/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_VR_VRMANAGERPARENT_H #define MOZILLA_GFX_VR_VRMANAGERPARENT_H #include "mozilla/layers/CompositableTransactionParent.h" #include "mozilla/layers/CompositorThread.h" // for CompositorThreadHolder #include "mozilla/gfx/PVRManagerParent.h" // for PVRManagerParent #include "mozilla/gfx/PVRLayerParent.h" // for PVRLayerParent #include "mozilla/ipc/ProtocolUtils.h" // for IToplevelProtocol #include "mozilla/TimeStamp.h" // for TimeStamp #include "gfxVR.h" // for VRFieldOfView namespace mozilla { using namespace layers; namespace gfx { class VRManager; class VRManagerParent final : public PVRManagerParent , public HostIPCAllocator , public ShmemAllocator { public: explicit VRManagerParent(ProcessId aChildProcessId); static VRManagerParent* CreateSameProcess(); static bool CreateForGPUProcess(Endpoint&& aEndpoint); static bool CreateForContent(Endpoint&& aEndpoint); virtual base::ProcessId GetChildProcessId() override; // ShmemAllocator virtual ShmemAllocator* AsShmemAllocator() override { return this; } virtual bool AllocShmem(size_t aSize, ipc::SharedMemory::SharedMemoryType aType, ipc::Shmem* aShmem) override; virtual bool AllocUnsafeShmem(size_t aSize, ipc::SharedMemory::SharedMemoryType aType, ipc::Shmem* aShmem) override; virtual void DeallocShmem(ipc::Shmem& aShmem) override; virtual bool IsSameProcess() const override; bool HaveEventListener(); virtual void NotifyNotUsed(PTextureParent* aTexture, uint64_t aTransactionId) override; virtual void SendAsyncMessage(const InfallibleTArray& aMessage) override; protected: ~VRManagerParent(); virtual PTextureParent* AllocPTextureParent(const SurfaceDescriptor& aSharedData, const LayersBackend& aLayersBackend, const TextureFlags& aFlags, const uint64_t& aSerial) override; virtual bool DeallocPTextureParent(PTextureParent* actor) override; virtual PVRLayerParent* AllocPVRLayerParent(const uint32_t& aDisplayID, const float& aLeftEyeX, const float& aLeftEyeY, const float& aLeftEyeWidth, const float& aLeftEyeHeight, const float& aRightEyeX, const float& aRightEyeY, const float& aRightEyeWidth, const float& aRightEyeHeight) override; virtual bool DeallocPVRLayerParent(PVRLayerParent* actor) override; virtual void ActorDestroy(ActorDestroyReason why) override; void OnChannelConnected(int32_t pid) override; virtual bool RecvRefreshDisplays() override; virtual bool RecvGetDisplays(nsTArray *aDisplays) override; virtual bool RecvResetSensor(const uint32_t& aDisplayID) override; virtual bool RecvGetSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState) override; virtual bool RecvGetImmediateSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState) override; virtual bool RecvSetHaveEventListener(const bool& aHaveEventListener) override; private: void RegisterWithManager(); void UnregisterFromManager(); void Bind(Endpoint&& aEndpoint); static void RegisterVRManagerInCompositorThread(VRManagerParent* aVRManager); void DeferredDestroy(); // This keeps us alive until ActorDestroy(), at which point we do a // deferred destruction of ourselves. RefPtr mSelfRef; // Keep the compositor thread alive, until we have destroyed ourselves. RefPtr mCompositorThreadHolder; // Keep the VRManager alive, until we have destroyed ourselves. RefPtr mVRManagerHolder; bool mHaveEventListener; }; } // namespace mozilla } // namespace gfx #endif // MOZILLA_GFX_VR_VRMANAGERPARENT_H