/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=99: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef _include_mozilla_gfx_ipc_GPUProcessManager_h_ #define _include_mozilla_gfx_ipc_GPUProcessManager_h_ #include "base/basictypes.h" #include "base/process.h" #include "Units.h" #include "mozilla/UniquePtr.h" #include "mozilla/dom/ipc/IdType.h" #include "mozilla/gfx/GPUProcessHost.h" #include "mozilla/gfx/Point.h" #include "mozilla/ipc/ProtocolUtils.h" #include "mozilla/ipc/TaskFactory.h" #include "mozilla/ipc/Transport.h" #include "nsIObserverService.h" #include "nsThreadUtils.h" class nsBaseWidget; namespace mozilla { namespace layers { class IAPZCTreeManager; class CompositorSession; class ClientLayerManager; class CompositorUpdateObserver; class PCompositorBridgeChild; class PImageBridgeChild; } // namespace layers namespace widget { class CompositorWidget; } // namespace widget namespace dom { class ContentParent; class TabParent; } // namespace dom namespace ipc { class GeckoChildProcessHost; } // namespace ipc namespace gfx { class GPUChild; class VsyncBridgeChild; class VsyncIOThreadHolder; class PVRManagerChild; // The GPUProcessManager is a singleton responsible for creating GPU-bound // objects that may live in another process. Currently, it provides access // to the compositor via CompositorBridgeParent. class GPUProcessManager final : public GPUProcessHost::Listener { typedef layers::ClientLayerManager ClientLayerManager; typedef layers::CompositorSession CompositorSession; typedef layers::IAPZCTreeManager IAPZCTreeManager; typedef layers::CompositorUpdateObserver CompositorUpdateObserver; typedef layers::PCompositorBridgeChild PCompositorBridgeChild; typedef layers::PImageBridgeChild PImageBridgeChild; public: static void Initialize(); static void Shutdown(); static GPUProcessManager* Get(); ~GPUProcessManager(); // If not using a GPU process, launch a new GPU process asynchronously. void EnableGPUProcess(); // Ensure that GPU-bound methods can be used. If no GPU process is being // used, or one is launched and ready, this function returns immediately. // Otherwise it blocks until the GPU process has finished launching. void EnsureGPUReady(); RefPtr CreateTopLevelCompositor( nsBaseWidget* aWidget, ClientLayerManager* aLayerManager, CSSToLayoutDeviceScale aScale, bool aUseAPZ, bool aUseExternalSurfaceSize, const gfx::IntSize& aSurfaceSize); bool CreateContentCompositorBridge(base::ProcessId aOtherProcess, ipc::Endpoint* aOutEndpoint); bool CreateContentImageBridge(base::ProcessId aOtherProcess, ipc::Endpoint* aOutEndpoint); bool CreateContentVRManager(base::ProcessId aOtherProcess, ipc::Endpoint* aOutEndpoint); // This returns a reference to the APZCTreeManager to which // pan/zoom-related events can be sent. already_AddRefed GetAPZCTreeManagerForLayers(uint64_t aLayersId); // Maps the layer tree and process together so that aOwningPID is allowed // to access aLayersId across process. void MapLayerTreeId(uint64_t aLayersId, base::ProcessId aOwningId); // Checks to see if aLayersId and aRequestingPID have been mapped by MapLayerTreeId bool IsLayerTreeIdMapped(uint64_t aLayersId, base::ProcessId aRequestingId); // Allocate an ID that can be used to refer to a layer tree and // associated resources that live only on the compositor thread. // // Must run on the content main thread. uint64_t AllocateLayerTreeId(); // Release compositor-thread resources referred to by |aID|. // // Must run on the content main thread. void DeallocateLayerTreeId(uint64_t aLayersId); void RequestNotifyLayerTreeReady(uint64_t aLayersId, CompositorUpdateObserver* aObserver); void RequestNotifyLayerTreeCleared(uint64_t aLayersId, CompositorUpdateObserver* aObserver); void SwapLayerTreeObservers(uint64_t aLayer, uint64_t aOtherLayer); void OnProcessLaunchComplete(GPUProcessHost* aHost) override; void OnProcessUnexpectedShutdown(GPUProcessHost* aHost) override; // Notify the GPUProcessManager that a top-level PGPU protocol has been // terminated. This may be called from any thread. void NotifyRemoteActorDestroyed(const uint64_t& aProcessToken); // Returns access to the PGPU protocol if a GPU process is present. GPUChild* GetGPUChild() { return mGPUChild; } private: // Called from our xpcom-shutdown observer. void OnXPCOMShutdown(); private: GPUProcessManager(); // Permanently disable the GPU process and record a message why. void DisableGPUProcess(const char* aMessage); // Shutdown the GPU process. void CleanShutdown(); void DestroyProcess(); void EnsureVsyncIOThread(); void ShutdownVsyncIOThread(); void EnsureImageBridgeChild(); void EnsureVRManager(); RefPtr CreateRemoteSession( nsBaseWidget* aWidget, ClientLayerManager* aLayerManager, const uint64_t& aRootLayerTreeId, CSSToLayoutDeviceScale aScale, bool aUseAPZ, bool aUseExternalSurfaceSize, const gfx::IntSize& aSurfaceSize); DISALLOW_COPY_AND_ASSIGN(GPUProcessManager); class Observer final : public nsIObserver { public: NS_DECL_ISUPPORTS NS_DECL_NSIOBSERVER explicit Observer(GPUProcessManager* aManager); protected: ~Observer() {} GPUProcessManager* mManager; }; friend class Observer; private: RefPtr mObserver; ipc::TaskFactory mTaskFactory; RefPtr mVsyncIOThread; uint64_t mNextLayerTreeId; // Fields that are associated with the current GPU process. GPUProcessHost* mProcess; MOZ_INIT_OUTSIDE_CTOR uint64_t mProcessToken; GPUChild* mGPUChild; RefPtr mVsyncBridge; }; } // namespace gfx } // namespace mozilla #endif // _include_mozilla_gfx_ipc_GPUProcessManager_h_