/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifdef MOZ_WIDGET_ANDROID #include "AndroidSurfaceTexture.h" using namespace mozilla; namespace mozilla { namespace gl { void AndroidSurfaceTexture::GetTransformMatrix(java::sdk::SurfaceTexture::Param surfaceTexture, gfx::Matrix4x4* outMatrix) { JNIEnv* const env = jni::GetEnvForThread(); auto jarray = jni::FloatArray::LocalRef::Adopt(env, env->NewFloatArray(16)); surfaceTexture->GetTransformMatrix(jarray); jfloat* array = env->GetFloatArrayElements(jarray.Get(), nullptr); memcpy(&(outMatrix->_11), array, sizeof(float)*16); env->ReleaseFloatArrayElements(jarray.Get(), array, 0); } } // gl } // mozilla #endif // MOZ_WIDGET_ANDROID