/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Main header first: #include "nsFilterInstance.h" // MFBT headers next: #include "mozilla/UniquePtr.h" // Keep others in (case-insensitive) order: #include "FilterSupport.h" #include "ImgDrawResult.h" #include "SVGContentUtils.h" #include "gfx2DGlue.h" #include "gfxContext.h" #include "gfxPlatform.h" #include "gfxUtils.h" #include "mozilla/Unused.h" #include "mozilla/gfx/Filters.h" #include "mozilla/gfx/Helpers.h" #include "mozilla/gfx/PatternHelpers.h" #include "mozilla/StaticPrefs_gfx.h" #include "nsCSSFilterInstance.h" #include "nsSVGDisplayableFrame.h" #include "nsSVGFilterInstance.h" #include "nsSVGFilterPaintCallback.h" #include "nsSVGIntegrationUtils.h" #include "nsSVGUtils.h" using namespace mozilla; using namespace mozilla::dom; using namespace mozilla::gfx; using namespace mozilla::image; FilterDescription nsFilterInstance::GetFilterDescription( nsIContent* aFilteredElement, Span aFilterChain, bool aFilterInputIsTainted, const UserSpaceMetrics& aMetrics, const gfxRect& aBBox, nsTArray>& aOutAdditionalImages) { gfxMatrix identity; nsFilterInstance instance(nullptr, aFilteredElement, aMetrics, aFilterChain, aFilterInputIsTainted, nullptr, identity, nullptr, nullptr, nullptr, &aBBox); if (!instance.IsInitialized()) { return FilterDescription(); } return instance.ExtractDescriptionAndAdditionalImages(aOutAdditionalImages); } static UniquePtr UserSpaceMetricsForFrame(nsIFrame* aFrame) { if (aFrame->GetContent()->IsSVGElement()) { SVGElement* element = static_cast(aFrame->GetContent()); return MakeUnique(element); } return MakeUnique(aFrame); } void nsFilterInstance::PaintFilteredFrame( nsIFrame* aFilteredFrame, gfxContext* aCtx, nsSVGFilterPaintCallback* aPaintCallback, const nsRegion* aDirtyArea, imgDrawingParams& aImgParams, float aOpacity) { auto filterChain = aFilteredFrame->StyleEffects()->mFilters.AsSpan(); UniquePtr metrics = UserSpaceMetricsForFrame(aFilteredFrame); gfxContextMatrixAutoSaveRestore autoSR(aCtx); gfxSize scaleFactors = aCtx->CurrentMatrixDouble().ScaleFactors(true); if (scaleFactors.IsEmpty()) { return; } gfxMatrix scaleMatrix(scaleFactors.width, 0.0f, 0.0f, scaleFactors.height, 0.0f, 0.0f); gfxMatrix reverseScaleMatrix = scaleMatrix; DebugOnly invertible = reverseScaleMatrix.Invert(); MOZ_ASSERT(invertible); // Pull scale vector out of aCtx's transform, put all scale factors, which // includes css and css-to-dev-px scale, into scaleMatrixInDevUnits. aCtx->SetMatrixDouble(reverseScaleMatrix * aCtx->CurrentMatrixDouble()); gfxMatrix scaleMatrixInDevUnits = scaleMatrix * nsSVGUtils::GetCSSPxToDevPxMatrix(aFilteredFrame); // Hardcode InputIsTainted to true because we don't want JS to be able to // read the rendered contents of aFilteredFrame. nsFilterInstance instance(aFilteredFrame, aFilteredFrame->GetContent(), *metrics, filterChain, /* InputIsTainted */ true, aPaintCallback, scaleMatrixInDevUnits, aDirtyArea, nullptr, nullptr, nullptr); if (instance.IsInitialized()) { instance.Render(aCtx, aImgParams, aOpacity); } } static mozilla::wr::ComponentTransferFuncType FuncTypeToWr(uint8_t aFuncType) { switch (aFuncType) { case SVG_FECOMPONENTTRANSFER_TYPE_IDENTITY: return mozilla::wr::ComponentTransferFuncType::Identity; case SVG_FECOMPONENTTRANSFER_TYPE_TABLE: return mozilla::wr::ComponentTransferFuncType::Table; case SVG_FECOMPONENTTRANSFER_TYPE_DISCRETE: return mozilla::wr::ComponentTransferFuncType::Discrete; case SVG_FECOMPONENTTRANSFER_TYPE_LINEAR: return mozilla::wr::ComponentTransferFuncType::Linear; case SVG_FECOMPONENTTRANSFER_TYPE_GAMMA: return