/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ interface nsIEventTarget; interface Principal; /** * Message managers provide a way for chrome-privileged JS code to * communicate with each other, even across process boundaries. * * Message managers are separated into "parent side" and "child side". * These don't always correspond to process boundaries, but can. For * each child-side message manager, there is always exactly one * corresponding parent-side message manager that it sends messages * to. However, for each parent-side message manager, there may be * either one or many child-side managers it can message. * * Message managers that always have exactly one "other side" are of * type MessageSender. Parent-side message managers that have many * "other sides" are of type MessageBroadcaster. * * Child-side message managers can send synchronous messages to their * parent side, but not the other way around. * * There are two realms of message manager hierarchies. One realm * approximately corresponds to DOM elements, the other corresponds to * process boundaries. * * Message managers corresponding to DOM elements * ============================================== * * In this realm of message managers, there are * - "frame message managers" which correspond to frame elements * - "window message managers" which correspond to top-level chrome * windows * - "group message managers" which correspond to named message * managers with a specific window MM as the parent * - the "global message manager", on the parent side. See below. * * The DOM-realm message managers can communicate in the ways shown by * the following diagram. The parent side and child side can * correspond to process boundaries, but don't always. * * Parent side Child side * ------------- ------------ * global MMg * | * +-->window MMw1 * | | * | +-->frame MMp1_1<------------>frame MMc1_1 * | | * | +-->frame MMp1_2<------------>frame MMc1_2 * | | * | +-->group MMgr1 * | | | * | | +-->frame MMp2_1<------->frame MMc2_1 * | | | * | | +-->frame MMp2_2<------->frame MMc2_2 * | | * | +-->group MMgr2 * | | ... * | | * | ... * | * +-->window MMw2 * ... * * For example: a message sent from MMc1_1, from the child side, is * sent only to MMp1_1 on the parent side. However, note that all * message managers in the hierarchy above MMp1_1, in this diagram * MMw1 and MMg, will also notify their message listeners when the * message arrives. * * A message sent from MMc2_1 will be sent to MMp2_1 and also notify * all message managers in the hierarchy above that, including the * group message manager MMgr1. * For example: a message broadcast through the global MMg on the * parent side would be broadcast to MMw1, which would transitively * broadcast it to MMp1_1, MM1p_2. The message would next be * broadcast to MMgr1, which would broadcast it to MMp2_1 and MMp2_2. * After that it would broadcast to MMgr2 and then to MMw2, and so * on down the hierarchy. * * ***** PERFORMANCE AND SECURITY WARNING ***** * Messages broadcast through the global MM and window or group MMs * can result in messages being dispatched across many OS processes, * and to many processes with different permissions. Great care * should be taken when broadcasting. * * Interfaces * ---------- * * The global MMg and window MMw's are message broadcasters implementing * MessageBroadcaster while the frame MMp's are simple message senders (MessageSender). * Their counterparts in the content processes are message senders implementing * ContentFrameMessageManager. * * MessageListenerManager * / \ * MessageSender MessageBroadcaster * | * SyncMessageSender (content process/in-process only) * | * ContentFrameMessageManager (content process/in-process only) * | * nsIInProcessContentFrameMessageManager (in-process only) * * * Message managers in the chrome process also implement FrameScriptLoader. * * * Message managers corresponding to process boundaries * ==================================================== * * The second realm of message managers is the "process message * managers". With one exception, these always correspond to process * boundaries. The picture looks like * * Parent process Child processes * ---------------- ----------------- * global (GPPMM) * | * +-->parent in-process PIPMM<-->child in-process CIPPMM * | * +-->parent (PPMM1)<------------------>child (CPMM1) * | * +-->parent (PPMM2)<------------------>child (CPMM2) * ... * * Note, PIPMM and CIPPMM both run in the parent process. * * For example: the parent-process PPMM1 sends messages to the * child-process CPMM1. * * For example: CPMM1 sends messages directly to PPMM1. The global GPPMM * will also notify their message listeners when the message arrives. * * For example: messages sent through the global GPPMM will be * dispatched to the listeners of the same-process, CIPPMM, CPMM1, * CPMM2, etc. * * ***** PERFORMANCE AND SECURITY WARNING ***** * Messages broadcast through the GPPMM can result in messages * being dispatched across many OS processes, and to many processes * with different permissions. Great care should be taken when * broadcasting. * * Requests sent to parent-process message listeners should usually * have replies scoped to the requesting CPMM. The following pattern * is common * * const ParentProcessListener = { * receiveMessage: function(aMessage) { * switch (aMessage.name) { * case "Foo:Request": * // service request * aMessage.target.sendAsyncMessage("Foo:Response", { data }); * } * } * }; */ dictionary ReceiveMessageArgument { /** * The target of the message. Either an element owning the message manager, or message * manager itself if no element owns it. */ required nsISupports target; /** * Message name. */ required DOMString name; required boolean