/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Keep in (case-insensitive) order: #include "gfxRect.h" #include "SVGObserverUtils.h" #include "nsSVGGFrame.h" #include "mozilla/PresShell.h" #include "mozilla/dom/SVGSwitchElement.h" #include "nsSVGUtils.h" #include "SVGTextFrame.h" #include "nsSVGContainerFrame.h" using namespace mozilla; using namespace mozilla::dom; using namespace mozilla::gfx; using namespace mozilla::image; class nsSVGSwitchFrame final : public nsSVGGFrame { friend nsIFrame* NS_NewSVGSwitchFrame(mozilla::PresShell* aPresShell, ComputedStyle* aStyle); protected: explicit nsSVGSwitchFrame(ComputedStyle* aStyle, nsPresContext* aPresContext) : nsSVGGFrame(aStyle, aPresContext, kClassID) {} public: NS_DECL_FRAMEARENA_HELPERS(nsSVGSwitchFrame) #ifdef DEBUG virtual void Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) override; #endif #ifdef DEBUG_FRAME_DUMP virtual nsresult GetFrameName(nsAString& aResult) const override { return MakeFrameName(NS_LITERAL_STRING("SVGSwitch"), aResult); } #endif virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) override; // nsSVGDisplayableFrame interface: virtual void PaintSVG(gfxContext& aContext, const gfxMatrix& aTransform, imgDrawingParams& aImgParams, const nsIntRect* aDirtyRect = nullptr) override; nsIFrame* GetFrameForPoint(const gfxPoint& aPoint) override; virtual void ReflowSVG() override; virtual SVGBBox GetBBoxContribution(const Matrix& aToBBoxUserspace, uint32_t aFlags) override; private: nsIFrame* GetActiveChildFrame(); void ReflowAllSVGTextFramesInsideNonActiveChildren(nsIFrame* aActiveChild); static void AlwaysReflowSVGTextFrameDoForOneKid(nsIFrame* aKid); }; //---------------------------------------------------------------------- // Implementation nsIFrame* NS_NewSVGSwitchFrame(PresShell* aPresShell, ComputedStyle* aStyle) { return new (aPresShell) nsSVGSwitchFrame(aStyle, aPresShell->GetPresContext()); } NS_IMPL_FRAMEARENA_HELPERS(nsSVGSwitchFrame) #ifdef DEBUG void nsSVGSwitchFrame::Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) { NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::svgSwitch), "Content is not an SVG switch"); nsSVGGFrame::Init(aContent, aParent, aPrevInFlow); } #endif /* DEBUG */ void nsSVGSwitchFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) { nsIFrame* kid = GetActiveChildFrame(); if (kid) { BuildDisplayListForChild(aBuilder, kid, aLists); } } void nsSVGSwitchFrame::PaintSVG(gfxContext& aContext, const gfxMatrix& aTransform, imgDrawingParams& aImgParams, const nsIntRect* aDirtyRect) { NS_ASSERTION( !NS_SVGDisplayListPaintingEnabled() || (mState & NS_FRAME_IS_NONDISPLAY), "If display lists are enabled, only painting of non-display " "SVG should take this code path"); if (StyleEffects()->mOpacity == 0.0) { return; } nsIFrame* kid = GetActiveChildFrame(); if (kid) { gfxMatrix tm = aTransform; if (kid->GetContent()->IsSVGElement()) { tm = nsSVGUtils::GetTransformMatrixInUserSpace(kid) * tm; } nsSVGUtils::PaintFrameWithEffects(kid, aContext, tm, aImgParams, aDirtyRect); } } nsIFrame* nsSVGSwitchFrame::GetFrameForPoint(const gfxPoint& aPoint) { NS_ASSERTION(!NS_SVGDisplayListHitTestingEnabled() || (mState & NS_FRAME_IS_NONDISPLAY), "If display lists are enabled, only hit-testing of non-display " "SVG should take this code path"); nsIFrame* kid = GetActiveChildFrame(); nsSVGDisplayableFrame* svgFrame = do_QueryFrame(kid); if (svgFrame) { // Transform the point from our SVG user space to our child's. gfxPoint point = aPoint; gfxMatrix m = static_cast(GetContent()) ->PrependLocalTransformsTo(gfxMatrix(), eChildToUserSpace); m = static_cast(kid->GetContent()) ->PrependLocalTransformsTo(m, eUserSpaceToParent); if (!m.IsIdentity()) { if (!m.Invert()) { return nullptr; } point = m.TransformPoint(point); } return svgFrame->GetFrameForPoint(point); } return nullptr; } static bool shouldReflowSVGTextFrameInside(nsIFrame* aFrame) { return aFrame->IsFrameOfType(nsIFrame::eSVG | nsIFrame::eSVGContainer) || aFrame->IsSVGForeignObjectFrame() || !aFrame->IsFrameOfType(nsIFrame::eSVG); } void