mozilla::wr::ComponentTransferFuncType::Gamma; default: MOZ_ASSERT(false, "unknown func type?"); } MOZ_ASSERT(false, "unknown func type?"); return mozilla::wr::ComponentTransferFuncType::Identity; } bool nsFilterInstance::BuildWebRenderFilters(nsIFrame* aFilteredFrame, Span aFilters, WrFiltersHolder& aWrFilters, Maybe& aPostFilterClip) { aWrFilters.filters.Clear(); aWrFilters.filter_datas.Clear(); aWrFilters.values.Clear(); UniquePtr metrics = UserSpaceMetricsForFrame(aFilteredFrame); // TODO: simply using an identity matrix here, was pulling the scale from a // gfx context for the non-wr path. gfxMatrix scaleMatrix; gfxMatrix scaleMatrixInDevUnits = scaleMatrix * nsSVGUtils::GetCSSPxToDevPxMatrix(aFilteredFrame); // Hardcode inputIsTainted to true because we don't want JS to be able to // read the rendered contents of aFilteredFrame. bool inputIsTainted = true; nsFilterInstance instance(aFilteredFrame, aFilteredFrame->GetContent(), *metrics, aFilters, inputIsTainted, nullptr, scaleMatrixInDevUnits, nullptr, nullptr, nullptr, nullptr); if (!instance.IsInitialized()) { return false; } // If there are too many filters to render, then just pretend that we // succeeded, and don't render any of them. if (instance.mFilterDescription.mPrimitives.Length() > StaticPrefs::gfx_webrender_max_filter_ops_per_chain()) { return true; } Maybe finalClip; bool srgb = true; // We currently apply the clip on the stacking context after applying filters, // but primitive subregions imply clipping after each filter and not just the // end of the chain. For some types of filter it doesn't matter, but for those // which sample outside of the location of the destination pixel like blurs, // only clipping after could produce incorrect results, so we bail out in this // case. // We can lift this restriction once we have added support for primitive // subregions to WebRender's filters. for (uint32_t i = 0; i < instance.mFilterDescription.mPrimitives.Length(); i++) { const auto& primitive = instance.mFilterDescription.mPrimitives[i]; // WebRender only supports filters with one input. if (primitive.NumberOfInputs() != 1) { return false; } // The first primitive must have the source graphic as the input, all // other primitives must have the prior primitive as the input, otherwise // it's not supported by WebRender. if (i == 0) { if (primitive.InputPrimitiveIndex(0) != FilterPrimitiveDescription::kPrimitiveIndexSourceGraphic) { return false; } } else if (primitive.InputPrimitiveIndex(0) != int32_t(i - 1)) { return false; } bool previousSrgb = srgb; bool primNeedsSrgb = primitive.InputColorSpace(0) == gfx::ColorSpace::SRGB; if (srgb && !primNeedsSrgb) { aWrFilters.filters.AppendElement(wr::FilterOp::SrgbToLinear()); } else if (!srgb && primNeedsSrgb) { aWrFilters.filters.AppendElement(wr::FilterOp::LinearToSrgb()); } srgb = primitive.OutputColorSpace() == gfx::ColorSpace::SRGB; const PrimitiveAttributes& attr = primitive.Attributes(); bool filterIsNoop = false; if (attr.is()) { float opacity = attr.as().mOpacity; aWrFilters.filters.AppendElement(wr::FilterOp::Opacity( wr::PropertyBinding::Value(opacity), opacity)); } else if (attr.is()) { const ColorMatrixAttributes& attributes = attr.as(); float transposed[20]; if (gfx::ComputeColorMatrix(attributes, transposed)) { float matrix[20] = { transposed[0], transposed[5], transposed[10], transposed[15], transposed[1], transposed[6], transposed[11], transposed[16], transposed[2], transposed[7], transposed[12], transposed[17], transposed[3], transposed[8], transposed[13], transposed[18], transposed[4], transposed[9], transposed[14], transposed[19]}; aWrFilters.filters.AppendElement(wr::FilterOp::ColorMatrix(matrix)); } else { filterIsNoop = true; } } else if (attr.is()) { if (finalClip) { // There's a clip that needs to apply before the blur filter, but // WebRender only lets us apply the clip at the end of the filter // chain. Clipping after a blur is not equivalent to clipping before // a blur, so bail out. return false; } const GaussianBlurAttributes& blur = attr.as(); const Size& stdDev = blur.mStdDeviation; if (stdDev.width != stdDev.height) { return false; } float radius = stdDev.width; if (radius != 0.0) { aWrFilters.filters.AppendElement(wr::FilterOp::Blur(radius)); } else { filterIsNoop = true; } } else if (attr.is()) { if (finalClip) { // We have to bail out for the same reason we would with a blur filter. return false; } const DropShadowAttributes& shadow = attr.as(); const Size& stdDev = shadow.mStdDeviation; if (stdDev.width != stdDev.height) { return false; } Color color = shadow.mColor; if (!primNeedsSrgb) { color = Color(gsRGBToLinearRGBMap[uint8_t(color.r * 255)], gsRGBToLinearRGBMap[uint8_t(color.g * 255)], gsRGBToLinearRGBMap[uint8_t(color.b * 255)], color.a); } wr::Shadow wrShadow; wrShadow.offset = {(float)shadow.mOffset.x, (float)shadow.mOffset.y}; wrShadow.color = wr::ToColorF(ToDeviceColor(color)); wrShadow.blur_radius = stdDev.width; wr::FilterOp filterOp = wr::FilterOp::DropShadow(wrShadow); aWrFilters.filters.AppendElement(filterOp); } else if (attr.is()) { const ComponentTransferAttributes& attributes = attr.as(); size_t numValues = attributes.mValues[0].Length() + attributes.mValues[1].Length() + attributes.mValues[2].Length() + attributes.mValues[3].Length(); if (numValues > 1024) { // Depending on how the wr shaders are implemented we may need to // limit the total number of values. return false; } wr::FilterOp filterOp = {wr::FilterOp::Tag::ComponentTransfer}; wr::WrFilterData filterData; aWrFilters.values.AppendElement(nsTArray()); nsTArray* values = &aWrFilters.values[aWrFilters.values.Length() - 1]; values->SetCapacity(numValues); filterData.funcR_type = FuncTypeToWr(attributes.mTypes[0]); size_t R_startindex = values->Length(); values->AppendElements(attributes.mValues[0]); filterData.R_values_count = attributes.mValues[0].Length(); filterData.funcG_type = FuncTypeToWr(attributes.mTypes[1]); size_t G_startindex = values->Length(); values->AppendElements(attributes.mValues[1]); filterData.G_values_count = attributes.mValues[1].Length(); filterData.funcB_type = FuncTypeToWr(attributes.mTypes[2]); size_t B_startindex = values->Length(); values->AppendElements(attributes.mValues[2]); filterData.B_values_count = attributes.mValues[2].Length(); filterData.funcA_type = FuncTypeToWr(attributes.mTypes[3]); size_t A_startindex = values->Length(); values->AppendElements(attributes.mValues[3]); filterData.A_values_count = attributes.mValues[3].Length(); filterData.R_values = filterData.R_values_count > 0 ? &((*values)[R_startindex]) : nullptr; filterData.G_values = filterData.G_values_count > 0 ? &((*values)[G_startindex]) : nullptr; filterData.B_values = filterData.B_values_count > 0 ? &((*values)[B_startindex]) : nullptr; filterData.A_values = filterData.A_values_count > 0 ? &((*values)[A_startindex]) : nullptr; aWrFilters.filters.AppendElement(filterOp); aWrFilters.filter_datas.AppendElement(filterData); } else { return false; } if (filterIsNoop && aWrFilters.filters.Length() > 0 && (aWrFilters.filters.LastElement().tag == wr::FilterOp::Tag::SrgbToLinear || aWrFilters.filters.LastElement().tag == wr::FilterOp::Tag::LinearToSrgb)) { // We pushed a color space conversion filter in prevision of