC, aType); } bool DrawTargetD2D1::Init(const IntSize &aSize, SurfaceFormat aFormat) { HRESULT hr; hr = Factory::GetD2D1Device()->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS, byRef(mDC)); if (FAILED(hr)) { gfxWarning() << *this << ": Error " << hr << " failed to initialize new DeviceContext."; return false; } D2D1_BITMAP_PROPERTIES1 props; props.dpiX = 96; props.dpiY = 96; props.pixelFormat = D2DPixelFormat(aFormat); props.colorContext = nullptr; props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET; mDC->CreateBitmap(D2DIntSize(aSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(mBitmap)); if (FAILED(hr)) { gfxWarning() << *this << ": Error " << hr << " failed to create new CommandList."; return false; } mDC->CreateBitmap(D2DIntSize(aSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(mTempBitmap)); mDC->SetTarget(mBitmap); mDC->BeginDraw(); mFormat = aFormat; mSize = aSize; return true; } /** * Private helpers. */ uint32_t DrawTargetD2D1::GetByteSize() const { return mSize.width * mSize.height * BytesPerPixel(mFormat); } ID2D1Factory1* DrawTargetD2D1::factory() { if (mFactory) { return mFactory; } HRESULT hr = D2DFactory()->QueryInterface((ID2D1Factory1**)&mFactory); if (FAILED(hr)) { return nullptr; } RadialGradientEffectD2D1::Register(mFactory); return mFactory; } void DrawTargetD2D1::MarkChanged() { if (mSnapshot) { if (mSnapshot->hasOneRef()) { // Just destroy it, since no-one else knows about it. mSnapshot = nullptr; } else { mSnapshot->DrawTargetWillChange(); // The snapshot will no longer depend on this target. MOZ_ASSERT(!mSnapshot); } } if (mDependentTargets.size()) { // Copy mDependentTargets since the Flush()es below will modify it. TargetSet tmpTargets = mDependentTargets; for (TargetSet::iterator iter = tmpTargets.begin(); iter != tmpTargets.end(); iter++) { (*iter)->Flush(); } // The Flush() should have broken all dependencies on this target. MOZ_ASSERT(!mDependentTargets.size()); } } void DrawTargetD2D1::PrepareForDrawing(CompositionOp aOp, const Pattern &aPattern) { MarkChanged(); // It's important to do this before FlushTransformToDC! As this will cause // the transform to become dirty. if (!mClipsArePushed) { mClipsArePushed = true; PushClipsToDC(mDC); } FlushTransformToDC(); if (aOp == OP_OVER && IsPatternSupportedByD2D(aPattern)) { return; } mDC->SetTarget(mTempBitmap); mDC->Clear(D2D1::ColorF(0, 0)); } void DrawTargetD2D1::FinalizeDrawing(CompositionOp aOp, const Pattern &aPattern) { bool patternSupported = IsPatternSupportedByD2D(aPattern); if (aOp == OP_OVER && patternSupported) { return; } RefPtr image; mDC->GetTarget(byRef(image)); mDC->SetTarget(mBitmap); if (patternSupported) { mDC->DrawImage(image, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2DCompositionMode(aOp)); return; } mDC->SetTransform(D2D1::IdentityMatrix()); mTransformDirty = true; RefPtr radialGradientEffect; mDC->CreateEffect(CLSID_RadialGradientEffect, byRef(radialGradientEffect)); const RadialGradientPattern *pat = static_cast(&aPattern); radialGradientEffect->SetValue(RADIAL_PROP_STOP_COLLECTION, static_cast(pat->mStops.get())->mStopCollection); radialGradientEffect->SetValue(RADIAL_PROP_CENTER_1, D2D1::Vector2F(pat->mCenter1.x, pat->mCenter1.y)); radialGradientEffect->SetValue(RADIAL_PROP_CENTER_2, D2D1::Vector2F(pat->mCenter2.x, pat->mCenter2.y)); radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_1, pat->mRadius1); radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_2, pat->mRadius2); radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_2, pat->mRadius2); radialGradientEffect->SetValue(RADIAL_PROP_TRANSFORM, D2DMatrix(pat->mMatrix * mTransform)); radialGradientEffect->SetInput(0, image); mDC->DrawImage(radialGradientEffect, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2DCompositionMode(aOp)); } void DrawTargetD2D1::AddDependencyOnSource(SourceSurfaceD2D1* aSource) { if (aSource->mDrawTarget && !mDependingOnTargets.count(aSource->mDrawTarget)) { aSource->mDrawTarget->mDependentTargets.insert(this); mDependingOnTargets.insert(aSource->mDrawTarget); } } void DrawTargetD2D1::PopAllClips() { if (mClipsArePushed) { PopClipsFromDC(mDC); mClipsArePushed = false; } } void DrawTargetD2D1::PushClipsToDC(ID2D1DeviceContext *aDC) { mDC->SetTransform(D2D1::IdentityMatrix()); mTransformDirty = true; for (std::vector::iterator iter = mPushedClips.begin(); iter != mPushedClips.end(); iter++) { if (iter->mPath) { PushD2DLayer(aDC, iter->mPath->mGeometry, iter->mTransform); } else { mDC->PushAxisAlignedClip(iter->mBounds, iter->mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); } } } void DrawTargetD2D1::PopClipsFromDC(ID2D1DeviceContext *aDC) { for (int i = mPushedClips.size() - 1; i >= 0; i--) { if (mPushedClips[i].mPath) { aDC->PopLayer(); } else { aDC->PopAxisAlignedClip(); } } } TemporaryRef DrawTargetD2D1::CreateBrushForPattern(const Pattern &aPattern, Float aAlpha) { if (!IsPatternSupportedByD2D(aPattern)) { RefPtr colBrush; mDC->CreateSolidColorBrush(D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f), byRef(colBrush)); return colBrush; } if (aPattern.GetType() == PATTERN_COLOR) { RefPtr colBrush; Color color = static_cast(&aPattern)->mColor; mDC->CreateSolidColorBrush(D2D1::ColorF(color.r, color.g, color.b, color.a), D2D1::BrushProperties(aAlpha), byRef(colBrush)); return colBrush; } else if (aPattern.GetType() == PATTERN_LINEAR_GRADIENT) { RefPtr gradBrush; const LinearGradientPattern *pat = static_cast(&aPattern); GradientStopsD2D *stops = static_cast(pat->mStops.get()); if (!stops) { gfxDebug() << "No stops specified for gradient pattern."; return nullptr; } if (pat->mBegin == pat->mEnd) { RefPtr colBrush; uint32_t stopCount = stops->mStopCollection->GetGradientStopCount(); vector d2dStops(stopCount); stops->mStopCollection->GetGradientStops(&d2dStops.front(), stopCount); mDC->CreateSolidColorBrush(d2dStops.back().color, D2D1::BrushProperties(aAlpha), byRef(colBrush)); return colBrush; } mDC->CreateLinearGradientBrush(D2D1::LinearGradientBrushProperties(D2DPoint(pat->mBegin), D2DPoint(pat->mEnd)), D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)), stops->mStopCollection, byRef(gradBrush)); return gradBrush; } else if (aPattern.GetType() == PATTERN_RADIAL_GRADIENT) { RefPtr gradBrush; const RadialGradientPattern *pat = static_cast(&aPattern); GradientStopsD2D *stops = static_cast(pat->mStops.get()); if (!stops) { gfxDebug() << "No stops specified for gradient pattern."; return nullptr; } // This will not be a complex radial gradient brush. mDC->CreateRadialGradientBrush( D2D1::RadialGradientBrushProperties(D2DPoint(pat->mCenter2), D2DPoint(pat->mCenter1 - pat->mCenter2), pat->mRadius2, pat->mRadius2), D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)), stops->mStopCollection, byRef(gradBrush)); return gradBrush; } else if (aPattern.GetType() == PATTERN_SURFACE) { const SurfacePattern *pat = static_cast(&aPattern); if (!pat->mSurface) { gfxDebug() << "No source surface specified for surface pattern"; return nullptr; } Matrix mat = pat->mMatrix; RefPtr imageBrush; RefPtr image = GetImageForSurface(pat->mSurface, mat, pat->mExtendMode); mDC->CreateImageBrush(image, D2D1::ImageBrushProperties(D2D1::RectF(0, 0, Float(pat->mSurface->GetSize().width), Float(pat->mSurface->GetSize().height)), D2DExtend(pat->mExtendMode), D2DExtend(pat->mExtendMode), D2DInterpolationMode(pat->mFilter)), D2D1::BrushProperties(aAlpha, D2DMatrix(mat)), byRef(imageBrush)); return imageBrush; } gfxWarning() << "Invalid pattern type detected."; return nullptr; } TemporaryRef DrawTargetD2D1::GetImageForSurface(SourceSurface *aSurface, Matrix &aSourceTransform, ExtendMode aExtendMode) { RefPtr image; switch (aSurface->GetType()) { case SURFACE_D2D1_1_IMAGE: { SourceSurfaceD2D1 *surf = static_cast(aSurface); image = surf->GetImage(); AddDependencyOnSource(surf); } break; default: { RefPtr dataSurf = aSurface->GetDataSurface(); if (!dataSurf) { gfxWarning() << "Invalid surface type."; return nullptr; } image = CreatePartialBitmapForSurface(dataSurf, mTransform, mSize, aExtendMode, aSourceTransform, mDC); return image; } break; } return image; } void DrawTargetD2D1::PushD2DLayer(ID2D1DeviceContext *aDC, ID2D1Geometry *aGeometry, const D2D1_MATRIX_3X2_F &aTransform) { D2D1_LAYER_OPTIONS1 options = D2D1_LAYER_OPTIONS1_NONE; if (aDC->GetPixelFormat().alphaMode == D2D1_ALPHA_MODE_IGNORE) { options = D2D1_LAYER_OPTIONS1_IGNORE_ALPHA | D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND; } mDC->PushLayer(D2D1::LayerParameters1(D2D1::InfiniteRect(), aGeometry, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, aTransform, 1.0, nullptr, options), nullptr); } } }