# HG changeset patch # User Robert Sayre # Date 1280559674 25200 # Node ID bb4a143ee814097076640c37df84ef7f1303b63b # Parent 9e08308ca8cb9d4584ff990f441f363f3d81bd57 Fix ShaderLang.h bustage. Commas at the end of enum lists. diff --git a/gfx/angle/include/GLSLANG/ShaderLang.h b/gfx/angle/include/GLSLANG/ShaderLang.h --- a/gfx/angle/include/GLSLANG/ShaderLang.h +++ b/gfx/angle/include/GLSLANG/ShaderLang.h @@ -47,7 +47,7 @@ ANGLE_API int ShFinalize(); typedef enum { EShLangVertex, EShLangFragment, - EShLangCount, + EShLangCount } EShLanguage; // @@ -56,7 +56,7 @@ typedef enum { // typedef enum { EShSpecGLES2, - EShSpecWebGL, + EShSpecWebGL } EShSpec; // @@ -66,12 +66,12 @@ typedef enum { EShOptNoGeneration, EShOptNone, EShOptSimple, // Optimizations that can be done quickly - EShOptFull, // Optimizations that will take more time + EShOptFull // Optimizations that will take more time } EShOptimizationLevel; enum TDebugOptions { EDebugOpNone = 0x000, - EDebugOpIntermediate = 0x001, // Writes intermediate tree into info-log. + EDebugOpIntermediate = 0x001 // Writes intermediate tree into info-log. }; //