/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GLCONTEXTCGL_H_ #define GLCONTEXTCGL_H_ #include "GLContext.h" #include "OpenGL/OpenGL.h" #ifdef __OBJC__ # include #else typedef void NSOpenGLContext; #endif #include #include "mozilla/Atomics.h" class nsIWidget; namespace mozilla { namespace gl { class GLContextCGL : public GLContext { friend class GLContextProviderCGL; NSOpenGLContext* mContext; mozilla::Atomic mActiveGPUSwitchMayHaveOccurred; public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextCGL, override) GLContextCGL(CreateContextFlags flags, const SurfaceCaps& caps, NSOpenGLContext* context, bool isOffscreen); ~GLContextCGL(); virtual GLContextType GetContextType() const override { return GLContextType::CGL; } static GLContextCGL* Cast(GLContext* gl) { MOZ_ASSERT(gl->GetContextType() == GLContextType::CGL); return static_cast(gl); } NSOpenGLContext* GetNSOpenGLContext() const { return mContext; } CGLContextObj GetCGLContext() const; // Can be called on any thread static void DisplayReconfigurationCallback(CGDirectDisplayID aDisplay, CGDisplayChangeSummaryFlags aFlags, void* aUserInfo); // Call at the beginning of a frame, on contexts that should stay on the // active GPU. This method will migrate the context to the new active GPU, if // the active GPU has changed since the last call. void MigrateToActiveGPU(); virtual bool MakeCurrentImpl() const override; virtual bool IsCurrentImpl() const override; virtual GLenum GetPreferredARGB32Format() const override; virtual bool SwapBuffers() override; virtual void GetWSIInfo(nsCString* const out) const override; Maybe GetSymbolLoader() const override; }; } // namespace gl } // namespace mozilla #endif // GLCONTEXTCGL_H_