/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/GamepadTouch.h" #include "mozilla/HoldDropJSObjects.h" #include "mozilla/dom/GamepadManager.h" #include "mozilla/dom/Promise.h" #include "mozilla/dom/TypedArray.h" namespace mozilla::dom { NS_IMPL_CYCLE_COLLECTION_CLASS(GamepadTouch) NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(GamepadTouch) NS_IMPL_CYCLE_COLLECTION_UNLINK(mParent) NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER tmp->mPosition = nullptr; tmp->mSurfaceDimensions = nullptr; NS_IMPL_CYCLE_COLLECTION_UNLINK_END NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(GamepadTouch) NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mParent) NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(GamepadTouch) NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mPosition) NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mSurfaceDimensions) NS_IMPL_CYCLE_COLLECTION_TRACE_END NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(GamepadTouch, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(GamepadTouch, Release) GamepadTouch::GamepadTouch(nsISupports* aParent) : mParent(aParent), mPosition(nullptr), mSurfaceDimensions(nullptr) { mozilla::HoldJSObjects(this); mTouchState = GamepadTouchState(); } GamepadTouch::~GamepadTouch() { mozilla::DropJSObjects(this); } /* virtual */ JSObject* GamepadTouch::WrapObject( JSContext* aCx, JS::Handle aGivenProto) { return GamepadTouch_Binding::Wrap(aCx, this, aGivenProto); } void GamepadTouch::GetPosition(JSContext* aCx, JS::MutableHandle aRetval, ErrorResult& aRv) { mPosition = Float32Array::Create(aCx, this, 2, mTouchState.position); if (!mPosition) { aRv.NoteJSContextException(aCx); return; } aRetval.set(mPosition); } void GamepadTouch::GetSurfaceDimensions(JSContext* aCx, JS::MutableHandle aRetval, ErrorResult& aRv) { mSurfaceDimensions = Uint32Array::Create(aCx, this, 2, mTouchState.isSurfaceDimensionsValid ? mTouchState.surfaceDimensions : nullptr); if (!mSurfaceDimensions) { aRv.NoteJSContextException(aCx); return; } aRetval.set(mSurfaceDimensions); } void GamepadTouch::SetTouchState(const GamepadTouchState& aTouch) { mTouchState = aTouch; } void GamepadTouch::Set(const GamepadTouch* aOther) { MOZ_ASSERT(aOther); mTouchState = aOther->mTouchState; } } // namespace mozilla::dom