/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: NPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Netscape Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the NPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the NPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsHTMLContainerFrame.h" #include "nsIRenderingContext.h" #include "nsIPresContext.h" #include "nsIPresShell.h" #include "nsIStyleContext.h" #include "nsStyleConsts.h" #include "nsCSSRendering.h" #include "nsIContent.h" #include "nsLayoutAtoms.h" #include "nsIWidget.h" #include "nsILinkHandler.h" #include "nsHTMLValue.h" #include "nsGUIEvent.h" #include "nsIDocument.h" #include "nsIURL.h" #include "nsPlaceholderFrame.h" #include "nsIHTMLContent.h" #include "nsHTMLParts.h" #include "nsIView.h" #include "nsIViewManager.h" #include "nsViewsCID.h" #include "nsHTMLIIDs.h" #include "nsIDOMEvent.h" #include "nsIScrollableView.h" #include "nsWidgetsCID.h" #include "nsIStyleSet.h" #include "nsCOMPtr.h" static NS_DEFINE_CID(kCChildCID, NS_CHILD_CID); NS_IMETHODIMP nsHTMLContainerFrame::Paint(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, nsFramePaintLayer aWhichLayer, PRUint32 aFlags) { if (NS_FRAME_IS_UNFLOWABLE & mState) { return NS_OK; } nsCOMPtr frameType; GetFrameType(getter_AddRefs(frameType)); // Paint inline element backgrounds in the foreground layer, but // others in the background (bug 36710). if (((frameType.get() == nsLayoutAtoms::inlineFrame)?NS_FRAME_PAINT_LAYER_FOREGROUND:NS_FRAME_PAINT_LAYER_BACKGROUND) == aWhichLayer) { const nsStyleVisibility* vis = (const nsStyleVisibility*)((nsIStyleContext*)mStyleContext)->GetStyleData(eStyleStruct_Visibility); if (vis->IsVisible() && mRect.width && mRect.height) { // Paint our background and border PRIntn skipSides = GetSkipSides(); const nsStyleBorder* border = (const nsStyleBorder*) mStyleContext->GetStyleData(eStyleStruct_Border); const nsStyleOutline* outline = (const nsStyleOutline*) mStyleContext->GetStyleData(eStyleStruct_Outline); nsRect rect(0, 0, mRect.width, mRect.height); nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, this, aDirtyRect, rect, *border, 0, 0); nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this, aDirtyRect, rect, *border, mStyleContext, skipSides); nsCSSRendering::PaintOutline(aPresContext, aRenderingContext, this, aDirtyRect, rect, *border, *outline, mStyleContext, 0); // The sole purpose of this is to trigger display // of the selection window for Named Anchors, // which don't have any children and normally don't // have any size, but in Editor we use CSS to display // an image to represent this "hidden" element. if (!mFrames.FirstChild()) { nsFrame::Paint(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer, aFlags); } } } if (frameType.get() == nsLayoutAtoms::canvasFrame) { // We are wrapping the root frame of a document. We // need to check the pres shell to find out if painting is locked // down (because we're still in the early stages of document // and frame construction. If painting is locked down, then we // do not paint our children. PRBool paintingSuppressed = PR_FALSE; nsCOMPtr shell; aPresContext->GetShell(getter_AddRefs(shell)); shell->IsPaintingSuppressed(&paintingSuppressed); if (paintingSuppressed) return NS_OK; } // Now paint the kids. Note that child elements have the opportunity to // override the visibility property and display even if their parent is // hidden PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer, aFlags); return NS_OK; } /** * Create a next-in-flow for aFrame. Will return the newly created * frame in aNextInFlowResult if and only if a new frame is * created; otherwise nsnull is returned in aNextInFlowResult. */ nsresult nsHTMLContainerFrame::CreateNextInFlow(nsIPresContext* aPresContext, nsIFrame* aOuterFrame, nsIFrame* aFrame, nsIFrame*& aNextInFlowResult) { aNextInFlowResult = nsnull; nsIFrame* nextInFlow; aFrame->GetNextInFlow(&nextInFlow); if (nsnull == nextInFlow) { // Create a continuation frame for the child frame and insert it // into our lines child list. nsIFrame* nextFrame; aFrame->GetNextSibling(&nextFrame); nsIPresShell* presShell; nsIStyleSet* styleSet; aPresContext->GetShell(&presShell); presShell->GetStyleSet(&styleSet); NS_RELEASE(presShell); styleSet->CreateContinuingFrame(aPresContext, aFrame, aOuterFrame, &nextInFlow); NS_RELEASE(styleSet); if (nsnull == nextInFlow) { return NS_ERROR_OUT_OF_MEMORY; } aFrame->SetNextSibling(nextInFlow); nextInFlow->SetNextSibling(nextFrame); NS_FRAME_LOG(NS_FRAME_TRACE_NEW_FRAMES, ("nsHTMLContainerFrame::MaybeCreateNextInFlow: frame=%p nextInFlow=%p", aFrame, nextInFlow)); aNextInFlowResult = nextInFlow; } return NS_OK; } static nsresult ReparentFrameViewTo(nsIPresContext* aPresContext, nsIFrame* aFrame, nsIViewManager* aViewManager, nsIView* aNewParentView, nsIView* aOldParentView) { nsIView* view; // XXX What to do about placeholder views for "position: fixed" elements? // They should be reparented too. // Does aFrame have a view? aFrame->GetView(aPresContext, &view); if (view) { // Verify that the current parent view is what we think it is //nsIView* parentView; //NS_ASSERTION(parentView == aOldParentView, "unexpected parent view"); aViewManager->RemoveChild(view); // The view will remember the Z-order and other attributes that have been set on it. // XXX Pretend this view is last of the parent's views in document order aViewManager->InsertChild(aNewParentView, view, nsnull, PR_TRUE); } else { // Iterate the child frames, and check each child frame to see if it has // a view nsIFrame* childFrame; aFrame->FirstChild(aPresContext, nsnull, &childFrame); while (childFrame) { ReparentFrameViewTo(aPresContext, childFrame, aViewManager, aNewParentView, aOldParentView); childFrame->GetNextSibling(&childFrame); } // Also check the overflow-list aFrame->FirstChild(aPresContext, nsLayoutAtoms::overflowList, &childFrame); while (childFrame) { ReparentFrameViewTo(aPresContext, childFrame, aViewManager, aNewParentView, aOldParentView); childFrame->GetNextSibling(&childFrame); } // Also check the floater-list aFrame->FirstChild(aPresContext, nsLayoutAtoms::floaterList, &childFrame); while (childFrame) { ReparentFrameViewTo(aPresContext, childFrame, aViewManager, aNewParentView, aOldParentView); childFrame->GetNextSibling(&childFrame); } } return NS_OK; } // Helper function that returns the nearest view to this frame. Checks // this frame, its parent frame, its parent frame, ... static nsIView* GetClosestViewFor(nsIPresContext* aPresContext, nsIFrame* aFrame) { NS_PRECONDITION(aFrame, "null frame pointer"); nsIView* view; do { aFrame->GetView(aPresContext, &view); if (view) { break; } aFrame->GetParent(&aFrame); } while (aFrame); NS_POSTCONDITION(view, "no containing view"); return view; } nsresult nsHTMLContainerFrame::ReparentFrameView(nsIPresContext* aPresContext, nsIFrame* aChildFrame, nsIFrame* aOldParentFrame, nsIFrame* aNewParentFrame) { NS_PRECONDITION(aChildFrame, "null child frame pointer"); NS_PRECONDITION(aOldParentFrame, "null old parent frame pointer"); NS_PRECONDITION(aNewParentFrame, "null new parent frame pointer"); NS_PRECONDITION(aOldParentFrame != aNewParentFrame, "same old and new parent frame"); nsIView* childView; nsIView* oldParentView; nsIView* newParentView; // This code is called often and we need it to be as fast as possible, so // see if we can trivially detect that no work needs to be done aChildFrame->GetView(aPresContext, &childView); if (!childView) { // Child frame doesn't have a view. See if it has any child frames nsIFrame* firstChild; aChildFrame->FirstChild(aPresContext, nsnull, &firstChild); if (!firstChild) { return NS_OK; } } // See if either the old parent