/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_MEDIASTREAMGRAPHIMPL_H_ #define MOZILLA_MEDIASTREAMGRAPHIMPL_H_ #include "MediaStreamGraph.h" #include "AudioMixer.h" #include "GraphDriver.h" #include "mozilla/Atomics.h" #include "mozilla/Monitor.h" #include "mozilla/TimeStamp.h" #include "mozilla/UniquePtr.h" #include "mozilla/WeakPtr.h" #include "nsClassHashtable.h" #include "nsIMemoryReporter.h" #include "nsINamed.h" #include "nsIRunnable.h" #include "nsIThread.h" #include "nsITimer.h" #include "AsyncLogger.h" namespace mozilla { namespace media { class ShutdownBlocker; } template class LinkedList; class GraphRunner; /** * A per-stream update message passed from the media graph thread to the * main thread. */ struct StreamUpdate { RefPtr mStream; StreamTime mNextMainThreadCurrentTime; bool mNextMainThreadFinished; }; /** * This represents a message run on the graph thread to modify stream or graph * state. These are passed from main thread to graph thread through * AppendMessage(), or scheduled on the graph thread with * RunMessageAfterProcessing(). A ControlMessage * always has a weak reference to a particular affected stream. */ class ControlMessage { public: explicit ControlMessage(MediaStream* aStream) : mStream(aStream) { MOZ_COUNT_CTOR(ControlMessage); } // All these run on the graph thread virtual ~ControlMessage() { MOZ_COUNT_DTOR(ControlMessage); } // Do the action of this message on the MediaStreamGraph thread. Any actions // affecting graph processing should take effect at mProcessedTime. // All stream data for times < mProcessedTime has already been // computed. virtual void Run() = 0; // RunDuringShutdown() is only relevant to messages generated on the main // thread (for AppendMessage()). // When we're shutting down the application, most messages are ignored but // some cleanup messages should still be processed (on the main thread). // This must not add new control messages to the graph. virtual void RunDuringShutdown() {} MediaStream* GetStream() { return mStream; } protected: // We do not hold a reference to mStream. The graph will be holding // a reference to the stream until the Destroy message is processed. The // last message referencing a stream is the Destroy message for that stream. MediaStream* mStream; }; class MessageBlock { public: nsTArray> mMessages; }; /** * The implementation of a media stream graph. This class is private to this * file. It's not in the anonymous namespace because MediaStream needs to * be able to friend it. * * There can be multiple MediaStreamGraph per process: one per document. * Additionaly, each OfflineAudioContext object creates its own MediaStreamGraph * object too. */ class MediaStreamGraphImpl : public MediaStreamGraph, public nsIMemoryReporter, public nsITimerCallback, public nsINamed { public: NS_DECL_THREADSAFE_ISUPPORTS NS_DECL_NSIMEMORYREPORTER NS_DECL_NSITIMERCALLBACK NS_DECL_NSINAMED /** * Use aGraphDriverRequested with SYSTEM_THREAD_DRIVER or AUDIO_THREAD_DRIVER * to create a MediaStreamGraph which provides support for real-time audio * and/or video. Set it to OFFLINE_THREAD_DRIVER in order to create a * non-realtime instance which just churns through its inputs and produces * output. Those objects currently only support audio, and are used to * implement OfflineAudioContext. They do not support MediaStream inputs. */ explicit MediaStreamGraphImpl(GraphDriverType aGraphDriverRequested, GraphRunType aRunTypeRequested, TrackRate aSampleRate, uint32_t aChannelCount, AbstractThread* aWindow); // Intended only for assertions, either on graph thread or not running (in // which case we must be on the main thread). bool OnGraphThreadOrNotRunning() const override; bool OnGraphThread() const override; bool Destroyed() const override; #ifdef DEBUG /** * True if we're on aDriver's thread, or if we're on mGraphRunner's thread * and mGraphRunner is currently run by aDriver. */ bool RunByGraphDriver(GraphDriver* aDriver); #endif /** * Unregisters memory reporting and deletes this instance. This should be * called instead of calling the destructor directly. */ void Destroy(); // Main thread only. /** * This runs every time we need to sync state from the media graph thread * to the main thread while the main thread is not in the middle * of a script. It runs during a "stable state" (per HTML5) or during * an event posted to the main thread. * The boolean affects which boolean controlling runnable dispatch is cleared */ void