sync; /** * Structured clone of the sent message data */ any data = null; /** * Same as .data, deprecated. */ any json = null; /** * Named table of jsvals/objects, or null. */ required object objects; sequence ports; /** * Principal for the window app. */ required Principal? principal; FrameLoader targetFrameLoader; }; callback interface MessageListener { /** * Each listener is invoked with its own copy of the message * parameter. * * When the listener is called, 'this' value is the target of the message. * * If the message is synchronous, the possible return value is * returned as JSON (will be changed to use structured clones). * When there are multiple listeners to sync messages, each * listener's return value is sent back as an array. |undefined| * return values show up as undefined values in the array. */ any receiveMessage(ReceiveMessageArgument argument); }; [ChromeOnly] interface MessageListenerManager { /** * Register |listener| to receive |messageName|. All listener * callbacks for a particular message are invoked when that message * is received. * * The message manager holds a strong ref to |listener|. * * If the same listener registers twice for the same message, the * second registration is ignored. * * Pass true for listenWhenClosed if you want to receive messages * during the short period after a frame has been removed from the * DOM and before its frame script has finished unloading. This * parameter only has an effect for frame message managers in * the main process. Default is false. */ [Throws] void addMessageListener(DOMString messageName, MessageListener listener, optional boolean listenWhenClosed = false); /** * Undo an |addMessageListener| call -- that is, calling this causes us to no * longer invoke |listener| when |messageName| is received. * * removeMessageListener does not remove a message listener added via * addWeakMessageListener; use removeWeakMessageListener for that. */ [Throws] void removeMessageListener(DOMString messageName, MessageListener listener); /** * This is just like addMessageListener, except the message manager holds a * weak ref to |listener|. * * If you have two weak message listeners for the same message, they may be * called in any order. */ [Throws] void addWeakMessageListener(DOMString messageName, MessageListener listener); /** * This undoes an |addWeakMessageListener| call. */ [Throws] void removeWeakMessageListener(DOMString messageName, MessageListener listener); }; /** * Message "senders" have a single "other side" to which messages are * sent. For example, a child-process message manager will send * messages that are only delivered to its one parent-process message * manager. */ [ChromeOnly] interface MessageSender : MessageListenerManager { /** * Send |messageName| and |obj| to the "other side" of this message * manager. This invokes listeners who registered for * |messageName|. * * See ReceiveMessageArgument for the format of the data delivered to listeners. * @throws NS_ERROR_NOT_INITIALIZED if the sender is not initialized. For * example, we will throw NS_ERROR_NOT_INITIALIZED if we try to send * a message to a cross-process frame but the other process has not * yet been set up. * @throws NS_ERROR_FAILURE when the message receiver cannot be found. For * example, we will throw NS_ERROR_FAILURE if we try to send a message * to a cross-process frame whose process has crashed. */ [Throws] void sendAsyncMessage(optional DOMString? messageName = null, optional any obj, optional object? objects = null, optional Principal? principal = null, optional any transfers); /** * For remote browsers there is always a corresponding process message * manager. The intention of this attribute is to link leaf level frame * message managers on the parent side with the corresponding process * message managers (if there is one). For any other cases this property * is null. */ [Throws] readonly attribute MessageSender? processMessageManager; /** * For remote browsers, this contains the remoteType of the content child. * Otherwise, it is empty. */ [Throws] readonly attribute DOMString remoteType; }; [ChromeOnly] interface SyncMessageSender : MessageSender { /** * Like |sendAsyncMessage()|, except blocks the sender until all * listeners of the message have been invoked. Returns an array * containing return values from each listener invoked. */ [Throws] sequence sendSyncMessage(optional DOMString? messageName = null, optional any obj, optional object? objects = null, optional Principal? principal = null); /** * Like |sendSyncMessage()|, except re-entrant. New RPC messages may be * issued even if, earlier on the call stack, we are waiting for a reply * to an earlier sendRpcMessage() call. * * Both sendSyncMessage and sendRpcMessage will block until a reply is * received, but they may be temporarily interrupted to process an urgent * incoming message (such as a CPOW request). */ [Throws] sequence sendRpcMessage(optional DOMString? messageName = null, optional any obj, optional object? objects = null, optional Principal? principal = null); }; /** * ChildProcessMessageManager is used in a child process to communicate with the parent * process. */ [ChromeOnly] interface ChildProcessMessageManager : SyncMessageSender { }; [NoInterfaceObject] interface MessageManagerGlobal : SyncMessageSender { /** * Print a string to stdout. */ void dump(DOMString str); /** * If leak detection is enabled, print a note to the leak log that this * process will intentionally crash. */ [Throws] void privateNoteIntentionalCrash(); /** * Ascii base64 data to binary data and vice versa */ [Throws] DOMString atob(DOMString asciiString); [Throws] DOMString btoa(DOMString base64Data); }; [NoInterfaceObject] interface FrameScriptLoader { /** * Load a