/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */ /* vim: set ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_ipc_unixsocketconnector_h #define mozilla_ipc_unixsocketconnector_h #include "mozilla/ipc/UnixSocketWatcher.h" #include "nsString.h" namespace mozilla { namespace ipc { /** * |UnixSocketConnector| defines the socket creation and connection/listening * functions for |UnixSocketConsumer|, et al. Due to the fact that socket setup * can vary between protocols (unix sockets, tcp sockets, bluetooth sockets, etc), * this allows the user to create whatever connection mechanism they need while * still depending on libevent for non-blocking communication handling. */ class UnixSocketConnector { public: virtual ~UnixSocketConnector(); /** * Establishs a file descriptor for a socket. * * @return File descriptor for socket */ virtual int Create() = 0; /** * Since most socket specifics are related to address formation into a * sockaddr struct, this function is defined by subclasses and fills in the * structure as needed for whatever connection it is trying to build * * @param aIsServer True is we are acting as a server socket * @param aAddrSize Size of the struct * @param aAddr Struct to fill * @param aAddress If aIsServer is false, Address to connect to. nullptr otherwise. * * @return True if address is filled correctly, false otherwise */ virtual bool CreateAddr(bool aIsServer, socklen_t& aAddrSize, sockaddr_any& aAddr, const char* aAddress) = 0; /** * Does any socket type specific setup that may be needed, only for socket * created by ConnectSocket() * * @param aFd File descriptor for opened socket * * @return true is successful, false otherwise */ virtual bool SetUp(int aFd) = 0; /** * Perform socket setup for socket created by ListenSocket(), after listen(). * * @param aFd File descriptor for opened socket * * @return true is successful, false otherwise */ virtual bool SetUpListenSocket(int aFd) = 0; /** * Get address of socket we're currently connected to. Return null string if * not connected. * * @param aAddr Address struct * @param aAddrStr String to store address to */ virtual void GetSocketAddr(const sockaddr_any& aAddr, nsAString& aAddrStr) = 0; }; } } #endif