RunInStableState(bool aSourceIsMSG); /** * Ensure a runnable to run RunInStableState is posted to the appshell to * run at the next stable state (per HTML5). * See EnsureStableStateEventPosted. */ void EnsureRunInStableState(); /** * Called to apply a StreamUpdate to its stream. */ void ApplyStreamUpdate(StreamUpdate* aUpdate); /** * Append a ControlMessage to the message queue. This queue is drained * during RunInStableState; the messages will run on the graph thread. */ void AppendMessage(UniquePtr aMessage); /** * Dispatches a runnable from any thread to the correct main thread for this * MediaStreamGraph. */ void Dispatch(already_AddRefed&& aRunnable); /** * Make this MediaStreamGraph enter forced-shutdown state. This state * will be noticed by the media graph thread, which will shut down all streams * and other state controlled by the media graph thread. * This is called during application shutdown. */ void ForceShutDown(); /** * Sets mShutdownBlocker and makes it block shutdown. * Main thread only. Not idempotent. */ void AddShutdownBlocker(); /** * Removes mShutdownBlocker and unblocks shutdown. * Main thread only. Idempotent. */ void RemoveShutdownBlocker(); /** * Called before the thread runs. */ void Init(); /** * Respond to CollectReports with sizes collected on the graph thread. */ static void FinishCollectReports( nsIHandleReportCallback* aHandleReport, nsISupports* aData, const nsTArray& aAudioStreamSizes); // The following methods run on the graph thread (or possibly the main thread // if mLifecycleState > LIFECYCLE_RUNNING) void CollectSizesForMemoryReport( already_AddRefed aHandleReport, already_AddRefed aHandlerData); /** * Returns true if this MediaStreamGraph should keep running */ bool UpdateMainThreadState(); /** * Proxy method called by GraphDriver to iterate the graph. * If this graph was created with GraphRunType SINGLE_THREAD, mGraphRunner * will take care of calling OneIterationImpl from its thread. Otherwise, * OneIterationImpl is called directly. */ bool OneIteration(GraphTime aStateEnd); /** * Returns true if this MediaStreamGraph should keep running */ bool OneIterationImpl(GraphTime aStateEnd); /** * Called from the driver, when the graph thread is about to stop, to tell * the main thread to attempt to begin cleanup. The main thread may either * shutdown or revive the graph depending on whether it receives new * messages. */ void SignalMainThreadCleanup(); /* This is the end of the current iteration, that is, the current time of the * graph. */ GraphTime IterationEnd() const; /** * Ensure there is an event posted to the main thread to run RunInStableState. * mMonitor must be held. * See EnsureRunInStableState */ void EnsureStableStateEventPosted(); /** * Generate messages to the main thread to update it for all state changes. * mMonitor must be held. */ void PrepareUpdatesToMainThreadState(bool aFinalUpdate); /** * If we are rendering in non-realtime mode, we don't want to send messages to * the main thread at each iteration for performance reasons. We instead * notify the main thread at the same rate */ bool ShouldUpdateMainThread(); // The following methods are the various stages of RunThread processing. /** * Advance all stream state to mStateComputedTime. */ void UpdateCurrentTimeForStreams(GraphTime aPrevCurrentTime); /** * Process chunks for all streams and raise events for properties that have * changed, such as principalId. */ void ProcessChunkMetadata(GraphTime aPrevCurrentTime); /** * Process chunks for the given stream and interval, and raise events for * properties that have changed, such as principalId. */ template void ProcessChunkMetadataForInterval(MediaStream* aStream, TrackID aTrackID, C& aSegment, StreamTime aStart, StreamTime aEnd); /** * Process graph messages in mFrontMessageQueue. */ void RunMessagesInQueue(); /** * Update stream processing order and recompute stream blocking until * aEndBlockingDecisions. */ void UpdateGraph(GraphTime aEndBlockingDecisions); void SwapMessageQueues() { MOZ_ASSERT(OnGraphThread()); MOZ_ASSERT(mFrontMessageQueue.IsEmpty()); mMonitor.AssertCurrentThreadOwns(); mFrontMessageQueue.SwapElements(mBackMessageQueue); } /** * Do all the processing and play the audio and video, from * mProcessedTime to mStateComputedTime. */ void Process(); /** * For use during ProcessedMediaStream::ProcessInput() or * MediaStreamTrackListener callbacks, when graph state cannot be changed. * Schedules |aMessage| to run