/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_VR_LAYERCHILD_H #define GFX_VR_LAYERCHILD_H #include "VRManagerChild.h" #include "mozilla/RefPtr.h" #include "mozilla/gfx/PVRLayerChild.h" #include "gfxVR.h" class nsICanvasRenderingContextInternal; namespace mozilla { class WebGLContext; namespace dom { class HTMLCanvasElement; } namespace layers { class SharedSurfaceTextureClient; } namespace gl { class SurfaceFactory; } namespace gfx { class VRLayerChild : public PVRLayerChild { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRLayerChild) public: static PVRLayerChild* CreateIPDLActor(); static bool DestroyIPDLActor(PVRLayerChild* actor); void Initialize(dom::HTMLCanvasElement* aCanvasElement, const gfx::Rect& aLeftEyeRect, const gfx::Rect& aRightEyeRect); void SubmitFrame(const VRDisplayInfo& aDisplayInfo); bool IsIPCOpen(); private: VRLayerChild(); virtual ~VRLayerChild(); void ClearSurfaces(); virtual void ActorDestroy(ActorDestroyReason aWhy) override; RefPtr mCanvasElement; bool mIPCOpen; // AddIPDLReference and ReleaseIPDLReference are only to be called by // CreateIPDLActor and DestroyIPDLActor, respectively. We intentionally make // them private to prevent misuse. The purpose of these methods is to be aware // of when the IPC system around this actor goes down: mIPCOpen is then set to // false. void AddIPDLReference(); void ReleaseIPDLReference(); gfx::Rect mLeftEyeRect; gfx::Rect mRightEyeRect; RefPtr mThisFrameTexture; RefPtr mLastFrameTexture; uint64_t mLastSubmittedFrameId; }; } // namespace gfx } // namespace mozilla #endif