frame or the new parent frame have a view aOldParentFrame->GetView(aPresContext, &oldParentView); aNewParentFrame->GetView(aPresContext, &newParentView); if (!oldParentView && !newParentView) { // Walk up both the old parent frame and the new parent frame nodes // stopping when we either find a common parent or views for one // or both of the frames. // // This works well in the common case where we push/pull and the old parent // frame and the new parent frame are part of the same flow. They will // typically be the same distance (height wise) from the do { aOldParentFrame->GetParent(&aOldParentFrame); aNewParentFrame->GetParent(&aNewParentFrame); // We should never walk all the way to the root frame without finding // a view NS_ASSERTION(aOldParentFrame && aNewParentFrame, "didn't find view"); // See if we reached a common parent if (aOldParentFrame == aNewParentFrame) { break; } // Get the views aOldParentFrame->GetView(aPresContext, &oldParentView); aNewParentFrame->GetView(aPresContext, &newParentView); } while (!(oldParentView || newParentView)); } // See if we found a common parent frame if (aOldParentFrame == aNewParentFrame) { // We found a common parent and there are no views between the old parent // and the common parent or the new parent frame and the common parent. // Because neither the old parent frame nor the new parent frame have views, // then any child views don't need reparenting return NS_OK; } // We found views for one or both of the parent frames before we found a // common parent NS_ASSERTION(oldParentView || newParentView, "internal error"); if (!oldParentView) { oldParentView = GetClosestViewFor(aPresContext, aOldParentFrame); } if (!newParentView) { newParentView = GetClosestViewFor(aPresContext, aNewParentFrame); } // See if the old parent frame and the new parent frame are in the // same view sub-hierarchy. If they are then we don't have to do // anything if (oldParentView != newParentView) { nsCOMPtr viewManager; oldParentView->GetViewManager(*getter_AddRefs(viewManager)); // They're not so we need to reparent any child views return ReparentFrameViewTo(aPresContext, aChildFrame, viewManager, newParentView, oldParentView); } return NS_OK; } nsresult nsHTMLContainerFrame::ReparentFrameViewList(nsIPresContext* aPresContext, nsIFrame* aChildFrameList, nsIFrame* aOldParentFrame, nsIFrame* aNewParentFrame) { NS_PRECONDITION(aChildFrameList, "null child frame list"); NS_PRECONDITION(aOldParentFrame, "null old parent frame pointer"); NS_PRECONDITION(aNewParentFrame, "null new parent frame pointer"); NS_PRECONDITION(aOldParentFrame != aNewParentFrame, "same old and new parent frame"); nsIView* oldParentView; nsIView* newParentView; // See if either the old parent frame or the new parent frame have a view aOldParentFrame->GetView(aPresContext, &oldParentView); aNewParentFrame->GetView(aPresContext, &newParentView); if (!oldParentView && !newParentView) { // Walk up both the old parent frame and the new parent frame nodes // stopping when we either find a common parent or views for one // or both of the frames. // // This works well in the common case where we push/pull and the old parent // frame and the new parent frame are part of the same flow. They will // typically be the same distance (height wise) from the do { aOldParentFrame->GetParent(&aOldParentFrame); aNewParentFrame->GetParent(&aNewParentFrame); // We should never walk all the way to the root frame without finding // a view NS_ASSERTION(aOldParentFrame && aNewParentFrame, "didn't find view"); // See if we reached a common parent if (aOldParentFrame == aNewParentFrame) { break; } // Get the views aOldParentFrame->GetView(aPresContext, &oldParentView); aNewParentFrame->GetView(aPresContext, &newParentView); } while (!