after processing, at a time when graph state * can be changed. Graph thread. */ void RunMessageAfterProcessing(UniquePtr aMessage); /** * Called when a suspend/resume/close operation has been completed, on the * graph thread. */ void AudioContextOperationCompleted(MediaStream* aStream, void* aPromise, dom::AudioContextOperation aOperation, dom::AudioContextOperationFlags aFlags); /** * Apply and AudioContext operation (suspend/resume/closed), on the graph * thread. */ void ApplyAudioContextOperationImpl(MediaStream* aDestinationStream, const nsTArray& aStreams, dom::AudioContextOperation aOperation, void* aPromise, dom::AudioContextOperationFlags aSource); /** * Increment suspend count on aStream and move it to mSuspendedStreams if * necessary. */ void IncrementSuspendCount(MediaStream* aStream); /** * Increment suspend count on aStream and move it to mStreams if * necessary. */ void DecrementSuspendCount(MediaStream* aStream); /* * Move streams from the mStreams to mSuspendedStream if suspending/closing an * AudioContext, or the inverse when resuming an AudioContext. */ void SuspendOrResumeStreams(dom::AudioContextOperation aAudioContextOperation, const nsTArray& aStreamSet); /** * Determine if we have any audio tracks, or are about to add any audiotracks. */ bool AudioTrackPresent(); /** * Sort mStreams so that every stream not in a cycle is after any streams * it depends on, and every stream in a cycle is marked as being in a cycle. * Also sets mIsConsumed on every stream. */ void UpdateStreamOrder(); /** * Returns smallest value of t such that t is a multiple of * WEBAUDIO_BLOCK_SIZE and t >= aTime. */ static GraphTime RoundUpToEndOfAudioBlock(GraphTime aTime); /** * Returns smallest value of t such that t is a multiple of * WEBAUDIO_BLOCK_SIZE and t > aTime. */ static GraphTime RoundUpToNextAudioBlock(GraphTime aTime); /** * Produce data for all streams >= aStreamIndex for the current time interval. * Advances block by block, each iteration producing data for all streams * for a single block. * This is called whenever we have an AudioNodeStream in the graph. */ void ProduceDataForStreamsBlockByBlock(uint32_t aStreamIndex, TrackRate aSampleRate); /** * If aStream will underrun between aTime, and aEndBlockingDecisions, returns * the time at which the underrun will start. Otherwise return * aEndBlockingDecisions. */ GraphTime WillUnderrun(MediaStream* aStream, GraphTime aEndBlockingDecisions); /** * Given a graph time aTime, convert it to a stream time taking into * account the time during which aStream is scheduled to be blocked. */ StreamTime GraphTimeToStreamTimeWithBlocking(const MediaStream* aStream, GraphTime aTime) const; /** * If aStream needs an audio stream but doesn't have one, create it. * If aStream doesn't need an audio stream but has one, destroy it. */ void CreateOrDestroyAudioStreams(MediaStream* aStream); /** * Queue audio (mix of stream audio and silence for blocked intervals) * to the audio output stream. Returns the number of frames played. */ StreamTime PlayAudio(MediaStream* aStream); /* Runs off a message on the graph thread when something requests audio from * an input audio device of ID aID, and delivers the input audio frames to * aListener. */ void OpenAudioInputImpl(CubebUtils::AudioDeviceID aID, AudioDataListener* aListener); /* Called on the main thread when something requests audio from an input * audio device aID. */ virtual nsresult OpenAudioInput(CubebUtils::AudioDeviceID aID, AudioDataListener* aListener) override; /* Runs off a message on the graph when input audio from aID is not needed * anymore, for a particular stream. It can be that other streams still need * audio from this audio input device. */ void CloseAudioInputImpl(Maybe& aID, AudioDataListener* aListener); /* Called on the main thread when input audio from aID is not needed * anymore, for a particular stream. It can be that other streams still need * audio from this audio input device. */ virtual void CloseAudioInput(Maybe& aID, AudioDataListener* aListener) override; /* Called on the graph thread when the input device settings should be * reevaluated, for example, if the channel count of the input stream should * be changed. */ void ReevaluateInputDevice(); /* Called on the graph thread when there is new output data for listeners. * This is the mixed audio output of this MediaStreamGraph. */ void NotifyOutputData(AudioDataValue* aBuffer, size_t aFrames, TrackRate aRate, uint32_t