/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is Mozilla Communicator. * * The Initial Developer of the Original Code is Netscape Communications * Corp. Portions created by Netscape are Copyright (C) 1999 Netscape * Communications Corp. All Rights Reserved. * * Contributor(s): * Mike Pinkerton */ #include "nsISupports.idl" %{C++ class nsIRegion; %} [ptr] native nsIRegion(nsIRegion); [scriptable, uuid(82d8f400-5bde-11d3-b033-b27a62766bbc)] interface nsIScriptableRegion : nsISupports { void init ( ) ; /** * copy operator equivalent that takes another region * * @param region to copy * @return void * **/ void setToRegion ( in nsIScriptableRegion aRegion ); /** * copy operator equivalent that takes a rect * * @param aX xoffset of rect to set region to * @param aY yoffset of rect to set region to * @param aWidth width of rect to set region to * @param aHeight height of rect to set region to * @return void * **/ void setToRect ( in long aX, in long aY, in long aWidth, in long aHeight ); /** * destructively intersect another region with this one * * @param region to intersect * @return void * **/ void intersectRegion ( in nsIScriptableRegion aRegion ) ; /** * destructively intersect a rect with this region * * @param aX xoffset of rect to intersect with region * @param aY yoffset of rect to intersect with region * @param aWidth width of rect to intersect with region * @param aHeight height of rect to intersect with region * @return void * **/ void intersectRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ; /** * destructively union another region with this one * * @param region to union * @return void * **/ void unionRegion ( in nsIScriptableRegion aRegion ) ; /** * destructively union a rect with this region * * @param aX xoffset of rect to union with region * @param aY yoffset of rect to union with region * @param aWidth width of rect to union with region * @param aHeight height of rect to union with region * @return void * **/ void unionRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ; /** * destructively subtract another region with this one * * @param region to subtract * @return void * **/ void subtractRegion ( in nsIScriptableRegion aRegion ) ; /** * destructively subtract a rect from this region * * @param aX xoffset of rect to subtract with region * @param aY yoffset of rect to subtract with region * @param aWidth width of rect to subtract with region * @param aHeight height of rect to subtract with region * @return void * **/ void subtractRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ; /** * is this region empty? i.e. does it contain any pixels * * @param none * @return returns whether the region is empty * **/ boolean isEmpty ( ) ; /** * == operator equivalent i.e. do the regions contain exactly * the same pixels * * @param region to compare * @return whether the regions are identical * **/ boolean isEqualRegion ( in nsIScriptableRegion aRegion ) ; /** * returns the bounding box of the region i.e. the smallest * rectangle that completely contains the region. * * @param aX out parameter for xoffset of bounding rect for region * @param aY out parameter for yoffset of bounding rect for region * @param aWidth out parameter for width of bounding rect for region * @param aHeight out parameter for height of bounding rect for region * @return void * **/ void getBoundingBox ( out long aX, out long aY, out long aWidth, out long aHeight ) ; /** * offsets the region in x and y * * @param xoffset pixel offset in x * @param yoffset pixel offset in y * @return void * **/ void offset ( in long aXOffset, in long aYOffset ) ; /** * does the region intersect the rectangle? * * @param rect to check for containment * @return true if the region intersects the rect * **/ boolean containsRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ; [noscript] readonly attribute nsIRegion region; }; %{ C++ %}