nsSVGSwitchFrame::AlwaysReflowSVGTextFrameDoForOneKid(nsIFrame* aKid) { if (!NS_SUBTREE_DIRTY(aKid)) { return; } if (aKid->IsSVGTextFrame()) { MOZ_ASSERT(!aKid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY), "A non-display SVGTextFrame directly contained in a display " "container?"); static_cast(aKid)->ReflowSVG(); } else if (shouldReflowSVGTextFrameInside(aKid)) { if (!aKid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { for (nsIFrame* kid : aKid->PrincipalChildList()) { AlwaysReflowSVGTextFrameDoForOneKid(kid); } } else { // This child is in a nondisplay context, something like: // // ... // // // We should not call ReflowSVG on it. nsSVGContainerFrame::ReflowSVGNonDisplayText(aKid); } } } void nsSVGSwitchFrame::ReflowAllSVGTextFramesInsideNonActiveChildren( nsIFrame* aActiveChild) { for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { if (aActiveChild == kid) { continue; } AlwaysReflowSVGTextFrameDoForOneKid(kid); } } void nsSVGSwitchFrame::ReflowSVG() { NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this), "This call is probably a wasteful mistake"); MOZ_ASSERT(!(GetStateBits() & NS_FRAME_IS_NONDISPLAY), "ReflowSVG mechanism not designed for this"); if (!nsSVGUtils::NeedsReflowSVG(this)) { return; } // If the NS_FRAME_FIRST_REFLOW bit has been removed from our parent frame, // then our outer- has previously had its initial reflow. In that case // we need to make sure that that bit has been removed from ourself _before_ // recursing over our children to ensure that they know too. Otherwise, we // need to remove it _after_ recursing over our children so that they know // the initial reflow is currently underway. bool isFirstReflow = (mState & NS_FRAME_FIRST_REFLOW); bool outerSVGHasHadFirstReflow = (GetParent()->GetStateBits() & NS_FRAME_FIRST_REFLOW) == 0; if (outerSVGHasHadFirstReflow) { RemoveStateBits(NS_FRAME_FIRST_REFLOW); // tell our children } nsOverflowAreas overflowRects; nsIFrame* child = GetActiveChildFrame(); ReflowAllSVGTextFramesInsideNonActiveChildren(child); nsSVGDisplayableFrame* svgChild = do_QueryFrame(child); if (svgChild) { MOZ_ASSERT(!(child->GetStateBits() & NS_FRAME_IS_NONDISPLAY), "Check for this explicitly in the |if|, then"); svgChild->ReflowSVG(); // We build up our child frame overflows here instead of using // nsLayoutUtils::UnionChildOverflow since SVG frame's all use the same // frame list, and we're iterating over that list now anyway. ConsiderChildOverflow(overflowRects, child); } else if (child && shouldReflowSVGTextFrameInside(child)) { MOZ_ASSERT(child->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY), "Check for this explicitly in the |if|, then"); ReflowSVGNonDisplayText(child); } if (isFirstReflow) { // Make sure we have our filter property (if any) before calling // FinishAndStoreOverflow (subsequent filter changes are handled off // nsChangeHint_UpdateEffects): SVGObserverUtils::UpdateEffects(this); } FinishAndStoreOverflow(overflowRects, mRect.Size()); // Remove state bits after FinishAndStoreOverflow so that it doesn't // invalidate on first reflow: RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); } SVGBBox nsSVGSwitchFrame::GetBBoxContribution(const Matrix& aToBBoxUserspace, uint32_t aFlags) { nsIFrame* kid = GetActiveChildFrame(); nsSVGDisplayableFrame* svgKid = do_QueryFrame(kid); if (svgKid) { nsIContent* content = kid->GetContent(); gfxMatrix transform = ThebesMatrix(aToBBoxUserspace); if (content->IsSVGElement()) { transform = static_cast(content)->PrependLocalTransformsTo( {}, eChildToUserSpace) * nsSVGUtils::GetTransformMatrixInUserSpace(kid) * transform; } return svgKid->GetBBoxContribution(ToMatrix(transform), aFlags); } return SVGBBox(); } nsIFrame* nsSVGSwitchFrame::GetActiveChildFrame() { nsIContent* activeChild = static_cast(GetContent()) ->GetActiveChild(); if (activeChild) { for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { if (activeChild == kid->GetContent()) { return kid; } } } return nullptr; }