aChannels); /* Called on the graph thread when there is new input data for listeners. This * is the raw audio input for this MediaStreamGraph. */ void NotifyInputData(const AudioDataValue* aBuffer, size_t aFrames, TrackRate aRate, uint32_t aChannels); /* Called every time there are changes to input/output audio devices like * plug/unplug etc. This can be called on any thread, and posts a message to * the main thread so that it can post a message to the graph thread. */ void DeviceChanged(); /* Called every time there are changes to input/output audio devices. This is * called on the graph thread. */ void DeviceChangedImpl(); /** * Compute how much stream data we would like to buffer for aStream. */ StreamTime GetDesiredBufferEnd(MediaStream* aStream); /** * Returns true when there are no active streams. */ bool IsEmpty() const { MOZ_ASSERT( OnGraphThreadOrNotRunning() || (NS_IsMainThread() && LifecycleStateRef() >= LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP)); return mStreams.IsEmpty() && mSuspendedStreams.IsEmpty() && mPortCount == 0; } /** * Add aStream to the graph and initializes its graph-specific state. */ void AddStreamGraphThread(MediaStream* aStream); /** * Remove aStream from the graph. Ensures that pending messages about the * stream back to the main thread are flushed. */ void RemoveStreamGraphThread(MediaStream* aStream); /** * Remove a stream from the graph. Main thread. */ void RemoveStream(MediaStream* aStream); /** * Remove aPort from the graph and release it. */ void DestroyPort(MediaInputPort* aPort); /** * Mark the media stream order as dirty. */ void SetStreamOrderDirty() { MOZ_ASSERT(OnGraphThreadOrNotRunning()); mStreamOrderDirty = true; } uint32_t AudioOutputChannelCount() const { return mOutputChannels; } double AudioOutputLatency(); /** * The audio input channel count for a MediaStreamGraph is the max of all the * channel counts requested by the listeners. The max channel count is * delivered to the listeners themselves, and they take care of downmixing. */ uint32_t AudioInputChannelCount() { MOZ_ASSERT(OnGraphThreadOrNotRunning()); #ifdef ANDROID if (!mInputDeviceUsers.GetValue(mInputDeviceID)) { return 0; } #else if (!mInputDeviceID) { MOZ_ASSERT(mInputDeviceUsers.Count() == 0, "If running on a platform other than android," "an explicit device id should be present"); return 0; } #endif uint32_t maxInputChannels = 0; // When/if we decide to support multiple input device per graph, this needs // loop over them. nsTArray>* listeners = mInputDeviceUsers.GetValue(mInputDeviceID); MOZ_ASSERT(listeners); for (const auto& listener : *listeners) { maxInputChannels = std::max(maxInputChannels, listener->RequestedInputChannelCount(this)); } return maxInputChannels; } AudioInputType AudioInputDevicePreference() { MOZ_ASSERT(OnGraphThreadOrNotRunning()); if (!mInputDeviceUsers.GetValue(mInputDeviceID)) { return AudioInputType::Unknown; } bool voiceInput = false; // When/if we decide to support multiple input device per graph, this needs // loop over them. nsTArray>* listeners = mInputDeviceUsers.GetValue(mInputDeviceID); MOZ_ASSERT(listeners); // If at least one stream is considered to be voice, for (const auto& listener : *listeners) { voiceInput |= listener->IsVoiceInput(this); } if (voiceInput) { return AudioInputType::Voice; } return AudioInputType::Unknown; } CubebUtils::AudioDeviceID InputDeviceID() { return mInputDeviceID; } double MediaTimeToSeconds(GraphTime aTime) const { NS_ASSERTION(aTime > -STREAM_TIME_MAX && aTime <= STREAM_TIME_MAX, "Bad time"); return static_cast(aTime) / GraphRate(); } GraphTime SecondsToMediaTime(double aS) const { NS_ASSERTION(0 <= aS && aS <= TRACK_TICKS_MAX / TRACK_RATE_MAX, "Bad seconds"); return GraphRate() * aS; } GraphTime MillisecondsToMediaTime(int32_t aMS) const { return RateConvertTicksRoundDown(GraphRate(), 1000, aMS); } /** * Signal to the graph that the thread has paused indefinitly, * or resumed. */ void PausedIndefinitly(); void ResumedFromPaused(); /** * Not safe to call off the MediaStreamGraph thread unless monitor is held! */ GraphDriver* CurrentDriver() const { #ifdef DEBUG if (!OnGraphThreadOrNotRunning()) { mMonitor.AssertCurrentThreadOwns(); } #endif return mDriver; } /** * Effectively set the new driver, while we are switching. * It is only safe to call this at the very end of an iteration, when there * has been a SwitchAtNextIteration call during the iteration. The driver * should return