applying // another filter which turned out to be a no-op, so the conversion is // unnecessary. Remove it from the filter list. // This is both an optimization and a way to pass the wptest // css/filter-effects/filter-scale-001.html for which the needless // sRGB->linear->no-op->sRGB roundtrip introduces a slight error and we // cannot add fuzziness to the test. Unused << aWrFilters.filters.PopLastElement(); srgb = previousSrgb; } if (!filterIsNoop) { if (finalClip.isNothing()) { finalClip = Some(primitive.PrimitiveSubregion()); } else { finalClip = Some(primitive.PrimitiveSubregion().Intersect(finalClip.value())); } } } if (!srgb) { aWrFilters.filters.AppendElement(wr::FilterOp::LinearToSrgb()); } if (finalClip) { aPostFilterClip = Some(instance.FilterSpaceToFrameSpace(finalClip.value())); } return true; } nsRegion nsFilterInstance::GetPostFilterDirtyArea( nsIFrame* aFilteredFrame, const nsRegion& aPreFilterDirtyRegion) { if (aPreFilterDirtyRegion.IsEmpty()) { return nsRegion(); } gfxMatrix tm = nsSVGUtils::GetCanvasTM(aFilteredFrame); auto filterChain = aFilteredFrame->StyleEffects()->mFilters.AsSpan(); UniquePtr metrics = UserSpaceMetricsForFrame(aFilteredFrame); // Hardcode InputIsTainted to true because we don't want JS to be able to // read the rendered contents of aFilteredFrame. nsFilterInstance instance(aFilteredFrame, aFilteredFrame->GetContent(), *metrics, filterChain, /* InputIsTainted */ true, nullptr, tm, nullptr, &aPreFilterDirtyRegion); if (!instance.IsInitialized()) { return nsRegion(); } // We've passed in the source's dirty area so the instance knows about it. // Now we can ask the instance to compute the area of the filter output // that's dirty. return instance.ComputePostFilterDirtyRegion(); } nsRegion nsFilterInstance::GetPreFilterNeededArea( nsIFrame* aFilteredFrame, const nsRegion& aPostFilterDirtyRegion) { gfxMatrix tm = nsSVGUtils::GetCanvasTM(aFilteredFrame); auto filterChain = aFilteredFrame->StyleEffects()->mFilters.AsSpan(); UniquePtr metrics = UserSpaceMetricsForFrame(aFilteredFrame); // Hardcode InputIsTainted to true because we don't want JS to be able to // read the rendered contents of aFilteredFrame. nsFilterInstance instance(aFilteredFrame, aFilteredFrame->GetContent(), *metrics, filterChain, /* InputIsTainted */ true, nullptr, tm, &aPostFilterDirtyRegion); if (!instance.IsInitialized()) { return nsRect(); } // Now we can ask the instance to compute the area of the source // that's needed. return instance.ComputeSourceNeededRect(); } nsRect nsFilterInstance::GetPostFilterBounds(nsIFrame* aFilteredFrame, const gfxRect* aOverrideBBox, const nsRect* aPreFilterBounds) { MOZ_ASSERT(!(aFilteredFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) || !(aFilteredFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY), "Non-display SVG do not maintain visual overflow rects"); nsRegion preFilterRegion; nsRegion* preFilterRegionPtr = nullptr; if (aPreFilterBounds) { preFilterRegion = *aPreFilterBounds; preFilterRegionPtr = &preFilterRegion; } gfxMatrix tm = nsSVGUtils::GetCanvasTM(aFilteredFrame); auto filterChain = aFilteredFrame->StyleEffects()->mFilters.AsSpan(); UniquePtr metrics = UserSpaceMetricsForFrame(aFilteredFrame); // Hardcode InputIsTainted to true because we don't want JS to be able to // read the rendered contents of aFilteredFrame. nsFilterInstance instance(aFilteredFrame, aFilteredFrame->GetContent(), *metrics, filterChain, /* InputIsTainted */ true, nullptr, tm, nullptr, preFilterRegionPtr, aPreFilterBounds, aOverrideBBox); if (!instance.IsInitialized()) { return nsRect(); } return