/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. * * The origin of this IDL file is * https://webaudio.github.io/web-audio-api/ * * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C * liability, trademark and document use rules apply. */ enum PanningModelType { "equalpower", "HRTF" }; enum DistanceModelType { "linear", "inverse", "exponential" }; dictionary PannerOptions : AudioNodeOptions { PanningModelType panningModel = "equalpower"; DistanceModelType distanceModel = "inverse"; float positionX = 0; float positionY = 0; float positionZ = 0; float orientationX = 1; float orientationY = 0; float orientationZ = 0; double refDistance = 1; double maxDistance = 10000; double rolloffFactor = 1; double coneInnerAngle = 360; double coneOuterAngle = 360; double coneOuterGain = 0; }; [Pref="dom.webaudio.enabled", Constructor(BaseAudioContext context, optional PannerOptions options)] interface PannerNode : AudioNode { // Default for stereo is equalpower attribute PanningModelType panningModel; // Uses a 3D cartesian coordinate system void setPosition(double x, double y, double z); void setOrientation(double x, double y, double z); // Cartesian coordinate for position readonly attribute AudioParam positionX; readonly attribute AudioParam positionY; readonly attribute AudioParam positionZ; // Cartesian coordinate for orientation readonly attribute AudioParam orientationX; readonly attribute AudioParam orientationY; readonly attribute AudioParam orientationZ; // Distance model and attributes attribute DistanceModelType distanceModel; attribute double refDistance; attribute double maxDistance; attribute double rolloffFactor; // Directional sound cone attribute double coneInnerAngle; attribute double coneOuterAngle; attribute double coneOuterGain; }; // Mozilla extension PannerNode implements AudioNodePassThrough;