/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_MessagePort_h #define mozilla_dom_MessagePort_h #include "mozilla/Attributes.h" #include "mozilla/DOMEventTargetHelper.h" #include "nsAutoPtr.h" #include "nsTArray.h" #ifdef XP_WIN #undef PostMessage #endif class nsIGlobalObject; namespace mozilla { namespace dom { class ClonedMessageData; class MessagePortChild; class MessagePortIdentifier; class PostMessageRunnable; class SharedMessagePortMessage; class StrongWorkerRef; class MessagePort final : public DOMEventTargetHelper , public nsIObserver { friend class PostMessageRunnable; public: NS_DECL_NSIOBSERVER NS_DECL_ISUPPORTS_INHERITED NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(MessagePort, DOMEventTargetHelper) static already_AddRefed Create(nsIGlobalObject* aGlobal, const nsID& aUUID, const nsID& aDestinationUUID, ErrorResult& aRv); static already_AddRefed Create(nsIGlobalObject* aGlobal, const MessagePortIdentifier& aIdentifier, ErrorResult& aRv); // For IPC. static void ForceClose(const MessagePortIdentifier& aIdentifier); virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aGivenProto) override; void PostMessage(JSContext* aCx, JS::Handle aMessage, const Sequence& aTransferable, ErrorResult& aRv); void Start(); void Close(); EventHandlerNonNull* GetOnmessage(); void SetOnmessage(EventHandlerNonNull* aCallback); IMPL_EVENT_HANDLER(messageerror) // Non WebIDL methods void UnshippedEntangle(MessagePort* aEntangledPort); bool CanBeCloned() const { return !mHasBeenTransferredOrClosed; } void CloneAndDisentangle(MessagePortIdentifier& aIdentifier); void CloseForced(); // These methods are useful for MessagePortChild void Entangled(nsTArray& aMessages); void MessagesReceived(nsTArray& aMessages); void StopSendingDataConfirmed(); void Closed(); private: explicit MessagePort(nsIGlobalObject* aGlobal); ~MessagePort(); enum State { // When a port is created by a MessageChannel it is entangled with the // other. They both run on the same thread, same event loop and the // messages are added to the queues without using PBackground actors. // When one of the port is shipped, the state is changed to // StateEntangling. eStateUnshippedEntangled, // If the port is closed or cloned when we are in this state, we go in one // of the following 2 steps. EntanglingForClose or ForDisentangle. eStateEntangling, // We are not fully entangled yet but are already disentangled. eStateEntanglingForDisentangle, // We are not fully entangled yet but are already closed. eStateEntanglingForClose, // When entangled() is received we send all the messages in the // mMessagesForTheOtherPort to the actor and we change the state to // StateEntangled. At this point the port is entangled with the other. We // send and receive messages. // If the port queue is not enabled, the received messages are stored in // the mMessages. eStateEntangled, // When the port is cloned or disentangled we want to stop receiving // messages. We call 'SendStopSendingData' to the actor and we wait for an // answer. All the messages received between now and the // 'StopSendingDataComfirmed are queued in the mMessages but not // dispatched. eStateDisentangling, // When 'StopSendingDataConfirmed' is received, we can disentangle the port // calling SendDisentangle in the actor because we are 100% sure that we // don't receive any other message, so nothing will be lost. // Disentangling the port we send all the messages from the mMessages // though the actor. eStateDisentangled, // We are here if Close() has been called. We are disentangled but we can // still send pending messages. eStateDisentangledForClose }; void Initialize(const nsID& aUUID, const nsID& aDestinationUUID, uint32_t aSequenceID, bool mNeutered, State aState, ErrorResult& aRv); bool ConnectToPBackground(); // Dispatch events from the Message Queue using a nsRunnable. void Dispatch(); void DispatchError(); void StartDisentangling(); void Disentangle(); void RemoveDocFromBFCache(); void CloseInternal(bool aSoftly); // This method is meant to keep alive the MessagePort when this object is // creating the actor and until the actor is entangled. // We release the object when the port is closed or disentangled. void UpdateMustKeepAlive(); bool IsCertainlyAliveForCC() const override { return mIsKeptAlive; } RefPtr mWorkerRef; RefPtr mPostMessageRunnable; RefPtr mActor; RefPtr mUnshippedEntangledPort; nsTArray> mMessages; nsTArray> mMessagesForTheOtherPort; nsAutoPtr mIdentifier; uint64_t mInnerID; State mState; bool mMessageQueueEnabled; bool mIsKeptAlive; // mHasBeenTransferredOrClosed is used to know if this port has been manually // closed or transferred via postMessage. Note that if the entangled port is // closed, this port is closed as well (see mState) but, just because close() // has not been called directly, by spec, this port can still be transferred. bool mHasBeenTransferredOrClosed; }; } // namespace dom } // namespace mozilla #endif // mozilla_dom_MessagePort_h