/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* vim: set ts=8 sts=4 et sw=4 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GfxTexturesReporter.h" #include "GLDefs.h" using namespace mozilla; using namespace mozilla::gl; NS_IMPL_ISUPPORTS1(GfxTexturesReporter, nsIMemoryReporter) int64_t GfxTexturesReporter::sAmount = 0; static uint32_t GetBitsPerTexel(GLenum format, GLenum type) { // If there is no defined format or type, we're not taking up any memory if (!format || !type) { return 0; } if (format == LOCAL_GL_DEPTH_COMPONENT) { if (type == LOCAL_GL_UNSIGNED_SHORT) return 2; else if (type == LOCAL_GL_UNSIGNED_INT) return 4; } else if (format == LOCAL_GL_DEPTH_STENCIL) { if (type == LOCAL_GL_UNSIGNED_INT_24_8_EXT) return 4; } if (type == LOCAL_GL_UNSIGNED_BYTE || type == LOCAL_GL_FLOAT) { int multiplier = type == LOCAL_GL_FLOAT ? 32 : 8; switch (format) { case LOCAL_GL_ALPHA: case LOCAL_GL_LUMINANCE: return 1 * multiplier; case LOCAL_GL_LUMINANCE_ALPHA: return 2 * multiplier; case LOCAL_GL_RGB: return 3 * multiplier; case LOCAL_GL_RGBA: return 4 * multiplier; case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1: case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1: return 2; case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case LOCAL_GL_ATC_RGB: case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1: case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1: return 4; case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA: case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA: return 8; default: break; } } else if (type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 || type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 || type == LOCAL_GL_UNSIGNED_SHORT_5_6_5) { return 16; } MOZ_ASSERT(false); return 0; } /* static */ void GfxTexturesReporter::UpdateAmount(MemoryUse action, GLenum format, GLenum type, uint16_t tileSize) { uint32_t bytesPerTexel = GetBitsPerTexel(format, type) / 8; int64_t bytes = (int64_t)(tileSize * tileSize * bytesPerTexel); if (action == MemoryFreed) { sAmount -= bytes; } else { sAmount += bytes; } }