(oldParentView || newParentView)); } // See if we found a common parent frame if (aOldParentFrame == aNewParentFrame) { // We found a common parent and there are no views between the old parent // and the common parent or the new parent frame and the common parent. // Because neither the old parent frame nor the new parent frame have views, // then any child views don't need reparenting return NS_OK; } // We found views for one or both of the parent frames before we found a // common parent NS_ASSERTION(oldParentView || newParentView, "internal error"); if (!oldParentView) { oldParentView = GetClosestViewFor(aPresContext, aOldParentFrame); } if (!newParentView) { newParentView = GetClosestViewFor(aPresContext, aNewParentFrame); } // See if the old parent frame and the new parent frame are in the // same view sub-hierarchy. If they are then we don't have to do // anything if (oldParentView != newParentView) { nsCOMPtr viewManager; oldParentView->GetViewManager(*getter_AddRefs(viewManager)); // They're not so we need to reparent any child views for (nsIFrame* f = aChildFrameList; f; f->GetNextSibling(&f)) { ReparentFrameViewTo(aPresContext, f, viewManager, newParentView, oldParentView); } } return NS_OK; } static PRBool IsContainerContent(nsIFrame* aFrame) { nsIContent* content; PRBool result = PR_FALSE; aFrame->GetContent(&content); if (content) { content->CanContainChildren(result); NS_RELEASE(content); } return result; } nsresult nsHTMLContainerFrame::CreateViewForFrame(nsIPresContext* aPresContext, nsIFrame* aFrame, nsIStyleContext* aStyleContext, nsIFrame* aContentParentFrame, PRBool aForce) { nsIView* view; aFrame->GetView(aPresContext, &view); // If we don't yet have a view, see if we need a view if (nsnull == view) { PRBool fixedBackgroundAttachment = PR_FALSE; // Get nsStyleColor and nsStyleDisplay const nsStyleDisplay* display = (const nsStyleDisplay*) aStyleContext->GetStyleData(eStyleStruct_Display); const nsStylePosition* position = (const nsStylePosition*) aStyleContext->GetStyleData(eStyleStruct_Position); const nsStyleVisibility* vis = (const nsStyleVisibility*) aStyleContext->GetStyleData(eStyleStruct_Visibility); if (vis->mOpacity != 1.0f) { NS_FRAME_LOG(NS_FRAME_TRACE_CALLS, ("nsHTMLContainerFrame::CreateViewForFrame: frame=%p opacity=%g", aFrame, vis->mOpacity)); aForce = PR_TRUE; } // See if the frame has a fixed background attachment const nsStyleBackground *color; PRBool isCanvas; PRBool hasBackground = nsCSSRendering::FindBackground(aPresContext, aFrame, &color, &isCanvas); if (hasBackground && NS_STYLE_BG_ATTACHMENT_FIXED == color->mBackgroundAttachment) { aForce = PR_TRUE; fixedBackgroundAttachment = PR_TRUE; } // See if the frame is being relatively positioned or absolutely // positioned if (!aForce) { if (NS_STYLE_POSITION_RELATIVE == display->mPosition) { NS_FRAME_LOG(NS_FRAME_TRACE_CALLS, ("nsHTMLContainerFrame::CreateViewForFrame: frame=%p relatively positioned", aFrame)); aForce = PR_TRUE; } else if (display->IsAbsolutelyPositioned()) { NS_FRAME_LOG(NS_FRAME_TRACE_CALLS, ("nsHTMLContainerFrame::CreateViewForFrame: frame=%p absolutely positioned", aFrame)); aForce = PR_TRUE; } } // See if the frame is a scrolled frame if (!aForce) { nsIAtom* pseudoTag; aStyleContext->GetPseudoType(pseudoTag); if (pseudoTag == nsLayoutAtoms::scrolledContentPseudo) { NS_FRAME_LOG(NS_FRAME_TRACE_CALLS, ("nsHTMLContainerFrame::CreateViewForFrame: scrolled frame=%p", aFrame)); aForce = PR_TRUE; } NS_IF_RELEASE(pseudoTag); } // See if the frame is block-level and has 'overflow' set to 'hidden'. If // so and it can have child frames, then we need to give it a view so clipping // of any child views works correctly. Note that if it's floated it is also // block-level, but we can't trust that the style context 'display' value is // set correctly if (!aForce) { if ((display->IsBlockLevel() || display->IsFloating()) && (display->mOverflow == NS_STYLE_OVERFLOW_HIDDEN)) { // The