script in the (remote) frame. |url| must be the absolute URL. * data: URLs are also supported. For example data:,dump("foo\n"); * If allowDelayedLoad is true, script will be loaded when the * remote frame becomes available. Otherwise the script will be loaded * only if the frame is already available. */ [Throws] void loadFrameScript(DOMString url, boolean allowDelayedLoad, optional boolean runInGlobalScope = false); /** * Removes |url| from the list of scripts which support delayed load. */ void removeDelayedFrameScript(DOMString url); /** * Returns all delayed scripts that will be loaded once a (remote) * frame becomes available. The return value is a list of pairs * [, ]. */ [Throws] sequence> getDelayedFrameScripts(); }; [NoInterfaceObject] interface ProcessScriptLoader { /** * Load a script in the (possibly remote) process. |url| must be the absolute * URL. data: URLs are also supported. For example data:,dump("foo\n"); * If allowDelayedLoad is true, script will be loaded when the * remote frame becomes available. Otherwise the script will be loaded * only if the frame is already available. */ [Throws] void loadProcessScript(DOMString url, boolean allowDelayedLoad); /** * Removes |url| from the list of scripts which support delayed load. */ void removeDelayedProcessScript(DOMString url); /** * Returns all delayed scripts that will be loaded once a (remote) * frame becomes available. The return value is a list of pairs * [, ]. */ [Throws] sequence> getDelayedProcessScripts(); }; [NoInterfaceObject] interface GlobalProcessScriptLoader : ProcessScriptLoader { /** * Allows the parent process to set the initial process data for * new, not-yet-created child processes. This attribute should only * be used by the global parent process message manager. When a new * process is created, it gets a copy of this data (via structured * cloning). It can access the data via the initialProcessData * attribute of its childprocessmessagemanager. * * This value will always be a JS object if it's not null or undefined. Different * users are expected to set properties on this object. The property name should be * unique enough that other Gecko consumers won't accidentally choose it. */ [Throws] readonly attribute any initialProcessData; readonly attribute MozWritableSharedMap sharedData; }; [ChromeOnly] interface ContentFrameMessageManager : EventTarget { /** * The current top level window in the frame or null. */ [Throws] readonly attribute WindowProxy? content; /** * The top level docshell or null. */ [Throws] readonly attribute nsIDocShell? docShell; /** * Returns the SchedulerEventTarget corresponding to the TabGroup * for this frame. */ readonly attribute nsIEventTarget? tabEventTarget; /** * Returns the outerWindowID of the browser window hosting the frame. * If, for some reason, the frameloader can't be resolved to a browser * window, this will return 0. */ readonly attribute long long chromeOuterWindowID; }; // MessageManagerGlobal inherits from SyncMessageSender, which is a real interface, not a // mixin. This will need to change when we implement mixins according to the current // WebIDL spec. ContentFrameMessageManager implements MessageManagerGlobal; [ChromeOnly] interface ContentProcessMessageManager { /** * Read out a copy of the object that was initialized in the parent * process via ProcessScriptLoader.initialProcessData. */ [Throws] readonly attribute any initialProcessData; readonly attribute MozSharedMap sharedData; }; // MessageManagerGlobal inherits from SyncMessageSender, which is a real interface, not a // mixin. This will need to change when we implement mixins according to the current // WebIDL spec. ContentProcessMessageManager implements MessageManagerGlobal; /** * Message "broadcasters" don't have a single "other side" that they send messages to, but * rather a set of subordinate message managers. For example, broadcasting a message * through a window message manager will broadcast the message to all frame message * managers within its window. */ [ChromeOnly] interface MessageBroadcaster : MessageListenerManager { /** * Like |sendAsyncMessage()|, but also broadcasts this message to * all "child" message managers of this message manager. See long * comment above for details. * * WARNING: broadcasting messages can be very expensive and leak * sensitive data. Use with extreme caution. */ [Throws] void broadcastAsyncMessage(optional DOMString? messageName = null, optional any obj, optional object? objects = null); /** * Number of subordinate message managers. */ readonly attribute unsigned long childCount; /** * Return a single subordinate message manager. */ MessageListenerManager? getChildAt(unsigned long aIndex); /** * Some processes are kept alive after their last tab/window are closed for testing * (see dom.ipc.keepProcessesAlive). This function releases those. */ void releaseCachedProcesses(); }; /** * ChromeMessageBroadcaster is used for window and group message managers. */ [ChromeOnly] interface ChromeMessageBroadcaster : MessageBroadcaster { }; ChromeMessageBroadcaster implements FrameScriptLoader; /** * ParentProcessMessageManager is used in a parent process to communicate with all the * child processes. */ [ChromeOnly] interface ParentProcessMessageManager : MessageBroadcaster { }; ParentProcessMessageManager implements GlobalProcessScriptLoader; [ChromeOnly] interface ChromeMessageSender : MessageSender { }; ChromeMessageSender implements FrameScriptLoader; /** * ProcessMessageManager is used in a parent process to communicate with a child process * (or with the process itself in a single-process scenario). */ [ChromeOnly] interface ProcessMessageManager : MessageSender { }; ProcessMessageManager implements ProcessScriptLoader;