instance.ComputePostFilterExtents(); } nsFilterInstance::nsFilterInstance( nsIFrame* aTargetFrame, nsIContent* aTargetContent, const UserSpaceMetrics& aMetrics, Span aFilterChain, bool aFilterInputIsTainted, nsSVGFilterPaintCallback* aPaintCallback, const gfxMatrix& aPaintTransform, const nsRegion* aPostFilterDirtyRegion, const nsRegion* aPreFilterDirtyRegion, const nsRect* aPreFilterVisualOverflowRectOverride, const gfxRect* aOverrideBBox) : mTargetFrame(aTargetFrame), mTargetContent(aTargetContent), mMetrics(aMetrics), mPaintCallback(aPaintCallback), mPaintTransform(aPaintTransform), mInitialized(false) { if (aOverrideBBox) { mTargetBBox = *aOverrideBBox; } else { MOZ_ASSERT(mTargetFrame, "Need to supply a frame when there's no aOverrideBBox"); mTargetBBox = nsSVGUtils::GetBBox(mTargetFrame, nsSVGUtils::eUseFrameBoundsForOuterSVG | nsSVGUtils::eBBoxIncludeFillGeometry); } // Compute user space to filter space transforms. if (!ComputeUserSpaceToFilterSpaceScale()) { return; } if (!ComputeTargetBBoxInFilterSpace()) { return; } // Get various transforms: gfxMatrix filterToUserSpace(mFilterSpaceToUserSpaceScale.width, 0.0f, 0.0f, mFilterSpaceToUserSpaceScale.height, 0.0f, 0.0f); mFilterSpaceToFrameSpaceInCSSPxTransform = filterToUserSpace * GetUserSpaceToFrameSpaceInCSSPxTransform(); // mFilterSpaceToFrameSpaceInCSSPxTransform is always invertible mFrameSpaceInCSSPxToFilterSpaceTransform = mFilterSpaceToFrameSpaceInCSSPxTransform; mFrameSpaceInCSSPxToFilterSpaceTransform.Invert(); nsIntRect targetBounds; if (aPreFilterVisualOverflowRectOverride) { targetBounds = FrameSpaceToFilterSpace(aPreFilterVisualOverflowRectOverride); } else if (mTargetFrame) { nsRect preFilterVOR = mTargetFrame->GetPreEffectsVisualOverflowRect(); targetBounds = FrameSpaceToFilterSpace(&preFilterVOR); } mTargetBounds.UnionRect(mTargetBBoxInFilterSpace, targetBounds); // Build the filter graph. if (NS_FAILED( BuildPrimitives(aFilterChain, aTargetFrame, aFilterInputIsTainted))) { return; } // Convert the passed in rects from frame space to filter space: mPostFilterDirtyRegion = FrameSpaceToFilterSpace(aPostFilterDirtyRegion); mPreFilterDirtyRegion = FrameSpaceToFilterSpace(aPreFilterDirtyRegion); mInitialized = true; } bool nsFilterInstance::ComputeTargetBBoxInFilterSpace() { gfxRect targetBBoxInFilterSpace = UserSpaceToFilterSpace(mTargetBBox); targetBBoxInFilterSpace.RoundOut(); return gfxUtils::GfxRectToIntRect(targetBBoxInFilterSpace, &mTargetBBoxInFilterSpace); } bool nsFilterInstance::ComputeUserSpaceToFilterSpaceScale() { if (mTargetFrame) { mUserSpaceToFilterSpaceScale = mPaintTransform.ScaleFactors(true); if (mUserSpaceToFilterSpaceScale.width <= 0.0f || mUserSpaceToFilterSpaceScale.height <= 0.0f) { // Nothing should be rendered. return false; } } else { mUserSpaceToFilterSpaceScale = gfxSize(1.0, 1.0); } mFilterSpaceToUserSpaceScale = gfxSize(1.0f / mUserSpaceToFilterSpaceScale.width, 1.0f / mUserSpaceToFilterSpaceScale.height); return true; } gfxRect nsFilterInstance::UserSpaceToFilterSpace( const gfxRect& aUserSpaceRect) const { gfxRect filterSpaceRect = aUserSpaceRect; filterSpaceRect.Scale(mUserSpaceToFilterSpaceScale.width, mUserSpaceToFilterSpaceScale.height); return filterSpaceRect; } gfxRect nsFilterInstance::FilterSpaceToUserSpace( const gfxRect& aFilterSpaceRect) const { gfxRect userSpaceRect = aFilterSpaceRect; userSpaceRect.Scale(mFilterSpaceToUserSpaceScale.width, mFilterSpaceToUserSpaceScale.height); return userSpaceRect; } nsresult nsFilterInstance::BuildPrimitives(Span aFilterChain, nsIFrame* aTargetFrame, bool aFilterInputIsTainted) { nsTArray primitiveDescriptions; for (uint32_t i = 0; i < aFilterChain.Length(); i++) { bool inputIsTainted = primitiveDescriptions.IsEmpty() ? aFilterInputIsTainted : primitiveDescriptions.LastElement().IsTainted(); nsresult rv = BuildPrimitivesForFilter( aFilterChain[i], aTargetFrame, inputIsTainted, primitiveDescriptions); if (NS_FAILED(rv)) { return rv; } } mFilterDescription = FilterDescription(std::move(primitiveDescriptions)); return NS_OK; } nsresult nsFilterInstance::BuildPrimitivesForFilter( const StyleFilter& aFilter, nsIFrame* aTargetFrame, bool aInputIsTainted, nsTArray& aPrimitiveDescriptions) { NS_ASSERTION(mUserSpaceToFilterSpaceScale.width > 0.0f && mFilterSpaceToUserSpaceScale.height > 0.0f, "scale factors between spaces should be positive values"); if (aFilter.IsUrl()) { // Build primitives for an SVG filter. nsSVGFilterInstance svgFilterInstance(aFilter, aTargetFrame, mTargetContent, mMetrics, mTargetBBox, mUserSpaceToFilterSpaceScale); if (!svgFilterInstance.IsInitialized()) { return NS_ERROR_FAILURE; } return svgFilterInstance.BuildPrimitives(aPrimitiveDescriptions, mInputImages, aInputIsTainted); } // Build primitives for a CSS filter. // If we don't have a frame, use opaque black for shadows with unspecified // shadow colors. nscolor shadowFallbackColor = mTargetFrame ? mTargetFrame->StyleText()->mColor.ToColor() : NS_RGB(0, 0, 0); nsCSSFilterInstance cssFilterInstance( aFilter, shadowFallbackColor, mTargetBounds, mFrameSpaceInCSSPxToFilterSpaceTransform); return cssFilterInstance.BuildPrimitives(aPrimitiveDescriptions, aInputIsTainted); } static void UpdateNeededBounds(const nsIntRegion& aRegion, nsIntRect& aBounds) { aBounds = aRegion.GetBounds(); bool overflow; IntSize surfaceSize = nsSVGUtils::ConvertToSurfaceSize(SizeDouble(aBounds.Size()), &overflow); if (overflow) { aBounds.SizeTo(surfaceSize); } } void nsFilterInstance::ComputeNeededBoxes() { if (mFilterDescription.mPrimitives.IsEmpty()) { return; } nsIntRegion sourceGraphicNeededRegion; nsIntRegion fillPaintNeededRegion; nsIntRegion strokePaintNeededRegion; FilterSupport::ComputeSourceNeededRegions( mFilterDescription, mPostFilterDirtyRegion, sourceGraphicNeededRegion, fillPaintNeededRegion, strokePaintNeededRegion); sourceGraphicNeededRegion.And(sourceGraphicNeededRegion, mTargetBounds); UpdateNeededBounds(sourceGraphicNeededRegion, mSourceGraphic.mNeededBounds); UpdateNeededBounds(fillPaintNeededRegion, mFillPaint.mNeededBounds); UpdateNeededBounds(strokePaintNeededRegion, mStrokePaint.mNeededBounds); } void nsFilterInstance::BuildSourcePaint(SourceInfo* aSource, imgDrawingParams& aImgParams) { MOZ_ASSERT(mTargetFrame); nsIntRect neededRect = aSource->mNeededBounds; if (neededRect.IsEmpty()) { return; } RefPtr offscreenDT = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget( neededRect.Size(), SurfaceFormat::B8G8R8A8); if (!offscreenDT || !offscreenDT->IsValid()) { return; } RefPtr ctx = gfxContext::CreateOrNull(offscreenDT); MOZ_ASSERT(ctx); // already checked the draw target above gfxContextAutoSaveRestore saver(ctx); ctx->SetMatrixDouble(mPaintTransform * gfxMatrix::Translation(-neededRect.TopLeft())); GeneralPattern pattern; if (aSource == &mFillPaint) { nsSVGUtils::MakeFillPatternFor(mTargetFrame, ctx, &pattern, aImgParams); } else if (aSource == &mStrokePaint) { nsSVGUtils::MakeStrokePatternFor(mTargetFrame, ctx, &pattern, aImgParams); } if (pattern.GetPattern()) { offscreenDT->FillRect( ToRect(FilterSpaceToUserSpace(ThebesRect(neededRect))), pattern); } aSource->mSourceSurface = offscreenDT->Snapshot(); aSource->mSurfaceRect = neededRect; } void nsFilterInstance::BuildSourcePaints(imgDrawingParams& aImgParams) { if (!mFillPaint.mNeededBounds.IsEmpty()) { BuildSourcePaint(&mFillPaint, aImgParams); } if (!mStrokePaint.mNeededBounds.IsEmpty()) { BuildSourcePaint(&mStrokePaint, aImgParams); } } void nsFilterInstance::BuildSourceImage(DrawTarget* aDest, imgDrawingParams& aImgParams, FilterNode* aFilter, FilterNode* aSource, const Rect& aSourceRect) { MOZ_ASSERT(mTargetFrame); nsIntRect neededRect = mSourceGraphic.mNeededBounds; if (neededRect.IsEmpty()) { return; } RefPtr offscreenDT; SurfaceFormat format = SurfaceFormat::B8G8R8A8; if (aDest->CanCreateSimilarDrawTarget(neededRect.Size(), format)) { offscreenDT = aDest->CreateSimilarDrawTargetForFilter( neededRect.Size(), format, aFilter, aSource, aSourceRect, Point(0, 0)); } if (!offscreenDT || !offscreenDT->IsValid()) { return; } gfxRect r = FilterSpaceToUserSpace(ThebesRect(neededRect)); r.RoundOut(); nsIntRect dirty; if (!gfxUtils::GfxRectToIntRect(r, &dirty)) { return; } // SVG graphics paint to device space, so we need to set an initial device // space to filter space transform on the gfxContext that SourceGraphic // and SourceAlpha will paint to. // // (In theory it would be better to minimize error by having filtered SVG // graphics temporarily paint to user space when painting the sources and // only set a user space to filter space transform on the gfxContext // (since that would eliminate the transform multiplications from user // space to device space and back again). However, that would make the // code more complex while being hard to get right without introducing // subtle bugs, and in practice it probably makes no real difference.) RefPtr ctx = gfxContext::CreateOrNull(offscreenDT); MOZ_ASSERT(ctx); // already checked the draw target above gfxMatrix devPxToCssPxTM = nsSVGUtils::GetCSSPxToDevPxMatrix(mTargetFrame); DebugOnly invertible = devPxToCssPxTM.Invert(); MOZ_ASSERT(invertible); ctx->SetMatrixDouble(devPxToCssPxTM * mPaintTransform * gfxMatrix::Translation(-neededRect.TopLeft())); mPaintCallback->Paint(*ctx, mTargetFrame, mPaintTransform, &dirty, aImgParams); mSourceGraphic.mSourceSurface = offscreenDT->Snapshot(); mSourceGraphic.mSurfaceRect = neededRect; } void nsFilterInstance::Render(gfxContext* aCtx, imgDrawingParams& aImgParams, float aOpacity) { MOZ_ASSERT(mTargetFrame, "Need a frame for rendering"); if (mFilterDescription.mPrimitives.IsEmpty()) { // An filter without any primitive. Treat it as success and paint nothing. return; } nsIntRect filterRect = mPostFilterDirtyRegion.GetBounds().Intersect(OutputFilterSpaceBounds()); if (filterRect.IsEmpty() || mPaintTransform.IsSingular()) { return; } gfxContextMatrixAutoSaveRestore autoSR(aCtx); aCtx->SetMatrix( aCtx->CurrentMatrix().PreTranslate(filterRect.x, filterRect.y)); ComputeNeededBoxes(); Rect renderRect = IntRectToRect(filterRect); RefPtr dt = aCtx->GetDrawTarget(); MOZ_ASSERT(dt); if (!dt->IsValid()) { return; } BuildSourcePaints(aImgParams); RefPtr sourceGraphic, fillPaint, strokePaint; if (mFillPaint.mSourceSurface) { fillPaint = FilterWrappers::ForSurface(dt, mFillPaint.mSourceSurface, mFillPaint.mSurfaceRect.TopLeft()); } if (mStrokePaint.mSourceSurface) { strokePaint = FilterWrappers::ForSurface( dt, mStrokePaint.mSourceSurface, mStrokePaint.mSurfaceRect.TopLeft()); } // We make the sourceGraphic filter but don't set its inputs until after so // that we can make the sourceGraphic size depend on the filter chain sourceGraphic = dt->CreateFilter(FilterType::TRANSFORM); if (sourceGraphic) { // Make sure we set the translation before calling BuildSourceImage // so that CreateSimilarDrawTargetForFilter works properly IntPoint offset = mSourceGraphic.mNeededBounds.TopLeft(); sourceGraphic->SetAttribute(ATT_TRANSFORM_MATRIX, Matrix::Translation(offset.x, offset.y)); } RefPtr resultFilter = FilterNodeGraphFromDescription( dt, mFilterDescription, renderRect, sourceGraphic, mSourceGraphic.mSurfaceRect, fillPaint, strokePaint, mInputImages); if (!resultFilter) { gfxWarning() << "Filter is NULL."; return; } BuildSourceImage(dt, aImgParams, resultFilter, sourceGraphic, renderRect); if (sourceGraphic) { if (mSourceGraphic.mSourceSurface) { sourceGraphic->SetInput(IN_TRANSFORM_IN, mSourceGraphic.mSourceSurface); } else { RefPtr clear = FilterWrappers::Clear(aCtx->GetDrawTarget()); sourceGraphic->SetInput(IN_TRANSFORM_IN, clear); } } dt->DrawFilter(resultFilter, renderRect, Point(0, 0), DrawOptions(aOpacity)); } nsRegion nsFilterInstance::ComputePostFilterDirtyRegion() { if (mPreFilterDirtyRegion.IsEmpty() || mFilterDescription.mPrimitives.IsEmpty()) { return nsRegion(); } nsIntRegion resultChangeRegion = FilterSupport::ComputeResultChangeRegion( mFilterDescription, mPreFilterDirtyRegion, nsIntRegion(), nsIntRegion()); return FilterSpaceToFrameSpace(resultChangeRegion); } nsRect nsFilterInstance::ComputePostFilterExtents() { if (mFilterDescription.mPrimitives.IsEmpty()) { return nsRect(); } nsIntRegion postFilterExtents = FilterSupport::ComputePostFilterExtents( mFilterDescription, mTargetBounds); return FilterSpaceToFrameSpace(postFilterExtents.GetBounds()); } nsRect nsFilterInstance::ComputeSourceNeededRect() { ComputeNeededBoxes(); return FilterSpaceToFrameSpace(mSourceGraphic.mNeededBounds); } nsIntRect nsFilterInstance::OutputFilterSpaceBounds() const { uint32_t numPrimitives = mFilterDescription.mPrimitives.Length(); if (numPrimitives <= 0) { return nsIntRect(); } return mFilterDescription.mPrimitives[numPrimitives - 1].PrimitiveSubregion(); } nsIntRect nsFilterInstance::FrameSpaceToFilterSpace(const nsRect* aRect) const { nsIntRect rect = OutputFilterSpaceBounds(); if (aRect) { if (aRect->IsEmpty()) { return nsIntRect(); } gfxRect rectInCSSPx = nsLayoutUtils::RectToGfxRect(*aRect, AppUnitsPerCSSPixel()); gfxRect rectInFilterSpace = mFrameSpaceInCSSPxToFilterSpaceTransform.TransformBounds(rectInCSSPx); rectInFilterSpace.RoundOut(); nsIntRect intRect; if (gfxUtils::GfxRectToIntRect(rectInFilterSpace, &intRect)) { rect = intRect; } } return rect; } nsRect nsFilterInstance::FilterSpaceToFrameSpace(const nsIntRect& aRect) const { if (aRect.IsEmpty()) { return nsRect(); } gfxRect r(aRect.x, aRect.y, aRect.width, aRect.height); r = mFilterSpaceToFrameSpaceInCSSPxTransform.TransformBounds(r); // nsLayoutUtils::RoundGfxRectToAppRect rounds out. return nsLayoutUtils::RoundGfxRectToAppRect(r, AppUnitsPerCSSPixel()); } nsIntRegion nsFilterInstance::FrameSpaceToFilterSpace( const nsRegion* aRegion) const { if (!aRegion) { return OutputFilterSpaceBounds(); } nsIntRegion result; for (auto iter = aRegion->RectIter(); !iter.Done(); iter.Next()) { // FrameSpaceToFilterSpace rounds out, so this works. nsRect rect = iter.Get(); result.Or(result, FrameSpaceToFilterSpace(&rect)); } return result; } nsRegion nsFilterInstance::FilterSpaceToFrameSpace( const nsIntRegion& aRegion) const { nsRegion result; for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) { // FilterSpaceToFrameSpace rounds out, so this works. result.Or(result, FilterSpaceToFrameSpace(iter.Get())); } return result; } gfxMatrix nsFilterInstance::GetUserSpaceToFrameSpaceInCSSPxTransform() const { if (!mTargetFrame) { return gfxMatrix(); } return gfxMatrix::Translation( -nsSVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(mTargetFrame)); }