reason for the check of whether it can contain children is just // to avoid giving it a view unnecessarily if (::IsContainerContent(aFrame)) { // XXX Check for the frame being a block frame and only force a view // in that case, because adding a view for box frames seems to cause // problems for XUL... nsIAtom* frameType; aFrame->GetFrameType(&frameType); if ((frameType == nsLayoutAtoms::blockFrame) || (frameType == nsLayoutAtoms::areaFrame)) { aForce = PR_TRUE; } NS_IF_RELEASE(frameType); } } } if (aForce) { // Create a view nsIFrame* parent = nsnull; nsIView* parentView = nsnull; aFrame->GetParentWithView(aPresContext, &parent); NS_ASSERTION(parent, "GetParentWithView failed"); parent->GetView(aPresContext, &parentView); NS_ASSERTION(parentView, "no parent with view"); // Create a view static NS_DEFINE_CID(kViewCID, NS_VIEW_CID); nsresult result = nsComponentManager::CreateInstance(kViewCID, nsnull, NS_GET_IID(nsIView), (void **)&view); if (NS_OK == result) { nsIViewManager* viewManager; parentView->GetViewManager(viewManager); NS_ASSERTION(nsnull != viewManager, "null view manager"); // Initialize the view nsRect bounds; aFrame->GetRect(bounds); view->Init(viewManager, bounds, parentView); // If the frame has a fixed background attachment, then indicate that the // view's contents should be repainted and not bitblt'd if (fixedBackgroundAttachment) { viewManager->SetViewBitBltEnabled(view, PR_FALSE); } // Insert the view into the view hierarchy. If the parent view is a // scrolling view we need to do this differently nsIScrollableView* scrollingView; if (NS_SUCCEEDED(parentView->QueryInterface(NS_GET_IID(nsIScrollableView), (void**)&scrollingView))) { scrollingView->SetScrolledView(view); } else { PRInt32 zIndex = 0; PRBool autoZIndex = PR_FALSE; // Get the z-index to use if (position->mZIndex.GetUnit() == eStyleUnit_Integer) { zIndex = position->mZIndex.GetIntValue(); } else if (position->mZIndex.GetUnit() == eStyleUnit_Auto) { autoZIndex = PR_TRUE; } viewManager->SetViewZIndex(view, autoZIndex, zIndex); // XXX Drop it at the end of the document order until we can do better viewManager->InsertChild(parentView, view, nsnull, PR_TRUE); if (nsnull != aContentParentFrame) { // If, for some reason, GetView below fails to initialize zParentView, // then ensure that we completely bypass InsertZPlaceholder below. // The effect will be as if we never knew about aContentParentFrame // in the first place, so at least this code won't be doing any damage. nsIView* zParentView = parentView; aContentParentFrame->GetView(aPresContext, &zParentView); if (nsnull == zParentView) { nsIFrame* zParentFrame = nsnull; aContentParentFrame->GetParentWithView(aPresContext, &zParentFrame); NS_ASSERTION(zParentFrame, "GetParentWithView failed"); zParentFrame->GetView(aPresContext, &zParentView); NS_ASSERTION(zParentView, "no parent with view"); } if (zParentView != parentView) { viewManager->InsertZPlaceholder(zParentView, view, nsnull, PR_TRUE); } } } // See if the view should be hidden PRBool viewIsVisible = PR_TRUE; PRBool viewHasTransparentContent = !isCanvas && (!hasBackground || (color->mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT)); if (NS_STYLE_VISIBILITY_COLLAPSE == vis->mVisible) { viewIsVisible = PR_FALSE; } else if (NS_STYLE_VISIBILITY_HIDDEN == vis->mVisible) { // If it has a widget, hide the view because the widget can't deal with it nsIWidget* widget = nsnull; view->GetWidget(widget); if (widget) { viewIsVisible = PR_FALSE; NS_RELEASE(widget); } else { // If it's a container element, then leave the view visible, but // mark it as having transparent content. The reason we need to // do this is that child elements can override their parent's // hidden visibility and be visible anyway. // // Because this function is called before processing the content // object's child elements, we