/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 2000 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): * Stuart Parmenter */ /** * gfx idl declarations to be used by all gfx interfaces. * @file gfxtypes.idl */ #include "nsrootidl.idl" /*! @verbatim */ %{C++ #include "nsCoord.h" %} /*! @endverbatim */ /** * A color is a 32 bit unsigned integer with * four components: R, G, B and A. * * @var typedef PRUint32 gfx_color */ typedef PRUint32 gfx_color; /** * typedef that should be used for bit depths * @var typedef unsigned short gfx_depth */ typedef unsigned short gfx_depth; // is short ok? /** * typedef that should be used for image formats * @var typedef long gfx_format * @see gfxIFormats */ typedef long gfx_format; typedef PRInt32 nscoord; [ptr] native nsRect(nsRect);