/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(LOCALGL_H_) #define LOCALGL_H_ #include "GLTypes.h" #include "GLConsts.h" // TODO: use official constant names instead of followed ones. // IMG_texture_compression_pvrtc #define LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 0x8C00 #define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 0x8C01 #define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1 0x8C02 #define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 0x8C03 // OES_EGL_image_external #define LOCAL_GL_TEXTURE_EXTERNAL 0x8D65 #define LOCAL_GL_TEXTURE_BINDING_EXTERNAL 0x8D67 // AMD_compressed_ATC_texture #define LOCAL_GL_ATC_RGB 0x8C92 #define LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA 0x8C93 #define LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA 0x87EE // EGL_ANDROID_image_crop #define LOCAL_EGL_IMAGE_CROP_LEFT_ANDROID 0x3148 #define LOCAL_EGL_IMAGE_CROP_TOP_ANDROID 0x3149 #define LOCAL_EGL_IMAGE_CROP_RIGHT_ANDROID 0x314A #define LOCAL_EGL_IMAGE_CROP_BOTTOM_ANDROID 0x314B // EGL_ANGLE_platform_angle #define LOCAL_EGL_PLATFORM_ANGLE_ANGLE 0x3202 #define LOCAL_EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 #define LOCAL_EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 #define LOCAL_EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 #define LOCAL_EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 // EGL_ANGLE_keyed_mutex #define LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 // EGL_ANGLE_stream_producer_d3d_texture_nv12 #define LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB // EGL_ANGLE_platform_angle_d3d #define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 #define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 #define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 #define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A #define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B #define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE 0x320C #define LOCAL_EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F // EGL_ANGLE_experimental_present_path #define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 #define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 #define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA // EGL_ANGLE_direct3d_display #define LOCAL_EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) #define LOCAL_EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) // WGL_NV_DX_interop #define LOCAL_WGL_ACCESS_READ_ONLY 0x0000 #define LOCAL_WGL_ACCESS_READ_WRITE 0x0001 #define LOCAL_WGL_ACCESS_WRITE_DISCARD 0x0002 // Others #define LOCAL_EGL_PRESERVED_RESOURCES 0x3030 #define LOCAL_EGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 #define LOCAL_GL_CONTEXT_FLAGS_ARB 0x2094 #define LOCAL_GL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define LOCAL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define LOCAL_GL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #endif