and pass the control to the new driver shortly after. * We can also switch from Revive() (on MainThread). Monitor must be held. */ void SetCurrentDriver(GraphDriver* aDriver) { MOZ_ASSERT(RunByGraphDriver(mDriver) || !mDriver->ThreadRunning()); #ifdef DEBUG mMonitor.AssertCurrentThreadOwns(); #endif mDriver = aDriver; } Monitor& GetMonitor() { return mMonitor; } void EnsureNextIteration() { mNeedAnotherIteration = true; // atomic // Note: GraphDriver must ensure that there's no race on setting // mNeedAnotherIteration and mGraphDriverAsleep -- see // WaitForNextIteration() if (mGraphDriverAsleep) { // atomic MonitorAutoLock mon(mMonitor); CurrentDriver() ->WakeUp(); // Might not be the same driver; might have woken already } } void EnsureNextIterationLocked() { mNeedAnotherIteration = true; // atomic if (mGraphDriverAsleep) { // atomic CurrentDriver() ->WakeUp(); // Might not be the same driver; might have woken already } } // Capture Stream API. This allows to get a mixed-down output for a window. void RegisterCaptureStreamForWindow(uint64_t aWindowId, ProcessedMediaStream* aCaptureStream); void UnregisterCaptureStreamForWindow(uint64_t aWindowId); already_AddRefed ConnectToCaptureStream( uint64_t aWindowId, MediaStream* aMediaStream); Watchable& CurrentTime() override; class StreamSet { public: class iterator { public: explicit iterator(MediaStreamGraphImpl& aGraph) : mGraph(&aGraph), mArrayNum(-1), mArrayIndex(0) { ++(*this); } iterator() : mGraph(nullptr), mArrayNum(2), mArrayIndex(0) {} MediaStream* operator*() { return Array()->ElementAt(mArrayIndex); } iterator operator++() { ++mArrayIndex; while (mArrayNum < 2 && (mArrayNum < 0 || mArrayIndex >= Array()->Length())) { ++mArrayNum; mArrayIndex = 0; } return *this; } bool operator==(const iterator& aOther) const { return mArrayNum == aOther.mArrayNum && mArrayIndex == aOther.mArrayIndex; } bool operator!=(const iterator& aOther) const { return !(*this == aOther); } private: nsTArray* Array() { return mArrayNum == 0 ? &mGraph->mStreams : &mGraph->mSuspendedStreams; } MediaStreamGraphImpl* mGraph; int mArrayNum; uint32_t mArrayIndex; }; explicit StreamSet(MediaStreamGraphImpl& aGraph) : mGraph(aGraph) {} iterator begin() { return iterator(mGraph); } iterator end() { return iterator(); } private: MediaStreamGraphImpl& mGraph; }; StreamSet AllStreams() { return StreamSet(*this); } // Data members /* * If set, the GraphRunner class handles handing over data from audio * callbacks to a common single thread, shared across GraphDrivers. */ const UniquePtr mGraphRunner; /** * Main-thread view of the number of streams in this graph, for lifetime * management. * * When this becomes zero, the graph is marked as forbidden to add more * streams to. It will be shut down shortly after. */ size_t mMainThreadStreamCount = 0; /** * Main-thread view of the number of ports in this graph, to catch bugs. * * When this becomes zero, and mMainThreadStreamCount is 0, the graph is * marked as forbidden to add more ControlMessages to. It will be shut down * shortly after. */ size_t mMainThreadPortCount = 0; /** * Graphs own owning references to their driver, until shutdown. When a driver * switch occur, previous driver is either deleted, or it's ownership is * passed to a event that will take care of the asynchronous cleanup, as * audio stream can take some time to shut down. * Accessed on both the main thread and the graph thread; both read and write. * Must hold monitor to access it. */ RefPtr mDriver; // The following state is managed on the graph thread only, unless // mLifecycleState > LIFECYCLE_RUNNING in which case the graph thread // is not running and this state can be used from the main thread. /** * The graph keeps a reference to each stream. * References are maintained manually to simplify reordering without * unnecessary thread-safe refcount changes. * Must satisfy OnGraphThreadOrNotRunning(). */ nsTArray mStreams; /** * This stores MediaStreams that are part of suspended AudioContexts. * mStreams and mSuspendStream are disjoint sets: a stream is either suspended * or not suspended. Suspended streams are not ordered in UpdateStreamOrder, * and are therefore not doing any processing. * Must satisfy OnGraphThreadOrNotRunning(). */ nsTArray mSuspendedStreams; /** * Streams from mFirstCycleBreaker to the end of mStreams produce output * before they receive input. They correspond to DelayNodes that are in * cycles. */ uint32_t mFirstCycleBreaker; /** * Blocking