can't tell if it's a leaf by looking // at whether the frame has any child frames if (::IsContainerContent(aFrame)) { // The view needs to be visible, but marked as having transparent // content viewHasTransparentContent = PR_TRUE; } else { // Go ahead and hide the view viewIsVisible = PR_FALSE; } } } if (viewIsVisible) { if (viewHasTransparentContent) { viewManager->SetViewContentTransparency(view, PR_TRUE); } } else { viewManager->SetViewVisibility(view, nsViewVisibility_kHide); } // XXX If it's fixed positioned, then create a widget so it floats // above the scrolling area if (NS_STYLE_POSITION_FIXED == display->mPosition) { view->CreateWidget(kCChildCID); } viewManager->SetViewOpacity(view, vis->mOpacity); NS_RELEASE(viewManager); } // Remember our view aFrame->SetView(aPresContext, view); NS_FRAME_LOG(NS_FRAME_TRACE_CALLS, ("nsHTMLContainerFrame::CreateViewForFrame: frame=%p view=%p", aFrame)); return result; } } return NS_OK; } void nsHTMLContainerFrame::CheckInvalidateBorder(nsIPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState) { // XXX This method ought to deal with padding as well // If this is a style change reflow targeted at this frame, we must repaint // everything (well, we really just have to repaint the borders but we're // a bunch of lazybones). if (aReflowState.reason == eReflowReason_Incremental) { nsIFrame* target; aReflowState.reflowCommand->GetTarget(target); if (target == this) { nsReflowType type; aReflowState.reflowCommand->GetType(type); if (type == eReflowType_StyleChanged) { #ifdef NOISY_BLOCK_INVALIDATE printf("%p invalidate 1 (%d, %d, %d, %d)\n", this, 0, 0, mRect.width, mRect.height); #endif // Lots of things could have changed so damage our entire bounds nsRect damageRect(0, 0, mRect.width, mRect.height); if (!damageRect.IsEmpty()) { Invalidate(aPresContext,damageRect); } return; } } } // If we changed size, we must invalidate the parts of us that have changed // to make the border show up. if ((aReflowState.reason == eReflowReason_Incremental || aReflowState.reason == eReflowReason_Dirty)) { nsMargin border = aReflowState.mComputedBorderPadding - aReflowState.mComputedPadding; // See if our width changed if ((aDesiredSize.width != mRect.width) && (border.right > 0)) { nsRect damageRect; if (aDesiredSize.width < mRect.width) { // Our new width is smaller, so we need to make sure that // we paint our border in its new position damageRect.x = aDesiredSize.width - border.right; damageRect.width = border.right; damageRect.y = 0; damageRect.height = aDesiredSize.height; } else { // Our new width is larger, so we need to erase our border in its // old position damageRect.x = mRect.width - border.right; damageRect.width = border.right; damageRect.y = 0; damageRect.height = mRect.height; } #ifdef NOISY_BLOCK_INVALIDATE printf("%p invalidate 2 (%d, %d, %d, %d)\n", this, damageRect.x, damageRect.y, damageRect.width, damageRect.height); #endif if (!damageRect.IsEmpty()) { Invalidate(aPresContext, damageRect); } } // See if our height changed if ((aDesiredSize.height != mRect.height) && (border.bottom > 0)) { nsRect damageRect; if (aDesiredSize.height < mRect.height) { // Our new height is smaller, so we need to make sure that // we paint our border in its new position damageRect.x = 0; damageRect.width = aDesiredSize.width; damageRect.y = aDesiredSize.height - border.bottom; damageRect.height = border.bottom; } else { // Our new height is larger, so we need to erase our border in its // old position damageRect.x = 0; damageRect.width = mRect.width; damageRect.y = mRect.height - border.bottom; damageRect.height = border.bottom; } #ifdef NOISY_BLOCK_INVALIDATE printf("%p invalidate 3 (%d, %d, %d, %d)\n", this, damageRect.x, damageRect.y, damageRect.width, damageRect.height); #endif if (!damageRect.IsEmpty()) { Invalidate(aPresContext, damageRect); } } } }