/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLExtensions.h" #include "GLContext.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "WebGLContext.h" namespace mozilla { WebGLExtensionDepthTexture::WebGLExtensionDepthTexture(WebGLContext* webgl) : WebGLExtensionBase(webgl) { auto& fua = webgl->mFormatUsage; const auto fnAdd = [&fua](webgl::EffectiveFormat effFormat, GLenum unpackFormat, GLenum unpackType) { auto usage = fua->EditUsage(effFormat); usage->isFilterable = true; usage->SetRenderable(); const webgl::PackingInfo pi = {unpackFormat, unpackType}; const webgl::DriverUnpackInfo dui = {unpackFormat, unpackFormat, unpackType}; fua->AddTexUnpack(usage, pi, dui); fua->AllowUnsizedTexFormat(pi, usage); }; fnAdd(webgl::EffectiveFormat::DEPTH_COMPONENT16, LOCAL_GL_DEPTH_COMPONENT, LOCAL_GL_UNSIGNED_SHORT); fnAdd(webgl::EffectiveFormat::DEPTH_COMPONENT24, LOCAL_GL_DEPTH_COMPONENT, LOCAL_GL_UNSIGNED_INT); fnAdd(webgl::EffectiveFormat::DEPTH24_STENCIL8, LOCAL_GL_DEPTH_STENCIL, LOCAL_GL_UNSIGNED_INT_24_8); } WebGLExtensionDepthTexture::~WebGLExtensionDepthTexture() {} IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDepthTexture, WEBGL_depth_texture) } // namespace mozilla