decisions have been computed up to this time. * Between each iteration, this is the same as mProcessedTime. */ GraphTime mStateComputedTime = 0; /** * All stream contents have been computed up to this time. * The next batch of updates from the main thread will be processed * at this time. This is behind mStateComputedTime during processing. */ GraphTime mProcessedTime = 0; /** * The graph should stop processing at this time. */ GraphTime mEndTime; /** * Date of the last time we updated the main thread with the graph state. */ TimeStamp mLastMainThreadUpdate; /** * Number of active MediaInputPorts */ int32_t mPortCount; /** * Runnables to run after the next update to main thread state, but that are * still waiting for the next iteration to finish. */ nsTArray> mPendingUpdateRunnables; /** * Devices to use for cubeb input & output, or nullptr for default device. * A MediaStreamGraph always has an output (even if silent). * If `mInputDeviceUsers.Count() != 0`, this MediaStreamGraph wants audio * input. * * In any case, the number of channels to use can be queried (on the graph * thread) by AudioInputChannelCount() and AudioOutputChannelCount(). */ CubebUtils::AudioDeviceID mInputDeviceID; CubebUtils::AudioDeviceID mOutputDeviceID; // Maps AudioDeviceID to an array of their users (that are listeners). This is // used to deliver audio input frames and to notify the listeners that the // audio device that delivers the audio frames has changed. // This is only touched on the graph thread. nsDataHashtable>> mInputDeviceUsers; // True if the graph needs another iteration after the current iteration. Atomic mNeedAnotherIteration; // GraphDriver may need a WakeUp() if something changes Atomic mGraphDriverAsleep; // mMonitor guards the data below. // MediaStreamGraph normally does its work without holding mMonitor, so it is // not safe to just grab mMonitor from some thread and start monkeying with // the graph. Instead, communicate with the graph thread using provided // mechanisms such as the ControlMessage queue. Monitor mMonitor; // Data guarded by mMonitor (must always be accessed with mMonitor held, // regardless of the value of mLifecycleState). /** * State to copy to main thread */ nsTArray mStreamUpdates; /** * Runnables to run after the next update to main thread state. */ nsTArray> mUpdateRunnables; /** * A list of batches of messages to process. Each batch is processed * as an atomic unit. */ /* * Message queue processed by the MSG thread during an iteration. * Accessed on graph thread only. */ nsTArray mFrontMessageQueue; /* * Message queue in which the main thread appends messages. * Access guarded by mMonitor. */ nsTArray mBackMessageQueue; /* True if there will messages to process if we swap the message queues. */ bool MessagesQueued() const { mMonitor.AssertCurrentThreadOwns(); return !mBackMessageQueue.IsEmpty(); } /** * This enum specifies where this graph is in its lifecycle. This is used * to control shutdown. * Shutdown is tricky because it can happen in two different ways: * 1) Shutdown due to inactivity. RunThread() detects that it has no * pending messages and no streams, and exits. The next RunInStableState() * checks if there are new pending messages from the main thread (true only * if new stream creation raced with shutdown); if there are, it revives * RunThread(), otherwise it commits to shutting down the graph. New stream * creation after this point will create a new graph. An async event is * dispatched to Shutdown() the graph's threads and then delete the graph * object. * 2) Forced shutdown at application shutdown, or completion of a * non-realtime graph. A flag is set, RunThread() detects the flag and * exits, the next RunInStableState() detects the flag, and dispatches the * async event to Shutdown() the graph's threads. However the graph object * is not deleted. New messages for the graph are processed synchronously on * the main thread if necessary. When the last stream is destroyed, the * graph object is deleted. * * This should be kept in sync with the LifecycleState_str array in * MediaStreamGraph.cpp */ enum LifecycleState { // The graph thread hasn't started yet. LIFECYCLE_THREAD_NOT_STARTED, // RunThread() is running normally. LIFECYCLE_RUNNING, // In the following states, the graph thread is not running so // all "graph thread only" state in this class can be used safely // on the main thread. // RunThread() has exited and we're