/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_VERTEX_ARRAY_H_ #define WEBGL_VERTEX_ARRAY_H_ #include "nsTArray.h" #include "mozilla/LinkedList.h" #include "nsWrapperCache.h" #include "CacheInvalidator.h" #include "WebGLObjectModel.h" #include "WebGLStrongTypes.h" #include "WebGLVertexAttribData.h" namespace mozilla { class WebGLVertexArrayFake; namespace webgl { struct LinkedProgramInfo; } class WebGLVertexArray : public nsWrapperCache, public WebGLRefCountedObject, public LinkedListElement, public CacheInvalidator { public: static WebGLVertexArray* Create(WebGLContext* webgl); void Delete(); WebGLContext* GetParentObject() const { return mContext; } virtual JSObject* WrapObject(JSContext* cx, JS::Handle givenProto) override; NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLVertexArray) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLVertexArray) void AddBufferBindCounts(int8_t addVal) const; protected: WebGLVertexArray(WebGLContext* webgl, GLuint name); virtual ~WebGLVertexArray(); virtual void BindVertexArray() = 0; virtual void DeleteImpl() = 0; public: const GLuint mGLName; bool mHasBeenBound = false; protected: nsTArray mAttribs; WebGLRefPtr mElementArrayBuffer; friend class ScopedDrawHelper; friend class WebGLContext; friend class WebGLVertexArrayFake; friend class WebGL2Context; friend struct webgl::LinkedProgramInfo; }; } // namespace mozilla #endif // WEBGL_VERTEX_ARRAY_H_