/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef __NS_ISVGCHILDFRAME_H__ #define __NS_ISVGCHILDFRAME_H__ #include "gfxRect.h" #include "nsQueryFrame.h" class gfxContext; class gfxMatrix; class nsIFrame; class SVGBBox; struct nsRect; namespace mozilla { class SVGAnimatedLengthList; class SVGAnimatedNumberList; class SVGLengthList; class SVGNumberList; class SVGUserUnitList; namespace gfx { class Matrix; } // namespace gfx } // namespace mozilla /** * This class is used for elements that can be part of a directly displayable * section of a document. This includes SVGGeometryFrame and nsSVGGframe. * (Even though the latter doesn't display anything itself, if it contains * SVGGeometryFrame descendants it is can still be part of a displayable * section of a document) This class is not used for elements that can never * display directly, including nsSVGGradientFrame and nsSVGPatternFrame. (The * latter may contain displayable content, but it and its content are never * *directly* displayed in a document. It can only end up being displayed by * means of a reference from other content.) * * Note specifically that SVG frames that inherit nsSVGContainerFrame do *not* * implement this class (only those that inherit nsSVGDisplayContainerFrame * do.) */ class nsSVGDisplayableFrame : public nsQueryFrame { public: typedef mozilla::SVGAnimatedNumberList SVGAnimatedNumberList; typedef mozilla::SVGNumberList SVGNumberList; typedef mozilla::SVGAnimatedLengthList SVGAnimatedLengthList; typedef mozilla::SVGLengthList SVGLengthList; typedef mozilla::SVGUserUnitList SVGUserUnitList; typedef mozilla::image::DrawResult DrawResult; NS_DECL_QUERYFRAME_TARGET(nsSVGDisplayableFrame) /** * Paint this frame. * * SVG is painted using a combination of display lists (trees of * nsDisplayItem built by BuildDisplayList() implementations) and recursive * PaintSVG calls. SVG frames with the NS_FRAME_IS_NONDISPLAY bit set are * always painted using recursive PaintSVG calls since display list painting * would provide no advantages (they wouldn't be retained for invalidation). * Displayed SVG is normally painted via a display list tree created under * nsSVGOuterSVGFrame::BuildDisplayList, unless the * svg.display-lists.painting.enabled pref has been set to false by the user * in which case it is done via an nsSVGOuterSVGFrame::PaintSVG() call that * recurses over the entire SVG frame tree. In future we may use PaintSVG() * calls on SVG container frames to avoid display list construction when it * is expensive and unnecessary (see bug 934411). * * @param aTransform The transform that has to be multiplied onto the * DrawTarget in order for drawing to be in this frame's SVG user space. * Implementations of this method should avoid multiplying aTransform onto * the DrawTarget when possible and instead just pass a transform down to * their children. This is preferable because changing the transform is * very expensive for certain DrawTarget backends so it is best to minimize * the number of transform changes. * * @param aDirtyRect The area being redrawn, in frame offset pixel * coordinates. * * @param aFlags Image flags of the imgIContainer::FLAG_* variety. */ virtual DrawResult PaintSVG(gfxContext& aContext, const gfxMatrix& aTransform, const nsIntRect* aDirtyRect = nullptr, uint32_t aFlags = 0) = 0; /** * Returns the frame that should handle pointer events at aPoint. aPoint is * expected to be in the SVG user space of the frame on which this method is * called. The frame returned may be the frame on which this method is * called, any of its descendants or else nullptr. */ virtual nsIFrame* GetFrameForPoint(const gfxPoint& aPoint) = 0; // Called on SVG child frames (except NS_FRAME_IS_NONDISPLAY frames) // to update and then invalidate their cached bounds. This method is not // called until after the nsSVGOuterSVGFrame has had its initial reflow // (i.e. once the SVG viewport dimensions are known). It should also only // be called by nsSVGOuterSVGFrame during its reflow. virtual void ReflowSVG()=0; // Flags to pass to NotifySVGChange: // // DO_NOT_NOTIFY_RENDERING_OBSERVERS - this should only be used when // updating the descendant frames of a clipPath, // mask, pattern or marker frame (or other similar // NS_FRAME_IS_NONDISPLAY frame) immediately // prior to painting that frame's descendants. // TRANSFORM_CHANGED - the current transform matrix for this frame has changed // COORD_CONTEXT_CHANGED - the dimensions of this frame's coordinate context has // changed (percentage lengths must be reevaluated) enum SVGChangedFlags { TRANSFORM_CHANGED = 0x01, COORD_CONTEXT_CHANGED = 0x02, FULL_ZOOM_CHANGED = 0x04 }; /** * This is called on a frame when there has been a change to one of its * ancestors that might affect the frame too. SVGChangedFlags are passed * to indicate what changed. * * Implementations do not need to invalidate, since the caller will * invalidate the entire area of the ancestor that changed. However, they * may need to update their bounds. */ virtual void NotifySVGChanged(uint32_t aFlags)=0; /** * Get this frame's contribution to the rect returned by a GetBBox() call * that occurred either on this element, or on one of its ancestors. * * SVG defines an element's bbox to be the element's fill bounds in the * userspace established by that element. By allowing callers to pass in the * transform from the userspace established by this element to the userspace * established by an an ancestor, this method allows callers to obtain this * element's fill bounds in the userspace established by that ancestor * instead. In that case, since we return the bounds in a different userspace * (the ancestor's), the bounds we return are not this element's bbox, but * rather this element's contribution to the bbox of the ancestor. * * @param aToBBoxUserspace The transform from the userspace established by * this element to the userspace established by the ancestor on which * getBBox was called. This will be the identity matrix if we are the * element on which getBBox was called. * * @param aFlags Flags indicating whether, stroke, for example, should be * included in the bbox calculation. */ virtual SVGBBox GetBBoxContribution(const mozilla::gfx::Matrix &aToBBoxUserspace, uint32_t aFlags) = 0; // Are we a container frame? virtual bool IsDisplayContainer()=0; }; #endif // __NS_ISVGCHILDFRAME_H__