waiting for the next // RunInStableState(), at which point we can clean up the main-thread // side of the graph. LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP, // RunInStableState() posted a ShutdownRunnable, and we're waiting for it // to shut down the graph thread(s). LIFECYCLE_WAITING_FOR_THREAD_SHUTDOWN, // Graph threads have shut down but we're waiting for remaining streams // to be destroyed. Only happens during application shutdown and on // completed non-realtime graphs, since normally we'd only shut down a // realtime graph when it has no streams. LIFECYCLE_WAITING_FOR_STREAM_DESTRUCTION }; /** * Modified only in mMonitor. Transitions to * LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP occur on the graph thread at * the end of an iteration. All other transitions occur on the main thread. */ LifecycleState mLifecycleState; LifecycleState& LifecycleStateRef() { #if DEBUG if (!mDetectedNotRunning) { mMonitor.AssertCurrentThreadOwns(); } #endif return mLifecycleState; } const LifecycleState& LifecycleStateRef() const { #if DEBUG if (!mDetectedNotRunning) { mMonitor.AssertCurrentThreadOwns(); } #endif return mLifecycleState; } /** * True when we need to do a forced shutdown, during application shutdown or * when shutting down a non-realtime graph. * Only set on the graph thread. * Can be read safely on the thread currently owning the graph, as indicated * by mLifecycleState. */ bool mForceShutDown; /** * Remove this blocker to unblock shutdown. * Only accessed on the main thread. **/ RefPtr mShutdownBlocker; /** * True when we have posted an event to the main thread to run * RunInStableState() and the event hasn't run yet. * Accessed on both main and MSG thread, mMonitor must be held. */ bool mPostedRunInStableStateEvent; // Main thread only /** * Messages posted by the current event loop task. These are forwarded to * the media graph thread during RunInStableState. We can't forward them * immediately because we want all messages between stable states to be * processed as an atomic batch. */ nsTArray> mCurrentTaskMessageQueue; /** * True when RunInStableState has determined that mLifecycleState is > * LIFECYCLE_RUNNING. Since only the main thread can reset mLifecycleState to * LIFECYCLE_RUNNING, this can be relied on to not change unexpectedly. */ Atomic mDetectedNotRunning; /** * True when a stable state runner has been posted to the appshell to run * RunInStableState at the next stable state. * Only accessed on the main thread. */ bool mPostedRunInStableState; /** * True when processing real-time audio/video. False when processing * non-realtime audio. */ const bool mRealtime; /** * True when a change has happened which requires us to recompute the stream * blocking order. */ bool mStreamOrderDirty; AudioMixer mMixer; const RefPtr mAbstractMainThread; // used to limit graph shutdown time // Only accessed on the main thread. nsCOMPtr mShutdownTimer; private: virtual ~MediaStreamGraphImpl(); MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf) /** * This class uses manual memory management, and all pointers to it are raw * pointers. However, in order for it to implement nsIMemoryReporter, it needs * to implement nsISupports and so be ref-counted. So it maintains a single * nsRefPtr to itself, giving it a ref-count of 1 during its entire lifetime, * and Destroy() nulls this self-reference in order to trigger self-deletion. */ RefPtr mSelfRef; struct WindowAndStream { uint64_t mWindowId; RefPtr mCaptureStreamSink; }; /** * Stream for window audio capture. */ nsTArray mWindowCaptureStreams; /** * Number of channels on output. */ const uint32_t mOutputChannels; /** * Global volume scale. Used when running tests so that the output is not too * loud. */ const float mGlobalVolume; #ifdef DEBUG /** * Used to assert when AppendMessage() runs ControlMessages synchronously. */ bool mCanRunMessagesSynchronously; #endif /** * The graph's main-thread observable graph time. * Updated by the stable state runnable after each iteration. */ Watchable mMainThreadGraphTime; /** * Set based on mProcessedTime at end of iteration. * Read by stable state runnable on main thread. Protected by mMonitor. */ GraphTime mNextMainThreadGraphTime = 0; /** * Cached audio output latency, in seconds. Main thread only. This is reset * whenever the audio device running this MediaStreamGraph changes. */ double mAudioOutputLatency; }; } // namespace mozilla #endif /* MEDIASTREAMGRAPHIMPL_H_ */